Difference between revisions of "Magnetite"

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[[File:Icon Mag.png|32px|link=]] '''Magnetite''' is a valuable resource that's primarily used for demon fusion.
=Farming Magnetite=
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==Basics==
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__TOC__
Main ways to get MAG:
+
 
*Farming [[Aura Gate]] which can be divided into 3 sources of MAG:
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==Farming Magnetite==
**MAG gained from Random Battle in Aura Gate.
+
===Basics===
 +
Main ways to get [[File:Icon Mag.png|32px|link=]] MAG:
 +
*'''Farming [[Aura Gate]]''',  which can be divided into 3 sources of MAG:
 +
**MAG gained from Random Battles and MAG picked on the ground in Aura Gate.
 
**Hitting Jackpots from MAG Chest.
 
**Hitting Jackpots from MAG Chest.
 
**Boss Rush in Floors higher than 30 in [[Hollow World]].
 
**Boss Rush in Floors higher than 30 in [[Hollow World]].
*MAG gained from [[Democalypse]]: up to 500K MAG every 2 weeks if your Faction gets top 3%.
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*'''MAG gained from [[Democalypse]]''': up to 500K MAG every 2 weeks if your Faction gets top 3%.
*MAG gained from Events: expect a new event every 2 weeks, each giving minimum 150K very easily.
+
*'''MAG gained from Events''': expect a new event every 2 weeks, each giving minimum 150K MAG very easily.
*Buying the Pack giving 1 Million and Gems for Money.
+
*'''Login Bonuses.'''
*Login Bonus.
+
*'''Daily and Weekly Missions'''
*One-time mission.
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*'''One-time missions.'''
 +
 
 +
Shop packs:
 +
* '''Weekly Training Support Pass:''' increases [[File:Icon Mag.png|32px|link=]] MAG, [[File:Icon Macca.png|32px|link=]] Macca, and EXP gain by '''100%''' for 24 hours.
 +
** This is not great value, but isn't the worst combined with AG Power Week.
 +
* '''Monthly Pass:''' increases [[File:Icon Mag.png|32px|link=]] MAG, [[File:Icon Macca.png|32px|link=]] Macca, and EXP gain by '''50%''' for 30 days, and gives [[File:Icon Gems.png|32px|link=]] Gems x1000.
 +
** Also includes a login bonus that gives [[File:Icon Mag.png|32px|link=]] MAG x300,000 over a 20 day period + [[File:Icon Yata Mirror.png|32px|link=]] 5★ mirror x2 + [[File:Icon Blank Genome.png|32px|link=]] Blank Genome x2.
 +
** Unlocks 4× battle speed while the pack is active.
  
Most of your MAG should come from Farming [[Aura Gate]] if you wish to fuse the strong Fusable Demons of the game as well as their Panels. Among the 3 Aura Gate sources, Boss Rush is the most potent one. However, it is extremely hard to perform and requires strong Demons. So until then you need another method.
+
Most of your MAG should come from Farming [[Aura Gate]] if you wish to fuse strong Fusable Demons, as well as their Panels. There are 3 main methods for this:
  
The second best source of MAG are '''Random Battles''' in Aura Gate. '''Despite the fact you only seem to get very few MAG from them, this must become your main source''' until you can Boss Rush. Farming Random Battles can be very simple, it can consist in running AUTO MOVE in the highest Floor you can Auto and let your phone run until you consumed your all your Steps.
+
# '''Boss Rush''' is the most potent method. However, it is extremely hard to perform and requires strong Demons. So until then, you need another method.
  
In third is chasing MAG Chest to get Jackpot. The good thing is you can farm MAG Chest while farming Random Battles. The two methods are not excluding one another.
+
#''Random Battles + Ground MAG''' are the second-best method. '''Despite the fact you seem to get very little MAG for each battle or item, this must become your main source''' until you can Boss Rush. Farming Random Battles/Items can be very simple, it can consist of running AUTO MOVE in the highest Floor you can Auto, and let your phone run until you've consumed all your Steps.
  
 +
# '''Chasing MAG Chests to get Jackpots''' is the third method. The good thing is you can farm MAG Chests while farming Random Battles - the two methods do not exclude one another.
  
'''Remark:''' the so-called Boost Mode (gain 2x more MAG but use 2x more Steps) is not particularly good. But it is not absolutely bad, just less efficient, especially since you also farm Aura Gate to get Divine [[Brands]] and [[Mitama]]s.
+
'''Remark:''' the so-called Boost Mode (gain 2x more MAG from ground items and battles but use 2x more Steps) is not particularly good. It's not absolutely bad, just less efficient, since your Aura Gate Steps also go toward farming Divine [[Brands]] and [[Mitama]]s.
  
==Earnings==
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===Earnings===
 
[[File:AutoAG.jpg|thumb|right|AUTO MOVE options to activate/deactivate in order to Farm in Aura Gate]]
 
[[File:AutoAG.jpg|thumb|right|AUTO MOVE options to activate/deactivate in order to Farm in Aura Gate]]
===Auto-Battle===
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====Auto-Farming====
The lower floors of [[Aura Gate 1]] give around 150 MAG per battles, highest floors of Aura Gate 1 and lowest floors of Aura Gate 2 give around 270 per battles, and highest floors of Aura Gate 2 is about 360 per battles. So the best floors are Aura Gate 2 ([[Hollow World]]).
+
*The lower floors of [[Aura Gate 1]] give around 150 MAG per battle
 +
*The highest floors of Aura Gate 1 '''and''' the lowest floors of Aura Gate 2 give around 270 MAG per battle
 +
*The highest floors of Aura Gate 2 give around '''320 MAG per battle'''.  
 +
*MAG Ground Items usually give around half of a random battle of the floor.
 +
So [[Hollow World]] gives the most MAG! More than twice that of the lowest floors of AG1.
  
But more concretely, spending all your Steps into auto-ing a Aura Gate 2 floors, '''you could expect 20K or 30K MAG''' even if you are a bit careless. It can go higher if you are careful about Full Moon or change floors once you think you've got most of the floor items (+10 Steps and MAG on the ground).
+
[[File:AGPowerWeek.png|right|thumb|Aura Gate Power Week]]
 +
But more concretely, in Aura Gate 2 floors:
 +
*Spending all your Steps, '''you could expect 20K or 30K MAG''' even if you are a bit careless. It can go higher if you are careful about Full Moon or change floors once you think you've got most of the floor items (+10 Steps and MAG on the ground).
 +
**Changing floors can be important because (at least for higher AG2 floors) half or more of the MAG you gain from auto-farming is from MAG items.
 +
*The simplest way is to Auto-farm/spend all your steps once the morning (after you wake up) and once before going to bed. Doing that, '''you would easily gain 50K MAG per day.''' This is the minimum earning you should aim to get.
 +
*You can also be more diligent, and spend all your Steps gained throughout the day: '''expect minimum and easily 100K per day''' even with no care about Full Moon or changing floors.
 +
*Lastly, each month (often at the beginning of the month) there is an event called Power Week. Lasting between 1 or 2 weeks, '''it increases your MAG gain from Aura Gate battles by 100%'''. Since ground items are not affected, it will translate into about +50% more MAG earnings.
  
 
Farming random battles can be quite simple:
 
Farming random battles can be quite simple:
*Megakin as first Dx2, Eileen as second.
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*{{LiberatorIcon|Megakin|name=1}} as the first Dx2 to get Demons to talk, {{LiberatorIcon|Eileen|name=1}} as the second for more Divine [[Brands|Brand]] drops.
 +
**If you do not use Megakin as the first Dx2, you should deactivate auto-talk, else you risk dying from (failed) Talk sessions.
 
*A Demon with [[Dmg Panel Immunity]] and one with [[Void Dark Zones]] in your second team.
 
*A Demon with [[Dmg Panel Immunity]] and one with [[Void Dark Zones]] in your second team.
 +
** You can obtain both effects on a single demon: for example {{DemonIcon|Hare of Inaba|size=32px}} with [[Dmg Panel V I]] & [[Dmg Panel V II]], or {{DemonIcon|Ame no Uzume|size=32px}} with no transfers required.
 
*Get yourself to the highest Floor you can Auto.
 
*Get yourself to the highest Floor you can Auto.
 
*Use the AUTO MOVE options like on the picture.
 
*Use the AUTO MOVE options like on the picture.
 
*Let your phone run and do something else, take a nap etc.
 
*Let your phone run and do something else, take a nap etc.
  
The simplest way is to Auto-farm/spending all your steps once the morning (after you wake up) and once before going to bed. Doing that, '''you would easily gain 50K per day.''' This is the minimum earning you should aim to get.
+
====Full Moon====
 +
The Full Moon lasts 10 minutes and are separated by 1h59min from one another. You can check when the Full Moon starts in-game. It increases by +100% the amount of MAG gained in battles '''and''' the MAG picked on the ground.
  
You can also be more diligent, and spend all your Steps gained throughout the day: '''expect minimum and easily 100K per day''' even if you care little about Full Moon or changing floors.
+
2 Hours is enough to replenish around 100 Steps which in turn can be enough to auto for 10 full minutes. So a hardcore but efficient way to farm is to connect every 2 hours for AG farming.
  
Lastly, each month (often at the beginning of the month) there is an event called Power Week. Lasting between 1 and 2 weeks, '''it doubles your MAG gain from battles in Aura Gates'''.
+
On Dx2 Discord, you can get a bot to ping you each time Full Moon occurs. You could also use a timer yourself.
 
 
===Full Moon===
 
The Full Moon lasts 10 minutes and are separated by 1h59min from one another. You can check when the Full Moon starts in-game. It increases by +100% the amount of MAG gained in battles '''and''' the MAG picked on th ground.
 
 
 
2 Hours is enough to replenish around 100 Steps which in turn can be enough to auto for 10 full minutes. So a hardcore but efficient way to farm is to connect every 2 hours for AG farming.
 
  
===MAG Chest===
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====MAG Chest====
*At the start of every hours (UTC), Aura Gate 1 floors are reset and Aura Gate 2 Chests are reset.
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*At the start of every hour (UTC), Aura Gate 1 floors are reset and Aura Gate 2 Chests are reset.
*MAG Chests in floors multiple of 10s in Aura Gate 2 have the highest Jackpots with 120K being the minimum in floor 10.  
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*MAG Chests in Aura Gate 2 floors that are multiples of 10 (floors 10, 20, 30, 40, and 50) have the highest jackpots, with 120K being the minimum at floor 10.  
*You can only open 10 MAG Chest per day. Unless you actually try hard, you will open less than 10 per day.
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*You can only open 10 MAG Chests per day. However, actually opening all 10 chests requires a lot of effort, so just get as many as you can.
*Chasing MAG Chest is totally compatible with Auto-farming random battles.
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*Chasing MAG Chests is totally compatible with Auto-farming random battles.
*MAG Chests will not be you main source of MAG income.
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*MAG Chests will not be your main source of MAG income.
  
==Expert Techniques==
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===Expert Techniques===
 
[[File:SpringHunt.jpg|thumb|right|Guidance of Luopan from Seiran allows you to scan the surrounding of Boss Room]]
 
[[File:SpringHunt.jpg|thumb|right|Guidance of Luopan from Seiran allows you to scan the surrounding of Boss Room]]
===Spring Hunt===
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====Spring Hunt====
 
*Springs restore you 50 Steps
 
*Springs restore you 50 Steps
 
*You can only use 1 Spring per hour: using one Spring will close all the Springs in all other floors of both AG1 and AG2 until the next hour (UTC).
 
*You can only use 1 Spring per hour: using one Spring will close all the Springs in all other floors of both AG1 and AG2 until the next hour (UTC).
Line 67: Line 86:
 
The benefit of Spring Hunting is very clear. Get +50 Steps per hour. Over a full day you can gather a few more 100s Steps!
 
The benefit of Spring Hunting is very clear. Get +50 Steps per hour. Over a full day you can gather a few more 100s Steps!
  
Spring Hunting is done in Aura Gate 1. It uses Guidance of Luopan, an ability possessed by Seiran in AG1: upon entering a Aura Gate 1 floor, the surrounding of the Boss Room is revealed. If you are lucky and the floor not only contained a Spring but had a Spring near the Boss, it will be reveal. The strategy is thus to scan every floors (starting preferably from the lowest floors) and hope for the best.
+
Spring Hunting is done in Aura Gate 1. It uses Guidance of Luopan, an ability possessed by {{LiberatorIcon|Seiran|name=1}} in AG1: upon entering a Aura Gate 1 floor, the surrounding of the Boss Room is revealed. If you are lucky and the floor not only contained a Spring but had a Spring near the Boss, it will be reveal. The strategy is thus to scan every floors (starting preferably from the lowest floors) and hope for the best.
  
