Ailments
Status Ailments, also known as Bad Status, are negative effects that can be applied to a demon.
Contents
- 1 Mechanics
- 2 Inflict Chance Up
- 3 Inflict Chance Down
- 3.1 Skills that decrease the chance to inflict all Ailments
- 3.2 Demon Panels that decrease the chance to inflict all Ailments
- 3.3 Dx2 Skills that decrease the chance to inflict all Ailments
- 3.4 Armament Skills that decrease the chance to inflict all Ailments
- 3.5 Armament Panels that decrease the chance to inflict all Ailments
- 4 Chain Effects
- 5 Additional Effects
- 6 Auto Cure Rate Up
- 6.1 Skills that increase the Auto Cure Rate of all Ailments
- 6.2 Demon Panels that increase the Auto Cure Rate of all Ailments
- 6.3 Armament Talents that increase the Auto Cure Rate of all Ailments
- 6.4 Armament Skills that increase the Auto Cure Rate of all Ailments
- 6.5 Armament Panels that increase the Auto Cure Rate of all Ailments
- 7 Auto Cure Rate Down
- 8 Ailment Immunity
- 9 Cleansing Ailments
- 10 Cleansing Chain Effects
- 11 Clerics
Mechanics
Ailment Chance Formula
Ailments have a percentage chance of success, determined by the following formula:
AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS
Some of the variables have their own formulas, as follows:
- User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
- Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS
Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:
AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))
Minimum Chance
The minimum chance of an ailment succeeding is calculated as follows:
MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)
The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.
Additional Modifiers
- If the target has a
Barrier effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
- If the target is currently inflicted with the ailment
Weak, then AILMENT CHANCE is set to 100%, bypassing the formula. However, enemies that are immune cannot be inflicted, even if Weakened.
Auto Cure Rate
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The auto cure rates for each ailment are different. Generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 consecutive turns of the ailment persisting. This capped rate is not always 100% (again, depends on the ailment).
Types of Ailments
There are six types of ailments:
Bind
- Affected demon's turn is skipped.
- Affected demon's evasion to physical hits is nullified.
- Affected demons are unable to counter attack.
- Some chain effects are prevented from bound demons.
Charm
- A charmed demon will attack their own teammates, or use support Skills on the enemy team.
- This is especially useful on very-hard-hitting enemies, as they will kill their own team.
- Or enemy Supports, as they can buff or revive your own team.
Curse
- Healing received by the affected demon is reduced by 75%.
Mute
- A Demon affected by Mute cannot use any skills.
- This means it will only use basic attacks.
- Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
Poison
- A Demon afflicted with Poison will take damage (5% of their max HP) at the end of their turn.
- This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
Weak
- A demon affected by Weak will have their chance of becoming inflicted by ailments is set to 100% (bypassing the affliction chance formula).
- If you rely on ailments, try to Weak an enemy first!
- However, skills that grant immunity will still prevent the ailment, even when weakened!
Inflict Chance Up
Skills that increase the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Madness | Passive | Self | 8 | - |
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Insanity | Passive | Self | 24 | - |
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Epitome of Madness | Passive | Self | 16 | - |
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Epitome of Wisdom | Passive | Self | 16 | - |
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Phys Debuff | Passive | Self | 14 | - |
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Fire Debuff | Passive | Self | 14 | - |
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Ice Debuff | Passive | Self | 14 | - |
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Elec Debuff | Passive | Self | 14 | - |
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Force Debuff | Passive | Self | 14 | - |
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Light Debuff | Passive | Self | 14 | - |
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Dark Debuff | Passive | Self | 14 | - |
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Almighty Debuff | Passive | Self | 14 | - |
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Ailment Survivor | Passive | Self | 16 | - |
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Call of the Dead | Passive | Self | - | ![]() |
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Deadly Melody | Passive | Self | - | ![]() |
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Eruption of Madness | Passive | All Allies | - | ![]() |
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Everything Evil | Passive | All Allies | - | ![]() |
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Forbidden Fruit | Passive | Self | - | ![]() |
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Hand of Glory | Passive | Self | - | ![]() |
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Hawk of Light | Passive | All Allies | - | ![]() |
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Illusionary World | Passive | Self | - | ![]() |
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Madama Stomp | Passive | Self | - | ![]() |
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Madama Uppercut | Passive | Self | - | ![]() |
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Mark of the Beast | Passive | Self | - | ![]() |
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Ome Acatl | Passive | Self | - | ![]() |
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Pestilence | Passive | Self | - | ![]() |
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Preach | Passive | Self | - | ![]() |
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Resonant Garnet | Passive | Self | - | ![]() |
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Sass | Passive | Self | - | ![]() |
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Sweet Whisper | Passive | Self | - | ![]() |
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Yaxche | Passive | Self | - | ![]() |
Demon Panels that increase the chance to inflict all Ailments
Demon | Panel # | Effect |
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Panel 1 | +20% Phys evasion rate. +20% chance to inflict status ailments. |
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Panel 3 | +20% to max HP. +20% chance to inflict status ailments. |
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Panel 1 | +10% to Phys hit rate and +10% chance to inflict status ailments. |
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Panel 1 | +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. |
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Panel 1 | +15% to damage dealt by attacks that target all or random enemies. +20% chance to inflict status ailments. |
