Difference between revisions of "Ailments"

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'''Status Ailments''' are negative effects that can be applied to a demon.
+
'''Status Ailments''', also known as '''Bad Status''', are negative effects that can be applied to a demon.
  
 
__TOC__
 
__TOC__
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=== Additional Modifiers ===
 
=== Additional Modifiers ===
 
* If the target has a {{EffectIcon|Barrier|name=1}} effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
 
* If the target has a {{EffectIcon|Barrier|name=1}} effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
* If the target is currently inflicted with the ailment [[File:Icon Weak.png|32px|link=]] Weak, then AILMENT CHANCE is increased by 100%.
+
* If the target is currently inflicted with the ailment [[File:Icon Weak.png|32px|link=]] Weak, then AILMENT CHANCE is set to 100%, bypassing the formula. However, enemies that are immune cannot be inflicted, even if Weakened.
  
 
=== Auto Cure Rate ===
 
=== Auto Cure Rate ===
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There are six types of ailments:
 
There are six types of ailments:
  
====Charm====
+
====[[File:Icon Bind.png|32px|link=]] [[Bind]]====
[[File:Icon Charm.png|50px|left|thumb|link=]]
+
*Affected demon's turn is skipped.
*A charmed demon will attack friendly team or use support Skills on enemy team.
+
*Affected demon's evasion to physical hits is nullified.
*This is especially useful on very hard hitting enemies, as they will kill their own team.
+
*Affected demons are unable to counter attack.
**Or enemy Supports, as they can buff or revive your own team.
+
*Some chain effects are prevented from bound demons.
 
{{Clear}}
 
{{Clear}}
  
====[[File:Icon Weak.png|32px|link=]] Weak====
+
====[[File:Icon Charm.png|32px|link=]] [[Charm]]====
*A demon affected by '''Weak''' will have their chance of becoming inflicted by ailments increased by 100%
+
*A charmed demon will attack their own teammates, or use support Skills on the enemy team.
*If you rely on ailments, try to Weak an enemy first!
+
*This is especially useful on very-hard-hitting enemies, as they will kill their own team.
*However, "Null [ailment]" skills will still prevent the ailment, even when weakened!
+
**Or enemy Supports, as they can buff or revive your own team.
 
{{Clear}}
 
{{Clear}}
  
====[[File:Icon Poison.png|32px|link=]] Poison====
+
====[[File:Icon Curse.png|32px|link=]] [[Curse]]====
*A Demon afflicted with '''Poison''' will take damage (5% of their max HP) at the end of their turn.
+
*Healing received by the affected demon is reduced by 75%.
*This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
 
 
{{Clear}}
 
{{Clear}}
  
====[[File:Icon Mute.png|32px|link=]] Mute====
+
====[[File:Icon Mute.png|32px|link=]] [[Mute]]====
 
*A Demon affected by '''Mute''' cannot use any skills.
 
*A Demon affected by '''Mute''' cannot use any skills.
 
*This means it will only use basic attacks.
 
*This means it will only use basic attacks.
Line 63: Line 62:
 
{{Clear}}
 
{{Clear}}
  
====Bind====
+
====[[File:Icon Poison.png|32px|link=]] [[Poison]]====
[[File:Icon Bind.png|50px|left|thumb|link=]]
+
*A Demon afflicted with '''Poison''' will take damage (5% of their max HP) at the end of their turn.
*Affected demons turn is skipped.
+
*This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
*Affected demons evasion to physical hits is nullified.
 
*Affected demons are unable to counter attack.
 
*Some chain effects are prevented from bound demons.
 
 
{{Clear}}
 
{{Clear}}
  
====Curse====
+
====[[File:Icon Weak.png|32px|link=]] [[Weak]]====
[[File:Icon Curse.png|50px|left|thumb|link=]]
+
*A demon affected by '''Weak''' will have their chance of becoming inflicted by ailments is set to 100% (bypassing the affliction chance formula).
*Healing received by the affected demon is reduced by 75%.
+
*If you rely on ailments, try to Weak an enemy first!
 +
*However, skills that grant immunity will still prevent the ailment, even when weakened!
 
{{Clear}}
 
{{Clear}}
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Skill Points
+
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
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| Self
 
| Self
 
| 8
 
| 8
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| 24
 
| 24
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| 16
 
| 16
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| 16
 
| 16
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| 14
 
| 14
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| 14
 
| 14
 +
| -
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Ice Debuff]]
 +
| Passive
 +
| Self
 +
| 14
 +
| -
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Elec Debuff]]
 +
| Passive
 +
| Self
 +
| 14
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| 14
 
| 14
 +
| -
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Light Debuff]]
 +
| Passive
 +
| Self
 +
| 14
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| 14
 
| 14
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 136: Line 162:
 
| Self
 
| Self
 
| 14
 
| 14
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Passive
 
| Passive
 
| Self
 
| Self
 +
| 16
 
| -
 
| -
 
|-
 
|-
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Nebiros|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Deadly Melody]]
 +
| Passive
 +
| Self
 +
| -
 +
| {{DemonIcon|David|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Eruption of Madness]]
 +
| Passive
 +
| All Allies
 +
| -
 +
| {{DemonIcon|Moloch|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| All Allies
 