 
Higher floors are bigger than lower floors, so you need to pray for the Spring to appear in the lower ones. Moreover, it may not even be beneficial to chase a Spring revealed in a very high floor.
 
Higher floors are bigger than lower floors, so you need to pray for the Spring to appear in the lower ones. Moreover, it may not even be beneficial to chase a Spring revealed in a very high floor.
===Boss Rush===
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 +
Some people post Spring locations each hour on twitter under the hashtag #D2泉ハンター協会
 +
 
 +
====Boss Rush====
 
Starting from Floor 31 of Aura Gate 2, Save Points are introduced (cf. in-game tutorial). Some Save Points are very close to the Boss Room... Lastly Bosses give you much more MAG than random battles when beaten.
 
Starting from Floor 31 of Aura Gate 2, Save Points are introduced (cf. in-game tutorial). Some Save Points are very close to the Boss Room... Lastly Bosses give you much more MAG than random battles when beaten.
  
Line 76: Line 98:
  
 
*List the Floors where a Save Point is close to the Boss.
 
*List the Floors where a Save Point is close to the Boss.
*Create a team that can beat said boss.
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*Create a team that can beat said bosses.
 
*Use Boost Mode (2x more MAG but 2x more Steps used).
 
*Use Boost Mode (2x more MAG but 2x more Steps used).
*If possible wait Full Moon if possible.
+
*If possible, wait until a Full Moon phase starts (2x MAG during this phase).
*Perform the Boss Rush.
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*Perform the Boss Rush: beat all the Bosses you planned to beat, one after another.
*Bosses respawn at the start of every hours!
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*Bosses respawn at the start of every hour!
  
This is the most powerful way of earning MAG. But also the most difficult. A [[Hell Gongen]] team is typically used for Boss Rush as it is a generalist team that is suited to beat quite a lot of Floor Bosses.
+
This is the most powerful way of earning MAG, getting Millions of MAG in a few days is possible. But it is also the most difficult. A [[Hell Gongen]] team is typically used for Boss Rush, as it is a generalist team that is suited to beat quite a lot of Floor Bosses.
  
Obviously, you decide which floors you want to farm Bosses. Use the wiki to plan your Boss Rush as it has the Map and Boss of all floors [[Hollow World#Floors]]
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Obviously, you decide which floors you want to farm Bosses. Use the wiki to plan your Boss Rush, as it has the Map and Boss of all floors: [[Hollow World#Floors]]
====Boss Rush Teams====
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(post your boss rush team here)
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Good floors to farm are:
 +
{| class="wikitable sortable"
 +
|-
 +
! Floor !! Boss !! Battle Speed !! Steps from Save !! Notes !! [[File:Icon Mag.png|32px|link=]] Mag !! EXP
 +
|-
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| 33F || [[File:Valkyrie.jpg|32px|link=]] [[Hollow_World/Floors_31-40#Floor_33|Valkyrie]] || 20,833 || 5 || - || 1,336 || 605
 +
|-
 +
| 36F || [[File:Rangda.jpg|32px|link=]] [[Hollow_World/Floors_31-40#Floor_36|Rangda]] || 24,900 || 7 || Has a higher Acc% requirement. || 1,387 || 617
 +
|-
 +
| 38F || [[File:Succubus.jpg|32px|link=]] [[Hollow_World/Floors_31-40#Floor_38|Succubus]] || 21,466 || 3 || - || 1,387 || 617
 +
|-
 +
| 39F || [[File:Kikuri-Hime.jpg|32px|link=]] [[Hollow_World/Floors_31-40#Floor_39|Kikuri-Hime]] || 27,266 || 3 || Has Hell Counter (100% chance to counter), but no phys pierce. || 1,387 || 617
 +
|-
 +
| 41F || [[File:Sandalphon.jpg|32px|link=]] [[Hollow_World/Floors_41-50#Floor_41|Sandalphon]] || 21,666 || 4 || - || 1,439 || 640
 +
|-
 +
| 42F || [[File:Skadi.jpg|32px|link=]] [[Hollow_World/Floors_41-50#Floor_42|Skadi]] || 26,150 || 9 || Path from the save point to the boss is long, decide for yourself if it's worth to you. || 1,439 || 640
 +
|-
 +
| 45F || [[File:Cu Chulainn.jpg|32px|link=]] [[Hollow_World/Floors_41-50#Floor_45|Cu Chulainn]] || 20,966 || 3 || - || 1,439 || 640
 +
|-
 +
| 47F || [[File:Ananta.jpg|32px|link=]] [[Hollow_World/Floors_41-50#Floor_47|Ananta]] || 27,600 || 3 || - || 1,491 || 663
 +
|-
 +
| 48F || [[File:Baal.jpg|32px|link=]] [[Hollow_World/Floors_41-50#Floor_48|Baal]] || 21,533 || 6 || - || 1,491 || 663
 +
|-
 +
| 49F || [[File:Shiva.jpg|32px|link=]] [[Hollow_World/Floors_41-50#Floor_49|Shiva]] and [[File:Vishnu.jpg|32px|link=]] [[Hollow_World/Floors_41-50#Floor_49|Vishnu]] || 25,250 || 5 || Difficult to reliably beat both in a single turn; it's a good idea to weaken them and finish them off with team two. || 1,491 || 663
 +
|}
 +
 
 +
Floors that are close to a save point but need a more-specialized team include 40F([[File:Orcus.jpg|32px|link=]] [[Hollow_World/Floors_31-40#Floor_40|Orcus]]), 44F([[File:Nidhoggr.jpg|32px|link=]] [[Hollow_World/Floors_41-50#Floor_44|Nidhoggr]]), 46F([[File:Michael.jpg|32px|link=]] [[Hollow_World/Floors_41-50#Floor_46|Michael]]). You're better off farming the floors written above, though.
 +
=====Boss Rush Teams=====
 +
 
 +
{| border=0 align="left"
 +
|+'''Sushi's Boss Rush Team'''
 +
| valign="top" |{{DemonBuild:Thin|demon=Zaou-Gongen|archetype=Red|skill1=Epitome of Carnage|skill2=Savage Glee|brands=Leadx2|statreq=Panel 3<br>13AG Mitama}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Kartikeya|archetype=Clear|skill1=Offensive Cry|skill2= - |brands=Speedx2, or Speed + Hasty|statreq=as much Speed% as possible}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Yoshitsune|archetype=Purple|skill1=Auto-Sukuka|skill2=Epitome of Carnage|brands=War|statreq=1.9k PAtk<br>Panel 2}}
 +
| valign="top" |{{DemonBuild:Thin|demon=Mara|archetype=Purple|skill1=Phys Amp|skill2=Phys Boost|brands=War|statreq=1.9k PAtk<br>Panel 3}}
 +
|}
 +
<div style="clear: both;"></div>
 +
* Dx2 Liberator {{LiberatorIcon|Carbon Black|name=1}} is used for increased crit damage.
 +
* BS must hit 27600 for floor 47.
 +
* Requires mostly manual play.
 +
** Note: With strong brands, [[Auto-Rebellion]] on Zaou-Gongen, and p4 on Zaou-Gongen & Mara, this team can auto every boss in the planned sequence, except 39 and 49.
 +
* Berserk levels are maxed.
 +
* Mara's [[Hell Thrust]] must be maxed, or else he won't have enough MP to cast it post-charge.
 +
* Second team has {{DemonIcon|Hare of Inaba|size=32px}} with [[Dmg Panel V I]] & [[Dmg Panel V II]], and three single-target nukers.
 +
* Order of floors: 33>38>41>45>47>48>39>49>42 (if enough time left) (total steps: 41, or 82 in Boost Mode).
 +
 
 +
Video guides:
 +
* [https://www.youtube.com/watch?v=RBBgSguaHCs Ramen's Boss Rush video]
 +
* [https://www.youtube.com/watch?v=1eDTUxjee1Y BuffMaister's Boss Rush video]
 +
 
 +
[[File:Icon Mag.png|32px|link=]] Mag income:
 +
* Per the table above, the income for the set of 9 fights is 12,900 mag without boosts.
 +
* With Boost Mode active, but no Full Moon (total multiplier 2x), income becomes '''25,800 mag'''. This is the amount you should expect from hourly runs.
 +
* With both Boost Mode and Full Moon active (total multiplier 3x), income across the 9 fights is about '''38,700 mag'''. This is what you should expect from Full Moon runs.
 +
* Note that Boost Mode, Full Moon, and Power Week bonuses are all additive.
 +
** For example: Boost Mode says it's 2x, Full moon says 2x, and Power Week says 2x. But when all three are combined, the effect is 4x (100% base +100% boost mode +100% full moon + 100% power week = 400% total), NOT 6x.
 +
 
 +
Notes:
 +
* Zaou-Gongen would very much like [[Auto-Rebellion]], if you happen to have a genome for it.
 +
* If an [[Offensive Cry]] genome is not available, you can run [[Auto-Taruka]] + [[Auto-Rakunda]] instead.
 +
* Another option is to bring a demon that grants innate offensive buff swing instead. Some examples include:
 +
** {{DemonIcon|Elohim|size=32px}} (won't be able to crit, but damage & speed are high, [[Remnants]] ensures only half a press turn to attack, and casts a strong AoE when an enemy dies.)
 +
** {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Fariedone|size=32px}} (Applies party-wide {{EffectIcon|Zenith|name=1}} to improve accuracy, as well as crit rate for Zaou-Gongen. However, he must go second, since [[Demonsbane]] would otherwise use 1 whole press turn.)
 +
 
 +
=====Step Management=====
 +
Let's combine what we've learned so far:
 +
* The boss rush method listed above costs 82 steps in Boost Mode. Bosses respawn every hour.
 +
* A spring that grants +50 steps spawns every hour. In worst case this can cost 27 steps to claim, so a minimum profit of +23 steps per hour.
 +
* Steps naturally regenerate at a rate of 1 per minute. This means 60 steps recovered per hour.
 +
* Full Moon for 2x mag occurs about every 2 hours.
 +
 
 +
If we only perform boss rush during Full Moon, we're spending 82 steps and gaining 120 steps from natural regen every 2 hours.
 +
* This is a net gain of 38 steps per 2 hours, meaning '''we can consistently have enough steps for boss rush every 2 hours''', plus a profit of steps.
 +
* However, this is before factoring in springs.
 +
 
 +
If we collect the spring every hour, and assume the worst case of only 23 steps profit from it, we effectively get 60 + 23 = 83 steps per hour, at minimum.
 +
* Since this is worst-case, you can usually expect more than 23 steps of profit per spring collected.
 +
* 83 is greater than 82, meaning '''with spring collection every hour, it's possible to perform boss rush every hour''' with a small profit of at least 1 step (probably more, depending on spring luck).
 +
 
 +
==Fusion Guide==
 +
[[File:Fusion menu.png|right|thumb|The Fusion menu, where Magnetite is spent.]]
 +
===Basics===
 +
* The '''Fusion Calculator''' at https://oceanxdds.github.io/dx2_fusion/#en is the best tool to plan fusion!
 +
*The race of the resulting demon is determined by the race of the 2 materials, a table exists and can be seen in-game.
 +
*Then, the specific result demon is calculated from the Grade of the materials:
 +
**Calculate the average between the materials, then add +1.
 +
**The resulting demon will be the first demon of the resulting race with higher Grade than the above result.
 +
*'''This means higher-grade demons are better fusion materials, likewise they are harder to fuse.'''
 +
*In this game, Panels are very important (see [[Spirit Merge]]). Thus, do not simply assume every 5★ duplicate should be fusion fodder! You will actually want to fuse dupes at some point.
 +
 
