Difference between revisions of "User:Suffers"

From SMT: Dx2 Wiki
Jump to: navigation, search
Line 128: Line 128:
  
 
===My reasons for the rankings (WIP)===
 
===My reasons for the rankings (WIP)===
* Herokado Turn-1: The definition of speed and/or power. Herokado's Extra Press turn means more opportunities for the team to fuck stuff up. Extremely explosive damage potential when high damage dealers such as ShivA, Anat, BGuts, etc. are used. With good brands and proper buff control, they can decimate all, if not most teams they face. Hyper fast variants with 3 speedsters hard counter T1 teams planning to do randoms, either a sweeper (commonly Anat) or Angra is used. Angra made their Ulice and sisters matchup a lot more manageable, plus his 16 Scourges provide tons of chip damage before sweepers get to nuke the enemy team, ensuring kills (Although Daisoujou can cast mute on any enemy inflicted with charm from Scourges, so they'll have to be careful). Hres and Srao allow them to extend their attacks past their press turns meaning a team kill will happen before any powwerful enemy passive can activate. (e.g. Peach of immortality, or Twilight inferno). Anti-Midrange variants can cuck any anti-pierce variants with powerful ST nukers to kill Atav/Demi so that their teammates can fire off their attacks freely. However, if they aren't able to kill turn 1, they're fragility shows and will most likely lose. When built correctly and with good brands they can beat most teams they face.
+
* {{DemonIconBeta|Masakado A}}Herokado Turn-1: The definition of speed and/or power. Herokado's Extra Press turn means more opportunities for the team to fuck stuff up. Extremely explosive damage potential when high damage dealers such as ShivA, Anat, BGuts, etc. are used. With good brands and proper buff control, they can decimate all, if not most teams they face. Hyper fast variants with 3 speedsters hard counter T1 teams planning to do randoms, either a sweeper (commonly Anat) or Angra is used. Angra made their Ulice and sisters matchup a lot more manageable, plus his 16 Scourges provide tons of chip damage before sweepers get to nuke the enemy team, ensuring kills (Although Daisoujou can cast mute on any enemy inflicted with charm from Scourges, so they'll have to be careful). Hres and Srao allow them to extend their attacks past their press turns meaning a team kill will happen before any powwerful enemy passive can activate. (e.g. Peach of immortality, or Twilight inferno). Anti-Midrange variants can cuck any anti-pierce variants with powerful ST nukers to kill Atav/Demi so that their teammates can fire off their attacks freely. However, if they aren't able to kill turn 1, they're fragility shows and will most likely lose. When built correctly and with good brands they can beat most teams they face.
* Sisters: HI SISTERS! The epitome of cancer. Their insane synergy of longevity, buff control, ailments and passive damage mean they'll give any teams that can't team kill T1 or lack revive seals one helluva hard time. Xi Wangmu gives them more buff control, even more revives and is super tanky or dodges like a mutherfucker. Their panels give them teamwide ailment immunity (to all femme/lady demons) so shutting down their passives is practically impossible. SurtA gave them more damage potential meaning they arent gonna be mostly passive and can punish teams who used to exploit their inability to kill immediately, plus his passive blows up the enemy team upon death, easing their T1 matchup even more. Unfortunately for the sisters, innovative players have come up with plenty of direct counters and the intoduction of Angra and Teal Flauros Hallel allowed Repel teams to halve Atropos' damage output w/o the use of sub-optimal repel elec demons such as Aniel and Gabriel, as well FlaurosH being a source of magic revive seal meaning dodge build are useless. Giving rise to the current Repel team build. In short, Sisters synergize extremely well and have access to demons that further their longevity or cover up their passivity, requiring obsecenely high damage and/or the highly coveted revive seal to have even have a fighting chance.
+
* {{DemonIconBeta|Atropos}}Sisters: HI SISTERS! The epitome of cancer. Their insane synergy of longevity, buff control, ailments and passive damage mean they'll give any teams that can't team kill T1 or lack revive seals one helluva hard time. Xi Wangmu gives them more buff control, even more revives and is super tanky or dodges like a mutherfucker. Their panels give them teamwide ailment immunity (to all femme/lady demons) so shutting down their passives is practically impossible. SurtA gave them more damage potential meaning they arent gonna be mostly passive and can punish teams who used to exploit their inability to kill immediately, plus his passive blows up the enemy team upon death, easing their T1 matchup even more. Unfortunately for the sisters, innovative players have come up with plenty of direct counters and the intoduction of Angra and Teal Flauros Hallel allowed Repel teams to halve Atropos' damage output w/o the use of sub-optimal repel elec demons such as Aniel and Gabriel, as well FlaurosH being a source of magic revive seal meaning dodge build are useless. Giving rise to the current Repel team build. In short, Sisters synergize extremely well and have access to demons that further their longevity or cover up their passivity, requiring obsecenely high damage and/or the highly coveted revive seal to have even have a fighting chance.
  