| All Allies
 
| -
 
| -
 +
| {{DemonIcon|Angra Mainyu|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Lilith A|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Nebiros|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Hawk of Light]]
 +
| Passive
 +
| All Allies
 +
| -
 +
| {{DemonIcon|Griffith|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Maya|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Bayonetta☆|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Jeanne☆|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Mark of the Beast]]
 +
| Passive
 +
| Self
 +
| -
 +
| {{DemonIcon|Master Therion|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Tezcatlipoca|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Pale Rider|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Daisoujou|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Vouivre|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Man Eater|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Alraune|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Ixtab|size=32px}}
 +
|}
 +
 +
===Demon Panels that increase the chance to inflict all Ailments===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Alice A|size=32px}}
 +
| Panel 1
 +
| +20% Phys evasion rate. +20% chance to inflict status ailments. -20% to damage received from Cursed enemies.
 +
|-
 +
| {{DemonIcon|Angra Mainyu|size=32px}}
 +
| Panel 3
 +
| +20% to max HP. +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Bayonetta☆|size=32px}}
 +
| Panel 1
 +
| +10% to Phys hit rate and +10% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Beelzebub (Human)|size=32px}}
 +
| Panel 1
 +
| +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
 +
|-
 +
| {{DemonIcon|Black Frost|size=32px}}
 +
| Panel 1
 +
| +15% to damage dealt by attacks that target all or random enemies. +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Black Maria|size=32px}}
 +
| Panel 1
 +
| +20% Phys evasion rate. +20% chance to inflict status ailments.​
 +
|-
 +
| {{DemonIcon|Botis|size=32px}}
 +
| Panel 3
 +
| +20% to Elec damage dealt. +30% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Clotho|size=32px}}
 +
| Panel 3
 +
| +20% chance to inflict status ailments. +20% to Healing skill effectiveness.
 +
|-
 +
| {{DemonIcon|David|size=32px}}
 +
| Panel 1
 +
| +20% chance to inflict status ailments. +20% Phys evasion rate.
 +
|-
 +
| {{DemonIcon|Fafnir|size=32px}}
 +
| Panel 1
 +
| +20% to Phys hit rate. +20% chance to inflict status ailments. +20% to max HP. Reduces the cost of Phys Skills by 1MP.
 +
|-
 +
| {{DemonIcon|Jeanne☆|size=32px}}
 +
| Panel 1
 +
| +10% to Phys hit rate and +10% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Lakshmi|size=32px}}
 +
| Panel 1
 +
| +20% chance to inflict status ailments. +20% to max HP.
 +
|-
 +
| {{DemonIcon|Lakshmi|size=32px}}
 +
| Panel 2
 +
| +20% chance to inflict status ailments. +20% Phys evasion rate.
 +
|-
 +
| {{DemonIcon|Lilith|size=32px}}
 +
| Panel 1
 +
| +15% to Dark damage. +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Lilith A|size=32px}}
 +
| Panel 3
 +
| +20% to Dark damage and +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Master Therion|size=32px}}
 +
| Panel 3
 +
| +20% to max HP. +20% chance to inflict status ailments. +20% to own affect on Battle Speed
 +
|-
 +
| {{DemonIcon|Maya|size=32px}}
 +
| Panel 1
 +
| +20% chance to inflict status ailments. +20% to max HP.
 +
|-
 +
| {{DemonIcon|Moloch|size=32px}}
 +
| Panel 2
 +
| +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind.
 +
|-
 +
| {{DemonIcon|Mother Harlot|size=32px}}
 +
| Panel 1
 +
| +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
 +
|-
 +
| {{DemonIcon|Motoko Kusanagi|size=32px}}
 +
| Panel 3
 +
| +20% to Phys damage. +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Narcissus|size=32px}}
 +
| Panel 1
 +
| +20% chance to inflict status ailments. +20% to Force damage. +20% to max HP.
 +
|-
 +
| {{DemonIcon|Nergal|size=32px}}
 +
| Panel 1
 +
| +15% to Phys damage. +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Ouroboros|size=32px}}
 +
| Panel 1
 +
| Adds Null Bind/Charm. +15% to Almighty damage. +15% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Ouroboros|size=32px}}
 +
| Panel 2
 +
| +20% chance to inflict status ailments. Activates the following Chain Effect when the one with this skill downs a demon: Places self into a state of Concentrate. (Once per turn)
 +
|-
 +
| {{DemonIcon|Ouroboros|size=32px}}
 +
| Panel 3
 +
| +20% to Almighty Damage. +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Pale Rider|size=32px}}
 +
| Panel 3
 +
| +15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Red Rider|size=32px}}
 +
| Panel 3
 +
| +15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Red Rider|size=32px}}
 +
| Panel 4
 +
| +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
 +
|-
 +
| {{DemonIcon|Samael|size=32px}}
 +
| Panel 1
 +
| +15% to Almighty damage. +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Tiamat A|size=32px}}
 +
| Panel 1
 +
| +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies.
 +
|-
 +
| {{DemonIcon|Trumpeter|size=32px}}
 +
| Panel 1
 +
| +15% to Almighty damage. +20% chance to inflict status ailments
 +
|-
 +
| {{DemonIcon|Tzitzimitl|size=32px}}
 +
| Panel 3
 +
| +20% to Dark damage and +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Vasuki|size=32px}}
 +
| Panel 1
 +
| Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies.
 +
|-
 +
| {{DemonIcon|Vasuki|size=32px}}
 +
| Panel 3
 +
| While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.
 +
|-
 +
| {{DemonIcon|Yama|size=32px}}
 +
| Panel 1
 +
| +15% to Dark damage. +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Alraune|size=32px}}
 +
| Panel 3
 +
| +15% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Chernobog|size=32px}}
 +
| Panel 2
 +
| +10% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Dionysus|size=32px}}
 +
| Panel 3
 +
| +15% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Es|size=32px}}
 +
| Panel 2
 +
| +10% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Gurr|size=32px}}
 +
| Panel 3
 +
| +15% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Kama|size=32px}}
 +
| Panel 3
 +
| +15% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Kudlak|size=32px}}
 +
| Panel 1
 +
| +10% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Man Eater|size=32px}}
 +
| Panel 2
 +
| +10% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Neko Shogun|size=32px}}
 +
| Panel 3
 +
| +20% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Ongyo-Ki|size=32px}}
 +
| Panel 1
 +
| +10% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Rangda|size=32px}}
 +
| Panel 1
 +
| +10% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Skadi|size=32px}}
 +
| Panel 3
 +
| +15% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Succubus|size=32px}}
 +
| Panel 3
 +
| +15% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Vouivre|size=32px}}
 +
| Panel 1
 +
| +10% to Phys hit rate and +10% chance to inflict status ailments.
 +
|-
 +
| {{DemonIcon|Yurlungur|size=32px}}
 +
| Panel 3
 +
| +15% chance to inflict status ailments.
 +
|}
 +
 +
===Armament Talents that increase the chance to inflict all Ailments===
 +
{| class="wikitable sortable"
 +
|-
 +
!Armament !!Name !!Effect
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Samael|size=32px}} Sword
 +
| Paradise Lost
 +
| While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Ixtab|size=32px}} Shield
 +
| Shade of the World Tree
 +
| +5% chance to inflict status ailments
 +
|}
 +
 +
===Armament Panels that increase the chance to inflict all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Armament !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Sword
 +
| Panel 2
 +
| While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Indrajit|size=32px}} Sword
 +
| Panel 1
 +
| +10% to Elec damage.+10% chance to inflict status ailments.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Ixtab|size=32px}} Sword
 +
| Panel 2
 +
| +15% chance to inflict status ailments.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Lakshmi|size=32px}} Sword
 +
| Panel 1
 +
| +15% chance to inflict status ailments.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Samael|size=32px}} Sword
 +
| Panel 1
 +
| +15% chance to inflict status ailments.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Samael|size=32px}} Sword
 +
| Panel 3
 +
| +10% to Almighty damage. +15% chance to inflict status ailments.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Shield
 +
| Panel 1
 +
| +20% to max HP. +10% chance to inflict status ailments.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Ixtab|size=32px}} Shield
 +
| Panel 1
 +
| +10% chance to inflict status ailments.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Samael|size=32px}} Shield
 +
| Panel 1
 +
| +10% chance to inflict status ailment.
 
|}
 
|}
  
Line 232: Line 566:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Skill Points
+
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
Line 240: Line 574:
 
| Self
 
| Self
 
| 8
 
| 8
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 246: Line 581:
 
| Self
 
| Self
 
| 16
 
| 16
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 252: Line 588:
 
| Self
 
| Self
 
| 16
 
| 16
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 258: Line 595:
 
| Self
 
| Self
 
| 16
 
| 16
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 264: Line 602:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Orcus|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Power of Black Forest]]
 +
| Passive
 +
| Self
 +
| -
 +
| {{DemonIcon|Erlkonig|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 270: Line 616:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Alraune|size=32px}}<br>{{DemonIcon|Es|size=32px}}<br>{{DemonIcon|Mandrake|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 276: Line 623:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Garuda|size=32px}}
 +
|}
 +
 +
===Demon Panels that decrease the chance to inflict all Ailments===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Alilat|size=32px}}
 +
| Panel 1
 +
| -50% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Black Rider|size=32px}}
 +
| Panel 3
 +
| +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Echidna|size=32px}}
 +
| Panel 3
 +
| +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate.
 +
|-
 +
| {{DemonIcon|Garuda|size=32px}}
 +
| Panel 4
 +
| Adds Force Pierce. +50% Phys evasion rate. -50% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Gemori|size=32px}}
 +
| Panel 1
 +
| -80% chance of receiving status ailments.​
 +
|-
 +
| {{DemonIcon|V☆|size=32px}}
 +
| Panel 3
 +
| +10% damage to attacks that target all or random enemies. -40% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Xi Wangmu|size=32px}}
 +
| Panel 1
 +
| +20% Phys evasion rate. -20% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Alraune|size=32px}}
 +
| Panel 1
 +
| -15% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Es|size=32px}}
 +
| Panel 1
 +
| -15% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Nekomata A|size=32px}}
 +
| Panel 1
 +
| -15% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Parvati|size=32px}}
 +
| Panel 1
 +
| -15% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Sarasvati|size=32px}}
 +
| Panel 1
 +
| -15% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Sphinx|size=32px}}
 +
| Panel 1
 +
| -15% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Succubus|size=32px}}
 +
| Panel 1
 +
| -15% chance of receiving status ailments.
 +
|-
 +
| {{DemonIcon|Zhong Kui|size=32px}}
 +
| Panel 2
 +
| -15% chance of receiving status ailments.
 +
|}
 +
 +
=== Dx2 Skills that decrease the chance to inflict all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Dx2 !!Skill !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{LiberatorIcon|Seiran|name=1}}
 +
| Dragon's Blessing (I · II · III)
 +
| -5% · -10% · -15% chance of receiving status ailments
 +
|}
 +
 +
=== Armament Skills that decrease the chance to inflict all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Armament !!Type !!Name !!MP Cost !!Target
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Rama|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Vishvakarman's Shelter]]
 +
| Passive
 +
| Self
 +
|}
 +
 +
===Armament Panels that decrease the chance to inflict all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Armament !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Shield
 +
| Panel 2
 +
| While the one with this skill is alive, all party members will receive the following effect: -30% chance to be inflicted with status ailments.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Rama|size=32px}} Shield
 +
| Panel 3
 +
| +20% to max HP. -20% chance of receiving status ailments.
 
