Field Effects

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Field Effects refer to effects brought about by the deployment of a Field, which will affect all demons, ally and foe alike. There are two types of fields: Sky and Earth. When two fields of the same type are deployed, only the effects of the second deployed will stay in effect. Field Effects' turns counter decreases at the start of the casting demon's next turn. For example, if a party member casts a 1 turn Field Effect, the field and its effect will fade at the start of the caster's next turn.

Furthermore, Field Effects will carry over from one wave to the next during normal battles and Dx2 Battle Tournament. If you defeat all enemies, thereby ushering in a new wave, the counter for the field effect will not decrease for that turn.

Field Effect Appliers

Skills that deploy Field Effects

Type Name MP Cost Target Skill Points Type Effect Exclusive?
Passive Passive Mother Goddess Embracing the Earth Passive All Targets All Targets - Earth: Mercy Protects demons from the following damage-modifying effect: Ignores all death prevention skills. Danu.jpg Danu
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedChain Effect turn orderBoost LevelParty EffectField Effects
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up