Almighty is a special attribute.
Mechanics
Unlike the other elements, Almighty is a purely offensive attribute that doesn't exist in the attribute affinities (aka elemental resistances) of demons. In other words, no demons can be weak to or resist the damage of an attack of the Almighty attribute, it will always do neutral damage.
In addition, Almighty attacks will naturally bypass the default Repel Magic and Repel Physical.
In exchange for this unique property to ignore common rules that apply to other elements, the Almighty attribute cannot benefit from the same piercing properties that others element can have. Consequentely, Almighty attacks do not have a way to go trough the corresponding Repel Almighty Magic or Repel Almighty Physical.
Physical Almighty Damage
Skills that deal Physical Almighty damage
Demon Panels that deal Physical Almighty damage
Demon |
Panel # |
Effect
|
Griffith
|
Panel 4
|
Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-4 times (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with Bulwark Pierce to all Charmed enemies.
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Shiva A
|
Panel 2
|
The effect of normal Attacks will be changed to the following: Inflicts Almighty damage (Physical, Power: 120) with Bulwark Pierce on a single enemy, and places the one with this skill into a state of Charge and restores own MP by 1. *Chain Effect activates once per turn. *Damage inflicted by this skill is dependent on Mag ATK.
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Shiva A
|
Panel 4
|
Activates the following Chain Effect when Third Eye is used: Places the one with this skill into a state of Zenith (1 turn), then inflicts Almighty damage (Physical, Power: 120) with Bulwark Pierce on a single enemy. *Activates once per turn. *Damage inflicted by this skill is dependent on Mag ATK.
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Skull Knight
|
Panel 3
|
+25% to single-target attack damage. +20% to Max HP. Activates the following Chain Effect at the end of the enemy turn: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce on a random enemy and causes them to lose 2 MP.
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Skull Knight
|
Panel 4
|
Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills.
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Magic Almighty Damage
Skills that deal Magic Almighty damage
Demon Panels that deal Magic Almighty damage
Demon |
Panel # |
Effect
|
Ishtar
|
Panel 4
|
Activates the following Chain Effect when a party member uses an Almighty skill: Casts Mesopotamian Star and places the one with this skill into a state of Concentrate. (Activates once per turn)
|
Ixtab
|
Panel 3
|
Activates the following Chain Effect at the beginning of every own third turn: Activates Yaxche's Chain Effect on a random enemy.
|
Metatron
|
Panel 4
|
+40 to Ma. +50 to Vi.-20% to damage received. Activates the following Chain Effect after Fire of Sinai is activated: Inflicts Almighty damage (Magic, Power: 70) with Bulwark Pierce 3 times on random enemies. *Enemies downed by this skill will not be able to revive.
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Mother Harlot
|
Panel 4
|
Activates the following Chain Effect at the start of enemy turn: Inflicts Almighty (Magic) damage (Power: 60) on all enemies and drains 1 MP.
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Samael
|
Panel 4
|
Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 40) on all enemies with 10% chance to inflict Poison, Bind, Charm and Mute.
|
Vishnu
|
Panel 4
|
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 60) on all enemies.
|
Armament Skills that deal Magic Almighty damage
Almighty Damage Up
Skills that increase Almighty damage dealt
Demon Panels that increase Almighty damage dealt
Demon |
Panel # |
Effect
|
Ainz
|
Panel 1
|
+2 MP to natural MP recovery. +15% to Almighty damage.
|
Ainz
|
Panel 3
|
+20% to Max HP. +20% to Almighty damage.
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Anthrasax
|
Panel 1
|
Decreases the count of Spirit Chains of Indignation applied to the skill holder by 1. +15% to Almighty damage.
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Anthrasax
|
Panel 3
|
+20% to Max HP. +20% to Almighty damage.
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Asura Lord
|
Panel 3
|
+20% to Almighty damage. +20% to hit rate.
|
Bayonetta☆
|
Panel 3
|
+20% to Phys/Almight damage inflicted.
|
Beelzebub☆
|
Panel 1
|
+10% to Almighty damage. Activates the following Chain Effect when own HP is at 80% or under at end of enemy turn: Heals 25% of own HP and recovers 3 MP.
|
Beelzebub☆
|
Panel 3
|
+20% to Almighty damage. +20% to max HP.
|
Cthulhu
|
Panel 3
|
+20% to Almighty damage. +20% to max HP.
|
Demeter
|
Panel 3
|
+20% to Almighty damage. +20% to max HP.
|
Demiurge
|
Panel 3
|
+10% to Almighty damage. +30% to max HP.
|
Demonee-Ho
|
Panel 3
|
+20% to Phys/Almighty damage inflicted. While the one with this skill is alive, all party members will receive the following effect: +20% to Phys hit rate. +20% to Critical hit rate.
|
Demonee-Ho
|
Panel 4
|
+20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
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Elizabeth
|
Panel 3
|
+20% to Almighty damage. +20% to Healing skill effectiveness.
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Griffith
|
Panel 1
|
+15% to Almighty damage. +20% to Phys evasion rate. Activates the following Chain Effect when the one with this skill gains a Repel Physical effect: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)
|
Heimdall
|
Panel 1
|
+15% to Almighty damage. Adds Null Bind.
