Difference between revisions of "Ailments"
(→Needs transfers: expanding options) |
(→Clerics: Elizabeth, section descriptions, Narcissus note) |
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===Ready-to-go=== | ===Ready-to-go=== | ||
+ | These demons are ready to be used as cleansers without needing transfers. | ||
+ | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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| | | | ||
* Cleanse occurs automatically at the start of his team's turn. He does not have a manual cleanse. | * Cleanse occurs automatically at the start of his team's turn. He does not have a manual cleanse. | ||
− | * Problematic in [[Brands of Sin: Sloth#Lucifer (Stage 14)|Sloth 14]], where if his team outspeeds, then his cleanse happens before the ailments every turn - i.e. no cleanse for you. | + | * Problematic in [[Brands of Sin: Sloth#Lucifer (Stage 14)|Sloth 14]], where if his team outspeeds, then his cleanse happens before the ailments every turn - i.e. no cleanse for you. This can be fixed with a [[Prayer]]/[[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Maria|size=32px}} | |{{DemonIcon|Maria|size=32px}} | ||
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===Needs transfers=== | ===Needs transfers=== | ||
+ | These demons can be used as cleansers, but require transferring one or more skills first - generally any missing Bind/Mute/Charm immunities, or [[Prayer]]/[[Silent Prayer]] to do cleansing. | ||
+ | * Since Silent Prayer removes your party's [[Good Status Effect]]s, Prayer is preferred as a cleansing skill. | ||
+ | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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| | | | ||
* Needs panel 2 to get immunities (excluding Bind immmuity, which is innate) | * Needs panel 2 to get immunities (excluding Bind immmuity, which is innate) | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Beelzebub☆|size=32px}} | |{{DemonIcon|Beelzebub☆|size=32px}} | ||
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| | | | ||
* Needs panel 2 to get immunities | * Needs panel 2 to get immunities | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer ( | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
+ | |- | ||
+ | |{{DemonIcon|Elizabeth|size=32px}} | ||
+ | | {{EffectIcon|Bind|name=1}}, {{EffectIcon|Mute|name=1}} | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | | ||
+ | * Needs a [[Null Charm]] transfer. | ||
+ | * Her innate cleanse is automatic (she doesn't have a manual cleanse) and only covers Mute/Bind/Poison/Weak (doesn't cover Charm and Curse) | ||
+ | * Needs a [[Prayer]]/[[Silent Prayer]] transfer for consistency. | ||
+ | * Setting her up as a cleanser requires using both of her transfer slots for it. | ||
|- | |- | ||
|{{DemonIcon|Elohim|size=32px}} | |{{DemonIcon|Elohim|size=32px}} | ||
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| | | | ||
* Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities. | * Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities. | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Hecate|size=32px}} | |{{DemonIcon|Hecate|size=32px}} | ||
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| | | | ||
* Auto-cleanses all ailments on self. | * Auto-cleanses all ailments on self. | ||
− | * To cleanse the party, needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * To cleanse the party, needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Homura Akemi|size=32px}} | |{{DemonIcon|Homura Akemi|size=32px}} | ||
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| | | | ||
* Needs panel 1 to get immunities (excluding Charm immmuity, which is innate) | * Needs panel 1 to get immunities (excluding Charm immmuity, which is innate) | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Idun|size=32px}} | |{{DemonIcon|Idun|size=32px}} | ||
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| | | | ||
* Needs panel 1 to get immunities. | * Needs panel 1 to get immunities. | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
− | |||
|- | |- | ||
|{{DemonIcon|Inanna|size=32px}} | |{{DemonIcon|Inanna|size=32px}} | ||
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}} | | {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}} | ||
| None | | None | ||
− | | Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | | Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Kinmamon|size=32px}} | |{{DemonIcon|Kinmamon|size=32px}} | ||
| All | | All | ||
| None | | None | ||
− | | Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | | Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Kalki|size=32px}} | |{{DemonIcon|Kalki|size=32px}} | ||
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| | | | ||
* Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities. | * Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities. | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Lakshmi A|size=32px}} | |{{DemonIcon|Lakshmi A|size=32px}} | ||
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| | | | ||
* Needs panel 1 to get immunities | * Needs panel 1 to get immunities | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Maya|size=32px}} | |{{DemonIcon|Maya|size=32px}} | ||