 
TL;DR Angra is broken lmao
 
TL;DR Angra is broken lmao

Revision as of 08:18, 12 July 2021

Hi. I hate myself and therefore play this F2P lol. Add Satan pls. Hee Ho!

Extra stuff

  • Favorite Team so far: Herokado T1(PVP), Hell Gongen(PVE, although more Gongen and no Hell lol)
  • Favorite demon in Dx2: Mara (Yes i like the dick. I know, how funny and original...)
  • Favorite demon of all time: Satan (prefarably the Kaneko version)
  • Favorite character in Dx2: Carbon Black
  • Favorite SMT character of all time: Raidou or Aleph (idk cant decide, personality wise: Raidou, lore wise: ALeph)
  • Favorite SMT Games (Not in order): Strange Journey (Base), Soul Hackers, Devil Survivor Overclocked, Digital Devil Saga 1&2 and Persona 2 Innocent Sin
  • SMT/Megaten Games I'm planning to play/havent played: Megami Tensei 1&2, Devil Children/Demi-kids, Devil Summoner, Kyuyaku Megami Tensei, Majin Tensei 1&2, SMT V(Obviously lmao) and Jack Bros (I know im a disgrace of a MegaTen fan lol)
  • SMT/Megaten games i dont plan to play: SMT NINE, Persona Q1&2, Persona 3 dancing(Played P5 dancing and realised P3 was gonna be the same lmao), Ronde, IMAGINE(MMOs are not my thing) and Last Bible series.
  • Favorite SMT soundtracks: SMT IV/A, Nocturne, Digital Devil Saga 1&2, Devil Survivor, Strange Journey, SMT if, Soul Hackers, Persona 2, and Persona 5.

My Current PVP Offense Team

QuetzA + Nid Randoms
ArchPurple.png Quetzalcoatl A.jpg Quetzalcoatl A
Skills
Agilao L
Fire Boost
Brands
Divine, Speed
Requirements
P1+P2
ArchTeal.png Nidhoggr.jpg Nidhoggr
Skills
Null Charm
Recarmdra
Brands
Life, Ward
Requirements
P3
ArchPurple.png Skull Knight.jpg Skull Knight
Skills
Enduring Soul +
Auto-Rebellion
Brands
War, Speed
Requirements
P1+P2
ArchPurple.png Daisoujou.jpg Daisoujou
Skills
Recarmdra
Barrier Break
Brands
Life, Speed
Requirements
P3

Currently My Favorite PVE Team

Gongen and the Bois
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Epitome of Carnage
Savage Glee
Brands
War, Lead
Requirements
P3, +20 AGI Mitama
ArchClear.png Kartikeya.jpg Kartikeya
Skills
Auto-Sukunda
Offensive Cry
Brands
Speed, Speed
Requirements
P2, +20 AGI Mitama
ArchPurple.png Mara.jpg Mara
Skills
Butcher
Phys Amp
Brands
War
Requirements
P3, +7 AGI Mitama
ArchRed.png Shiva.jpg Shiva
Skills
Phys Boost
Phys Amp
Brands
War, Lead
Requirements
P3, +20 AGI Mitama

