Difference between revisions of "Ailments"

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Revision as of 16:06, 24 February 2024

Status Ailments, also known as Bad Status, are negative effects that can be applied to a demon.

Mechanics

Ailment Chance Formula

Ailments have a percentage chance of success, determined by the following formula:

AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS

Some of the variables have their own formulas, as follows:

  • User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
  • Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS

Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:

AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))

Minimum Chance

The minimum chance of an ailment succeeding is calculated as follows:

MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)

The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.

Additional Modifiers

  • If the target has a Icon Barrier.png Barrier effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
  • If the target is currently inflicted with the ailment Icon Weak.png Weak, then AILMENT CHANCE is set to 100%, bypassing the formula. However, enemies that are immune cannot be inflicted, even if Weakened.

Auto Cure Rate

Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.

The auto cure rates for each ailment are different. Generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 consecutive turns of the ailment persisting. This capped rate is not always 100% (again, depends on the ailment).

Types of Ailments

There are six types of ailments:

Icon Bind.png Bind

  • Affected demon's turn is skipped.
  • Affected demon's evasion to physical hits is nullified.
  • Affected demons are unable to counter attack.
  • Some chain effects are prevented from bound demons.

Icon Charm.png Charm

  • A charmed demon will attack their own teammates, or use support Skills on the enemy team.
  • This is especially useful on very-hard-hitting enemies, as they will kill their own team.
    • Or enemy Supports, as they can buff or revive your own team.

Icon Curse.png Curse

  • Healing received by the affected demon is reduced by 75%.

Icon Mute.png Mute

  • A Demon affected by Mute cannot use any skills.
  • This means it will only use basic attacks.
  • Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.

Icon Poison.png Poison

  • A Demon afflicted with Poison will take damage (5% of their max HP) at the end of their turn.
  • This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)

Icon Weak.png Weak

  • A demon affected by Weak will have their chance of becoming inflicted by ailments is set to 100% (bypassing the affliction chance formula).
  • If you rely on ailments, try to Weak an enemy first!
  • However, skills that grant immunity will still prevent the ailment, even when weakened!

Inflict Chance Up

Skills that increase the chance to inflict all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Madness Passive Self 8 -
Passive Passive Insanity Passive Self 24 -
Passive Passive Epitome of Madness Passive Self 16 -
Passive Passive Epitome of Wisdom Passive Self 16 -
Passive Passive Phys Debuff Passive Self 14 -
Passive Passive Fire Debuff Passive Self 14 -
Passive Passive Ice Debuff Passive Self 14 -
Passive Passive Elec Debuff Passive Self 14 -
Passive Passive Force Debuff Passive Self 14 -
Passive Passive Dark Debuff Passive Self 14 -
Passive Passive Almighty Debuff Passive Self 14 -
Passive Passive Ailment Survivor Passive Self 16 -
Passive Passive Call of the Dead Passive Self - Nebiros.jpg Nebiros
Passive Passive Deadly Melody Passive Self - David.jpg David
Passive Passive Eruption of Madness Passive All Allies - Moloch.jpg Moloch
Passive Passive Everything Evil Passive All Allies - Angra Mainyu.jpg Angra Mainyu
Passive Passive Forbidden Fruit Passive Self - Lilith A.jpg Lilith A
Passive Passive Hand of Glory Passive Self - Nebiros.jpg Nebiros
Passive Passive Hawk of Light Passive All Allies - Griffith.jpg Griffith
Passive Passive Illusionary World Passive Self - Maya.jpg Maya
Passive Passive Madama Stomp Passive Self - Bayonetta☆.jpg Bayonetta☆
Passive Passive Madama Uppercut Passive Self - Jeanne☆.jpg Jeanne☆
Passive Passive Mark of the Beast Passive Self - Master Therion.jpg Master Therion
Passive Passive Ome Acatl Passive Self - Tezcatlipoca.jpg Tezcatlipoca
Passive Passive Pestilence Passive Self - Pale Rider.jpg Pale Rider
Passive Passive Preach Passive Self - Daisoujou.jpg Daisoujou
Passive Passive Resonant Garnet Passive Self - Vouivre.jpg Vouivre
Passive Passive Sass Passive Self - Man Eater.jpg Man Eater
Passive Passive Sweet Whisper Passive Self - Alraune.jpg Alraune
Passive Passive Yaxche Passive Self - Ixtab.jpg Ixtab