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| | | | ||
* Needs to be {{ArchIcon|arch=Purple|name=1|size=15px}} to get Null Bind. | * Needs to be {{ArchIcon|arch=Purple|name=1|size=15px}} to get Null Bind. | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Party Pixie|size=32px}} | |{{DemonIcon|Party Pixie|size=32px}} | ||
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| | | | ||
* Innate [[Fortune's Blessing]] can only cleanse a single target. | * Innate [[Fortune's Blessing]] can only cleanse a single target. | ||
− | * To cleanse the party, needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * To cleanse the party, needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Sabaoth|size=32px}} | |{{DemonIcon|Sabaoth|size=32px}} | ||
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| | | | ||
* Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities. | * Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities. | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Shaddai|size=32px}} | |{{DemonIcon|Shaddai|size=32px}} | ||
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| | | | ||
* Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities. | * Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities. | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|- | |- | ||
|{{DemonIcon|Thoth|size=32px}} | |{{DemonIcon|Thoth|size=32px}} | ||
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| | | | ||
* Needs panel 1 to get immunities. | * Needs panel 1 to get immunities. | ||
− | * Needs a [[Prayer]] | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
+ | * [[Recovery's Wisdom]] is another transfer option, but it's an automatic cleanse upon his team taking Magic/Fractional damage. | ||
|- | |- | ||
|{{DemonIcon|Walpurgisnacht|size=32px}} | |{{DemonIcon|Walpurgisnacht|size=32px}} | ||
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| | | | ||
* Needs panel 1 to get immunities (excluding Bind immmuity, which is innate) | * Needs panel 1 to get immunities (excluding Bind immmuity, which is innate) | ||
− | * Needs a [[Prayer]] or [[Silent Prayer]] transfer | + | * Needs a [[Prayer]] or [[Silent Prayer]] transfer. |
|} | |} | ||
===Edge cases=== | ===Edge cases=== | ||
+ | The following demons could work as cleansers in theory, but have some issues limiting their performance in that role. | ||
+ | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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* Is not immune to anything while Bulwark is not up, creating a vulnerability window. | * Is not immune to anything while Bulwark is not up, creating a vulnerability window. | ||
* Does not have an innate cleanse, so needs a [[Prayer]]/[[Silent Prayer]] transfer. | * Does not have an innate cleanse, so needs a [[Prayer]]/[[Silent Prayer]] transfer. | ||
− | * Taking turns to cleanse may take away from her Bulwark casting | + | * Taking turns to cleanse may take away from her Bulwark casting (which can then take away from the immunities) |
|- | |- | ||
|{{DemonIcon|Griffith|size=32px}} | |{{DemonIcon|Griffith|size=32px}} | ||
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|} | |} | ||
+ | Misc notes: | ||
+ | * {{DemonIcon|Narcissus|size=32px}}: Despite his good immunities, he will always Charm himself and attack his teammates, meaning he won't cast a [[Prayer]]/[[Silent Prayer]] transfer. | ||
{{Skill Effects navbox}} | {{Skill Effects navbox}} |
Revision as of 20:39, 16 August 2024
Status Ailments, also known as Bad Status, are negative effects that can be applied to a demon.
Contents
- 1 Mechanics
- 2 Inflict Chance Up
- 3 Inflict Chance Down
- 3.1 Skills that decrease the chance to inflict all Ailments
- 3.2 Demon Panels that decrease the chance to inflict all Ailments
- 3.3 Dx2 Skills that decrease the chance to inflict all Ailments
- 3.4 Armament Skills that decrease the chance to inflict all Ailments
- 3.5 Armament Panels that decrease the chance to inflict all Ailments
- 4 Chain Effects
- 5 Additional Effects
- 6 Auto Cure Rate Up
- 6.1 Skills that increase the Auto Cure Rate of all Ailments
- 6.2 Demon Panels that increase the Auto Cure Rate of all Ailments
- 6.3 Armament Talents that increase the Auto Cure Rate of all Ailments
- 6.4 Armament Skills that increase the Auto Cure Rate of all Ailments
- 6.5 Armament Panels that increase the Auto Cure Rate of all Ailments
- 7 Auto Cure Rate Down
- 8 Ailment Immunity
- 9 Cleansing Ailments
- 10 Cleansing Chain Effects
- 11 Clerics
Mechanics
Ailment Chance Formula
Ailments have a percentage chance of success, determined by the following formula:
AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS
Some of the variables have their own formulas, as follows:
- User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
- Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS
Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:
AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))
Minimum Chance
The minimum chance of an ailment succeeding is calculated as follows:
MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)
The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.