Team Breakdown

  • Mainly for boss fights like Kiwamis. Super expensive but purely F2P as they are all fusuable and skills can be obtained from genome banners.
  • Credit to BuffMaister: BuffMaister's Kiwami Boss Rush
  • Carbon Black/Xana/Kangaroo Boxer as Dx2. Carbon Black for crit damage boost and the potential Tarukaja+Sukukaja, Sukukaja+Sukunda and Rakunda (5 turns). Xana gives extra speed and crit chance. Kangaroo Boxer for both damage and EV/AC and Position Hack for super fast bosses. Either one works fine, but I tend to stick with Carbon Black.
  • 7 AGI mitama on Mara ensures he speed ties with Zaou so I can adjust who goes first based on the position in the team selection. Generally team order goes Shiva, Karti, Zaou then Mara. Shiva allows me pass into karti so he can cast Offensive Cry on a 1/2 press turn. Zaou goes 3rd to crit (very likely with EOC, Savage Glee, Skanda from Karti and Xana's passive if I use her) and starts the aoe crit loop then P3 mara can thrust and cast Charge.
  • After the initial set up, Shiva crits, Karti either Mortal Jihads or Offensive Cry (I use support AI so he'll cast it on a new wave if on Auto), Zaou crits gives aoe crits, Mara then can blow his load with a charge+crit Titanomachia to sweep or thrust again to melt HP bars (especially so on the boss if the adds are dead). If the boss doesnt die, Shiva can use God's Hand to crush the boss.

Other Options

  • Auto-Rebellion on Zaou makes this a lot more consistent. Tranfer either Great Aim so he can hit or Phys Amp/Boost if you want more damage.
  • Butcher on Shiva if you want more Vorpal Blade damage, I use Phys Boost for blanket phys damage boost for both Vorpal and God's Hand. If so, I suggest Teal to cover his Ice weakness.
  • Red Gogmagog can replace Shiva, give him double Guard with as much Phys Def% as possible, transfer Phys Amp and Boost. New turn order should be: Zaou, Karti, Mara, Gog. So Zaou crits, Karti casts Offensive Cry on the 1/2 press turn, Thrust with Mara and Gog can either EQ or Muscle Punch, great for AG2 boss rush (Use Xana for Speed and the 1 MP cost reduction in AG2). Credit: BuffMaister BuffMaister's AG2 Boss Rush video.
  • Asura Lord also works great for Kiwami thanks to Slaughter All's obscene damage and Endless War for more Crit% increase for Zaou.
  • Charge Yoshi/Sieg/Gen Masa for kiwami Charge cheese.
  • Herokado for the extra turn and buff control, either replace 1 damage dealer or Karti (Use kangaroo boxer and reset for Position Hack if not fast enough).
  • Unconventional yet surprisingly useful is Norn (even better with P2!) her ability to undo any Auto Debuffs and cast Luster Candy boosting your offense and accuracy as well as additional survivability. She is purely a support role, give her War Cry/Acid Breath and Speedster. she can also provide sustain for the party with discounted Mediarahan alongside her decently high MAtk.
  • Shiva A for unblockable sweeping damage. But he has to go first to not waste the auto rebellion from Ishvara, so you can build him similar to base Shiva above but replace War with Spell/Divine brands with MAtk% and Magic mitama.
  • Guts/Huang Di for more powerful sweeping Phys damage.
  • Seth/Guan Yu/Susano-o A/Berserker Guts/Ose Hallel/Ardha/Kali for insane ST phys to nuke down bosses. Special mention to OseH for his Fast Debilitate on boost level 2 with his passive, make sure he's first to not waste his innate auto rebellion. Ardha can provide some sustain with his heals.
  • Cu Chulainn A/Thor A/Belial for some physical elemental damage if you wanna spice things up.