Demon Panels that increase the chance to inflict all Ailments

Demon Panel # Effect
Alice A.jpg Alice A Panel 1 +20% Phys evasion rate. +20% chance to inflict status ailments.​
Angra Mainyu.jpg Angra Mainyu Panel 3 +20% to max HP. +20% chance to inflict status ailments.
Bayonetta☆.jpg Bayonetta☆ Panel 1 +10% to Phys hit rate and +10% chance to inflict status ailments.
Beelzebub (Human).jpg Beelzebub (Human) Panel 1 +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
Black Frost.jpg Black Frost Panel 1 +15% to damage dealt by attacks that target all or random enemies. +20% chance to inflict status ailments.
Black Maria.jpg Black Maria Panel 1 +20% Phys evasion rate. +20% chance to inflict status ailments.​
Botis.jpg Botis Panel 3 +20% to Elec damage dealt. +30% chance to inflict status ailments.
Clotho.jpg Clotho Panel 3 +20% chance to inflict status ailments. +20% to Healing skill effectiveness.
David.jpg David Panel 1 +20% chance to inflict status ailments. +20% Phys evasion rate.
Jeanne☆.jpg Jeanne☆ Panel 1 +10% to Phys hit rate and +10% chance to inflict status ailments.
Lakshmi.jpg Lakshmi Panel 1 +20% chance to inflict status ailments. +20% to max HP.
Lakshmi.jpg Lakshmi Panel 2 +20% chance to inflict status ailments. +20% Phys evasion rate.
Lilith.jpg Lilith Panel 1 +15% to Dark damage. +20% chance to inflict status ailments.
Lilith A.jpg Lilith A Panel 3 +20% to Dark damage and +20% chance to inflict status ailments.
Master Therion.jpg Master Therion Panel 3 +20% to max HP. +20% chance to inflict status ailments. +20% to own affect on Battle Speed
Maya.jpg Maya Panel 1 +20% chance to inflict status ailments. +20% to max HP.
Moloch.jpg Moloch Panel 2 +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind.
Mother Harlot.jpg Mother Harlot Panel 1 +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
Motoko Kusanagi.jpg Motoko Kusanagi Panel 3 +20% to Phys damage. +20% chance to inflict status ailments.
Narcissus.jpg Narcissus Panel 1 +20% chance to inflict status ailments. +20% to Force damage. +20% to max HP.
Nergal.jpg Nergal Panel 1 +15% to Phys damage. +20% chance to inflict status ailments.
Pale Rider.jpg Pale Rider Panel 3 +15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments.
Red Rider.jpg Red Rider Panel 3 +15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments.
Red Rider.jpg Red Rider Panel 4 +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
Samael.jpg Samael Panel 1 +15% to Almighty damage. +20% chance to inflict status ailments.
Tiamat A.jpg Tiamat A Panel 1 +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies.
Trumpeter.jpg Trumpeter Panel 1 +15% to Almighty damage. +20% chance to inflict status ailments
Tzitzimitl.jpg Tzitzimitl Panel 3 +20% to Dark damage and +20% chance to inflict status ailments.
Vasuki.jpg Vasuki Panel 1 Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies.
Vasuki.jpg Vasuki Panel 3 While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.
Yama.jpg Yama Panel 1 +15% to Dark damage. +20% chance to inflict status ailments.
Alraune.jpg Alraune Panel 3 +15% chance to inflict status ailments.
Chernobog.jpg Chernobog Panel 2 +10% chance to inflict status ailments.
Dionysus.jpg Dionysus Panel 3 +15% chance to inflict status ailments.
Es.jpg Es Panel 2 +10% chance to inflict status ailments.
Gurr.jpg Gurr Panel 3 +15% chance to inflict status ailments.
Kama.jpg Kama Panel 3 +15% chance to inflict status ailments.
Kudlak.jpg Kudlak Panel 1 +10% chance to inflict status ailments.
Man Eater.jpg Man Eater Panel 2 +10% chance to inflict status ailments.
Neko Shogun.jpg Neko Shogun Panel 3 +20% chance to inflict status ailments.
Ongyo-Ki.jpg Ongyo-Ki Panel 1 +10% chance to inflict status ailments.
Rangda.jpg Rangda Panel 1 +10% chance to inflict status ailments.
Skadi.jpg Skadi Panel 3 +15% chance to inflict status ailments.
Succubus.jpg Succubus Panel 3 +15% chance to inflict status ailments.
Vouivre.jpg Vouivre Panel 1 +10% to Phys hit rate and +10% chance to inflict status ailments.
Yurlungur.jpg Yurlungur Panel 3 +15% chance to inflict status ailments.

