Max MP
Max MP refers to the maximum MP that a demon can hold.
Mechanics
By default, max MP for all demons before boosting it is 10 MP.
- In Alter-World, the player character has a default max of 15 MP instead.
MP Increase
Skills that increase Max MP
| Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
|---|---|---|---|---|---|---|
| Mana Bonus | Passive | Self | 1 MP | 8 | - | |
| Mana Gain | Passive | Self | 2 MP | 15 | - | |
| Mana Surge | Passive | Self | 3 MP | 21 | - | |
| 6th Day Miracle | Passive | Self | 5 MP | - | ||
| Ishvara | Passive | Self | 5 MP | - | ||
| Play's Editor | Passive | Self | 5 MP | - | ||
| Strongest Magic Caster | Passive | Self | 5 MP | - | ||
| The Seven Mes | Passive | Self | 5 MP | - |
Panels that increase Max MP
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | +5 to max MP. Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies. | |
| Panel 1 | +3 to Max MP. +25% Phys evasion rate. +50% to max HP. | |
| Panel 4 | +5 to Max MP. +30% to Max HP. Activates the following Chain Effect when the one with this skill dies: +20% to DEF of all party members. (1 turn) | |
| Panel 1 | +5 to max MP. Activates the following Chain Effect at the start of the 1st turn: The one with this skill recovers 2 MP. | |
| Panel 2 | +2 to max MP. Activates the following Chain Effect when a party member downs an enemy: Recovers 2 MP to all party members. While the one with this skill is alive, all party members will receive the following effect: +15% to damage dealt when landing a Critical hit. | |
| Panel 2 | +5 to max MP. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Places self into a state of Charge, Might and increases the party's ATK by 20%. (1 turn) |