 +
===Pricing===
 +
Fusing 5★ Demons costs Millions of MAG. Expect around 2-3 Million MAG for each one you fuse (it can be less if you use another 5★ as fusion material).
 +
*Fusing a {{ArchIcon|arch=Clear|size=15px}} Clear 5★ using another 5★ and a 4★ costs around 1 Million MAG. Fusing a non-clear 5★ this way costs around 1.6 Million MAG instead.
 +
*Fusing a {{ArchIcon|arch=Clear|size=15px}} Clear 5★ using two 4★ as materials costs around 2.1 Million MAG. Fusing a non-clear 5★ this way costs around 3.2 Million MAG instead.
 +
*Using the Boss Rush method, you could fuse a new 5★ every few days. But otherwise '''do not expect to fuse more than a few 5★ each month.'''
 +
 
 +
====Clear vs Color costs====
 +
Fusions of two {{ArchIcon|arch=Clear|size=15px}} Clear demons will be cheaper than fusions involving a color:
 +
{| class="wikitable"
 +
|-
 +
! rowspan='2' | Fusion materials !! colspan='2' | Cost multiplier
 +
|-
 +
! 4★ result !! 5★ result
 +
|-
 +
| {{ArchIcon|arch=Clear|size=15px}} Clear + {{ArchIcon|arch=Clear|size=15px}} Clear || 0.5x || 0.7x
 +
|-
 +
| {{ArchIcon|arch=Clear|size=15px}} Clear + {{ArchIcon|arch=Red|size=15px}}{{ArchIcon|arch=Yellow|size=15px}}{{ArchIcon|arch=Purple|size=15px}}{{ArchIcon|arch=Teal|size=15px}} Colored || colspan='2' style="text-align:center" | 1x
 +
|}
 +
Due to the cost difference, '''if you are aiming for a specific color, try to apply it only at the last step of the fusion process''' - this ensures that only the last step will use the more-expensive pricing.
 +
*If aiming for a specific color on a 5★ using two 4★ as materials, one of those two 4★ should have the color you want (ideally, you summoned the 4★ with the color already on it).
 +
*It is not worth trying to "carry" a color from a 3★ all the way up to a 5★. You will end up paying much more MAG than you need to.
 +
{{Clear}}
 +
 
 +
====Discounts====
 +
[[File:RaceFusionCostDown.png|right|thumb|Fusion discount event]]
 +
Around the start of each month (and lasting around 2 weeks), two races are discounted by -30%. Please check the in-game news regularly.
 +
*Depending on the races discounted, you can save a significant amount of MAG. If you have a summon project in mind, try to include the discounted races in your fusion path as much as possible.
 +
*Around anniversary (December/January), Golden Week (April/May) and half-anniversary (June/July), there's usually a discount period that affects ALL races. This is a great opportunity to save MAG on your fusions.
 +
*However, note that multi-fusions do not qualify for the discount, but their materials might qualify.
 +
**Example: Suppose the Herald race is discounted. You can save MAG when fusing {{DemonIcon|Sandalphon|size=32px}} and {{DemonIcon|Azrael|size=32px}}, then use them in a multi-fusion to make {{DemonIcon|Alilat|size=32px}}. Since you save MAG by making the materials, this effectively decreases the cost of fusing Alilat from scratch.
 +
 
 +
The 4★ materials for 5★ are usually high-grade 4★, and fusing them from scratch can cost you several 100K MAG.
 +
{{Clear}}
  
=Fusion Guide=
 
*Fusing 5★ Demons costs Millions of MAG. Expect around 3 Millions for each one you fuse (it can be less if you use another 5★ as fusion material).
 
 
==4+4=5==
 
==4+4=5==
 +
When determining whether to create a 5★, or whether an existing 5★ should be used as fusion material, there are some factors to consider:
 +
*How much MAG is this 5★ worth (=the MAG needed to fuse the demon from scratch)? (You can check this by going into the {{fusioncalc}} -> the demon -> reverse fusion -> any green button)
 +
*How much MAG are you saving by using the 5★ fodder as fusion material?
 +
 +
Since 4★ demons cost 10x less than 5★, you can ignore the prices of 4★ fusions when approximating the cost of a 5★: so in the end it'd just revolve around the number of other 5★ you need to fuse in order to finally get the one you aim for.
  
(Status: After Raptor race was added)
+
The cheapest and thus the most notable 5★s are the ones that do not need you to fuse any other 5★ to make them - in other words, '''demons that are 4+4=5''' (can be fused from two 4★s). More expensive are the 5★ needing a single 4+4=5 demon, etc.
 +
 
 +
4+4=5 are usually around '''2.6 - 3.6 Million mag to fuse from scratch'''.
 +
* So, they are the best to fuse from scratch
 +
* Conversely, they are the '''WORST''' to sacrifice another 5★ on (you'd "only" save up around 1.6 Million MAG by foddering a 5★ to create a 4+4=5).
 +
* Fusing a 4★ with a 5★ costs 1.6 Million Mag (not counting the cost of that 5★ and 4★)
 +
 
 +
'''During discount periods, where certain races' fusion costs are 30% off, the best demons to fuse during this time are 4+4=5 demons''', as their single-step cost is the highest possible at 2.6 - 3.6 Million Mag. You stand to save 780k to 1mil mag!
 +
* Fusing 5+4=5 tends to cost only 1.5 - 1.8 mil mag (savings of 450k - 540k mag)
 +
* Fusing 5+5=5 tends to cost only 200-300k mag (savings of 60k - 90k mag)
 +
* Around anniversary (December/January) and half-anniversary (June/July), there's usually a discount period that affects ALL races.
 +
 
 +
Note that the following races do not have any 4+4=5 demons: Deity, Kishin, Drake
 +
* The following races have no fusible 5★ demons at all: Holy, Divine, Yoma, Beast, Fairy, Brute, Femme, Wilder, Foul, Haunt
 +
 
 +
Here is a list of 4+4=5 Demons:
 +
* Note: This list does not include fusions that require event-limited, multi-fusion, or gacha-exclusive 4★ demons as materials (as you really should NOT be doing those specific fusions anyways)
 +
* Last updated: Addition of the Wood race.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 98: Line 262:
 
! Demon !! Race !! Grade || Number of 4+4 Fusions
 
! Demon !! Race !! Grade || Number of 4+4 Fusions
 
|-
 
|-
| [[Mastema]] || Herald || 83 || 9
+
| {{DemonIcon|Mastema|size=32px}} || Herald || 83 || 8
 +
|-
 +
| {{DemonIcon|Ishtar|size=32px}} || Megami || 82 || 4
 +
|-
 +
| {{DemonIcon|Barong|size=32px}} || Avatar || 84 || 4
 +
|-
 +
| {{DemonIcon|Cu Chulainn|size=32px}} || Genma || 81 || 22
 +
|-
 +
| {{DemonIcon|Susano-o|size=32px}} || Fury || 82 || 22
 +
|-
 +
| {{DemonIcon|Asherah|size=32px}} || Lady || 83 || 33
 +
|-
 +
| {{DemonIcon|Ananta|size=32px}} || Snake || 83 || 6
 +
|-
 +
| {{DemonIcon|Samael|size=32px}} || Fallen || 84 || 2
 +
|-
 +
| {{DemonIcon|Lilith|size=32px}} || Night || 80 || 37
 +
|-
 +
| {{DemonIcon|Seth|size=32px}} || Vile || 84 || 12
 +
|-
 +
| {{DemonIcon|Surt|size=32px}} || Tyrant || 83 || 1
 +
|-
 +
| {{DemonIcon|Garuda|size=32px}} || Avian || 80 || 16
 +
|-
 +
| {{DemonIcon|Quetzalcoatl|size=32px}} || Dragon || 80 || 13
 +
|-
 +
| {{DemonIcon|Black Frost|size=32px}} || Jaki || 81 || 2
 
|-
 
|-
| [[Ishtar]] || Megami || 82 || 4
+
| {{DemonIcon|Gogmagog|size=32px}} || Jirae || 80 || 16
 
|-
 
|-
| [[Cu Chulainn]] || Genma || 81 || 24
+
| {{DemonIcon|Hresvelgr|size=32px}} || Raptor || 84 || 2
 
|-
 
|-
| [[Susano-o]] || Fury || 82 || 22
+
| {{DemonIcon|Erlkonig|size=32px}} || Wood || 84 || 10
 +
|}
 +
 
 +
===5+4 recipes===
 +
The following recipes use only 5★ that are themselves 4+4, to help save MAG.
 +
 
 +
For the cheapest costs, ideally you pull the fodder 5★ in the desired color from the gacha, then make the 4★ in {{ArchIcon|arch=Clear|size=15px|name=1}}.
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Huang Long|size=32px}}
 +
! 4★ !! 5★
 
|-
 
|-
| [[Asherah]] || Lady || 83 || 36
+
| {{DemonIcon|Ym|size=32px}} || {{DemonIcon|Asherah|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Thor|size=32px}}
 +
! 4★ !! 5★
 
|-
 
|-
| [[Ananta]] || Snake || 83 || 6
+
| {{DemonIcon|Gurr|size=32px}} || {{DemonIcon|Asherah|size=32px}}
 
|-
 
|-
| [[Samael]] || Fallen || 84 || 2
+
| {{DemonIcon|Hecatoncheires|size=32px}} || {{DemonIcon|Asherah|size=32px}}
 
|-
 
|-
| [[Lilith]] || Night || 80 || 63
+
| {{DemonIcon|Kudlak|size=32px}} || {{DemonIcon|Asherah|size=32px}}
 
|-
 
|-
| [[Seth]] || Vile || 84 || 13
+
| {{DemonIcon|Nidhoggr|size=32px}} || {{DemonIcon|Barong|size=32px}}
 
|-
 
|-
| [[Surt]] || Tyrant || 83 || 1
+
| {{DemonIcon|Ongyo-Ki|size=32px}} || {{DemonIcon|Barong|size=32px}}
 
|-
 
|-
| [[Garuda]] || Avian || 80 || 20
+
| {{DemonIcon|Tsukuyomi|size=32px}} || {{DemonIcon|Barong|size=32px}}
 
|-
 
|-
| [[Quetzalcoatl]] || Dragon || 80 || 13
+
| {{DemonIcon|Ym|size=32px}} || {{DemonIcon|Barong|size=32px}}
 
|-
 
|-
| [[Black Frost]] || Jaki || 81 || 2
+
| {{DemonIcon|Anubis|size=32px}} || {{DemonIcon|Cu Chulainn|size=32px}}
 
|-
 
|-
| [[Gogmagog]] || Jirae || 80 || 15
+
| {{DemonIcon|Yurlungur|size=32px}} || {{DemonIcon|Garuda|size=32px}}
 
|-
 
|-
| [[Hresvelgr]] || Raptor || 84 || 2
+
| {{DemonIcon|Skadi|size=32px}} || {{DemonIcon|Hresvelgr|size=32px}}
 +
|-
 +
| {{DemonIcon|Nidhoggr|size=32px}} || {{DemonIcon|Lilith|size=32px}}
 +
|-
 +
| {{DemonIcon|Ym|size=32px}} || {{DemonIcon|Lilith|size=32px}}
 +
|-
 +
| {{DemonIcon|Nidhoggr|size=32px}} || {{DemonIcon|Quetzalcoatl|size=32px}}
 +
|-
 +
| {{DemonIcon|Ym|size=32px}} || {{DemonIcon|Quetzalcoatl|size=32px}}
 +
|-
 +
| {{DemonIcon|Sphinx|size=32px}} || {{DemonIcon|Susano-o|size=32px}}
 