|}
 
|}
  
 
== Chain Effects ==
 
== Chain Effects ==
 
 
=== Skills that activate upon applying any Ailment ===
 
=== Skills that activate upon applying any Ailment ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Skill Points
+
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
Line 289: Line 741:
 
|[[Deadly Melody]]
 
|[[Deadly Melody]]
 
| Passive
 
| Passive
| All Enenmies + All Allies
+
| All Enemies + All Allies
 +
| -
 +
| {{DemonIcon|David|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Tempestuous Malice]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 
| -
 
| -
 +
| {{DemonIcon|Tiamat A|size=32px}}
 +
|}
 +
 +
=== Demon Panels that activate upon applying any Ailment ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Demonee-Ho|size=32px}}
 +
| Panel 4
 +
| +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
 +
|-
 +
| {{DemonIcon|Tiamat A|size=32px}}
 +
| Panel 2
 +
| Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn)
 
|}
 
|}
  
Line 297: Line 772:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Skill Points
+
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
Line 305: Line 780:
 
| {{TargetingIcon|All|name=1}}
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| -
 +
| {{DemonIcon|Motoko Kusanagi|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Peerless Beauty]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| -
 +
| {{DemonIcon|Cleopatra|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Poison Dragon's Sympathy]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| -
 +
| {{DemonIcon|Fafnir|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
 
|[[Sabaoth's Voice]]
 
|[[Sabaoth's Voice]]
 
| Passive
 
| Passive
| Self
+
| {{TargetingIcon|All|name=1}}
 +
| -
 +
| {{DemonIcon|Sabaoth|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Tempestuous Malice]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 
| -
 
| -
 +
| {{DemonIcon|Tiamat A|size=32px}}
 +
|}
 +
 +
=== Panels with additional effects while self is Ailmented ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Narcissus|size=32px}}
 +
| Panel 2
 +
| Adds Null Mortal. +20% to Force damage. While the one with this skill is alive, all party members will receive the following effect: -20% to damage taken while inflicted with a Bad Status.
 
|}
 
|}
  
Line 317: Line 826:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Skill Points
+
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
Line 325: Line 834:
 
| Self
 
| Self
 
| 8
 
| 8
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 331: Line 841:
 
| Self
 
| Self
 
| 16
 
| 16
 +
| -
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Rallying Survivor]]
 +
| Passive
 +
| Self
 +
| 14
 +
| -
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 337: Line 855:
 
| All Allies
 
| All Allies
 
| -
 
| -
 +
| {{DemonIcon|Mishaguji|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Eternal Strife]]
 +
| Passive
 +
| All Allies
 +
| -
 +
| {{DemonIcon|Ouroboros|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 343: Line 869:
 
| All Allies
 
| All Allies
 
| -
 
| -
 +
| {{DemonIcon|Baal|size=32px}}
 +
|}
 +
 +
===Demon Panels that increase the Auto Cure Rate of all Ailments===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Amaterasu|size=32px}}
 +
| Panel 3
 +
| +20% to status ailment auto cure rate. As long as this demon is alive, -20% to Fire damage received by all allies.
 +
|-
 +
| {{DemonIcon|Baal|size=32px}}
 +
| Panel 3
 +
| As long as this demon is alive, +10% to Force damage Inflicted by all allies, +10% to status ailment auto cure rate.
 +
|-
 +
| {{DemonIcon|Pales|size=32px}}
 +
| Panel 1
 +
| While the one with this skill is alive, +50% to status ailment auto cure rate of all party members of Vile/Jaki/Drake races.
 +
|-
 +
| {{DemonIcon|Jeanne d'Arc|size=32px}}
 +
| Panel 1
 +
| +15% to status ailment auto cure rate.
 +
|-
 +
| {{DemonIcon|Mishaguji|size=32px}}
 +
| Panel 3
 +
| While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members.
 +
|}
 +
 +
===Armament Talents that increase the Auto Cure Rate of all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Armament !!Name !!Effect
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Sword
 +
| Chief God of Canaan
 +
| While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Lakshmi|size=32px}} Sword
 +
| Padmavati
 +
| While the one with this skill is alive, all party members will receive the following effect: +10% to status ailment auto cure rate.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Lakshmi|size=32px}} Shield
 +
| Chanchala
 +
| +5% to status ailment auto cure rate.
 +
|}
 +
 +
=== Armament Skills that increase the Auto Cure Rate of all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Armament !!Type !!Name !!MP Cost !!Target
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Rains of Fertility]]
 +
| Passive
 +
| All Allies
 +
|}
 +
 +
===Armament Panels that increase the Auto Cure Rate of all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Armament !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Sword
 +
| Panel 3
 +
| While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Shield
 +
| Panel 3
 +
| +10% to Force damage. +15% to status ailment auto cure rate.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Lakshmi|size=32px}} Shield
 +
| Panel 3
 +
| +20% to max HP. +10% to status ailment auto cure rate.
 
|}
 
|}
  
Line 349: Line 952:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Skill Points
+
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
Line 357: Line 960:
 
| {{TargetingIcon|All|name=1}}
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| -
 +
| {{DemonIcon|Es|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Eternal Strife]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| -
 +
| {{DemonIcon|Ouroboros|size=32px}}
 +
|}
 +
 +
===Demon Panels that decrease the Auto Cure Rate of all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|David|size=32px}}
 +
| Panel 3
 +
| While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments.
 +
|-
 +
| {{DemonIcon|Vasuki|size=32px}}
 +
| Panel 3
 +
| While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.
 
|}
 
|}
  
Line 363: Line 989:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Skill Points
+
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
Line 371: Line 997:
 
| All Allies
 
| All Allies
 
| -
 
| -
 +
| {{DemonIcon|Demeter|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 377: Line 1,004:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Party Pixie|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 383: Line 1,011:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Mahamayuri|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 389: Line 1,018:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Okuninushi|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 395: Line 1,025:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Kinmamon|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 401: Line 1,032:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Daisoujou|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Pure Maiden]]
 +
| Passive
 +
| Self
 +
| -
 +
| {{DemonIcon|Artemis|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Samildanach]]
 +
| Passive
 +
| Self
 +
| -
 +
| {{DemonIcon|Lugh|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 407: Line 1,053:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Maria|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[The First Drop]]
 +
| Passive
 +
| All Allies
 +
| -
 +
| {{DemonIcon|Apsu|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[The Wings of Darkness]]
 +
| Passive
 +
| Self
 +
| -
 +
| {{DemonIcon|Femto|size=32px}}
 +
|}
 +
 +
===Demon Panels that grant immunity to all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Hariti|size=32px}}
 +
| Panel 1
 +
| Grants immunity to all status ailments. Activates the following Chain Effect at the start of own turn: Decreases the Phys/Force Attribute Affinity of all enemies by 1 level.(1 turn)
 +
|-
 +
| {{DemonIcon|Idun|size=32px}}
 +
| Panel 1
 +
| Adds Null Mortal. Adds Immunity to all status ailments.
 +
|-
 +
| {{DemonIcon|Thoth|size=32px}}
 +
| Panel 1
 +
| Adds immunity to all status ailments. +15% to Magic damage.
 +
|-
 +
| {{DemonIcon|Vanitas|size=32px}}
 +
| Panel 1
 +
| Reduces the count of Spirit Chains (Corrosion) inflicted on self by 1. Adds immunity to all status ailments.
 
