Boss Battle effects
This is a list of effects that activate at the start of a boss battle.
Contents
Mechanics
Since boss battles only exist in PvE, these effects will never activate in PvP.
Skills
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Garden of Eden | Passive | - | |||
| Guilty | Passive | - | |||
| Lord of the Abyss | Passive | - | |||
| Moment of Fate | Passive | - |
Panels
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Adds Null Mortal. Activates the following Chain Effect when a party member strikes a weak point as well as the start of a boss battle: Decreases the DEF of all enemies by 20%. (1 turn) | |
| Panel 4 | When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of a boss battle: Inflicts Force damage (Magic, Power: 200) with Bulwark Pierce on all enemies. Places self into a state of Concentrate if the attack is successful. | |
| Panel 2 | +5 to max MP. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Places self into a state of Charge, Might and increases the party's ATK by 20%. (1 turn) |