|}
 
|}
  
==Fusion Fodders==
+
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Fafnir|size=32px}}
 +
! 4★ !! 5★
 +
|-
 +
| {{DemonIcon|Hecatoncheires|size=32px}} || {{DemonIcon|Ananta|size=32px}}
 +
|-
 +
| {{DemonIcon|Loki|size=32px}} || {{DemonIcon|Ananta|size=32px}}
 +
|-
 +
| {{DemonIcon|Loki|size=32px}} || {{DemonIcon|Black Frost|size=32px}}
 +
|-
 +
| {{DemonIcon|Yurlungur|size=32px}} || {{DemonIcon|Erlkonig|size=32px}}
 +
|-
 +
| {{DemonIcon|Dantalian|size=32px}} || {{DemonIcon|Hresvelgr|size=32px}}
 +
|-
 +
| {{DemonIcon|Gurr|size=32px}} || {{DemonIcon|Samael|size=32px}}
 +
|-
 +
| {{DemonIcon|Hecatoncheires|size=32px}} || {{DemonIcon|Samael|size=32px}}
 +
|-
 +
| {{DemonIcon|Loki|size=32px}} || {{DemonIcon|Samael|size=32px}}
 +
|-
 +
| {{DemonIcon|Gurr|size=32px}} || {{DemonIcon|Seth|size=32px}}
 +
|-
 +
| {{DemonIcon|Yurlungur|size=32px}} || {{DemonIcon|Seth|size=32px}}
 +
|-
 +
| {{DemonIcon|Hecatoncheires|size=32px}} || {{DemonIcon|Surt|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Amaterasu|size=32px}}
 +
! 4★ !! 5★
 +
|-
 +
| {{DemonIcon|Azrael|size=32px}} || {{DemonIcon|Asherah|size=32px}}
 +
|-
 +
| {{DemonIcon|Girimekhala|size=32px}} || {{DemonIcon|Barong|size=32px}}
 +
|-
 +
| {{DemonIcon|Pazuzu|size=32px}} || {{DemonIcon|Barong|size=32px}}
 +
|-
 +
| {{DemonIcon|Beiji-Weng|size=32px}} || {{DemonIcon|Black Frost|size=32px}}
 +
|-
 +
| {{DemonIcon|Sarasvati|size=32px}} || {{DemonIcon|Garuda|size=32px}}
 +
|-
 +
| {{DemonIcon|Azrael|size=32px}} || {{DemonIcon|Gogmagog|size=32px}}
 +
|-
 +
| {{DemonIcon|Azrael|size=32px}} || {{DemonIcon|Ishtar|size=32px}}
 +
|-
 +
| {{DemonIcon|Yatagarasu|size=32px}} || {{DemonIcon|Ishtar|size=32px}}
 +
|-
 +
| {{DemonIcon|Dantalian|size=32px}} || {{DemonIcon|Lilith|size=32px}}
 +
|-
 +
| {{DemonIcon|Sarasvati|size=32px}} || {{DemonIcon|Mastema|size=32px}}
 +
|-
 +
| {{DemonIcon|Skadi|size=32px}} || {{DemonIcon|Mastema|size=32px}}
 +
|-
 +
| {{DemonIcon|Tlaltecuhtli|size=32px}} || {{DemonIcon|Mastema|size=32px}}
 +
|-
 +
| {{DemonIcon|Succubus|size=32px}} || {{DemonIcon|Samael|size=32px}}
 +
|-
 +
| {{DemonIcon|Anubis|size=32px}} || {{DemonIcon|Seth|size=32px}}
 +
|-
 +
| {{DemonIcon|Hecatoncheires|size=32px}} || {{DemonIcon|Susano-o|size=32px}}
 +
|-
 +
| {{DemonIcon|Kudlak|size=32px}} || {{DemonIcon|Susano-o|size=32px}}
 +
|-
 +
| {{DemonIcon|Sarasvati|size=32px}} || {{DemonIcon|Susano-o|size=32px}}
 +
|}
 +
<br clear="left">
 +
 
 +
===5+5 recipes===
 +
The following recipes use only 5★ that are themselves 4+4, to help save MAG.
 +
 
 +
For the cheapest costs, ideally you pull one fodder 5★ in the desired color from the gacha, then make the other 5★ in {{ArchIcon|arch=Clear|size=15px|name=1}}.
 +
 
 +
Notes:
 +
* While {{DemonIcon|Huang Long|size=32px}} does have one 5+4 recipe, it's usually more convenient to make him 5+5.
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Huang Long|size=32px}}
 +
! 5★ !! 5★
 +
|-
 +
| {{DemonIcon|Susano-o|size=32px}} || {{DemonIcon|Barong|size=32px}}
 +
|-
 +
| {{DemonIcon|Susano-o|size=32px}} || {{DemonIcon|Cu Chulainn|size=32px}}
 +
|-
 +
| {{DemonIcon|Samael|size=32px}} || {{DemonIcon|Ananta|size=32px}}
 +
|-
 +
| {{DemonIcon|Samael|size=32px}} || {{DemonIcon|Asherah|size=32px}}
 +
|-
 +
| {{DemonIcon|Samael|size=32px}} || {{DemonIcon|Gogmagog|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Vishnu|size=32px}}
 +
! 5★ !! 5★
 +
|-
 +
| {{DemonIcon|Asherah|size=32px}} || {{DemonIcon|Mastema|size=32px}}
 +
|-
 +
| {{DemonIcon|Barong|size=32px}} || {{DemonIcon|Seth|size=32px}}
 +
|-
 +
| {{DemonIcon|Ishtar|size=32px}} || {{DemonIcon|Mastema|size=32px}}
 +
|-
 +
| {{DemonIcon|Ishtar|size=32px}} || {{DemonIcon|Susano-o|size=32px}}
 +
|-
 +
| {{DemonIcon|Lilith|size=32px}} || {{DemonIcon|Samael|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Zaou-Gongen|size=32px}}
 +
! 5★ !! 5★
 +
|-
 +
| {{DemonIcon|Hresvelgr|size=32px}} || {{DemonIcon|Ananta|size=32px}}
 +
|-
 +
| {{DemonIcon|Hresvelgr|size=32px}} || {{DemonIcon|Quetzalcoatl|size=32px}}
 +
|-
 +
| {{DemonIcon|Barong|size=32px}} || {{DemonIcon|Quetzalcoatl|size=32px}}
 +
|-
 +
| {{DemonIcon|Ishtar|size=32px}} || {{DemonIcon|Asherah|size=32px}}
 +
|-
 +
| {{DemonIcon|Ishtar|size=32px}} || {{DemonIcon|Seth|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Vasuki|size=32px}}
 +
! 5★ !! 5★
 +
|-
 +
| {{DemonIcon|Ananta|size=32px}} || {{DemonIcon|Black Frost|size=32px}}
 +
|-
 +
| {{DemonIcon|Ananta|size=32px}} || {{DemonIcon|Erlkonig|size=32px}}
 +
|-
 +
| {{DemonIcon|Ananta|size=32px}} || {{DemonIcon|Seth|size=32px}}
 +
|-
 +
| {{DemonIcon|Ananta|size=32px}} || {{DemonIcon|Surt|size=32px}}
 +
|-
 +
| {{DemonIcon|Black Frost|size=32px}} || {{DemonIcon|Samael|size=32px}}
 +
|-
 +
| {{DemonIcon|Black Frost|size=32px}} || {{DemonIcon|Surt|size=32px}}
 +
|-
 +
| {{DemonIcon|Hresvelgr|size=32px}} || {{DemonIcon|Samael|size=32px}}
 +
|-
 +
| {{DemonIcon|Hresvelgr|size=32px}} || {{DemonIcon|Seth|size=32px}}
 +
|-
 +
| {{DemonIcon|Samael|size=32px}} || {{DemonIcon|Surt|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Mara|size=32px}}
 +
! 5★ !! 5★
 +
|-
 +
| {{DemonIcon|Susano-o|size=32px}} || {{DemonIcon|Samael|size=32px}}
 +
|-
 +
| {{DemonIcon|Susano-o|size=32px}} || {{DemonIcon|Seth|size=32px}}
 +
|-
 +
| {{DemonIcon|Susano-o|size=32px}} || {{DemonIcon|Hresvelgr|size=32px}}
 +
|-
 +
| {{DemonIcon|Hresvelgr|size=32px}} || {{DemonIcon|Ishtar|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Michael|size=32px}}
 +
! 5★ !! 5★
 +
|-
 +
| {{DemonIcon|Barong|size=32px}} || {{DemonIcon|Ishtar|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Lakshmi|size=32px}}
 +
! 5★ !! 5★
 +
|-
 +
| {{DemonIcon|Asherah|size=32px}} || {{DemonIcon|Cu Chulainn|size=32px}}
 +
|-
 +
| {{DemonIcon|Garuda|size=32px}} || {{DemonIcon|Hresvelgr|size=32px}}
 +
|}
 +
<br clear="left">
 +
 
 +
===5+Vishnu recipes===
 +
The following recipes use one 5★ that is 4+4, and one 5★ that is a 5+5 made using two 4+4s (usually {{DemonIcon|Vishnu|size=32px}}, so we use that as a shorthand).
 +
 
 +
For the cheapest costs, ideally you pull the Vishnu in the desired color from the gacha, then make the other 5★ in {{ArchIcon|arch=Clear|size=15px|name=1}}.
 +
* In second-most-ideal case, you make the Vishnu using a pulled 5★ and a 4+4 Clear 5★. Then, you make a Clear 5★ to fuse with the Vishnu.
 +
 
 +
Notes:
 +
* {{DemonIcon|Shiva|size=32px}} is technically 4+Vishnu, but you still need a Vishnu, so that's why he's listed here.
 +
* In {{DemonIcon|Izanami|size=32px}}'s case, {{DemonIcon|Michael|size=32px}} acts as a Vishnu.
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Metatron|size=32px}}
 +
! 5★ !! Vishnu
 +
|-
 +
| {{DemonIcon|Barong|size=32px}} || {{DemonIcon|Vishnu|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Lucifer|size=32px}}
 +
! 5★ !! Vishnu
 +
|-
 +
| {{DemonIcon|Hresvelgr|size=32px}} || {{DemonIcon|Vishnu|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Izanami|size=32px}}
 +
! 5★ !! Vishnu
 +
|-
 +
| {{DemonIcon|Garuda|size=32px}} || {{DemonIcon|Vishnu|size=32px}}
 +
|-
 +
| {{DemonIcon|Garuda|size=32px}} || {{DemonIcon|Michael|size=32px}}
 +
|}
 +
 
 +
{| class="wikitable sortable" style="margin: 10px; float:left;"
 +
|+ {{DemonIcon|Shiva|size=32px}}
 +
! 4★ !! Vishnu
 +
|-
 +
| {{DemonIcon|Loki|size=32px}} || {{DemonIcon|Vishnu|size=32px}}
 +
|-
 +
| {{DemonIcon|Zhong Kui|size=32px}} || {{DemonIcon|Vishnu|size=32px}}
 +
|}
 +
<br clear="left">
 +
 
 +
==Fusion Fodder==
 +
{{ArchIcon|arch=Clear|size=15px}} Clear demons for use in fusion will primarily come from two places: recruiting demons through talk in the field, and [[File:Icon Hell Bun.png|32px|link=]] Hell Bun summoning.
 +
 
 +
=== Collecting 2★ fusion fodder from scratch ===
 +
Demons can join from talk in random quests or Aura Gate floors, but it can be difficult to predict what you'll get, and therefore difficult to plan out specific fusion paths.
 +
 
 +
One solution is to collect 2★ fusion fodder from leveling quests - each quest only offers 1 or 2 specific demons, so you can plan fusion paths around these specific demons joining. In the fusion calculator, click the green "素★2" button when looking at reverse fusion, and the calculator will automatically make paths that only use 2★ demons at the lowest point.
 +
* Note that some 2★ cannot be found directly in the wild, and the calculator will '''NOT''' account for this at first. However, you can usually improvise - for example, a {{DemonIcon|Tam Lin|size=32px}} can be made from {{DemonIcon|Patrimpas|size=32px}} + {{DemonIcon|Dis|size=32px}}, but neither is wild. You can instead make a Tam Lin with {{DemonIcon|Shadow|size=32px}} + {{DemonIcon|Decarabia|size=32px}}, where both are wild.
 +
 
 +
Using this method also allows you to level up demons (since these are leveling quests), whether demons you actually use, or ones that will be used as evolution fodder. See the [[Leveling]] guide for more details. Essentially, you get to kill two birds with one stone.
 +
 
 +
See the [[File:Icon Talk.png|32px|link=]] [[Talk]] article for tips regarding the talk process. While auto-talk is an option, it will often fail, so making talk choices manually is much more consistent.
 +
 