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Panel 1 | +20% Phys evasion rate. +20% chance to inflict status ailments. |
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Panel 3 | +20% to Elec damage dealt. +30% chance to inflict status ailments. |
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Panel 3 | +20% chance to inflict status ailments. +20% to Healing skill effectiveness. |
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Panel 1 | +20% chance to inflict status ailments. +20% Phys evasion rate. |
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Panel 1 | +20% to Phys hit rate. +20% chance to inflict status ailments. +20% to max HP. Reduces the cost of Phys Skills by 1MP. |
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Panel 1 | +10% to Phys hit rate and +10% chance to inflict status ailments. |
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Panel 1 | +20% chance to inflict status ailments. +20% to max HP. |
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Panel 2 | +20% chance to inflict status ailments. +20% Phys evasion rate. |
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Panel 1 | +15% to Dark damage. +20% chance to inflict status ailments. |
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Panel 3 | +20% to Dark damage and +20% chance to inflict status ailments. |
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Panel 3 | +20% to max HP. +20% chance to inflict status ailments. +20% to own affect on Battle Speed |
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Panel 1 | +20% chance to inflict status ailments. +20% to max HP. |
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Panel 2 | +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind. |
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Panel 1 | +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. |
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Panel 3 | +20% to Phys damage. +20% chance to inflict status ailments. |
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Panel 1 | +20% chance to inflict status ailments. +20% to Force damage. +20% to max HP. |
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Panel 1 | +15% to Phys damage. +20% chance to inflict status ailments. |
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Panel 1 | Adds Null Bind/Charm. +15% to Almighty damage. +15% chance to inflict status ailments. |
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Panel 2 | +20% chance to inflict status ailments. Activates the following Chain Effect when the one with this skill downs a demon: Places self into a state of Concentrate. (Once per turn) |
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Panel 3 | +20% to Almighty Damage. +20% chance to inflict status ailments. |
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Panel 3 | +15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments. |
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Panel 3 | +15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments. |
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Panel 4 | +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn) |
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Panel 1 | +15% to Almighty damage. +20% chance to inflict status ailments. |
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Panel 1 | +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies. |
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Panel 1 | +15% to Almighty damage. +20% chance to inflict status ailments |
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Panel 3 | +20% to Dark damage and +20% chance to inflict status ailments. |
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Panel 1 | Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies. |
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Panel 3 | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. |
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Panel 1 | +15% to Dark damage. +20% chance to inflict status ailments. |
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Panel 3 | +15% chance to inflict status ailments. |
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Panel 2 | +10% chance to inflict status ailments. |
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Panel 3 | +15% chance to inflict status ailments. |
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Panel 2 | +10% chance to inflict status ailments. |
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Panel 3 | +15% chance to inflict status ailments. |
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Panel 3 | +15% chance to inflict status ailments. |
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Panel 1 | +10% chance to inflict status ailments. |
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Panel 2 | +10% chance to inflict status ailments. |
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Panel 3 | +20% chance to inflict status ailments. |
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Panel 1 | +10% chance to inflict status ailments. |
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Panel 1 | +10% chance to inflict status ailments. |
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Panel 3 | +15% chance to inflict status ailments. |
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Panel 3 | +15% chance to inflict status ailments. |
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Panel 1 | +10% to Phys hit rate and +10% chance to inflict status ailments. |
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Panel 3 | +15% chance to inflict status ailments. |
Armament Talents that increase the chance to inflict all Ailments
Armament | Name | Effect |
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Paradise Lost | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. |
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Shade of the World Tree | +5% chance to inflict status ailments |
Armament Panels that increase the chance to inflict all Ailments
Armament | Panel # | Effect |
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Panel 2 | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. |
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Panel 1 | +10% to Elec damage.+10% chance to inflict status ailments. |
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Panel 2 | +15% chance to inflict status ailments. |
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Panel 1 | +15% chance to inflict status ailments. |
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Panel 1 | +15% chance to inflict status ailments. |
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Panel 3 | +10% to Almighty damage. +15% chance to inflict status ailments. |
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Panel 1 | +20% to max HP. +10% chance to inflict status ailments. |
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Panel 1 | +10% chance to inflict status ailments. |
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Panel 1 | +10% chance to inflict status ailment. |
Inflict Chance Down
Skills that decrease the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Hellish Mask | Passive | Self | 8 | - |
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Infernal Mask | Passive | Self | 16 | - |
