Status Ailment Resonance

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Status Ailment Resonance is an effect that powers up a skill based on the "Resonance Count" - the total amount of different status ailments that are inflicted on the enemy team by using a skill.

Status Ailments (also known as Bad Status) specifically refers to: Icon Poison.png Poison, Icon Mute.png Mute, Icon Charm.png Charm, Icon Bind.png Bind, Icon Curse.png Curse, and Icon Weak.png Weak.

The effects of Status Ailment Resonance will change based on how many types of these 6 different status ailments are inflicted, across the entire enemy party.

  • For example, if 4 enemies are Icon Poison.png Poisoned, and one of them is also inflicted with Icon Charm.png Charm, because 2 different types of status ailments are afflicting the enemies, the total Resonance Count will be 2.

Furthermore, the Resonance Count will be the total just before the Status Ailment Resonance skill effect activates.

Resonance Count Appliers

Skills that apply Resonance Counts

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Boundless Wave Passive All Targets All Targets - Ouroboros.jpg Ouroboros
Passive Passive Deadly Melody Passive All Targets All Targets - David.jpg David
Passive Passive Eternize Passive All Targets All Targets - Ouroboros.jpg Ouroboros
Passive Passive Everything Evil Passive All Targets All Targets - Angra Mainyu.jpg Angra Mainyu
Skill Effects
Attributes
(Elements)
Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments
(Bad Status Effects)
Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png MaliceOrder Crest
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Damage types Fractional DamageFixed DamageSpecial Damage
Offense PierceMortalAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Press Turn Press Turn GenerationPress Turn RetentionPress Turn RemovalBonus TurnRemnantsPassing
Other Battle SpeedChain Effect turn orderBoost LevelParty EffectField EffectsArea Only SkillBoss Battle effectsRace effectsDeath effects
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up