 +
For convenience, here's a list of which demons each leveling quest can offer.
 +
{| class="wikitable"
 +
|-
 +
! rowspan=2 | Leveling Quest !! colspan=3 | Demons available
 +
|-
 +
! 1★ !! 2★ !! 3★
 +
|-
 +
| Chapter 1 || {{DemonIcon|Slime|size=32px}} || - || -
 +
|-
 +
| Chapter 2 || {{DemonIcon|Melchom|size=32px}}, {{DemonIcon|Preta|size=32px}} || - || -
 +
|-
 +
| Chapter 3 || {{DemonIcon|Nekomata|size=32px}}, {{DemonIcon|Sandman|size=32px}} || - || -
 +
|-
 +
| Chapter 4 || {{DemonIcon|Momunofu|size=32px}}, {{DemonIcon|Leanan Sidhe|size=32px}} || - || -
 +
|-
 +
| Chapter 5 || - || {{DemonIcon|Pisaca|size=32px}}, {{DemonIcon|Shikome|size=32px}} || -
 +
|-
 +
| Chapter 6 || - || {{DemonIcon|Black Ooze|size=32px}}, {{DemonIcon|Decarabia|size=32px}} || -
 +
|-
 +
| Chapter 7 || - || {{DemonIcon|Principality|size=32px}}, {{DemonIcon|Archangel|size=32px}} || -
 +
|-
 +
| Chapter 7a || - || {{DemonIcon|Pisaca|size=32px}}, {{DemonIcon|Mou-Ryo|size=32px}} || -
 +
|-
 +
| Intermission Episode 3 || - || {{DemonIcon|Oni|size=32px}}, {{DemonIcon|Yaksini|size=32px}} || -
 +
|-
 +
| Intermission Episode 6 || - || {{DemonIcon|Fomorian|size=32px}}, {{DemonIcon|Take-Minakata|size=32px}} || -
 +
|-
 +
| Chapter 8 || - || {{DemonIcon|Blob|size=32px}}, {{DemonIcon|Orthrus|size=32px}} || -
 +
|-
 +
| Chapter 9 || - || {{DemonIcon|Naga|size=32px}}, {{DemonIcon|Nue|size=32px}} || -
 +
|-
 +
| Chapter 10 || - || {{DemonIcon|Heqet|size=32px}}, {{DemonIcon|Take-Minakata|size=32px}} || -
 +
|-
 +
| Chapter 11 || - || {{DemonIcon|Shadow|size=32px}}, {{DemonIcon|Ippon-Datara|size=32px}} || -
 +
|-
 +
| Chapter 12 || - || {{DemonIcon|Kurama Tengu|size=32px}}, {{DemonIcon|Yaksini|size=32px}} || -
 +
|-
 +
| Chapter 13 || - || {{DemonIcon|Angel|size=32px}} || {{DemonIcon|Power|size=32px}}
 +
|-
 +
| Chapter 13a || {{DemonIcon|Momunofu|size=32px}}, {{DemonIcon|Leanan Sidhe|size=32px}} || - || -
 +
|-
 +
| Chapter 14 || - || {{DemonIcon|Black Ooze|size=32px}} || {{DemonIcon|Chatterskull|size=32px}}
 +
|-
 +
| Chapter 14a || {{DemonIcon|Preta|size=32px}}, {{DemonIcon|Cu Sith|size=32px}} || - || -
 +
|}
 +
 
 +
=== Winging it with 3★ ===
 +
A less-precise but easier approach is to simply take whatever 1★ or 2★ you have, and fuse them into whatever 3★ is available.
 +
 
 +
Since Aura Gate can give out 1★ to 3★, this method gets everything onto a more-even set of just 3★, so you can change your reverse fusion setting to "素★3".
 +
 
 +
To get any 3★ that's needed for a fusion recipe, just check 3+3, 3+2, and 3+1 combinations among the demons you have - there's probably at least one single-step way to make the 3★ you need.
 +
* If you still need more materials, a couple [[File:Icon Normal Summon File.png|32px|link=]] Normal Summon Files can probably fix the issue.
 +
 
 +
A star demon for this wing-it approach is {{DemonIcon|Tiamat|size=32px}}:
 +
* She has the highest grade for a 3★ in the game (58), so she can fuse down into most other 3★ (or easily fuse up into a 4★).
 +
* Fusing her is very easy, since she is the lowest-grade Drake race demon in the game. You can even do it with several 1+1 or 1+2 combinations.
 +
* She also shows up as a rare enemy in Aura Gate 2, and is frequently Talk-able when she appears. This combined with the above means you'll have a steady supply of her.
 +
 
 +
Other honorable 1+1=3 mentions:
 +
* {{DemonIcon|Horus|size=32px}}
 +
* {{DemonIcon|Camazotz|size=32px}}
 +
* {{DemonIcon|Mandrake|size=32px}}
 +
 
 +
Further, {{DemonIcon|Anubis|size=32px}} is an easy-to-make and high-grade 4★ that you can make from the above:
 +
* {{DemonIcon|Camazotz|size=32px}} + {{DemonIcon|Mandrake|size=32px}} = {{DemonIcon|Arahabaki|size=32px}}
 +
* {{DemonIcon|Arahabaki|size=32px}} + {{DemonIcon|Horus|size=32px}} = {{DemonIcon|Anubis|size=32px}}
 +
 
 +
=== Hell Buns ===
 +
[[File:Icon Hell Bun.png|32px|link=]] Hell Bun summons give you {{ArchIcon|arch=Clear|size=15px}} common archetype demons that are already at 3★, 4★, or 5★ rarity, which can speed up the process of fusing high-grade demons.
 +
 
 +
Generally speaking:
 +
* {{ArchIcon|arch=Clear|size=15px}} clear 4★ should be primarily used as fusion fodder, unless they have skills you desire from them: for example [[Phys Boost]]
 +
* {{ArchIcon|arch=Clear|size=15px}} clear 5★ should be used to make other 5★, preferably ones that cannot be made by combining two 4★.
 +
 
 +
One way to judge a demon's value as fodder is to look up methods to fuse them (fusion calculator -> reverse fusion):
 +
* Some 4★ demons can only be fused using two other 4★ demons (examples: {{DemonIcon|Ym|size=32px}}, {{DemonIcon|Loki|size=32px}}), which makes them expensive to fuse, even in {{ArchIcon|arch=Clear|size=15px}} common archetype. Try to keep these around for fusing 5★, and do NOT use them to make lower-grade 4★.
 +
* Some 5★ demons can only be fused using two other 5★ demons (examples: {{DemonIcon|Metatron|size=32px}}, {{DemonIcon|Izanami|size=32px}}, {{DemonIcon|Lucifer|size=32px}}), which makes them expensive to fuse, even in {{ArchIcon|arch=Clear|size=15px}} common archetype. It is generally not recommended to use these 5★ demons in fusion unless there are no alternatives.
 +
 
 +
Certain 5★ Hell Bun pulls can save significant amounts of mag for good multi-fusions (which require specific {{ArchIcon|arch=Clear|size=15px}} clear demons to perform):
 +
* Clear {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Asherah|size=32px}} should be used towards a {{DemonIcon|Cybele|size=32px}}. You stand to save 2,175,600 mag minimum (plus the time needed to gather fusion materials).
 +
* Clear {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Shiva|size=32px}} should be used towards a {{DemonIcon|Kartikeya|size=32px}}. You stand to save '''5,608,889''' mag minimum.
 +
* Clear {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Seth|size=32px}} should be used towards {{DemonIcon|Baal|size=32px}}. You stand to save 2,205,840 mag minimum (plus the time needed to gather fusion materials).
 +
 
 +
=== Regarding [[File:Icon Karma.png|32px|link=]] Karma ===
 +
* {{ArchIcon|arch=Clear|size=15px}} Common archetype demons sell for only 10% of the karma value of colored archetypes - '''don't sell them!'''
 +
* It is generally not recommended to sell 4★ demons that can only be fused by using two other 4★ demons (examples: {{DemonIcon|Ym|size=32px}}, {{DemonIcon|Loki|size=32px}}), whether they're {{ArchIcon|arch=Clear|size=15px}} common or colored.
 +
 
 
==Demons to Fuse==
 
==Demons to Fuse==
 +
Most fusibles are not very helpful in PvP anymore, so these suggestions will focus on PvE.
 +
 +
;High priority fusibles:
 +
* {{ArchIcon|arch=Teal|size=15px}}{{DemonIcon|Michael|size=32px}}: Strong {{ElementIcon|Light|name=1}} attacker that makes the enemy weak to Light (removing the need for light pierce), as well as provides full buff/debuff swings, [[healing]], and [[Bulwark]]s for his own team. Very good utility unit, even when not paneled - though if he is, then he can also act as a speed unit and generate extra press turn icons. He is expensive to make though, as he's a 5+5.
 +
** {{ArchIcon|arch=Teal|size=15px}}{{DemonIcon|Barong|size=32px}}: Provides buffs, healing, and some speed. Panel 1 helps his MP management, and panel 4 allows him to also cast [[Bulwark]]s. A cheaper 4+4 alternative to Michael.
 +
** If you don't plan to panel Barong, then you can turn him into Michael by fusing him with a {{ArchIcon|arch=Clear|name=1|size=15px}} {{DemonIcon|Ishtar|size=32px}} (who is also a 4+4 herself).
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Seth|size=32px}}: Strong {{ElementIcon|Phys|name=1}}/{{ElementIcon|Force|name=1}} attacker with pierce in both elements, and a high critical hit rate. Cheap to fuse, as he is a 4+4.
 +
* '''Speed sticks:''' Demons with high speed to help your team go first in combat:
 +
** {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Fenrir|size=32px}}: Cheap and effective option, coming with [[Speedster]] innately as well as an automatic [[File:Icon ATK Buff.png|32px|link=]] ATK buff.
 +
** {{DemonIcon|Garuda|size=32px}}: More pricey, but offers more speed, and swaps out the ATK buff for a [[File:Icon DEF Debuff.png|32px|link=]] DEF debuff instead. However, he will need to have Speedster transferred to him. Panel 3 can enhance his speed further.
 +
** {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Hresvelgr|size=32px}}: Similar to Garuda, but offers a bit more speed, as well as an AoE follow-up attack whenever an enemy dies. Still needs a Speedster transfer, though.
 +
** {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Kartikeya|size=32px}}: Very expensive, but offers the most speed for a fusible. Doesn't offer any buffs or debuffs, but does have Speedster innately. Panel 2 and [[Skanda]] levels increase his speed further.
 +
* {{ArchIcon|arch=Red|size=15px}}{{ArchIcon|arch=Teal|size=15px}}{{DemonIcon|Metatron|size=32px}}: Solid all-rounder - he's tanky, offers defensive support with [[Repel Pierce]], and can go on offense with his boost to all magic damage, as well as {{EffectIcon|Revive Ban|name=1}}. His panels make him even better, but he's still solid at base. While he's pricey to fuse, you can make him cheaper if you start from a colored fusible 5★ from the gacha, turn it into a {{DemonIcon|Vishnu|size=32px}}, then combine that Vishnu with a {{ArchIcon|arch=Clear|name=1|size=15px}} {{DemonIcon|Barong|size=32px}}.
 +
** {{ArchIcon|arch=Clear|size=15px}}{{DemonIcon|Alilat|size=32px}} can offer Repel Pierce for cheaper if needed, but Metatron is much better once you get him.
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Vasuki|size=32px}}: Strong {{ElementIcon|Ice|name=1}} attacker that can help you to farm [[Brands of Sin: Avarice]]. Panel 1 adds Ice Pierce, while panel 2 improves his damage by a lot.
 +
 +
;Medium priority fusibles:
 +
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Zaou-Gongen|size=32px}}: Offers party-wide Phys Pierce when allies have {{EffectIcon|Might|name=1}}, and if he's panel 3, casts party-wide Might repeatedly. This can improve the DPS of a physical team by a lot, but he's heavily reliant on panel 3, and he's a 5+5 so he's expensive to make. Before p3, he will need to rely on allies such as {{DemonIcon|Hell Biker|size=32px}}, {{DemonIcon|Futsunushi|size=32px}}, or {{DemonIcon|Frost Ace|size=32px}} to set up Might for him.
 +
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Mara|size=32px}}: Good partner with Zaou-Gongen against bosses, but he's also a 5+5 and reliant on panel 3, which grants him {{EffectIcon|Charge|name=1}} repeatedly for big damage.
 +
 +
=See Also=
 +
*[[Tier List]]
 +
*[[Demon List]]
 +
*[[Resource Management Guides]] for more Guides like this
 +
 +
{{Game Mechanics navbox}}

Latest revision as of 07:42, 25 October 2024

Icon Mag.png Magnetite is a valuable resource that's primarily used for demon fusion.