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Epitome of Aggression | Passive | Self | 16 | - |
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Epitome of Illusion | Passive | Self | 16 | - |
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Law of Hell | Passive | Self | - | ![]() |
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Power of Black Forest | Passive | Self | - | ![]() |
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Power of Life | Passive | Self | - | ![]() ![]() ![]() |
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Vahana | Passive | Self | - | ![]() |
Demon Panels that decrease the chance to inflict all Ailments
Demon | Panel # | Effect |
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Panel 1 | -50% chance of receiving status ailments. |
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Panel 3 | +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments. |
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Panel 3 | +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate. |
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Panel 4 | Adds Force Pierce. +50% Phys evasion rate. -50% chance of receiving status ailments. |
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Panel 1 | -80% chance of receiving status ailments. |
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Panel 3 | +10% damage to attacks that target all or random enemies. -40% chance of receiving status ailments. |
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Panel 1 | +20% Phys evasion rate. -20% chance of receiving status ailments. |
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Panel 1 | -15% chance of receiving status ailments. |
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Panel 1 | -15% chance of receiving status ailments. |
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Panel 1 | -15% chance of receiving status ailments. |
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Panel 1 | -15% chance of receiving status ailments. |
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Panel 1 | -15% chance of receiving status ailments. |
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Panel 1 | -15% chance of receiving status ailments. |
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Panel 1 | -15% chance of receiving status ailments. |
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Panel 2 | -15% chance of receiving status ailments. |
Dx2 Skills that decrease the chance to inflict all Ailments
Dx2 | Skill | Effect |
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Dragon's Blessing (I · II · III) | -5% · -10% · -15% chance of receiving status ailments |
Armament Skills that decrease the chance to inflict all Ailments
Armament | Type | Name | MP Cost | Target |
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Vishvakarman's Shelter | Passive | Self |
Armament Panels that decrease the chance to inflict all Ailments
Armament | Panel # | Effect |
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Panel 2 | While the one with this skill is alive, all party members will receive the following effect: -30% chance to be inflicted with status ailments. |
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Panel 3 | +20% to max HP. -20% chance of receiving status ailments. |
Chain Effects
Skills that activate upon applying any Ailment
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Deadly Melody | Passive | All Enemies + All Allies | - | ![]() |
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Tempestuous Malice | Passive | ![]() |
- | ![]() |
Demon Panels that activate upon applying any Ailment
Demon | Panel # | Effect |
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Panel 4 | +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn. |
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Panel 2 | Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn) |
Additional Effects
Skills with additional effects against Ailmented enemies
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Optical Camouflage | Passive | ![]() |
- | ![]() |
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Peerless Beauty | Passive | ![]() |
- | ![]() |
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Poison Dragon's Sympathy | Passive | ![]() |
- | ![]() |
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Sabaoth's Voice | Passive | ![]() |
- | ![]() |
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Tempestuous Malice | Passive | ![]() |
- | ![]() |
Panels with additional effects while self is Ailmented
Demon | Panel # | Effect |
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Panel 2 | Adds Null Mortal. +20% to Force damage. While the one with this skill is alive, all party members will receive the following effect: -20% to damage taken while inflicted with a Bad Status. |
Auto Cure Rate Up
Skills that increase the Auto Cure Rate of all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Fast Recovery | Passive | Self | 8 | - |
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Epic Recovery | Passive | Self | 16 | - |
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Rallying Survivor | Passive | Self | 14 | - |
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Arcane Ritual | Passive | All Allies | - | ![]() |
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Eternal Strife | Passive | All Allies | - | ![]() |
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Rains of Canaan | Passive | All Allies | - | ![]() |
Demon Panels that increase the Auto Cure Rate of all Ailments
Demon | Panel # | Effect |
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Panel 3 | +20% to status ailment auto cure rate. As long as this demon is alive, -20% to Fire damage received by all allies. |
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Panel 3 | As long as this demon is alive, +10% to Force damage Inflicted by all allies, +10% to status ailment auto cure rate. |
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Panel 1 | While the one with this skill is alive, +50% to status ailment auto cure rate of all party members of Vile/Jaki/Drake races. |
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Panel 1 | +15% to status ailment auto cure rate. |
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Panel 3 | While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members. |
Armament Talents that increase the Auto Cure Rate of all Ailments
Armament | Name | Effect |
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Chief God of Canaan | While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. |
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Padmavati | While the one with this skill is alive, all party members will receive the following effect: +10% to status ailment auto cure rate. |
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Chanchala | +5% to status ailment auto cure rate. |
Armament Skills that increase the Auto Cure Rate of all Ailments
Armament | Type | Name | MP Cost | Target |
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Rains of Fertility | Passive | All Allies |
Armament Panels that increase the Auto Cure Rate of all Ailments
Armament | Panel # | Effect |
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Panel 3 | While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. |