|}
 
|}
  
Line 413: Line 1,097:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Skill Points
+
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
Line 421: Line 1,105:
 
| {{TargetingIcon|Single|name=1}}
 
| {{TargetingIcon|Single|name=1}}
 
| 3
 
| 3
 +
| -
 
|-
 
|-
 
|[[File:Multi.png|20px|link=]] Recovery
 
|[[File:Multi.png|20px|link=]] Recovery
Line 427: Line 1,112:
 
| All Enemies + All Allies
 
| All Enemies + All Allies
 
| 8
 
| 8
 +
| -
 
|-
 
|-
 
|[[File:Multi.png|20px|link=]] Recovery
 
|[[File:Multi.png|20px|link=]] Recovery
Line 433: Line 1,119:
 
| All Allies
 
| All Allies
 
| 8
 
| 8
 +
| -
 
|-
 
|-
 
|[[File:Multi.png|20px|link=]] Recovery
 
|[[File:Multi.png|20px|link=]] Recovery
Line 439: Line 1,126:
 
| All Allies
 
| All Allies
 
| 15
 
| 15
 +
| -
 +
|-
 +
|{{ElementIcon|Phys|name=1}}
 +
|[[Jet-Black Light]]
 +
|6 MP
 +
| All Allies
 +
| -
 +
| {{DemonIcon|Femto|size=32px}}
 +
|-
 +
|{{ElementIcon|Force|name=1}}
 +
|[[Tailwind]]
 +
|6 MP
 +
| All Allies
 +
| -
 +
| {{DemonIcon|Raphael|size=32px}}
 +
|-
 +
|{{ElementIcon|Force|name=1}}
 +
|[[Tathlum Strike]]
 +
| 6 MP
 +
| All Allies
 +
| -
 +
| {{DemonIcon|Lugh|size=32px}}
 
|-
 
|-
|[[File:Multi.png|20px|link=]] Recovery
+
|{{ElementIcon|Light|name=1}}
|[[Cleansing Shout]]
+
|[[Sword of Izumo]]
| 5 MP
+
| 6 MP
 
| All Allies
 
| All Allies
 
| -
 
| -
 +
| {{DemonIcon|Okuninushi|size=32px}}
 
|-
 
|-
 
|[[File:Multi.png|20px|link=]] Recovery
 
|[[File:Multi.png|20px|link=]] Recovery
Line 451: Line 1,161:
 
| {{TargetingIcon|Single|name=1}}
 
| {{TargetingIcon|Single|name=1}}
 
| -
 
| -
 +
| {{DemonIcon|Party Pixie|size=32px}}
 
|-
 
|-
 
|[[File:Multi.png|20px|link=]] Recovery
 
|[[File:Multi.png|20px|link=]] Recovery
|[[Virtuous Prosperity]]
+
|[[Cleansing Shout]]
| 6 MP
+
| 5 MP
 
| All Allies
 
| All Allies
 
| -
 
| -
 +
| {{DemonIcon|Daisoujou|size=32px}}
 
|-
 
|-
|{{ElementIcon|Light|name=1}}
+
|[[File:Multi.png|20px|link=]] Recovery
|[[Sword of Izumo]]
+
|[[Virtuous Prosperity]]
 
| 6 MP
 
| 6 MP
 
| All Allies
 
| All Allies
 
| -
 
| -
 +
| {{DemonIcon|Lakshmi A|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 469: Line 1,182:
 
| All Allies
 
| All Allies
 
| -
 
| -
 +
| {{DemonIcon|Griffith|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 475: Line 1,189:
 
| All Allies
 
| All Allies
 
| -
 
| -
 +
| {{DemonIcon|Mahamayuri|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 481: Line 1,196:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Hecate|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
| [[Recovery's Wisdom]]
 +
| Passive
 +
| All Allies
 +
| 1
 +
| {{DemonIcon|Thoth|size=32px}}
 +
|}
 +
 +
=== Dx2 Skills that cleanse all Ailments ===
 +
{| class="wikitable sortable"
 +
|-
 +
!Dx2 !!Skill !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{LiberatorIcon|Honey Sweet|name=1}}
 +
| Alright I'll Do It (I · II)
 +
| 5% · 10% chance to nullify all party members' bad status effects when turn starts.
 +
|-
 +
| {{LiberatorIcon|Templar Dragon|name=1}}
 +
| Starting Again (I · II)
 +
| 5% · 10% chance to nullify all party members bad status effects when turn starts.
 
|}
 
|}
  
Line 487: Line 1,225:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Skill Points
+
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
Line 495: Line 1,233:
 
| Self
 
| Self
 
| -
 
| -
 +
| {{DemonIcon|Okuninushi|size=32px}}
 +
|}
 +
 +
==Clerics==
 +
'''Clerics''' (unofficial term) are demons used to cleanse ailments.
 +
* These demons are able to cleanse all ailments (usually for the whole party at once).
 +
* They are also immune to all ailments (or at least to {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, and {{EffectIcon|Mute|name=1}}, which are all the ones that could disrupt cleansing). Note that immunity (for example [[Null Charm]]) is a flag that makes the affected ailment always fail, regardless of its success chance.
 +
 +
It's possible to make pseudo-clerics through a high Luck stat and ailment-chance-down skills such as [[Infernal Mask]], but those can still fail against foes with a high ailment chance. It's much safer to just bring fully-immune clerics.
 +
 +
===Ready-to-go===
 +
These demons are ready to be used as cleansers without needing transfers.
 +
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Immunities !!Cleansing range !! note
 +
|- style="vertical-align:middle;"
 +
|-
 +
|{{DemonIcon|Daisoujou|size=32px}}
 +
| All
 +
| {{TargetingIcon|All|name=1}}
 +
| The cleanse is tied to [[Cleansing Shout]], but there is a chance he will use [[Soul Drain]] (useless) instead.
 +
|-
 +
|{{DemonIcon|Femto|size=32px}}
 +
| All
 +
| {{TargetingIcon|All|name=1}}
 +
|
 +
|-
 +
|{{DemonIcon|Lugh|size=32px}}
 +
| All
 +
| {{TargetingIcon|All|name=1}}
 +
|
 +
|-
 +
|{{DemonIcon|Mahamayuri|size=32px}}
 +
| All
 +
| {{TargetingIcon|All|name=1}}
 +
|
 +
* Cleanse occurs automatically at the start of his team's turn. He does not have a manual cleanse.
 +
* Problematic in [[Brands of Sin: Sloth#Lucifer (Stage 14)|Sloth 14]], where if his team outspeeds, then his cleanse happens before the ailments every turn - i.e. no cleanse for you. This can be fixed with a [[Prayer]]/[[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Maria|size=32px}}
 +
| All
 +
| {{TargetingIcon|All|name=1}}
 +
|
 +
* Her cleanse (via [[Salvation]]) is limited to 3 uses and costs 9 MP per cast. If panel 1, this is upgraded to 9 uses at 6 MP per cast.
 +
* Limited uses can be a problem in long fights. If not panel 1, the MP cost is also very high.
 +
|-
 +
|{{DemonIcon|Okuninushi|size=32px}}
 +
| All
 +
| {{TargetingIcon|All|name=1}}
 +
|
 +
|-
 +
|{{DemonIcon|Raphael|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| {{TargetingIcon|All|name=1}}
 +
|
 +
|}
 +
 +
===Needs transfers===
 +
These demons can be used as cleansers, but require transferring one or more skills first - generally any missing Bind/Mute/Charm immunities, or [[Prayer]]/[[Silent Prayer]] to do cleansing.
 +
* Since Silent Prayer removes your party's [[Good Status Effect]]s, Prayer is preferred as a cleansing skill.
 +
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Immunities !!Cleansing range !!Note
 +
|- style="vertical-align:middle;"
 +
|-
 +
|{{DemonIcon|Albedo|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs panel 2 to get immunities (excluding Bind immmuity, which is innate)
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Artemis|size=32px}}
 +
| All
 +
| None
 +
|
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Beelzebub☆|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs panel 2 to get immunities
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Elizabeth|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| {{TargetingIcon|All|name=1}}
 +
|
 +
* Needs a [[Null Charm]] transfer.
 +
* Her innate cleanse is automatic (she doesn't have a manual cleanse) and only covers Mute/Bind/Poison/Weak (doesn't cover Charm and Curse)
 +
* Needs a [[Prayer]]/[[Silent Prayer]] transfer for consistency.
 +
* Setting her up as a cleanser requires using both of her transfer slots for it.
 +
|-
 +
|{{DemonIcon|Elohim|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities.
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Hariti|size=32px}}
 +
| All
 +
| None
 +
|
 +
* Needs panel 1 to get immunities.
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Hecate|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}<br>auto-cleanses All (on self)
 +
| None
 +
|
 +
* Auto-cleanses all ailments on self.
 +
* To cleanse the party, needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Homura Akemi|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs panel 1 to get immunities (excluding Charm immmunity, which is innate)
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Idun|size=32px}}
 +
| All
 +
| None
 +
|
 +
* Needs panel 1 to get immunities.
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Inanna|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
| Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Kinmamon|size=32px}}
 +
| All
 +
| None
 +
| Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Kalki|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| {{TargetingIcon|All|name=1}}
 +
|
 +
* Needs a [[Null Charm]] transfer.
 +
* Has [[Silent Prayer]] in {{ArchIcon|arch=Yellow|name=1|size=15px}}.
 +
|-
 +
|{{DemonIcon|Krishna|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
| Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Kuzuryu|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities.
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Lakshmi A|size=32px}}
 +
| {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| {{TargetingIcon|All|name=1}}
 +
| Needs a [[Null Bind]] transfer.
 +
|-
 +
|{{DemonIcon|Macha|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs panel 2 to get immunities. (excluding Charm immmunity, which is innate)
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Madoka Kaname|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs panel 1 to get immunities
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Maya|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}<br>auto-cleanses {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs to be {{ArchIcon|arch=Purple|name=1|size=15px}} to get Null Bind.
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Mitra-Buddha|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
| Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Party Pixie|size=32px}}
 +
| All
 +
| {{TargetingIcon|Single|name=1}}
 +
|
 +
* Innate [[Fortune's Blessing]] can only cleanse a single target.
 +
* To cleanse the party, needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Sabaoth|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities.
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Shaddai|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs to be {{ArchIcon|arch=Yellow|name=1|size=15px}} to get immunities.
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Thoth|size=32px}}
 +
| All
 +
| None
 +
|
 +
* Needs panel 1 to get immunities.
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
* [[Recovery's Wisdom]] is another transfer option, but it's an automatic cleanse upon his team taking Magic/Fractional damage.
 +
|-
 +
| {{DemonIcon|Vanitas|size=32px}}
 +
| All
 +
| None
 +
|
 +
* Needs panel 1 to get immunities.
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 +
|-
 +
|{{DemonIcon|Walpurgisnacht|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| None
 +
|
 +
* Needs panel 1 to get immunities (excluding Bind immmuity, which is innate)
 +
* Needs a [[Prayer]] or [[Silent Prayer]] transfer.
 