My personal take on demons I want to see in Dx2

They will all be 5★ just for convenience sake lol. (This is just for fun and not to be taken seriously, and no this is not a leak either)

^ I will add more every week.

Tier List

My tier list
Score Demons
SSS

Mara.jpgJack Frost.jpgPyro Jack.jpgJack the Ripper.jpg

S

Alice A.jpgAnat.jpgAngra Mainyu.jpgAtavaka.jpgAtropos.jpgBerserker Guts.jpgDaisoujou.jpgFlauros Hallel.jpgLachesis.jpgMasakado A.jpgShiva A.jpgSkull Knight.jpgSurt A.jpgXi Wangmu.jpg

A

Alice.jpgArdha.jpgAsura Lord.jpgBaal.jpgClotho.jpgCu Chulainn A.jpgDemiurge.jpgGuan Yu.jpgGuts.jpgHecate.jpgHresvelgr.jpgKartikeya.jpgLilith A.jpgMahamayuri.jpgMasakado.jpgMother Harlot.jpgMotoko Kusanagi.jpgNergal.jpgOrcus.jpgOse Hallel.jpgQuetzalcoatl A.jpgSraosha.jpgVairocana.jpg

B

Alilat.jpgAniel.jpgAsherah.jpgAzazel.jpgBelial.jpgBlack Rider.jpgDante☆.jpgErlkonig.jpgFrost Ace.jpgGabriel.jpgGaruda.jpgGaruda A.jpgGogmagog.jpgGriffith.jpgIndrajit.jpgIxtab.jpgKali.jpgLakshmi A.jpgMahakala.jpgMarici.jpgMaya.jpgMot.jpgNebiros.jpgNero☆.jpgPale Rider.jpgPales.jpgRama.jpgRaphael.jpgRed Rider.jpgSamael.jpgShiva.jpgSiegfried.jpgSurt.jpgSusano-o A.jpgThor A.jpgTokisada.jpgTzitzimitl.jpgUriel.jpgVishnu.jpgV☆.jpgYama.jpgZaou-Gongen.jpg

C

Amaterasu.jpgAnanta.jpgAsura.jpgBarong.jpgBayonetta☆.jpgBlack Frost.jpgBlack Maria.jpgCernunnos.jpgCu Chulainn.jpgDemonee-Ho.jpgFlauros.jpgHuang Di.jpgHuang Long.jpgIshtar.jpgIzanami.jpgJeanne☆.jpgLakshmi.jpgLilith.jpgLucifer.jpgLucifuge.jpgMastema.jpgMaster Therion.jpgMetatron.jpgMozgus.jpgQuetzalcoatl.jpgSeth.jpgSusano-o.jpgThor.jpgTrumpeter.jpgVasuki.jpgYoshitsune.jpgZodd.jpg

F

Cybele.jpgFafnir.jpgMichael.jpgNorn.jpgSchierke.jpgSeraph.jpg

PVP Team Tier List

My own opinion of the pvp teams. Arranged in alphabetical order. (Will update when neccessary)

  • S-tier: Commonly seen/used in the ladder. Super consistent and can win most fights. Defines the current meta.
  • A-tier: Is used quite often. Strong and can hold its own against most teams. Loses to certain team styles
  • B-tier: Frequent usage. Strong niche and can beat some teams but cannot handle 1 or 2 of the popular team builds OR specifically built to beat a popular team and does it consistently. Rarely used for defense.
  • C-tier: Rarely seen/used. Gimmick teams that can succeed. Mostly used for revenge counter picks. Not used for random/targetted fights. Bad for defense.
  • D-tier: Low usage. Cannot beat the popular/top teams. Poor gimmick teams.