Farming Magnetite

Basics

Main ways to get Icon Mag.png MAG:

  • Farming Aura Gate, which can be divided into 3 sources of MAG:
    • MAG gained from Random Battles and MAG picked on the ground in Aura Gate.
    • Hitting Jackpots from MAG Chest.
    • Boss Rush in Floors higher than 30 in Hollow World.
  • MAG gained from Democalypse: up to 500K MAG every 2 weeks if your Faction gets top 3%.
  • MAG gained from Events: expect a new event every 2 weeks, each giving minimum 150K MAG very easily.
  • Login Bonuses.
  • Daily and Weekly Missions
  • One-time missions.

Shop packs:

  • Weekly Training Support Pass: increases Icon Mag.png MAG, Icon Macca.png Macca, and EXP gain by 100% for 24 hours.
    • This is not great value, but isn't the worst combined with AG Power Week.
  • Monthly Pass: increases Icon Mag.png MAG, Icon Macca.png Macca, and EXP gain by 50% for 30 days, and gives Icon Gems.png Gems x1000.
    • Also includes a login bonus that gives Icon Mag.png MAG x300,000 over a 20 day period + Icon Yata Mirror.png 5★ mirror x2 + Icon Blank Genome.png Blank Genome x2.
    • Unlocks 4× battle speed while the pack is active.

Most of your MAG should come from Farming Aura Gate if you wish to fuse strong Fusable Demons, as well as their Panels. There are 3 main methods for this:

  1. Boss Rush is the most potent method. However, it is extremely hard to perform and requires strong Demons. So until then, you need another method.
  1. Random Battles + Ground MAG' are the second-best method. Despite the fact you seem to get very little MAG for each battle or item, this must become your main source until you can Boss Rush. Farming Random Battles/Items can be very simple, it can consist of running AUTO MOVE in the highest Floor you can Auto, and let your phone run until you've consumed all your Steps.
  1. Chasing MAG Chests to get Jackpots is the third method. The good thing is you can farm MAG Chests while farming Random Battles - the two methods do not exclude one another.

Remark: the so-called Boost Mode (gain 2x more MAG from ground items and battles but use 2x more Steps) is not particularly good. It's not absolutely bad, just less efficient, since your Aura Gate Steps also go toward farming Divine Brands and Mitamas.

Earnings

AUTO MOVE options to activate/deactivate in order to Farm in Aura Gate

Auto-Farming

  • The lower floors of Aura Gate 1 give around 150 MAG per battle
  • The highest floors of Aura Gate 1 and the lowest floors of Aura Gate 2 give around 270 MAG per battle
  • The highest floors of Aura Gate 2 give around 320 MAG per battle.
  • MAG Ground Items usually give around half of a random battle of the floor.

So Hollow World gives the most MAG! More than twice that of the lowest floors of AG1.

Aura Gate Power Week

But more concretely, in Aura Gate 2 floors:

  • Spending all your Steps, you could expect 20K or 30K MAG even if you are a bit careless. It can go higher if you are careful about Full Moon or change floors once you think you've got most of the floor items (+10 Steps and MAG on the ground).
    • Changing floors can be important because (at least for higher AG2 floors) half or more of the MAG you gain from auto-farming is from MAG items.
  • The simplest way is to Auto-farm/spend all your steps once the morning (after you wake up) and once before going to bed. Doing that, you would easily gain 50K MAG per day. This is the minimum earning you should aim to get.
  • You can also be more diligent, and spend all your Steps gained throughout the day: expect minimum and easily 100K per day even with no care about Full Moon or changing floors.
  • Lastly, each month (often at the beginning of the month) there is an event called Power Week. Lasting between 1 or 2 weeks, it increases your MAG gain from Aura Gate battles by 100%. Since ground items are not affected, it will translate into about +50% more MAG earnings.

Farming random battles can be quite simple:

  • Megakin.png Megakin as the first Dx2 to get Demons to talk, Eileen.png Eileen as the second for more Divine Brand drops.
    • If you do not use Megakin as the first Dx2, you should deactivate auto-talk, else you risk dying from (failed) Talk sessions.
  • A Demon with Dmg Panel Immunity and one with Void Dark Zones in your second team.
  • Get yourself to the highest Floor you can Auto.
  • Use the AUTO MOVE options like on the picture.
  • Let your phone run and do something else, take a nap etc.

Full Moon

The Full Moon lasts 10 minutes and are separated by 1h59min from one another. You can check when the Full Moon starts in-game. It increases by +100% the amount of MAG gained in battles and the MAG picked on the ground.

2 Hours is enough to replenish around 100 Steps which in turn can be enough to auto for 10 full minutes. So a hardcore but efficient way to farm is to connect every 2 hours for AG farming.

On Dx2 Discord, you can get a bot to ping you each time Full Moon occurs. You could also use a timer yourself.

MAG Chest

  • At the start of every hour (UTC), Aura Gate 1 floors are reset and Aura Gate 2 Chests are reset.
  • MAG Chests in Aura Gate 2 floors that are multiples of 10 (floors 10, 20, 30, 40, and 50) have the highest jackpots, with 120K being the minimum at floor 10.
  • You can only open 10 MAG Chests per day. However, actually opening all 10 chests requires a lot of effort, so just get as many as you can.
  • Chasing MAG Chests is totally compatible with Auto-farming random battles.
  • MAG Chests will not be your main source of MAG income.

Expert Techniques

Guidance of Luopan from Seiran allows you to scan the surrounding of Boss Room

Spring Hunt

  • Springs restore you 50 Steps
  • You can only use 1 Spring per hour: using one Spring will close all the Springs in all other floors of both AG1 and AG2 until the next hour (UTC).
  • Each hour, not all floors have a Spring (only very few do).
    • It is purely luck-based. No floor has higher chance of getting a Spring.
  • In Aura Gate 2, the Springs has a different location for each player.
  • In Aura Gate 1, the locations are the same for all players during the hour.
    • So you could help each other.

The benefit of Spring Hunting is very clear. Get +50 Steps per hour. Over a full day you can gather a few more 100s Steps!

Spring Hunting is done in Aura Gate 1. It uses Guidance of Luopan, an ability possessed by Seiran.png Seiran in AG1: upon entering a Aura Gate 1 floor, the surrounding of the Boss Room is revealed. If you are lucky and the floor not only contained a Spring but had a Spring near the Boss, it will be reveal. The strategy is thus to scan every floors (starting preferably from the lowest floors) and hope for the best.

Higher floors are bigger than lower floors, so you need to pray for the Spring to appear in the lower ones. Moreover, it may not even be beneficial to chase a Spring revealed in a very high floor.

Some people post Spring locations each hour on twitter under the hashtag #D2泉ハンター協会

Boss Rush

Starting from Floor 31 of Aura Gate 2, Save Points are introduced (cf. in-game tutorial). Some Save Points are very close to the Boss Room... Lastly Bosses give you much more MAG than random battles when beaten.

As the name indicates, Boss Rush exploits these two things to farm MAG extremely efficiently.

  • List the Floors where a Save Point is close to the Boss.
  • Create a team that can beat said bosses.
  • Use Boost Mode (2x more MAG but 2x more Steps used).
  • If possible, wait until a Full Moon phase starts (2x MAG during this phase).
  • Perform the Boss Rush: beat all the Bosses you planned to beat, one after another.
  • Bosses respawn at the start of every hour!

This is the most powerful way of earning MAG, getting Millions of MAG in a few days is possible. But it is also the most difficult. A Hell Gongen team is typically used for Boss Rush, as it is a generalist team that is suited to beat quite a lot of Floor Bosses.

Obviously, you decide which floors you want to farm Bosses. Use the wiki to plan your Boss Rush, as it has the Map and Boss of all floors: Hollow World#Floors

Good floors to farm are:

Floor Boss Battle Speed Steps from Save Notes Icon Mag.png Mag EXP
33F Valkyrie.jpg Valkyrie 20,833 5 - 1,336 605
36F Rangda.jpg Rangda 24,900 7 Has a higher Acc% requirement. 1,387 617
38F Succubus.jpg Succubus 21,466 3 - 1,387 617
39F Kikuri-Hime.jpg Kikuri-Hime 27,266 3 Has Hell Counter (100% chance to counter), but no phys pierce. 1,387 617
41F Sandalphon.jpg Sandalphon 21,666 4 - 1,439 640
42F Skadi.jpg Skadi 26,150 9 Path from the save point to the boss is long, decide for yourself if it's worth to you. 1,439 640
45F Cu Chulainn.jpg Cu Chulainn 20,966 3 - 1,439 640
47F Ananta.jpg Ananta 27,600 3 - 1,491 663
48F Baal.jpg Baal 21,533 6 - 1,491 663
49F Shiva.jpg Shiva and Vishnu.jpg Vishnu 25,250 5 Difficult to reliably beat both in a single turn; it's a good idea to weaken them and finish them off with team two. 1,491 663

Floors that are close to a save point but need a more-specialized team include 40F(Orcus.jpg Orcus), 44F(Nidhoggr.jpg Nidhoggr), 46F(Michael.jpg Michael). You're better off farming the floors written above, though.

Boss Rush Teams
Sushi's Boss Rush Team
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Epitome of Carnage
Savage Glee
Brands
Leadx2
Requirements
Panel 3
13AG Mitama
ArchClear.png Kartikeya.jpg Kartikeya
Skills
Offensive Cry
-
Brands
Speedx2, or Speed + Hasty
Requirements
as much Speed% as possible
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Auto-Sukuka
Epitome of Carnage
Brands
War
Requirements
1.9k PAtk
Panel 2
ArchPurple.png Mara.jpg Mara
Skills
Phys Amp
Phys Boost
Brands
War
Requirements
1.9k PAtk
Panel 3
  • Dx2 Liberator CarbonBlack.png Carbon Black is used for increased crit damage.
  • BS must hit 27600 for floor 47.
  • Requires mostly manual play.
    • Note: With strong brands, Auto-Rebellion on Zaou-Gongen, and p4 on Zaou-Gongen & Mara, this team can auto every boss in the planned sequence, except 39 and 49.
  • Berserk levels are maxed.
  • Mara's Hell Thrust must be maxed, or else he won't have enough MP to cast it post-charge.
  • Second team has Hare of Inaba.jpg Hare of Inaba with Dmg Panel V I & Dmg Panel V II, and three single-target nukers.
  • Order of floors: 33>38>41>45>47>48>39>49>42 (if enough time left) (total steps: 41, or 82 in Boost Mode).

Video guides:

Icon Mag.png Mag income:

  • Per the table above, the income for the set of 9 fights is 12,900 mag without boosts.
  • With Boost Mode active, but no Full Moon (total multiplier 2x), income becomes 25,800 mag. This is the amount you should expect from hourly runs.
  • With both Boost Mode and Full Moon active (total multiplier 3x), income across the 9 fights is about 38,700 mag. This is what you should expect from Full Moon runs.
  • Note that Boost Mode, Full Moon, and Power Week bonuses are all additive.
    • For example: Boost Mode says it's 2x, Full moon says 2x, and Power Week says 2x. But when all three are combined, the effect is 4x (100% base +100% boost mode +100% full moon + 100% power week = 400% total), NOT 6x.

Notes:

  • Zaou-Gongen would very much like Auto-Rebellion, if you happen to have a genome for it.
  • If an Offensive Cry genome is not available, you can run Auto-Taruka + Auto-Rakunda instead.
  • Another option is to bring a demon that grants innate offensive buff swing instead. Some examples include:
    • Elohim.jpg Elohim (won't be able to crit, but damage & speed are high, Remnants ensures only half a press turn to attack, and casts a strong AoE when an enemy dies.)
    • Yellow Fariedone.jpg Fariedone (Applies party-wide Icon Zenith.png Zenith to improve accuracy, as well as crit rate for Zaou-Gongen. However, he must go second, since Demonsbane would otherwise use 1 whole press turn.)
Step Management

Let's combine what we've learned so far:

  • The boss rush method listed above costs 82 steps in Boost Mode. Bosses respawn every hour.
  • A spring that grants +50 steps spawns every hour. In worst case this can cost 27 steps to claim, so a minimum profit of +23 steps per hour.
  • Steps naturally regenerate at a rate of 1 per minute. This means 60 steps recovered per hour.
  • Full Moon for 2x mag occurs about every 2 hours.

If we only perform boss rush during Full Moon, we're spending 82 steps and gaining 120 steps from natural regen every 2 hours.

  • This is a net gain of 38 steps per 2 hours, meaning we can consistently have enough steps for boss rush every 2 hours, plus a profit of steps.
  • However, this is before factoring in springs.