|}
 
|}
  
==How to deal with Ailments==
+
===Edge cases===
 +
The following demons could work as cleansers in theory, but have some issues limiting their performance in that role.
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Immunities !!Cleansing range !!Note
 +
|- style="vertical-align:middle;"
 +
|-
 +
|{{DemonIcon|Apsu|size=32px}}
 +
| All
 +
| None
 +
|
 +
* Grants immunity to party members that have {{EffectIcon|Lydia|name=1}}. But he can't re-apply Lydia, so this is not practical in long fights.
 +
* Is not immune to anything while Lydia is not up, creating a vulnerability window.
 +
* Does not have an innate cleanse, so needs a [[Prayer]]/[[Silent Prayer]] transfer.
 +
* Taking turns to cleanse may take away from his DPS.
 +
|-
 +
|{{DemonIcon|Demeter|size=32px}}
 +
| All
 +
| None
 +
|
 +
* Grants immunity to party members that have [[Bulwark]].
 +
* Is not immune to anything while Bulwark is not up, creating a vulnerability window.
 +
* Does not have an innate cleanse, so needs a [[Prayer]]/[[Silent Prayer]] transfer.
 +
* Taking turns to cleanse may take away from her Bulwark casting (which can then take away from the immunities)
 +
|-
 +
|{{DemonIcon|Griffith|size=32px}}
 +
| {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}}
 +
| {{TargetingIcon|All|name=1}}
 +
|
 +
* Needs panel 1 to get his immunities.
 +
* Only cleanses when he scores a kill - this is not practical for long fights. May need a [[Prayer]]/[[Silent Prayer]] transfer for consistency.
 +
* Taking turns to cleanse may take away from his DPS.
 +
|}
  
*Some Demons are naturally immune to all ailments, for example:
+
Misc notes:
**{{DemonIcon|Kinmamon|size=32px}}, due to [[Mutant]]
+
* {{DemonIcon|Narcissus|size=32px}}: Despite his good immunities, he will always Charm himself and attack his teammates, meaning he won't cast a [[Prayer]]/[[Silent Prayer]] transfer.
**{{DemonIcon|Daisoujou|size=32px}}, due to [[Preach]]
 
**{{DemonIcon|Mahamayuri|size=32px}}, due to [[Kujaku Myo-o]], not only is immune to all ailments, but also cures all party members at the beginning of its turn, giving the enemies only the duration of their turn to act before all ailments are removed.
 
*Any demon with high Luck and [[Prayer]] or [[Silent Prayer]] can substitute them though. If you want to be more safe, use [[Infernal Mask]].
 
*If you just want to deal with a specific ailment, you can transfer the corresponding Null Skill (i.e. [[Null Charm]]) or the Cure Skills (x-di or Me-x-di. i.e [[Charmdi]] or [[Mecharmdi]]).
 
  
 
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Latest revision as of 08:11, 25 October 2024

Status Ailments, also known as Bad Status, are negative effects that can be applied to a demon.

Contents

Mechanics

Ailment Chance Formula

Ailments have a percentage chance of success, determined by the following formula:

AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS

Some of the variables have their own formulas, as follows:

  • User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
  • Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS

Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:

AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))

Minimum Chance

The minimum chance of an ailment succeeding is calculated as follows:

MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)

The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.

Additional Modifiers

  • If the target has a Icon Barrier.png Barrier effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
  • If the target is currently inflicted with the ailment Icon Weak.png Weak, then AILMENT CHANCE is set to 100%, bypassing the formula. However, enemies that are immune cannot be inflicted, even if Weakened.

Auto Cure Rate

Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.

The auto cure rates for each ailment are different. Generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 consecutive turns of the ailment persisting. This capped rate is not always 100% (again, depends on the ailment).

Types of Ailments

There are six types of ailments:

Icon Bind.png Bind

  • Affected demon's turn is skipped.
  • Affected demon's evasion to physical hits is nullified.
  • Affected demons are unable to counter attack.
  • Some chain effects are prevented from bound demons.

Icon Charm.png Charm

  • A charmed demon will attack their own teammates, or use support Skills on the enemy team.
  • This is especially useful on very-hard-hitting enemies, as they will kill their own team.
    • Or enemy Supports, as they can buff or revive your own team.

Icon Curse.png Curse

  • Healing received by the affected demon is reduced by 75%.

Icon Mute.png Mute

  • A Demon affected by Mute cannot use any skills.
  • This means it will only use basic attacks.
  • Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.

Icon Poison.png Poison

  • A Demon afflicted with Poison will take damage (5% of their max HP) at the end of their turn.
  • This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)

Icon Weak.png Weak

  • A demon affected by Weak will have their chance of becoming inflicted by ailments is set to 100% (bypassing the affliction chance formula).
  • If you rely on ailments, try to Weak an enemy first!
  • However, skills that grant immunity will still prevent the ailment, even when weakened!

Inflict Chance Up

Skills that increase the chance to inflict all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Madness Passive Self 8 -
Passive Passive Insanity Passive Self 24 -
Passive Passive Epitome of Madness Passive Self 16 -
Passive Passive Epitome of Wisdom Passive Self 16 -
Passive Passive Phys Debuff Passive Self 14 -
Passive Passive Fire Debuff Passive Self 14 -
Passive Passive Ice Debuff Passive Self 14 -
Passive Passive Elec Debuff Passive Self 14 -
Passive Passive Force Debuff Passive Self 14 -
Passive Passive Light Debuff Passive Self 14 -
Passive Passive Dark Debuff Passive Self 14 -
Passive Passive Almighty Debuff Passive Self 14 -
Passive Passive Ailment Survivor Passive Self 16 -
Passive Passive Call of the Dead Passive Self - Nebiros.jpg Nebiros
Passive Passive Deadly Melody Passive Self - David.jpg David
Passive Passive Eruption of Madness Passive All Allies - Moloch.jpg Moloch
Passive Passive Everything Evil Passive All Allies - Angra Mainyu.jpg Angra Mainyu
Passive Passive Forbidden Fruit Passive Self - Lilith A.jpg Lilith A
Passive Passive Hand of Glory Passive Self - Nebiros.jpg Nebiros
Passive Passive Hawk of Light Passive All Allies - Griffith.jpg Griffith
Passive Passive Illusionary World Passive Self - Maya.jpg Maya
Passive Passive Madama Stomp Passive Self - Bayonetta☆.jpg Bayonetta☆
Passive Passive Madama Uppercut Passive Self - Jeanne☆.jpg Jeanne☆
Passive Passive Mark of the Beast Passive Self - Master Therion.jpg Master Therion
Passive Passive Ome Acatl Passive Self - Tezcatlipoca.jpg Tezcatlipoca
Passive Passive Pestilence Passive Self - Pale Rider.jpg Pale Rider
Passive Passive Preach Passive Self - Daisoujou.jpg Daisoujou
Passive Passive Resonant Garnet Passive Self - Vouivre.jpg Vouivre
Passive Passive Sass Passive Self - Man Eater.jpg Man Eater
Passive Passive Sweet Whisper Passive Self - Alraune.jpg Alraune
Passive Passive Yaxche Passive Self - Ixtab.jpg Ixtab