Additional Modifiers
- If the target has a Barrier effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
- If the target is currently inflicted with the ailment Weak, then AILMENT CHANCE is set to 100%, bypassing the formula. However, enemies that are immune cannot be inflicted, even if Weakened.
Auto Cure Rate
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The auto cure rates for each ailment are different. Generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 consecutive turns of the ailment persisting. This capped rate is not always 100% (again, depends on the ailment).
Types of Ailments
There are six types of ailments:
Bind
- Affected demon's turn is skipped.
- Affected demon's evasion to physical hits is nullified.
- Affected demons are unable to counter attack.
- Some chain effects are prevented from bound demons.
Charm
- A charmed demon will attack their own teammates, or use support Skills on the enemy team.
- This is especially useful on very-hard-hitting enemies, as they will kill their own team.
- Or enemy Supports, as they can buff or revive your own team.
Curse
- Healing received by the affected demon is reduced by 75%.
Mute
- A Demon affected by Mute cannot use any skills.
- This means it will only use basic attacks.
- Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
Poison
- A Demon afflicted with Poison will take damage (5% of their max HP) at the end of their turn.
- This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
Weak
- A demon affected by Weak will have their chance of becoming inflicted by ailments is set to 100% (bypassing the affliction chance formula).
- If you rely on ailments, try to Weak an enemy first!
- However, skills that grant immunity will still prevent the ailment, even when weakened!
Inflict Chance Up
Skills that increase the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Madness | Passive | Self | 8 | - |
Passive | Insanity | Passive | Self | 24 | - |
Passive | Epitome of Madness | Passive | Self | 16 | - |
Passive | Epitome of Wisdom | Passive | Self | 16 | - |
Passive | Phys Debuff | Passive | Self | 14 | - |
Passive | Fire Debuff | Passive | Self | 14 | - |
Passive | Ice Debuff | Passive | Self | 14 | - |
Passive | Elec Debuff | Passive | Self | 14 | - |
Passive | Force Debuff | Passive | Self | 14 | - |
Passive | Light Debuff | Passive | Self | 14 | - |
Passive | Dark Debuff | Passive | Self | 14 | - |
Passive | Almighty Debuff | Passive | Self | 14 | - |
Passive | Ailment Survivor | Passive | Self | 16 | - |
Passive | Call of the Dead | Passive | Self | - | Nebiros |
Passive | Deadly Melody | Passive | Self | - | David |
Passive | Eruption of Madness | Passive | All Allies | - | Moloch |
Passive | Everything Evil | Passive | All Allies | - | Angra Mainyu |
Passive | Forbidden Fruit | Passive | Self | - | Lilith A |
Passive | Hand of Glory | Passive | Self | - | Nebiros |
Passive | Hawk of Light | Passive | All Allies | - | Griffith |
Passive | Illusionary World | Passive | Self | - | Maya |
Passive | Madama Stomp | Passive | Self | - | Bayonetta☆ |
Passive | Madama Uppercut | Passive | Self | - | Jeanne☆ |
Passive | Mark of the Beast | Passive | Self | - | Master Therion |
Passive | Ome Acatl | Passive | Self | - | Tezcatlipoca |
Passive | Pestilence | Passive | Self | - | Pale Rider |
Passive | Preach | Passive | Self | - | Daisoujou |
Passive | Resonant Garnet | Passive | Self | - | Vouivre |
Passive | Sass | Passive | Self | - | Man Eater |
Passive | Sweet Whisper | Passive | Self | - | Alraune |
Passive | Yaxche | Passive | Self | - | Ixtab |
Demon Panels that increase the chance to inflict all Ailments
Demon | Panel # | Effect |
---|---|---|
Alice A | Panel 1 | +20% Phys evasion rate. +20% chance to inflict status ailments. |
Angra Mainyu | Panel 3 | +20% to max HP. +20% chance to inflict status ailments. |
Bayonetta☆ | Panel 1 | +10% to Phys hit rate and +10% chance to inflict status ailments. |
Beelzebub (Human) | Panel 1 | +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. |
Black Frost | Panel 1 | +15% to damage dealt by attacks that target all or random enemies. +20% chance to inflict status ailments. |