Inflict Chance Down

Skills that decrease the chance to inflict all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Hellish Mask Passive Self 8 -
Passive Passive Infernal Mask Passive Self 16 -
Passive Passive Epitome of Aggression Passive Self 16 -
Passive Passive Epitome of Illusion Passive Self 16 -
Passive Passive Law of Hell Passive Self - Orcus.jpg Orcus
Passive Passive Power of Life Passive Self - Erlkonig.jpg Erlkonig
Alraune.jpg Alraune
Es.jpg Es
Mandrake.jpg Mandrake
Passive Passive Vahana Passive Self - Garuda.jpg Garuda

Demon Panels that decrease the chance to inflict all Ailments

Demon Panel # Effect
Alilat.jpg Alilat Panel 1 -50% chance of receiving status ailments.
Black Rider.jpg Black Rider Panel 3 +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments.
Echidna.jpg Echidna Panel 3 +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate.
Erlkonig.jpg Erlkonig Panel 1 +20% to max HP. -20% chance of receiving status ailments.
Garuda.jpg Garuda Panel 4 Adds Force Pierce. +50% Phys evasion rate. -50% chance of receiving status ailments.
Gemori.jpg Gemori Panel 1 -80% chance of receiving status ailments.​
V☆.jpg V☆ Panel 3 +10% damage to attacks that target all or random enemies. -40% chance of receiving status ailments.
Xi Wangmu.jpg Xi Wangmu Panel 1 +20% Phys evasion rate. -20% chance of receiving status ailments.
Alraune.jpg Alraune Panel 1 -15% chance of receiving status ailments.
Es.jpg Es Panel 1 -15% chance of receiving status ailments.
Nekomata A.jpg Nekomata A Panel 1 -15% chance of receiving status ailments.
Parvati.jpg Parvati Panel 1 -15% chance of receiving status ailments.
Sarasvati.jpg Sarasvati Panel 1 -15% chance of receiving status ailments.
Sphinx.jpg Sphinx Panel 1 -15% chance of receiving status ailments.
Succubus.jpg Succubus Panel 1 -15% chance of receiving status ailments.
Zhong Kui.jpg Zhong Kui Panel 2 -15% chance of receiving status ailments.

Dx2 Skills that decrease the chance to inflict all Ailments

Dx2 Skill Effect
Seiran.png Seiran Dragon's Blessing (I · II · III) -5% · -10% · -15% chance of receiving status ailments

Chain Effects

Skills that activate upon applying any Ailment

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Deadly Melody Passive All Enemies + All Allies - David.jpg David
Passive Passive Tempestuous Malice Passive All Targets All Targets - Tiamat A.jpg Tiamat A

Demon Panels that activate upon applying any Ailment

Demon Panel # Effect
Demonee-Ho.jpg Demonee-Ho Panel 4 +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
Tiamat A.jpg Tiamat A Panel 2 Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn)

Additional Effects

Skills with additional effects against Ailmented enemies

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Optical Camouflage Passive All Targets All Targets - Motoko Kusanagi.jpg Motoko Kusanagi
Passive Passive Sabaoth's Voice Passive Self - Sabaoth.jpg Sabaoth
Passive Passive Tempestuous Malice Passive All Targets All Targets - Tiamat A.jpg Tiamat A

Panels with additional effects while self is Ailmented

Demon Panel # Effect
Narcissus.jpg Narcissus Panel 2 Adds Null Mortal. +20% to Force damage. While the one with this skill is alive, all party members will receive the following effect: -20% to damage taken while inflicted with a Bad Status.