If we collect the spring every hour, and assume the worst case of only 23 steps profit from it, we effectively get 60 + 23 = 83 steps per hour, at minimum.

  • Since this is worst-case, you can usually expect more than 23 steps of profit per spring collected.
  • 83 is greater than 82, meaning with spring collection every hour, it's possible to perform boss rush every hour with a small profit of at least 1 step (probably more, depending on spring luck).

Fusion Guide

The Fusion menu, where Magnetite is spent.

Basics

  • The Fusion Calculator at https://oceanxdds.github.io/dx2_fusion/#en is the best tool to plan fusion!
  • The race of the resulting demon is determined by the race of the 2 materials, a table exists and can be seen in-game.
  • Then, the specific result demon is calculated from the Grade of the materials:
    • Calculate the average between the materials, then add +1.
    • The resulting demon will be the first demon of the resulting race with higher Grade than the above result.
  • This means higher-grade demons are better fusion materials, likewise they are harder to fuse.
  • In this game, Panels are very important (see Spirit Merge). Thus, do not simply assume every 5★ duplicate should be fusion fodder! You will actually want to fuse dupes at some point.

Pricing

Fusing 5★ Demons costs Millions of MAG. Expect around 2-3 Million MAG for each one you fuse (it can be less if you use another 5★ as fusion material).

  • Fusing a Clear Clear 5★ using another 5★ and a 4★ costs around 1 Million MAG. Fusing a non-clear 5★ this way costs around 1.6 Million MAG instead.
  • Fusing a Clear Clear 5★ using two 4★ as materials costs around 2.1 Million MAG. Fusing a non-clear 5★ this way costs around 3.2 Million MAG instead.
  • Using the Boss Rush method, you could fuse a new 5★ every few days. But otherwise do not expect to fuse more than a few 5★ each month.

Clear vs Color costs

Fusions of two Clear Clear demons will be cheaper than fusions involving a color:

Fusion materials Cost multiplier
4★ result 5★ result
Clear Clear + Clear Clear 0.5x 0.7x
Clear Clear + Red Yellow Purple Teal Colored 1x

Due to the cost difference, if you are aiming for a specific color, try to apply it only at the last step of the fusion process - this ensures that only the last step will use the more-expensive pricing.

  • If aiming for a specific color on a 5★ using two 4★ as materials, one of those two 4★ should have the color you want (ideally, you summoned the 4★ with the color already on it).
  • It is not worth trying to "carry" a color from a 3★ all the way up to a 5★. You will end up paying much more MAG than you need to.

Discounts

Fusion discount event

Around the start of each month (and lasting around 2 weeks), two races are discounted by -30%. Please check the in-game news regularly.

  • Depending on the races discounted, you can save a significant amount of MAG. If you have a summon project in mind, try to include the discounted races in your fusion path as much as possible.
  • Around anniversary (December/January), Golden Week (April/May) and half-anniversary (June/July), there's usually a discount period that affects ALL races. This is a great opportunity to save MAG on your fusions.
  • However, note that multi-fusions do not qualify for the discount, but their materials might qualify.
    • Example: Suppose the Herald race is discounted. You can save MAG when fusing Sandalphon.jpg Sandalphon and Azrael.jpg Azrael, then use them in a multi-fusion to make Alilat.jpg Alilat. Since you save MAG by making the materials, this effectively decreases the cost of fusing Alilat from scratch.

The 4★ materials for 5★ are usually high-grade 4★, and fusing them from scratch can cost you several 100K MAG.

4+4=5

When determining whether to create a 5★, or whether an existing 5★ should be used as fusion material, there are some factors to consider:

  • How much MAG is this 5★ worth (=the MAG needed to fuse the demon from scratch)? (You can check this by going into the Fusion Calculator -> the demon -> reverse fusion -> any green button)
  • How much MAG are you saving by using the 5★ fodder as fusion material?

Since 4★ demons cost 10x less than 5★, you can ignore the prices of 4★ fusions when approximating the cost of a 5★: so in the end it'd just revolve around the number of other 5★ you need to fuse in order to finally get the one you aim for.

The cheapest and thus the most notable 5★s are the ones that do not need you to fuse any other 5★ to make them - in other words, demons that are 4+4=5 (can be fused from two 4★s). More expensive are the 5★ needing a single 4+4=5 demon, etc.

4+4=5 are usually around 2.6 - 3.6 Million mag to fuse from scratch.

  • So, they are the best to fuse from scratch
  • Conversely, they are the WORST to sacrifice another 5★ on (you'd "only" save up around 1.6 Million MAG by foddering a 5★ to create a 4+4=5).
  • Fusing a 4★ with a 5★ costs 1.6 Million Mag (not counting the cost of that 5★ and 4★)

During discount periods, where certain races' fusion costs are 30% off, the best demons to fuse during this time are 4+4=5 demons, as their single-step cost is the highest possible at 2.6 - 3.6 Million Mag. You stand to save 780k to 1mil mag!

  • Fusing 5+4=5 tends to cost only 1.5 - 1.8 mil mag (savings of 450k - 540k mag)
  • Fusing 5+5=5 tends to cost only 200-300k mag (savings of 60k - 90k mag)
  • Around anniversary (December/January) and half-anniversary (June/July), there's usually a discount period that affects ALL races.

Note that the following races do not have any 4+4=5 demons: Deity, Kishin, Drake

  • The following races have no fusible 5★ demons at all: Holy, Divine, Yoma, Beast, Fairy, Brute, Femme, Wilder, Foul, Haunt

Here is a list of 4+4=5 Demons:

  • Note: This list does not include fusions that require event-limited, multi-fusion, or gacha-exclusive 4★ demons as materials (as you really should NOT be doing those specific fusions anyways)
  • Last updated: Addition of the Wood race.
Demon Race Grade Number of 4+4 Fusions
Mastema.jpg Mastema Herald 83 8
Ishtar.jpg Ishtar Megami 82 4
Barong.jpg Barong Avatar 84 4
Cu Chulainn.jpg Cu Chulainn Genma 81 22
Susano-o.jpg Susano-o Fury 82 22
Asherah.jpg Asherah Lady 83 33
Ananta.jpg Ananta Snake 83 6
Samael.jpg Samael Fallen 84 2
Lilith.jpg Lilith Night 80 37
Seth.jpg Seth Vile 84 12
Surt.jpg Surt Tyrant 83 1
Garuda.jpg Garuda Avian 80 16
Quetzalcoatl.jpg Quetzalcoatl Dragon 80 13
Black Frost.jpg Black Frost Jaki 81 2
Gogmagog.jpg Gogmagog Jirae 80 16
Hresvelgr.jpg Hresvelgr Raptor 84 2
Erlkonig.jpg Erlkonig Wood 84 10

5+4 recipes

The following recipes use only 5★ that are themselves 4+4, to help save MAG.

For the cheapest costs, ideally you pull the fodder 5★ in the desired color from the gacha, then make the 4★ in Clear Clear.

Huang Long.jpg Huang Long
4★ 5★
Ym.jpg Ym Asherah.jpg Asherah
Thor.jpg Thor
4★ 5★
Gurr.jpg Gurr Asherah.jpg Asherah
Hecatoncheires.jpg Hecatoncheires Asherah.jpg Asherah
Kudlak.jpg Kudlak Asherah.jpg Asherah
Nidhoggr.jpg Nidhoggr Barong.jpg Barong
Ongyo-Ki.jpg Ongyo-Ki Barong.jpg Barong
Tsukuyomi.jpg Tsukuyomi Barong.jpg Barong
Ym.jpg Ym Barong.jpg Barong
Anubis.jpg Anubis Cu Chulainn.jpg Cu Chulainn
Yurlungur.jpg Yurlungur Garuda.jpg Garuda
Skadi.jpg Skadi Hresvelgr.jpg Hresvelgr
Nidhoggr.jpg Nidhoggr Lilith.jpg Lilith
Ym.jpg Ym Lilith.jpg Lilith
Nidhoggr.jpg Nidhoggr Quetzalcoatl.jpg Quetzalcoatl
Ym.jpg Ym Quetzalcoatl.jpg Quetzalcoatl
Sphinx.jpg Sphinx Susano-o.jpg Susano-o
Fafnir.jpg Fafnir
4★ 5★
Hecatoncheires.jpg Hecatoncheires Ananta.jpg Ananta
Loki.jpg Loki Ananta.jpg Ananta
Loki.jpg Loki Black Frost.jpg Black Frost
Yurlungur.jpg Yurlungur Erlkonig.jpg Erlkonig
Dantalian.jpg Dantalian Hresvelgr.jpg Hresvelgr
Gurr.jpg Gurr Samael.jpg Samael
Hecatoncheires.jpg Hecatoncheires Samael.jpg Samael
Loki.jpg Loki Samael.jpg Samael
Gurr.jpg Gurr Seth.jpg Seth
Yurlungur.jpg Yurlungur Seth.jpg Seth
Hecatoncheires.jpg Hecatoncheires Surt.jpg Surt
Amaterasu.jpg Amaterasu
4★ 5★
Azrael.jpg Azrael Asherah.jpg Asherah
Girimekhala.jpg Girimekhala Barong.jpg Barong
Pazuzu.jpg Pazuzu Barong.jpg Barong
Beiji-Weng.jpg Beiji-Weng Black Frost.jpg Black Frost
Sarasvati.jpg Sarasvati Garuda.jpg Garuda
Azrael.jpg Azrael Gogmagog.jpg Gogmagog
Azrael.jpg Azrael Ishtar.jpg Ishtar
Yatagarasu.jpg Yatagarasu Ishtar.jpg Ishtar
Dantalian.jpg Dantalian Lilith.jpg Lilith
Sarasvati.jpg Sarasvati Mastema.jpg Mastema
Skadi.jpg Skadi Mastema.jpg Mastema
Tlaltecuhtli.jpg Tlaltecuhtli Mastema.jpg Mastema
Succubus.jpg Succubus Samael.jpg Samael
Anubis.jpg Anubis Seth.jpg Seth
Hecatoncheires.jpg Hecatoncheires Susano-o.jpg Susano-o
Kudlak.jpg Kudlak Susano-o.jpg Susano-o
Sarasvati.jpg Sarasvati Susano-o.jpg Susano-o


5+5 recipes

The following recipes use only 5★ that are themselves 4+4, to help save MAG.

For the cheapest costs, ideally you pull one fodder 5★ in the desired color from the gacha, then make the other 5★ in Clear Clear.

Notes:

  • While Huang Long.jpg Huang Long does have one 5+4 recipe, it's usually more convenient to make him 5+5.
Huang Long.jpg Huang Long
5★ 5★
Susano-o.jpg Susano-o Barong.jpg Barong
Susano-o.jpg Susano-o Cu Chulainn.jpg Cu Chulainn
Samael.jpg Samael Ananta.jpg Ananta
Samael.jpg Samael Asherah.jpg Asherah
Samael.jpg Samael Gogmagog.jpg Gogmagog
Vishnu.jpg Vishnu
5★ 5★
Asherah.jpg Asherah Mastema.jpg Mastema
Barong.jpg Barong Seth.jpg Seth
Ishtar.jpg Ishtar Mastema.jpg Mastema
Ishtar.jpg Ishtar Susano-o.jpg Susano-o
Lilith.jpg Lilith Samael.jpg Samael
Zaou-Gongen.jpg Zaou-Gongen
5★ 5★
Hresvelgr.jpg Hresvelgr Ananta.jpg Ananta
Hresvelgr.jpg Hresvelgr Quetzalcoatl.jpg Quetzalcoatl
Barong.jpg Barong Quetzalcoatl.jpg Quetzalcoatl
Ishtar.jpg Ishtar Asherah.jpg Asherah
Ishtar.jpg Ishtar Seth.jpg Seth
Vasuki.jpg Vasuki
5★ 5★
Ananta.jpg Ananta Black Frost.jpg Black Frost
Ananta.jpg Ananta Erlkonig.jpg Erlkonig
Ananta.jpg Ananta Seth.jpg Seth
Ananta.jpg Ananta Surt.jpg Surt
Black Frost.jpg Black Frost Samael.jpg Samael
Black Frost.jpg Black Frost Surt.jpg Surt
Hresvelgr.jpg Hresvelgr Samael.jpg Samael
Hresvelgr.jpg Hresvelgr Seth.jpg Seth
Samael.jpg Samael Surt.jpg Surt
Mara.jpg Mara
5★ 5★
Susano-o.jpg Susano-o Samael.jpg Samael
Susano-o.jpg Susano-o Seth.jpg Seth
Susano-o.jpg Susano-o Hresvelgr.jpg Hresvelgr
Hresvelgr.jpg Hresvelgr Ishtar.jpg Ishtar
Michael.jpg Michael
5★ 5★
Barong.jpg Barong Ishtar.jpg Ishtar
Lakshmi.jpg Lakshmi
5★ 5★
Asherah.jpg Asherah Cu Chulainn.jpg Cu Chulainn
Garuda.jpg Garuda Hresvelgr.jpg Hresvelgr


5+Vishnu recipes

The following recipes use one 5★ that is 4+4, and one 5★ that is a 5+5 made using two 4+4s (usually Vishnu.jpg Vishnu, so we use that as a shorthand).