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Heimdall
|
Panel 3
|
+20% to Almighty damage. +20% to max HP.
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Ishtar
|
Panel 3
|
+30% to Max HP. +20% to Almighty damage dealt by all party members while the one with this skill is alive. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Places the one with this skill into a state of Concent
|
Jeanne☆
|
Panel 3
|
+20% to Phys/Almighty damage inflicted.
|
Kalki
|
Panel 3
|
+20% to Almighty damage. +20% to Max HP.
|
Kangiten
|
Panel 3
|
+20% to Almighty damage. +20% to Max HP.
|
Lucifer
|
Panel 3
|
+25% to Almighty/Fire damage. Activates the following Chain Effect when the one with this skill downs a demon: Enters a state of Concentrate. (Once per turn)
|
Maya
|
Panel 3
|
+25% to Almighty damage.
|
Melchizedek
|
Panel 3
|
+20% to Almighty damage. +20% to Max HP.
|
Ouroboros
|
Panel 1
|
Adds Null Bind/Charm. +15% to Almighty damage. +15% chance to inflict status ailments.
|
Ouroboros
|
Panel 3
|
+20% to Almighty Damage. +20% chance to inflict status ailments.
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Samael
|
Panel 1
|
+15% to Almighty damage. +20% chance to inflict status ailments.
|
Shiva A
|
Panel 1
|
+15% to Almighty damage. +20% to Phys hit rate. +40% to Critical hit rate and +40% to Almighty damage when in a state of Zenith.
|
Skull Knight
|
Panel 1
|
+20% to Phys hit rate. +20% to Max HP. +20% to Almighty damage.
|
Skull Knight
|
Panel 2
|
Adds Null Bind. While the one with this skill is alive, all party members will deal +15% Almighty damage.
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The 10th Angel
|
Panel 1
|
+15% to Almighty damage. Activates the following Chain Effect at the end of enemy turn: Heals 20% of own HP.
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The 10th Angel
|
Panel 3
|
+20% to Almighty damage. +20% to max HP.
|
Trumpeter
|
Panel 1
|
+15% to Almighty damage. +20% chance to inflict status ailments.
|
Vairocana
|
Panel 1
|
+15% to Almighty damage. -30% to Fire/Light damage received.
|
Yggdrasil
|
Panel 3
|
+10% to Almighty damage. +30% to max HP.
|
Kama
|
Panel 2
|
+5% to Almighty damage.
|
Kudlak
|
Panel 3
|
+8% to Dark/Almighty damage.
|
Armament Talents that increase Almighty damage dealt
Armament |
Name |
Effect
|
Masakado A Sword
|
Hero's Aid
|
Adds Phys Pierce. While the skill holder is alive, all party members will receive the following effect: +10% to Phys/Almighty damage.
|
Lucifer Shield
|
Symbol of Chaos
|
+10% to Almighty damage.
|
Armament Panels that increase Almighty damage dealt
Armament |
Panel # |
Effect
|
Lucifer Sword
|
Panel 1
|
+15% to Almighty damage.
|
Ixtab Shield
|
Panel 2
|
+10% to Dark/Almighty damage inflicted.
|
Lucifer Shield
|
Panel 2
|
+20% to max HP. +10% to Almighty damage.
|
Masakado A Shield
|
Panel 2
|
15% to max HP. +10% to Phys/Almighty damage.
|
Masakado A Shield
|
Panel 3
|
+10% to Phys/Almighty damage. -10% to Phys/Almighty damage received.
|
Damage Reduction
Demon Panels that reduce Almighty damage taken
Demon |
Panel # |
Effect
|
Huang Long
|
Panel 3
|
-15% to Almighty damage received by all party members while this demon is alive.
|
Armament Panels that reduce Almighty damage taken
Armament |
Panel # |
Effect
|
Masakado A Shield
|
Panel 3
|
+10% to Phys/Almighty damage. -10% to Phys/Almighty damage received.
|
MP Cost Reduction
Demon Skills that reduce MP cost of Almighty skills
Demon Panels that reduce MP cost of Almighty skills
Demon |
Panel # |
Effect
|
Huang Long
|
Panel 1
|
Reduces the cost of Almighty Skills by 1 MP. +20% to max HP.
|
Lucifuge
|
Panel 1
|
+20% to max HP. Reduces the cost of Almighty skills by 1MP for all party members of the Tyrant race while this demon is alive.
|
Mot
|
Panel 1
|
Reduces the cost of Almighty Skills by 1 MP. +20% to max HP.
|
Armament Panels that reduce MP cost of Almighty skills
Armament |
Panel # |
Effect
|
Lucifer Sword
|
Panel 2
|
Reduces the cost of Almighty Skills by 2 MP.
|
Chain Effects
Demon Panels that activate upon an Almighty skill being cast
Demon |
Panel # |
Effect
|
Ishtar
|
Panel 4
|
Activates the following Chain Effect when a party member uses an Almighty skill: Casts Mesopotamian Star and places the one with this skill into a state of Concentrate. (Activates once per turn)
|