Black Maria | Panel 1 | +20% Phys evasion rate. +20% chance to inflict status ailments. |
Botis | Panel 3 | +20% to Elec damage dealt. +30% chance to inflict status ailments. |
Clotho | Panel 3 | +20% chance to inflict status ailments. +20% to Healing skill effectiveness. |
David | Panel 1 | +20% chance to inflict status ailments. +20% Phys evasion rate. |
Fafnir | Panel 1 | +20% to Phys hit rate. +20% chance to inflict status ailments. +20% to max HP. Reduces the cost of Phys Skills by 1MP. |
Jeanne☆ | Panel 1 | +10% to Phys hit rate and +10% chance to inflict status ailments. |
Lakshmi | Panel 1 | +20% chance to inflict status ailments. +20% to max HP. |
Lakshmi | Panel 2 | +20% chance to inflict status ailments. +20% Phys evasion rate. |
Lilith | Panel 1 | +15% to Dark damage. +20% chance to inflict status ailments. |
Lilith A | Panel 3 | +20% to Dark damage and +20% chance to inflict status ailments. |
Master Therion | Panel 3 | +20% to max HP. +20% chance to inflict status ailments. +20% to own affect on Battle Speed |
Maya | Panel 1 | +20% chance to inflict status ailments. +20% to max HP. |
Moloch | Panel 2 | +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind. |
Mother Harlot | Panel 1 | +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. |
Motoko Kusanagi | Panel 3 | +20% to Phys damage. +20% chance to inflict status ailments. |
Narcissus | Panel 1 | +20% chance to inflict status ailments. +20% to Force damage. +20% to max HP. |
Nergal | Panel 1 | +15% to Phys damage. +20% chance to inflict status ailments. |
Ouroboros | Panel 1 | Adds Null Bind/Charm. +15% to Almighty damage. +15% chance to inflict status ailments. |
Ouroboros | Panel 2 | +20% chance to inflict status ailments. Activates the following Chain Effect when the one with this skill downs a demon: Places self into a state of Concentrate. (Once per turn) |
Ouroboros | Panel 3 | +20% to Almighty Damage. +20% chance to inflict status ailments. |
Pale Rider | Panel 3 | +15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments. |
Red Rider | Panel 3 | +15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments. |
Red Rider | Panel 4 | +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn) |
Samael | Panel 1 | +15% to Almighty damage. +20% chance to inflict status ailments. |
Tiamat A | Panel 1 | +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies. |
Trumpeter | Panel 1 | +15% to Almighty damage. +20% chance to inflict status ailments |
Tzitzimitl | Panel 3 | +20% to Dark damage and +20% chance to inflict status ailments. |
Vasuki | Panel 1 | Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies. |
Vasuki | Panel 3 | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. |
Yama | Panel 1 | +15% to Dark damage. +20% chance to inflict status ailments. |
Alraune | Panel 3 | +15% chance to inflict status ailments. |
Chernobog | Panel 2 | +10% chance to inflict status ailments. |
Dionysus | Panel 3 | +15% chance to inflict status ailments. |
Es | Panel 2 | +10% chance to inflict status ailments. |
Gurr | Panel 3 | +15% chance to inflict status ailments. |
Kama | Panel 3 | +15% chance to inflict status ailments. |
Kudlak | Panel 1 | +10% chance to inflict status ailments. |
Man Eater | Panel 2 | +10% chance to inflict status ailments. |
Neko Shogun | Panel 3 | +20% chance to inflict status ailments. |
Ongyo-Ki | Panel 1 | +10% chance to inflict status ailments. |
Rangda | Panel 1 | +10% chance to inflict status ailments. |
Skadi | Panel 3 | +15% chance to inflict status ailments. |
Succubus | Panel 3 | +15% chance to inflict status ailments. |
Vouivre | Panel 1 | +10% to Phys hit rate and +10% chance to inflict status ailments. |
Yurlungur | Panel 3 | +15% chance to inflict status ailments. |
Armament Talents that increase the chance to inflict all Ailments
Armament | Name | Effect |
---|---|---|
Samael Sword | Paradise Lost | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. |
Ixtab Shield | Shade of the World Tree | +5% chance to inflict status ailments |
Armament Panels that increase the chance to inflict all Ailments