Demon Panels that increase the chance to inflict all Ailments

Demon Panel # Effect
Alice A.jpg Alice A Panel 1 +20% Phys evasion rate. +20% chance to inflict status ailments. -20% to damage received from Cursed enemies.
Angra Mainyu.jpg Angra Mainyu Panel 3 +20% to max HP. +20% chance to inflict status ailments.
Bayonetta☆.jpg Bayonetta☆ Panel 1 +10% to Phys hit rate and +10% chance to inflict status ailments.
Beelzebub (Human).jpg Beelzebub (Human) Panel 1 +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
Black Frost.jpg Black Frost Panel 1 +15% to damage dealt by attacks that target all or random enemies. +20% chance to inflict status ailments.
Black Maria.jpg Black Maria Panel 1 +20% Phys evasion rate. +20% chance to inflict status ailments.​
Botis.jpg Botis Panel 3 +20% to Elec damage dealt. +30% chance to inflict status ailments.
Clotho.jpg Clotho Panel 3 +20% chance to inflict status ailments. +20% to Healing skill effectiveness.
David.jpg David Panel 1 +20% chance to inflict status ailments. +20% Phys evasion rate.
Fafnir.jpg Fafnir Panel 1 +20% to Phys hit rate. +20% chance to inflict status ailments. +20% to max HP. Reduces the cost of Phys Skills by 1MP.
Jeanne☆.jpg Jeanne☆ Panel 1 +10% to Phys hit rate and +10% chance to inflict status ailments.
Lakshmi.jpg Lakshmi Panel 1 +20% chance to inflict status ailments. +20% to max HP.
Lakshmi.jpg Lakshmi Panel 2 +20% chance to inflict status ailments. +20% Phys evasion rate.
Lilith.jpg Lilith Panel 1 +15% to Dark damage. +20% chance to inflict status ailments.
Lilith A.jpg Lilith A Panel 3 +20% to Dark damage and +20% chance to inflict status ailments.
Master Therion.jpg Master Therion Panel 3 +20% to max HP. +20% chance to inflict status ailments. +20% to own affect on Battle Speed
Maya.jpg Maya Panel 1 +20% chance to inflict status ailments. +20% to max HP.
Moloch.jpg Moloch Panel 2 +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind.
Mother Harlot.jpg Mother Harlot Panel 1 +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
Motoko Kusanagi.jpg Motoko Kusanagi Panel 3 +20% to Phys damage. +20% chance to inflict status ailments.
Narcissus.jpg Narcissus Panel 1 +20% chance to inflict status ailments. +20% to Force damage. +20% to max HP.
Nergal.jpg Nergal Panel 1 +15% to Phys damage. +20% chance to inflict status ailments.
Ouroboros.jpg Ouroboros Panel 1 Adds Null Bind/Charm. +15% to Almighty damage. +15% chance to inflict status ailments.
Ouroboros.jpg Ouroboros Panel 2 +20% chance to inflict status ailments. Activates the following Chain Effect when the one with this skill downs a demon: Places self into a state of Concentrate. (Once per turn)
Ouroboros.jpg Ouroboros Panel 3 +20% to Almighty Damage. +20% chance to inflict status ailments.
Pale Rider.jpg Pale Rider Panel 3 +15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments.
Red Rider.jpg Red Rider Panel 3 +15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments.
Red Rider.jpg Red Rider Panel 4 +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
Samael.jpg Samael Panel 1 +15% to Almighty damage. +20% chance to inflict status ailments.
Tiamat A.jpg Tiamat A Panel 1 +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies.
Trumpeter.jpg Trumpeter Panel 1 +15% to Almighty damage. +20% chance to inflict status ailments
Tzitzimitl.jpg Tzitzimitl Panel 3 +20% to Dark damage and +20% chance to inflict status ailments.
Vasuki.jpg Vasuki Panel 1 Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies.
Vasuki.jpg Vasuki Panel 3 While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.
Yama.jpg Yama Panel 1 +15% to Dark damage. +20% chance to inflict status ailments.
Alraune.jpg Alraune Panel 3 +15% chance to inflict status ailments.
Chernobog.jpg Chernobog Panel 2 +10% chance to inflict status ailments.
Dionysus.jpg Dionysus Panel 3 +15% chance to inflict status ailments.
Es.jpg Es Panel 2 +10% chance to inflict status ailments.
Gurr.jpg Gurr Panel 3 +15% chance to inflict status ailments.
Kama.jpg Kama Panel 3 +15% chance to inflict status ailments.
Kudlak.jpg Kudlak Panel 1 +10% chance to inflict status ailments.
Man Eater.jpg Man Eater Panel 2 +10% chance to inflict status ailments.
Neko Shogun.jpg Neko Shogun Panel 3 +20% chance to inflict status ailments.
Ongyo-Ki.jpg Ongyo-Ki Panel 1 +10% chance to inflict status ailments.
Rangda.jpg Rangda Panel 1 +10% chance to inflict status ailments.
Skadi.jpg Skadi Panel 3 +15% chance to inflict status ailments.
Succubus.jpg Succubus Panel 3 +15% chance to inflict status ailments.
Vouivre.jpg Vouivre Panel 1 +10% to Phys hit rate and +10% chance to inflict status ailments.
Yurlungur.jpg Yurlungur Panel 3 +15% chance to inflict status ailments.

Armament Talents that increase the chance to inflict all Ailments

Armament Name Effect
SwordIcon.png Samael.jpg Samael Sword Paradise Lost While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
ShieldIcon.png Ixtab.jpg Ixtab Shield Shade of the World Tree +5% chance to inflict status ailments

Armament Panels that increase the chance to inflict all Ailments

Armament Panel # Effect
SwordIcon.png Alice A.jpg Alice A Sword Panel 2 While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
SwordIcon.png Indrajit.jpg Indrajit Sword Panel 1 +10% to Elec damage.+10% chance to inflict status ailments.
SwordIcon.png Ixtab.jpg Ixtab Sword Panel 2 +15% chance to inflict status ailments.
SwordIcon.png Lakshmi.jpg Lakshmi Sword Panel 1 +15% chance to inflict status ailments.
SwordIcon.png Samael.jpg Samael Sword Panel 1 +15% chance to inflict status ailments.
SwordIcon.png Samael.jpg Samael Sword Panel 3 +10% to Almighty damage. +15% chance to inflict status ailments.
ShieldIcon.png Alice A.jpg Alice A Shield Panel 1 +20% to max HP. +10% chance to inflict status ailments.
ShieldIcon.png Ixtab.jpg Ixtab Shield Panel 1 +10% chance to inflict status ailments.
ShieldIcon.png Samael.jpg Samael Shield Panel 1 +10% chance to inflict status ailment.