S-tier:

  • Masakado A.jpgHerokado-Turn 1 (Key demons: Herokado, Angra Mainyu)
  • Atavaka.jpgRepel (Key Demons: Atavaka, Angra Mainyu, SurtA/Vairocana, Skull Knight)
  • Atropos.jpgSisters (Key Demons: Atropos, Lachesis, Clotho, SurtA, Xi Wangmu)


A-tier:

  • Angra Mainyu.jpgAngra Mainyu ailments (Key demons: Angra Mainyu)
  • Demiurge.jpgDemiurge anti-pierce (Key demons: Demiurge, Angra Mainyu, Ardha, SurtA)
  • Masakado.jpgDouble IS (Key demons: Atavaka, SurtA, Masakado. Sometimes a combo with Repel)

B-tier:

  • Uriel.jpgArchangels (Key demons: Uriel, Gabriel, Sraosha)
  • Asherah.jpgMidrange
  • Pale Rider.jpgNon-Angra Ailments (Key demons: Motoko, Pale Rider)
  • Rama.jpgRama Drain (Key demons: Rama, Ardha or any demon(s) that can drain elec and/or fire)
  • Tzitzimitl.jpgTzitzimitl Anti-sisters (Key Demons: Purple Tzitzimitl, Lv1 Tlaltecuhtli, Lv1 Clear Surt, Lv1 Purple Zhong Kui)
  • Alice A.jpgUlice (Key demons: Ulice, Nebiros or any consistent curse applier)

C-tier:

  • Erlkonig.jpgErlkonig Stall (Key demons: Erlkonig)
  • Parvati.jpgParvati anti-IS (Key demons: Parvati)

D-tier:

  • Zaou-Gongen.jpgHell Gongen (Key demons: P3 Zaou-Gongen, Hell Biker)
  • Alice.jpgMortal (Key demons: Alice, Masakado)

My reasons for the rankings (WIP)

  • Masakado A.jpgHerokado Turn-1: The definition of speed and/or power. Herokado's Extra Press turn means more opportunities for the team to fuck stuff up. Extremely explosive damage potential when high damage dealers such as ShivA, Anat, BGuts, etc. are used. With good brands and proper buff control, they can decimate all, if not most teams they face. Hyper fast variants with 3 speedsters hard counter T1 teams planning to do randoms, either a sweeper (commonly Anat) or Angra is used. Angra made their Ulice and sisters matchup a lot more manageable, plus his 16 Scourges provide tons of chip damage before sweepers get to nuke the enemy team, ensuring kills (Although Daisoujou can cast mute on any enemy inflicted with charm from Scourges, so they'll have to be careful). Hres and Srao allow them to extend their attacks past their press turns meaning a team kill will happen before any powwerful enemy passive can activate. (e.g. Peach of immortality, or Twilight inferno). Anti-Midrange variants can cuck any anti-pierce variants with powerful ST nukers to kill Atav/Demi so that their teammates can fire off their attacks freely. However, if they aren't able to kill turn 1, they're fragility shows and will most likely lose. When built correctly and with good brands they can beat most teams they face.
  • Atropos.jpgSisters: HI SISTERS! The epitome of cancer. Their insane synergy of longevity, buff control, ailments and passive damage mean they'll give any teams that can't team kill T1 or lack revive seals one helluva hard time. Xi Wangmu gives them more buff control, even more revives and is super tanky or dodges like a mutherfucker. Their panels give them teamwide ailment immunity (to all femme/lady demons) so shutting down their passives is practically impossible. SurtA gave them more damage potential meaning they arent gonna be mostly passive and can punish teams who used to exploit their inability to kill immediately, plus his passive blows up the enemy team upon death, easing their T1 matchup even more. Unfortunately for the sisters, innovative players have come up with plenty of direct counters and the intoduction of Angra and Teal Flauros Hallel allowed Repel teams to halve Atropos' damage output w/o the use of sub-optimal repel elec demons such as Aniel and Gabriel, as well FlaurosH being a source of magic revive seal meaning dodge build are useless. Giving rise to the current Repel team build. In short, Sisters synergize extremely well and have access to demons that further their longevity or cover up their passivity, requiring obsecenely high damage and/or the highly coveted revive seal to have even have a fighting chance.

TL;DR Angra is broken lmao