Armament | Panel # | Effect |
---|---|---|
Alice A Sword | Panel 2 | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. |
Indrajit Sword | Panel 1 | +10% to Elec damage.+10% chance to inflict status ailments. |
Ixtab Sword | Panel 2 | +15% chance to inflict status ailments. |
Lakshmi Sword | Panel 1 | +15% chance to inflict status ailments. |
Samael Sword | Panel 1 | +15% chance to inflict status ailments. |
Samael Sword | Panel 3 | +10% to Almighty damage. +15% chance to inflict status ailments. |
Alice A Shield | Panel 1 | +20% to max HP. +10% chance to inflict status ailments. |
Ixtab Shield | Panel 1 | +10% chance to inflict status ailments. |
Samael Shield | Panel 1 | +10% chance to inflict status ailment. |
Inflict Chance Down
Skills that decrease the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Hellish Mask | Passive | Self | 8 | - |
Passive | Infernal Mask | Passive | Self | 16 | - |
Passive | Epitome of Aggression | Passive | Self | 16 | - |
Passive | Epitome of Illusion | Passive | Self | 16 | - |
Passive | Law of Hell | Passive | Self | - | Orcus |
Passive | Power of Black Forest | Passive | Self | - | Erlkonig |
Passive | Power of Life | Passive | Self | - | Alraune Es Mandrake |
Passive | Vahana | Passive | Self | - | Garuda |
Demon Panels that decrease the chance to inflict all Ailments
Demon | Panel # | Effect |
---|---|---|
Alilat | Panel 1 | -50% chance of receiving status ailments. |
Black Rider | Panel 3 | +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments. |
Echidna | Panel 3 | +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate. |
Garuda | Panel 4 | Adds Force Pierce. +50% Phys evasion rate. -50% chance of receiving status ailments. |
Gemori | Panel 1 | -80% chance of receiving status ailments. |
V☆ | Panel 3 | +10% damage to attacks that target all or random enemies. -40% chance of receiving status ailments. |
Xi Wangmu | Panel 1 | +20% Phys evasion rate. -20% chance of receiving status ailments. |
Alraune | Panel 1 | -15% chance of receiving status ailments. |
Es | Panel 1 | -15% chance of receiving status ailments. |
Nekomata A | Panel 1 | -15% chance of receiving status ailments. |
Parvati | Panel 1 | -15% chance of receiving status ailments. |
Sarasvati | Panel 1 | -15% chance of receiving status ailments. |
Sphinx | Panel 1 | -15% chance of receiving status ailments. |
Succubus | Panel 1 | -15% chance of receiving status ailments. |
Zhong Kui | Panel 2 | -15% chance of receiving status ailments. |
Dx2 Skills that decrease the chance to inflict all Ailments
Dx2 | Skill | Effect |
---|---|---|
Seiran | Dragon's Blessing (I · II · III) | -5% · -10% · -15% chance of receiving status ailments |
Armament Skills that decrease the chance to inflict all Ailments
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Rama Shield | Passive | Vishvakarman's Shelter | Passive | Self |
Armament Panels that decrease the chance to inflict all Ailments
Armament | Panel # | Effect |
---|---|---|
Alice A Shield | Panel 2 | While the one with this skill is alive, all party members will receive the following effect: -30% chance to be inflicted with status ailments. |
Rama Shield | Panel 3 | +20% to max HP. -20% chance of receiving status ailments. |
Chain Effects
Skills that activate upon applying any Ailment
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Deadly Melody | Passive | All Enemies + All Allies | - | David |
Passive | Tempestuous Malice | Passive | All Targets | - | Tiamat A |
Demon Panels that activate upon applying any Ailment
Demon | Panel # | Effect |
---|---|---|
Demonee-Ho | Panel 4 | +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn. |
Tiamat A | Panel 2 | Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn) |
Additional Effects
Skills with additional effects against Ailmented enemies
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Optical Camouflage | Passive | All Targets | - | Motoko Kusanagi |
Passive | Peerless Beauty | Passive | All Targets | - | Cleopatra |
Passive | Poison Dragon's Sympathy | Passive | All Targets | - | Fafnir |
Passive | Sabaoth's Voice | Passive | All Targets | - | Sabaoth |
