Malice
Malice is a special status effect that increases the user's damage dealt, but decreases their ability to receive healing and recover from ailments.
Contents
Mechanics
A demon affected by Malice will have the following effects applied to them for each stack.
- Increases damage dealt by 5%.
- Decreases healing received from healing skills by 5%.
- Decreases auto cure rate of all ailments by 5%.
Malice can be stacked up to 5 times, for a total of 25% in each of the three effects.
Malice cannot be removed by skills that would remove status Ailments, such as Prayer.
- Malice also cannot be prevented by skills that would prevent ailments, such as
Barrier.
Malice cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.
Interaction with healing
Malice will affect the following types of HP recovery:
- Healing skills with a power value, such as Mediara.
- Healing skills that restore an amount based on a fraction of max HP, such as Lady of the Lake.
- Healing skills that restore a set amount of HP, such as Starry Passion (armament skill).
Malice will not affect the following types of HP recovery:
- Skills that restore HP based on a fraction of damage dealt (a.k.a. life-stealing skills), such as Ouas.
- HP restored when a Drain Affinity is hit.
- HP restored through revival.
- HP restored through death prevention (endures), such as Enduring Soul.
Duration
Malice does not wear off over time. It will be removed when the affected demon dies.
Malice Appliers
Skills that apply Malice
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| 6th Day Miracle | Passive | Self | - | ||
| Corrosive Malice | Passive | All Allies | - | ||
| Cruel Malice | Passive | Self + All Allies | - | ||
| Deadly Disaster | Passive | All Allies | - | ||
| Sinister Malice | Passive | Self | - | ||
| Malicious Scale | 6 MP | Self | - |
Additional effects while in a state of Malice
Skills
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| 6th Day Miracle | Passive | Self | - | ||
| Corrosive Malice | Passive | All Allies | - | ||
| Cruel Malice | Passive | All allies | - | ||
| Deadly Disaster | Passive | Self | - | ||
| Light of Ruin | 6 MP | - | |||
| Malicious Scale | 6 MP | - |
Demon Panels
| Demon | Panel # | Effect |
|---|---|---|
| Panel 1 | +15% to Max HP. While the one with this skill is alive, +20% to damage received for all enemies while all party members have at least one count of Malice. | |
| Panel 4 | Activates the following Chain Effect when Ruinous Light is used while this demon has 5 counts of Malice: Places self into a state of Concentrate. (Once per turn) [Brands of Sin Stage 14: Additional Effects] Adds Null Bind/Charm, and while this demon is alive, all enemies will receive +30% Light/Dark damage. | |
| Panel 2 | +500 to Mag DEF. While possessing a Malice, +30% to damage dealt with Magic attacks, -30% to Magic damage received. |
Malice Removal
Skills that remove Malice
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Summon: Quetzalcoatl | 6 MP | - | |||
| Ruinous Flames | 6 MP | - | |||
| Summon: Daisoujou | 10 MP | - | |||
| Crimson Judgement | 6 | - | |||
| 6th Day Miracle | Passive | - |