Inflict Chance Down

Skills that decrease the chance to inflict all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Hellish Mask Passive Self 8 -
Passive Passive Infernal Mask Passive Self 16 -
Passive Passive Epitome of Aggression Passive Self 16 -
Passive Passive Epitome of Illusion Passive Self 16 -
Passive Passive Law of Hell Passive Self - Orcus.jpg Orcus
Passive Passive Power of Black Forest Passive Self - Erlkonig.jpg Erlkonig
Passive Passive Power of Life Passive Self - Alraune.jpg Alraune
Es.jpg Es
Mandrake.jpg Mandrake
Passive Passive Vahana Passive Self - Garuda.jpg Garuda

Demon Panels that decrease the chance to inflict all Ailments

Demon Panel # Effect
Alilat.jpg Alilat Panel 1 -50% chance of receiving status ailments.
Black Rider.jpg Black Rider Panel 3 +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments.
Echidna.jpg Echidna Panel 3 +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate.
Garuda.jpg Garuda Panel 4 Adds Force Pierce. +50% Phys evasion rate. -50% chance of receiving status ailments.
Gemori.jpg Gemori Panel 1 -80% chance of receiving status ailments.​
V☆.jpg V☆ Panel 3 +10% damage to attacks that target all or random enemies. -40% chance of receiving status ailments.
Xi Wangmu.jpg Xi Wangmu Panel 1 +20% Phys evasion rate. -20% chance of receiving status ailments.
Alraune.jpg Alraune Panel 1 -15% chance of receiving status ailments.
Es.jpg Es Panel 1 -15% chance of receiving status ailments.
Nekomata A.jpg Nekomata A Panel 1 -15% chance of receiving status ailments.
Parvati.jpg Parvati Panel 1 -15% chance of receiving status ailments.
Sarasvati.jpg Sarasvati Panel 1 -15% chance of receiving status ailments.
Sphinx.jpg Sphinx Panel 1 -15% chance of receiving status ailments.
Succubus.jpg Succubus Panel 1 -15% chance of receiving status ailments.
Zhong Kui.jpg Zhong Kui Panel 2 -15% chance of receiving status ailments.

Dx2 Skills that decrease the chance to inflict all Ailments

Dx2 Skill Effect
Seiran.png Seiran Dragon's Blessing (I · II · III) -5% · -10% · -15% chance of receiving status ailments

Armament Skills that decrease the chance to inflict all Ailments

Armament Type Name MP Cost Target
ShieldIcon.png Rama.jpg Rama Shield Passive Passive Vishvakarman's Shelter Passive Self

Armament Panels that decrease the chance to inflict all Ailments

Armament Panel # Effect
ShieldIcon.png Alice A.jpg Alice A Shield Panel 2 While the one with this skill is alive, all party members will receive the following effect: -30% chance to be inflicted with status ailments.
ShieldIcon.png Rama.jpg Rama Shield Panel 3 +20% to max HP. -20% chance of receiving status ailments.

Chain Effects

Skills that activate upon applying any Ailment

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Deadly Melody Passive All Enemies + All Allies - David.jpg David
Passive Passive Tempestuous Malice Passive All Targets All Targets - Tiamat A.jpg Tiamat A

Demon Panels that activate upon applying any Ailment

Demon Panel # Effect
Demonee-Ho.jpg Demonee-Ho Panel 4 +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
Tiamat A.jpg Tiamat A Panel 2 Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn)

Additional Effects

Skills with additional effects against Ailmented enemies

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Optical Camouflage Passive All Targets All Targets - Motoko Kusanagi.jpg Motoko Kusanagi
Passive Passive Peerless Beauty Passive All Targets All Targets - Cleopatra.jpg Cleopatra
Passive Passive Poison Dragon's Sympathy Passive All Targets All Targets - Fafnir.jpg Fafnir
Passive Passive Sabaoth's Voice Passive All Targets All Targets - Sabaoth.jpg Sabaoth
Passive Passive Tempestuous Malice Passive All Targets All Targets - Tiamat A.jpg Tiamat A

Panels with additional effects while self is Ailmented

Demon Panel # Effect
Narcissus.jpg Narcissus Panel 2 Adds Null Mortal. +20% to Force damage. While the one with this skill is alive, all party members will receive the following effect: -20% to damage taken while inflicted with a Bad Status.

Auto Cure Rate Up

Skills that increase the Auto Cure Rate of all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Fast Recovery Passive Self 8 -
Passive Passive Epic Recovery Passive Self 16 -
Passive Passive Rallying Survivor Passive Self 14 -
Passive Passive Arcane Ritual Passive All Allies - Mishaguji.jpg Mishaguji
Passive Passive Eternal Strife Passive All Allies - Ouroboros.jpg Ouroboros
Passive Passive Rains of Canaan Passive All Allies - Baal.jpg Baal

Demon Panels that increase the Auto Cure Rate of all Ailments

Demon Panel # Effect
Amaterasu.jpg Amaterasu Panel 3 +20% to status ailment auto cure rate. As long as this demon is alive, -20% to Fire damage received by all allies.
Baal.jpg Baal Panel 3 As long as this demon is alive, +10% to Force damage Inflicted by all allies, +10% to status ailment auto cure rate.
Pales.jpg Pales Panel 1 While the one with this skill is alive, +50% to status ailment auto cure rate of all party members of Vile/Jaki/Drake races.
Jeanne d'Arc.jpg Jeanne d'Arc Panel 1 +15% to status ailment auto cure rate.
Mishaguji.jpg Mishaguji Panel 3 While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members.

Armament Talents that increase the Auto Cure Rate of all Ailments

Armament Name Effect
SwordIcon.png Baal.jpg Baal Sword Chief God of Canaan While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate.
SwordIcon.png Lakshmi.jpg Lakshmi Sword Padmavati While the one with this skill is alive, all party members will receive the following effect: +10% to status ailment auto cure rate.
ShieldIcon.png Lakshmi.jpg Lakshmi Shield Chanchala +5% to status ailment auto cure rate.

Armament Skills that increase the Auto Cure Rate of all Ailments

Armament Type Name MP Cost Target
ShieldIcon.png Baal.jpg Baal Shield Passive Passive Rains of Fertility Passive All Allies

Armament Panels that increase the Auto Cure Rate of all Ailments

Armament Panel # Effect
SwordIcon.png Baal.jpg Baal Sword Panel 3 While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate.
ShieldIcon.png Baal.jpg Baal Shield Panel 3 +10% to Force damage. +15% to status ailment auto cure rate.
ShieldIcon.png Lakshmi.jpg Lakshmi Shield Panel 3 +20% to max HP. +10% to status ailment auto cure rate.

Auto Cure Rate Down

Skills that decrease the Auto Cure Rate of all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Ego Erosion Passive All Targets All Targets - Es.jpg Es
Passive Passive Eternal Strife Passive All Targets All Targets - Ouroboros.jpg Ouroboros

Demon Panels that decrease the Auto Cure Rate of all Ailments

Demon Panel # Effect
David.jpg David Panel 3 While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments.
Vasuki.jpg Vasuki Panel 3 While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.

Ailment Immunity

Skills that grant immunity to all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Elusis's Blessing Passive All Allies - Demeter.jpg Demeter
Passive Passive Fortune's Light Passive Self - Party Pixie.jpg Party Pixie
Passive Passive Kujaku Myo-o Passive Self - Mahamayuri.jpg Mahamayuri
Passive Passive Kunitsukami's Pride Passive Self - Okuninushi.jpg Okuninushi
Passive Passive Mutant Passive Self - Kinmamon.jpg Kinmamon
Passive Passive Preach Passive Self - Daisoujou.jpg Daisoujou
Passive Passive Pure Maiden Passive Self - Artemis.jpg Artemis
Passive Passive Samildanach Passive Self - Lugh.jpg Lugh
Passive Passive Stella Maris Passive Self - Maria.jpg Maria
Passive Passive The First Drop Passive All Allies - Apsu.jpg Apsu
Passive Passive The Wings of Darkness Passive Self - Femto.jpg Femto

Demon Panels that grant immunity to all Ailments

Demon Panel # Effect
Hariti.jpg Hariti Panel 1 Grants immunity to all status ailments. Activates the following Chain Effect at the start of own turn: Decreases the Phys/Force Attribute Affinity of all enemies by 1 level.(1 turn)
Idun.jpg Idun Panel 1 Adds Null Mortal. Adds Immunity to all status ailments.
Thoth.jpg Thoth Panel 1 Adds immunity to all status ailments. +15% to Magic damage.
Vanitas.jpg Vanitas Panel 1 Reduces the count of Spirit Chains (Corrosion) inflicted on self by 1. Adds immunity to all status ailments.