Passive | Tempestuous Malice | Passive | All Targets | - | Tiamat A |
Panels with additional effects while self is Ailmented
Demon | Panel # | Effect |
---|---|---|
Narcissus | Panel 2 | Adds Null Mortal. +20% to Force damage. While the one with this skill is alive, all party members will receive the following effect: -20% to damage taken while inflicted with a Bad Status. |
Auto Cure Rate Up
Skills that increase the Auto Cure Rate of all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Fast Recovery | Passive | Self | 8 | - |
Passive | Epic Recovery | Passive | Self | 16 | - |
Passive | Rallying Survivor | Passive | Self | 14 | - |
Passive | Arcane Ritual | Passive | All Allies | - | Mishaguji |
Passive | Eternal Strife | Passive | All Allies | - | Ouroboros |
Passive | Rains of Canaan | Passive | All Allies | - | Baal |
Demon Panels that increase the Auto Cure Rate of all Ailments
Demon | Panel # | Effect |
---|---|---|
Amaterasu | Panel 3 | +20% to status ailment auto cure rate. As long as this demon is alive, -20% to Fire damage received by all allies. |
Baal | Panel 3 | As long as this demon is alive, +10% to Force damage Inflicted by all allies, +10% to status ailment auto cure rate. |
Pales | Panel 1 | While the one with this skill is alive, +50% to status ailment auto cure rate of all party members of Vile/Jaki/Drake races. |
Jeanne d'Arc | Panel 1 | +15% to status ailment auto cure rate. |
Mishaguji | Panel 3 | While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members. |
Armament Talents that increase the Auto Cure Rate of all Ailments
Armament | Name | Effect |
---|---|---|
Baal Sword | Chief God of Canaan | While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. |
Lakshmi Sword | Padmavati | While the one with this skill is alive, all party members will receive the following effect: +10% to status ailment auto cure rate. |
Lakshmi Shield | Chanchala | +5% to status ailment auto cure rate. |
Armament Skills that increase the Auto Cure Rate of all Ailments
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Baal Shield | Passive | Rains of Fertility | Passive | All Allies |
Armament Panels that increase the Auto Cure Rate of all Ailments
Armament | Panel # | Effect |
---|---|---|
Baal Sword | Panel 3 | While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. |
Baal Shield | Panel 3 | +10% to Force damage. +15% to status ailment auto cure rate. |
Lakshmi Shield | Panel 3 | +20% to max HP. +10% to status ailment auto cure rate. |
Auto Cure Rate Down
Skills that decrease the Auto Cure Rate of all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Ego Erosion | Passive | All Targets | - | Es |
Passive | Eternal Strife | Passive | All Targets | - | Ouroboros |
Demon Panels that decrease the Auto Cure Rate of all Ailments
Demon | Panel # | Effect |
---|---|---|
David | Panel 3 | While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments. |
Vasuki | Panel 3 | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. |
Ailment Immunity
Skills that grant immunity to all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Elusis's Blessing | Passive | All Allies | - | Demeter |
Passive | Fortune's Light | Passive | Self | - | Party Pixie |
Passive | Kujaku Myo-o | Passive | Self | - | Mahamayuri |
Passive | Kunitsukami's Pride | Passive | Self | - | Okuninushi |
Passive | Mutant | Passive | Self | - | Kinmamon |
Passive | Preach | Passive | Self | - | Daisoujou |
Passive | Samildanach | Passive | Self | - | Lugh |
Passive | Stella Maris | Passive | Self | - | Maria |
Passive | The First Drop | Passive | All Allies | - | Apsu |
Passive | The Wings of Darkness | Passive | Self | - | Femto |
Demon Panels that grant immunity to all Ailments
Demon | Panel # | Effect |
---|---|---|
Idun | Panel 1 | Adds Null Mortal. Adds Immunity to all status ailments. |
Thoth | Panel 1 | Adds immunity to all status ailments. +15% to Magic damage. |
Cleansing Ailments
Skills that cleanse all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Recovery | Amrita | 4 MP | Single Target | 3 | - |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 | - |