For the cheapest costs, ideally you pull the Vishnu in the desired color from the gacha, then make the other 5★ in Clear Clear.

  • In second-most-ideal case, you make the Vishnu using a pulled 5★ and a 4+4 Clear 5★. Then, you make a Clear 5★ to fuse with the Vishnu.

Notes:

  • Shiva.jpg Shiva is technically 4+Vishnu, but you still need a Vishnu, so that's why he's listed here.
  • In Izanami.jpg Izanami's case, Michael.jpg Michael acts as a Vishnu.
Metatron.jpg Metatron
5★ Vishnu
Barong.jpg Barong Vishnu.jpg Vishnu
Lucifer.jpg Lucifer
5★ Vishnu
Hresvelgr.jpg Hresvelgr Vishnu.jpg Vishnu
Izanami.jpg Izanami
5★ Vishnu
Garuda.jpg Garuda Vishnu.jpg Vishnu
Garuda.jpg Garuda Michael.jpg Michael
Shiva.jpg Shiva
4★ Vishnu
Loki.jpg Loki Vishnu.jpg Vishnu
Zhong Kui.jpg Zhong Kui Vishnu.jpg Vishnu


Fusion Fodder

Clear Clear demons for use in fusion will primarily come from two places: recruiting demons through talk in the field, and Icon Hell Bun.png Hell Bun summoning.

Collecting 2★ fusion fodder from scratch

Demons can join from talk in random quests or Aura Gate floors, but it can be difficult to predict what you'll get, and therefore difficult to plan out specific fusion paths.

One solution is to collect 2★ fusion fodder from leveling quests - each quest only offers 1 or 2 specific demons, so you can plan fusion paths around these specific demons joining. In the fusion calculator, click the green "素★2" button when looking at reverse fusion, and the calculator will automatically make paths that only use 2★ demons at the lowest point.

  • Note that some 2★ cannot be found directly in the wild, and the calculator will NOT account for this at first. However, you can usually improvise - for example, a Tam Lin.jpg Tam Lin can be made from Patrimpas.jpg Patrimpas + Dis.jpg Dis, but neither is wild. You can instead make a Tam Lin with Shadow.jpg Shadow + Decarabia.jpg Decarabia, where both are wild.

Using this method also allows you to level up demons (since these are leveling quests), whether demons you actually use, or ones that will be used as evolution fodder. See the Leveling guide for more details. Essentially, you get to kill two birds with one stone.

See the Icon Talk.png Talk article for tips regarding the talk process. While auto-talk is an option, it will often fail, so making talk choices manually is much more consistent.

For convenience, here's a list of which demons each leveling quest can offer.

Leveling Quest Demons available
1★ 2★ 3★
Chapter 1 Slime.jpg Slime - -
Chapter 2 Melchom.jpg Melchom, Preta.jpg Preta - -
Chapter 3 Nekomata.jpg Nekomata, Sandman.jpg Sandman - -
Chapter 4 Momunofu.jpg Momunofu, Leanan Sidhe.jpg Leanan Sidhe - -
Chapter 5 - Pisaca.jpg Pisaca, Shikome.jpg Shikome -
Chapter 6 - Black Ooze.jpg Black Ooze, Decarabia.jpg Decarabia -
Chapter 7 - Principality.jpg Principality, Archangel.jpg Archangel -
Chapter 7a - Pisaca.jpg Pisaca, Mou-Ryo.jpg Mou-Ryo -
Intermission Episode 3 - Oni.jpg Oni, Yaksini.jpg Yaksini -
Intermission Episode 6 - Fomorian.jpg Fomorian, Take-Minakata.jpg Take-Minakata -
Chapter 8 - Blob.jpg Blob, Orthrus.jpg Orthrus -
Chapter 9 - Naga.jpg Naga, Nue.jpg Nue -
Chapter 10 - Heqet.jpg Heqet, Take-Minakata.jpg Take-Minakata -
Chapter 11 - Shadow.jpg Shadow, Ippon-Datara.jpg Ippon-Datara -
Chapter 12 - Kurama Tengu.jpg Kurama Tengu, Yaksini.jpg Yaksini -
Chapter 13 - Angel.jpg Angel Power.jpg Power
Chapter 13a Momunofu.jpg Momunofu, Leanan Sidhe.jpg Leanan Sidhe - -
Chapter 14 - Black Ooze.jpg Black Ooze Chatterskull.jpg Chatterskull
Chapter 14a Preta.jpg Preta, Cu Sith.jpg Cu Sith - -

Winging it with 3★

A less-precise but easier approach is to simply take whatever 1★ or 2★ you have, and fuse them into whatever 3★ is available.

Since Aura Gate can give out 1★ to 3★, this method gets everything onto a more-even set of just 3★, so you can change your reverse fusion setting to "素★3".

To get any 3★ that's needed for a fusion recipe, just check 3+3, 3+2, and 3+1 combinations among the demons you have - there's probably at least one single-step way to make the 3★ you need.

  • If you still need more materials, a couple Icon Normal Summon File.png Normal Summon Files can probably fix the issue.

A star demon for this wing-it approach is Tiamat.jpg Tiamat:

  • She has the highest grade for a 3★ in the game (58), so she can fuse down into most other 3★ (or easily fuse up into a 4★).
  • Fusing her is very easy, since she is the lowest-grade Drake race demon in the game. You can even do it with several 1+1 or 1+2 combinations.
  • She also shows up as a rare enemy in Aura Gate 2, and is frequently Talk-able when she appears. This combined with the above means you'll have a steady supply of her.

Other honorable 1+1=3 mentions:

Further, Anubis.jpg Anubis is an easy-to-make and high-grade 4★ that you can make from the above:

Hell Buns

Icon Hell Bun.png Hell Bun summons give you Clear common archetype demons that are already at 3★, 4★, or 5★ rarity, which can speed up the process of fusing high-grade demons.

Generally speaking:

  • Clear clear 4★ should be primarily used as fusion fodder, unless they have skills you desire from them: for example Phys Boost
  • Clear clear 5★ should be used to make other 5★, preferably ones that cannot be made by combining two 4★.

One way to judge a demon's value as fodder is to look up methods to fuse them (fusion calculator -> reverse fusion):

  • Some 4★ demons can only be fused using two other 4★ demons (examples: Ym.jpg Ym, Loki.jpg Loki), which makes them expensive to fuse, even in Clear common archetype. Try to keep these around for fusing 5★, and do NOT use them to make lower-grade 4★.
  • Some 5★ demons can only be fused using two other 5★ demons (examples: Metatron.jpg Metatron, Izanami.jpg Izanami, Lucifer.jpg Lucifer), which makes them expensive to fuse, even in Clear common archetype. It is generally not recommended to use these 5★ demons in fusion unless there are no alternatives.

Certain 5★ Hell Bun pulls can save significant amounts of mag for good multi-fusions (which require specific Clear clear demons to perform):

  • Clear Clear Asherah.jpg Asherah should be used towards a Cybele.jpg Cybele. You stand to save 2,175,600 mag minimum (plus the time needed to gather fusion materials).
  • Clear Clear Shiva.jpg Shiva should be used towards a Kartikeya.jpg Kartikeya. You stand to save 5,608,889 mag minimum.
  • Clear Clear Seth.jpg Seth should be used towards Baal.jpg Baal. You stand to save 2,205,840 mag minimum (plus the time needed to gather fusion materials).

Regarding Icon Karma.png Karma

  • Clear Common archetype demons sell for only 10% of the karma value of colored archetypes - don't sell them!
  • It is generally not recommended to sell 4★ demons that can only be fused by using two other 4★ demons (examples: Ym.jpg Ym, Loki.jpg Loki), whether they're Clear common or colored.

Demons to Fuse

Most fusibles are not very helpful in PvP anymore, so these suggestions will focus on PvE.

High priority fusibles
  • Teal Michael.jpg Michael: Strong Light Light attacker that makes the enemy weak to Light (removing the need for light pierce), as well as provides full buff/debuff swings, healing, and Bulwarks for his own team. Very good utility unit, even when not paneled - though if he is, then he can also act as a speed unit and generate extra press turn icons. He is expensive to make though, as he's a 5+5.
    • Teal Barong.jpg Barong: Provides buffs, healing, and some speed. Panel 1 helps his MP management, and panel 4 allows him to also cast Bulwarks. A cheaper 4+4 alternative to Michael.
    • If you don't plan to panel Barong, then you can turn him into Michael by fusing him with a Clear Clear Ishtar.jpg Ishtar (who is also a 4+4 herself).
  • Purple Seth.jpg Seth: Strong Phys Phys/Force Force attacker with pierce in both elements, and a high critical hit rate. Cheap to fuse, as he is a 4+4.
  • Speed sticks: Demons with high speed to help your team go first in combat:
    • Purple Fenrir.jpg Fenrir: Cheap and effective option, coming with Speedster innately as well as an automatic Icon ATK Buff.png ATK buff.
    • Garuda.jpg Garuda: More pricey, but offers more speed, and swaps out the ATK buff for a Icon DEF Debuff.png DEF debuff instead. However, he will need to have Speedster transferred to him. Panel 3 can enhance his speed further.
    • Purple Hresvelgr.jpg Hresvelgr: Similar to Garuda, but offers a bit more speed, as well as an AoE follow-up attack whenever an enemy dies. Still needs a Speedster transfer, though.
    • Clear Kartikeya.jpg Kartikeya: Very expensive, but offers the most speed for a fusible. Doesn't offer any buffs or debuffs, but does have Speedster innately. Panel 2 and Skanda levels increase his speed further.
  • Red Teal Metatron.jpg Metatron: Solid all-rounder - he's tanky, offers defensive support with Repel Pierce, and can go on offense with his boost to all magic damage, as well as Icon Revive Ban.png Revive Ban. His panels make him even better, but he's still solid at base. While he's pricey to fuse, you can make him cheaper if you start from a colored fusible 5★ from the gacha, turn it into a Vishnu.jpg Vishnu, then combine that Vishnu with a Clear Clear Barong.jpg Barong.
    • Clear Alilat.jpg Alilat can offer Repel Pierce for cheaper if needed, but Metatron is much better once you get him.
  • Purple Vasuki.jpg Vasuki: Strong Ice Ice attacker that can help you to farm Brands of Sin: Avarice. Panel 1 adds Ice Pierce, while panel 2 improves his damage by a lot.
Medium priority fusibles
  • Red Zaou-Gongen.jpg Zaou-Gongen: Offers party-wide Phys Pierce when allies have Icon Critical.png Might, and if he's panel 3, casts party-wide Might repeatedly. This can improve the DPS of a physical team by a lot, but he's heavily reliant on panel 3, and he's a 5+5 so he's expensive to make. Before p3, he will need to rely on allies such as Hell Biker.jpg Hell Biker, Futsunushi.jpg Futsunushi, or Frost Ace.jpg Frost Ace to set up Might for him.
  • Purple Mara.jpg Mara: Good partner with Zaou-Gongen against bosses, but he's also a 5+5 and reliant on panel 3, which grants him Icon Charge.png Charge repeatedly for big damage.

See Also

Game Mechanics
Resources ItemsTalkMagnetite/Fusion (Fusible Demons) • KarmaSummoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward DemonsSeason Pass
Team Building Battle SpeedTeam restrictionsLiberatorsArmamentsDemonite
Upgrading Leveling/EvolvingAwakeningSpirit MergeTranscend
Customization ArchetypesSkill TransferBrandsMitamaSin InfusionDevil Connector
Misc FormulasAR ScannerDeviconAlignment