Cleansing Ailments

Skills that cleanse all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Recovery Amrita 4 MP Single Target Single Target 3 -
Multi.png Recovery Silent Prayer 7 MP All Enemies + All Allies 8 -
Multi.png Recovery Prayer 5 MP All Allies 8 -
Multi.png Recovery Salvation 9 MP All Allies 15 -
Phys Phys Jet-Black Light 6 MP All Allies - Femto.jpg Femto
Force Force Tailwind 6 MP All Allies - Raphael.jpg Raphael
Force Force Tathlum Strike 6 MP All Allies - Lugh.jpg Lugh
Light Light Sword of Izumo 6 MP All Allies - Okuninushi.jpg Okuninushi
Multi.png Recovery Fortune's Blessing 7 MP Single Target Single Target - Party Pixie.jpg Party Pixie
Multi.png Recovery Cleansing Shout 5 MP All Allies - Daisoujou.jpg Daisoujou
Multi.png Recovery Virtuous Prosperity 6 MP All Allies - Lakshmi A.jpg Lakshmi A
Passive Passive Hawk of Light Passive All Allies - Griffith.jpg Griffith
Passive Passive Kujaku Myo-o Passive All Allies - Mahamayuri.jpg Mahamayuri
Passive Passive Lunar Awakening Passive Self - Hecate.jpg Hecate
Passive Passive Recovery's Wisdom Passive All Allies 1 Thoth.jpg Thoth

Dx2 Skills that cleanse all Ailments

Dx2 Skill Effect
HoneySweet.png Honey Sweet Alright I'll Do It (I · II) 5% · 10% chance to nullify all party members' bad status effects when turn starts.
Templar.png Templar Dragon Starting Again (I · II) 5% · 10% chance to nullify all party members bad status effects when turn starts.

Cleansing Chain Effects

Skills that activate upon cleansing any Ailment

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Kunitsukami's Pride Passive Self - Okuninushi.jpg Okuninushi

Clerics

Clerics (unofficial term) are demons used to cleanse ailments.

  • These demons are able to cleanse all ailments (usually for the whole party at once).
  • They are also immune to all ailments (or at least to Icon Bind.png Bind, Icon Charm.png Charm, and Icon Mute.png Mute, which are all the ones that could disrupt cleansing). Note that immunity (for example Null Charm) is a flag that makes the affected ailment always fail, regardless of its success chance.

It's possible to make pseudo-clerics through a high Luck stat and ailment-chance-down skills such as Infernal Mask, but those can still fail against foes with a high ailment chance. It's much safer to just bring fully-immune clerics.

Ready-to-go

These demons are ready to be used as cleansers without needing transfers.

Demon Immunities Cleansing range note
Daisoujou.jpg Daisoujou All All Targets All Targets The cleanse is tied to Cleansing Shout, but there is a chance he will use Soul Drain (useless) instead.
Femto.jpg Femto All All Targets All Targets
Lugh.jpg Lugh All All Targets All Targets
Mahamayuri.jpg Mahamayuri All All Targets All Targets
  • Cleanse occurs automatically at the start of his team's turn. He does not have a manual cleanse.
  • Problematic in Sloth 14, where if his team outspeeds, then his cleanse happens before the ailments every turn - i.e. no cleanse for you. This can be fixed with a Prayer/Silent Prayer transfer.
Maria.jpg Maria All All Targets All Targets
  • Her cleanse (via Salvation) is limited to 3 uses and costs 9 MP per cast. If panel 1, this is upgraded to 9 uses at 6 MP per cast.
  • Limited uses can be a problem in long fights. If not panel 1, the MP cost is also very high.
Okuninushi.jpg Okuninushi All All Targets All Targets
Raphael.jpg Raphael Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute All Targets All Targets

Needs transfers

These demons can be used as cleansers, but require transferring one or more skills first - generally any missing Bind/Mute/Charm immunities, or Prayer/Silent Prayer to do cleansing.

  • Since Silent Prayer removes your party's Good Status Effects, Prayer is preferred as a cleansing skill.
Demon Immunities Cleansing range Note
Albedo.jpg Albedo Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
  • Needs panel 2 to get immunities (excluding Bind immmuity, which is innate)
  • Needs a Prayer or Silent Prayer transfer.
Artemis.jpg Artemis All None
Beelzebub☆.jpg Beelzebub☆ Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
Elizabeth.jpg Elizabeth Icon Bind.png Bind, Icon Mute.png Mute All Targets All Targets
  • Needs a Null Charm transfer.
  • Her innate cleanse is automatic (she doesn't have a manual cleanse) and only covers Mute/Bind/Poison/Weak (doesn't cover Charm and Curse)
  • Needs a Prayer/Silent Prayer transfer for consistency.
  • Setting her up as a cleanser requires using both of her transfer slots for it.
Elohim.jpg Elohim Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
Hariti.jpg Hariti All None
Hecate.jpg Hecate Icon Bind.png Bind
auto-cleanses All (on self)
None
  • Auto-cleanses all ailments on self.
  • To cleanse the party, needs a Prayer or Silent Prayer transfer.
Homura Akemi.jpg Homura Akemi Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
  • Needs panel 1 to get immunities (excluding Charm immmunity, which is innate)
  • Needs a Prayer or Silent Prayer transfer.
Idun.jpg Idun All None
Inanna.jpg Inanna Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None Needs a Prayer or Silent Prayer transfer.
Kinmamon.jpg Kinmamon All None Needs a Prayer or Silent Prayer transfer.
Kalki.jpg Kalki Icon Bind.png Bind, Icon Mute.png Mute All Targets All Targets
Krishna.jpg Krishna Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None Needs a Prayer or Silent Prayer transfer.
Kuzuryu.jpg Kuzuryu Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
Lakshmi A.jpg Lakshmi A Icon Charm.png Charm, Icon Mute.png Mute All Targets All Targets Needs a Null Bind transfer.
Macha.jpg Macha Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
  • Needs panel 2 to get immunities. (excluding Charm immmunity, which is innate)
  • Needs a Prayer or Silent Prayer transfer.
Madoka Kaname.jpg Madoka Kaname Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
Maya.jpg Maya Icon Bind.png Bind, Icon Charm.png Charm
auto-cleanses Icon Mute.png Mute
None
Mitra-Buddha.jpg Mitra-Buddha Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None Needs a Prayer or Silent Prayer transfer.
Party Pixie.jpg Party Pixie All Single Target Single Target
Sabaoth.jpg Sabaoth Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
Shaddai.jpg Shaddai Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
Thoth.jpg Thoth All None
  • Needs panel 1 to get immunities.
  • Needs a Prayer or Silent Prayer transfer.
  • Recovery's Wisdom is another transfer option, but it's an automatic cleanse upon his team taking Magic/Fractional damage.
Vanitas.jpg Vanitas All None
Walpurgisnacht.jpg Walpurgisnacht Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute None
  • Needs panel 1 to get immunities (excluding Bind immmuity, which is innate)
  • Needs a Prayer or Silent Prayer transfer.

Edge cases

The following demons could work as cleansers in theory, but have some issues limiting their performance in that role.

Demon Immunities Cleansing range Note
Apsu.jpg Apsu All None
  • Grants immunity to party members that have Icon Lydia.png Lydia. But he can't re-apply Lydia, so this is not practical in long fights.
  • Is not immune to anything while Lydia is not up, creating a vulnerability window.
  • Does not have an innate cleanse, so needs a Prayer/Silent Prayer transfer.
  • Taking turns to cleanse may take away from his DPS.
Demeter.jpg Demeter All None
  • Grants immunity to party members that have Bulwark.
  • Is not immune to anything while Bulwark is not up, creating a vulnerability window.
  • Does not have an innate cleanse, so needs a Prayer/Silent Prayer transfer.
  • Taking turns to cleanse may take away from her Bulwark casting (which can then take away from the immunities)
Griffith.jpg Griffith Icon Bind.png Bind, Icon Charm.png Charm, Icon Mute.png Mute All Targets All Targets
  • Needs panel 1 to get his immunities.
  • Only cleanses when he scores a kill - this is not practical for long fights. May need a Prayer/Silent Prayer transfer for consistency.
  • Taking turns to cleanse may take away from his DPS.

Misc notes:

  • Narcissus.jpg Narcissus: Despite his good immunities, he will always Charm himself and attack his teammates, meaning he won't cast a Prayer/Silent Prayer transfer.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment Resonance
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath PreventionRevivalReverse damage boostDamage reductionPreferential Target
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up