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Panel 3 | +10% to Force damage. +15% to status ailment auto cure rate. |
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Panel 3 | +20% to max HP. +10% to status ailment auto cure rate. |
Auto Cure Rate Down
Skills that decrease the Auto Cure Rate of all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Ego Erosion | Passive | ![]() |
- | ![]() |
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Eternal Strife | Passive | ![]() |
- | ![]() |
Demon Panels that decrease the Auto Cure Rate of all Ailments
Demon | Panel # | Effect |
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Panel 3 | While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments. |
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Panel 3 | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. |
Ailment Immunity
Skills that grant immunity to all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Elusis's Blessing | Passive | All Allies | - | ![]() |
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Fortune's Light | Passive | Self | - | ![]() |
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Kujaku Myo-o | Passive | Self | - | ![]() |
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Kunitsukami's Pride | Passive | Self | - | ![]() |
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Mutant | Passive | Self | - | ![]() |
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Preach | Passive | Self | - | ![]() |
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Samildanach | Passive | Self | - | ![]() |
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Stella Maris | Passive | Self | - | ![]() |
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The First Drop | Passive | All Allies | - | ![]() |
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The Wings of Darkness | Passive | Self | - | ![]() |
Demon Panels that grant immunity to all Ailments
Demon | Panel # | Effect |
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Panel 1 | Adds Null Mortal. Adds Immunity to all status ailments. |
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Panel 1 | Adds immunity to all status ailments. +15% to Magic damage. |
Cleansing Ailments
Skills that cleanse all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Amrita | 4 MP | ![]() |
3 | - |
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Silent Prayer | 7 MP | All Enemies + All Allies | 8 | - |
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Prayer | 5 MP | All Allies | 8 | - |
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Salvation | 9 MP | All Allies | 15 | - |
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Jet-Black Light | 6 MP | All Allies | - | ![]() |
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Tailwind | 6 MP | All Allies | - | ![]() |
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Tathlum Strike | 6 MP | All Allies | - | ![]() |
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Sword of Izumo | 6 MP | All Allies | - | ![]() |
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Fortune's Blessing | 7 MP | ![]() |
- | ![]() |
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Cleansing Shout | 5 MP | All Allies | - | ![]() |
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Virtuous Prosperity | 6 MP | All Allies | - | ![]() |
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Hawk of Light | Passive | All Allies | - | ![]() |
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Kujaku Myo-o | Passive | All Allies | - | ![]() |
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Lunar Awakening | Passive | Self | - | ![]() |
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Recovery's Wisdom | Passive | All Allies | 1 | ![]() |
Dx2 Skills that cleanse all Ailments
Dx2 | Skill | Effect |
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Alright I'll Do It (I · II) | 5% · 10% chance to nullify all party members' bad status effects when turn starts. |
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Starting Again (I · II) | 5% · 10% chance to nullify all party members bad status effects when turn starts. |
Cleansing Chain Effects
Skills that activate upon cleansing any Ailment
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
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Kunitsukami's Pride | Passive | Self | - | ![]() |
Clerics
Clerics (unofficial term) are demons used to cleanse ailments.
- These demons are able to cleanse all ailments (usually for the whole party at once).
- They are also immune to all ailments (or at least to
Bind,
Charm, and
Mute, which are all the ones that could disrupt cleansing). Note that immunity (for example Null Charm) is a flag that makes the affected ailment always fail, regardless of its success chance.
It's possible to make pseudo-clerics through a high Luck stat and ailment-chance-down skills such as Infernal Mask, but those can still fail against foes with a high ailment chance. It's much safer to just bring fully-immune clerics.
Ready-to-go
Demon | Immunities | Cleansing range | note |
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All | ![]() |
The cleanse is tied to Cleansing Shout, but there is a chance he will use Soul Drain (useless) instead. |
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All | ![]() |
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All | ![]() |
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All | ![]() |
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All | ![]() |
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All | ![]() |
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Needs transfers
Demon | Immunities | Cleansing range | Note |
---|---|---|---|
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None |
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None |
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None |
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![]() auto-cleanses All (on self) |
None |
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None |
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All | None |
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None | Needs a Prayer or Silent Prayer transfer (ideally Prayer). |
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All | None | Needs a Prayer or Silent Prayer transfer (ideally Prayer). |
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None |
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Needs a Null Bind transfer. |
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None |
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![]() ![]() auto-cleanses ![]() |
None |
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All | ![]() |
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None |
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None |
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All | None |
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None |
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Edge cases
Demon | Immunities | Cleansing range | Note |
---|---|---|---|
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All | None |
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All | None |
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