Recovery | Prayer | 5 MP | All Allies | 8 | - |
Recovery | Salvation | 9 MP | All Allies | 15 | - |
Phys | Jet-Black Light | 6 MP | All Allies | - | Femto |
Force | Tailwind | 6 MP | All Allies | - | Raphael |
Force | Tathlum Strike | 6 MP | All Allies | - | Lugh |
Light | Sword of Izumo | 6 MP | All Allies | - | Okuninushi |
Recovery | Fortune's Blessing | 7 MP | Single Target | - | Party Pixie |
Recovery | Cleansing Shout | 5 MP | All Allies | - | Daisoujou |
Recovery | Virtuous Prosperity | 6 MP | All Allies | - | Lakshmi A |
Passive | Hawk of Light | Passive | All Allies | - | Griffith |
Passive | Kujaku Myo-o | Passive | All Allies | - | Mahamayuri |
Passive | Lunar Awakening | Passive | Self | - | Hecate |
Passive | Recovery's Wisdom | Passive | All Allies | 1 | Thoth |
Dx2 Skills that cleanse all Ailments
Dx2 | Skill | Effect |
---|---|---|
Honey Sweet | Alright I'll Do It (I · II) | 5% · 10% chance to nullify all party members' bad status effects when turn starts. |
Templar Dragon | Starting Again (I · II) | 5% · 10% chance to nullify all party members bad status effects when turn starts. |
Cleansing Chain Effects
Skills that activate upon cleansing any Ailment
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Kunitsukami's Pride | Passive | Self | - | Okuninushi |
Clerics
Clerics (unofficial term) are demons used to cleanse ailments.
- These demons are able to cleanse all ailments (usually for the whole party at once).
- They are also immune to all ailments (or at least to Bind, Charm, and Mute, which are all the ones that could disrupt cleansing). Note that immunity (for example Null Charm) is a flag that makes the affected ailment always fail, regardless of its success chance.
It's possible to make pseudo-clerics through a high Luck stat and ailment-chance-down skills such as Infernal Mask, but those can still fail against foes with a high ailment chance. It's much safer to just bring fully-immune clerics.
Ready-to-go
These demons are ready to be used as cleansers without needing transfers.
Demon | Immunities | Cleansing range | note |
---|---|---|---|
Daisoujou | All | All Targets | The cleanse is tied to Cleansing Shout, but there is a chance he will use Soul Drain (useless) instead. |
Femto | All | All Targets | |
Lugh | All | All Targets | |
Mahamayuri | All | All Targets |
|
Maria | All | All Targets |
|
Okuninushi | All | All Targets | |
Raphael | Bind, Charm, Mute | All Targets |
Needs transfers
These demons can be used as cleansers, but require transferring one or more skills first - generally any missing Bind/Mute/Charm immunities, or Prayer/Silent Prayer to do cleansing.
- Since Silent Prayer removes your party's Good Status Effects, Prayer is preferred as a cleansing skill.
Demon | Immunities | Cleansing range | Note |
---|---|---|---|
Albedo | Bind, Charm, Mute | None |
|
Beelzebub☆ | Bind, Charm, Mute | None |
|
Elizabeth | Bind, Mute | All Targets |
|
Elohim | Bind, Charm, Mute | None |
|
Hecate | Bind auto-cleanses All (on self) |
None |
|
Homura Akemi | Bind, Charm, Mute | None |
|
Idun | All | None |
|
Inanna | Bind, Charm, Mute | None | Needs a Prayer or Silent Prayer transfer. |
Kinmamon | All | None | Needs a Prayer or Silent Prayer transfer. |
Kalki | Bind, Mute | All Targets |
|
Kuzuryu | Bind, Charm, Mute | None |
|
Lakshmi A | Charm, Mute | All Targets | Needs a Null Bind transfer. |
Madoka Kaname | Bind, Charm, Mute | None |
|
Maya | Bind, Charm auto-cleanses Mute |
None |
|
Party Pixie | All | Single Target |
|
Sabaoth | Bind, Charm, Mute | None |
|
Shaddai | Bind, Charm, Mute | None |
|
Thoth | All | None |
|
Walpurgisnacht | Bind, Charm, Mute | None |
|
Edge cases
The following demons could work as cleansers in theory, but have some issues limiting their performance in that role.
Demon | Immunities | Cleansing range | Note |
---|---|---|---|
Apsu | All | None |
|
Demeter | All | None |
|
Griffith | Bind, Charm, Mute | All Targets |
|
Misc notes:
- Narcissus: Despite his good immunities, he will always Charm himself and attack his teammates, meaning he won't cast a Prayer/Silent Prayer transfer.