Auto Cure Rate Up

Skills that increase the Auto Cure Rate of all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Fast Recovery Passive Self 8 -
Passive Passive Epic Recovery Passive Self 16 -
Passive Passive Rallying Survivor Passive Self 14 -
Passive Passive Arcane Ritual Passive All Allies - Mishaguji.jpg Mishaguji
Passive Passive Rains of Canaan Passive All Allies - Baal.jpg Baal

Demon Panels that increase the Auto Cure Rate of all Ailments

Demon Panel # Effect
Amaterasu.jpg Amaterasu Panel 3 +20% to status ailment auto cure rate. As long as this demon is alive, -20% to Fire damage received by all allies.
Baal.jpg Baal Panel 3 As long as this demon is alive, +10% to Force damage Inflicted by all allies, +10% to status ailment auto cure rate.
Pales.jpg Pales Panel 1 While the one with this skill is alive, +50% to status ailment auto cure rate of all party members of Vile/Jaki/Drake races.
Jeanne d'Arc.jpg Jeanne d'Arc Panel 1 +15% to status ailment auto cure rate.
Mishaguji.jpg Mishaguji Panel 3 While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members.

Auto Cure Rate Down

Skills that decrease the Auto Cure Rate of all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Ego Erosion Passive All Targets All Targets - Es.jpg Es

Demon Panels that decrease the Auto Cure Rate of all Ailments

Demon Panel # Effect
David.jpg David Panel 3 While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments.
Vasuki.jpg Vasuki Panel 3 While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.

Ailment Immunity

Skills that grant immunity to all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Elusis's Blessing Passive All Allies - Demeter.jpg Demeter
Passive Passive Fortune's Light Passive Self - Party Pixie.jpg Party Pixie
Passive Passive Kujaku Myo-o Passive Self - Mahamayuri.jpg Mahamayuri
Passive Passive Kunitsukami's Pride Passive Self - Okuninushi.jpg Okuninushi
Passive Passive Mutant Passive Self - Kinmamon.jpg Kinmamon
Passive Passive Preach Passive Self - Daisoujou.jpg Daisoujou
Passive Passive Samildanach Passive Self - Lugh.jpg Lugh
Passive Passive Stella Maris Passive Self - Maria.jpg Maria
Passive Passive The First Drop Passive All Allies - Apsu.jpg Apsu

Demon Panels that grant immunity to all Ailments

Demon Panel # Effect
Idun.jpg Idun Panel 1 Adds Null Mortal. Adds Immunity to all status ailments.

Cleansing Ailments

Skills that cleanse all Ailments

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Recovery Amrita 4 MP Single Target Single Target 3 -
Multi.png Recovery Silent Prayer 7 MP All Enemies + All Allies 8 -
Multi.png Recovery Prayer 5 MP All Allies 8 -
Multi.png Recovery Salvation 9 MP All Allies 15 -
Force Force Tathlum Strike 6 MP All Allies - Lugh.jpg Lugh
Light Light Sword of Izumo 6 MP All Allies - Okuninushi.jpg Okuninushi
Multi.png Recovery Fortune's Blessing 7 MP Single Target Single Target - Party Pixie.jpg Party Pixie
Multi.png Recovery Cleansing Shout 5 MP All Allies - Daisoujou.jpg Daisoujou
Multi.png Recovery Virtuous Prosperity 6 MP All Allies - Lakshmi A.jpg Lakshmi A
Passive Passive Hawk of Light Passive All Allies - Griffith.jpg Griffith
Passive Passive Kujaku Myo-o Passive All Allies - Mahamayuri.jpg Mahamayuri
Passive Passive Lunar Awakening Passive Self - Hecate.jpg Hecate

Dx2 Skills that cleanse all Ailments

Dx2 Skill Effect
Templar.png Templar Dragon Starting Again (I · II) 5% · 10% chance to nullify all party members bad status effects when turn starts.

Cleansing Chain Effects

Skills that activate upon cleansing any Ailment

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Kunitsukami's Pride Passive Self - Okuninushi.jpg Okuninushi

How to deal with Ailments

  • Some Demons are naturally immune to all ailments, for example:
    • Kinmamon.jpg Kinmamon, due to Mutant
    • Daisoujou.jpg Daisoujou, due to Preach
    • Mahamayuri.jpg Mahamayuri, due to Kujaku Myo-o, not only is immune to all ailments, but also cures all party members at the beginning of its turn, giving the enemies only the duration of their turn to act before all ailments are removed.
  • Any demon with high Luck and Prayer or Silent Prayer can substitute them though. If you want to be more safe, use Infernal Mask.
  • If you just want to deal with a specific ailment, you can transfer the corresponding Null Skill (i.e. Null Charm) or the Cure Skills (x-di or Me-x-di. i.e Charmdi or Mecharmdi).
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment Resonance
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath PreventionRevivalReverse damage boostDamage reductionPreferential Target
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up