Difference between revisions of "EVAC Buff"
(Created page with "An 32px '''EVAC Buff''', also known as '''Sukukaja''', increases the target team's evasion and accuracy by 20%. __TOC__ ==Mechanics== In a nu...") |
(→Skills that cast EVAC Buffs: summon pixie was mistranslated, it only buffs atk) |
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− | An [[File:Icon EVAC Buff.png|32px]] '''EVAC Buff''', also known as '''[[Sukukaja]]''', increases the target team's evasion and accuracy by 20%. | + | An [[File:Icon EVAC Buff.png|32px]] '''EVAC Buff''', also known as '''[[Sukukaja]]''', increases the target team's evasion and accuracy by '''20%'''. |
+ | |||
+ | An [[File:Icon EVAC Buff+.png|32px]] '''EVAC Buff+''', also known as '''Sukukaja+''', is similar to regular EVAC Buff, but it instead increases the team's evasion and accuracy by '''25%'''. | ||
__TOC__ | __TOC__ | ||
==Mechanics== | ==Mechanics== | ||
− | In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by EVAC | + | In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by the sum of [[EVAC Buff]]s and [[EVAC Debuff]]s. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the [[Formulas#Accuracy|Accuracy Formula]]. |
+ | |||
+ | ===Buff state=== | ||
+ | A party's buff state essentially has 5 levels: | ||
+ | {| class="wikitable" | ||
+ | ! State || Effect | ||
+ | |- | ||
+ | | {{EffectIcon|EVAC Buff+|name=1}} || +25% | ||
+ | |- | ||
+ | | {{EffectIcon|EVAC Buff|name=1}} || +20% | ||
+ | |- | ||
+ | | Neutral || 0% | ||
+ | |- | ||
+ | | {{EffectIcon|EVAC Debuff|name=1}} || -20% | ||
+ | |- | ||
+ | | {{EffectIcon|EVAC Debuff+|name=1}} || -25% | ||
+ | |} | ||
− | + | ====Incrementing/decrementing state==== | |
− | * | + | * Receiving an {{EffectIcon|EVAC Buff+|name=1}} will increase the state by 2 levels. |
+ | * Receiving a regular {{EffectIcon|EVAC Buff|name=1}} will increase the state by 1 level, but ''cannot'' increase the state into the {{EffectIcon|EVAC Buff+|name=1}} level. | ||
+ | * Receiving a regular {{EffectIcon|EVAC Debuff|name=1}} will decrease the state by 1 level, but ''cannot'' decrease the state into the {{EffectIcon|EVAC Debuff+|name=1}} level. | ||
+ | * Receiving an {{EffectIcon|EVAC Debuff+|name=1}} will decrease the state by 2 levels. | ||
− | Buffs | + | ====Interaction with itself==== |
− | * | + | Buffs of the same type cannot stack (example: two regular {{EffectIcon|EVAC Buff|name=1}} do not stack) - the number shown in-game is the buff's remaining turn duration. |
+ | * If the same buff is cast while it's already active, the new buff will replace the old one only if it would make the duration longer. | ||
+ | |||
+ | ====Interaction between normal and plus buffs==== | ||
+ | If a regular {{EffectIcon|EVAC Buff|name=1}} is active, and then an {{EffectIcon|EVAC Buff+|name=1}} is received (or vice versa), then the new buff will overwrite the old buff, regardless of the remaining duration on either effect. | ||
+ | * This means that casting an {{EffectIcon|EVAC Buff+|name=1}} and then a regular {{EffectIcon|EVAC Buff|name=1}} will "downgrade" your buff state. | ||
===Duration Ticks=== | ===Duration Ticks=== | ||
The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it. | The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it. | ||
− | * For example, if your team set up an EVAC Buff on itself, then the Buff's duration will tick down at the start of your next turn. | + | * For example, if your team set up an {{EffectIcon|EVAC Buff|name=1}} on itself, then the Buff's duration will tick down at the start of your next turn. |
− | ==Skills that cast EVAC Buffs== | + | ==EVAC Buff== |
+ | ===Skills that cast EVAC Buffs=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 6 | | 6 | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Almighty|name=1}} | ||
+ | |[[Foresight]] | ||
+ | | 9 MP | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 12 | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Auto-Sukuka]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 12 | ||
| - | | - | ||
|- | |- | ||
Line 34: | Line 75: | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 6 | | 6 | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Solar Prosperity]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 18 | ||
| - | | - | ||
|- | |- | ||
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| - | | - | ||
|- | |- | ||
− | |{{ElementIcon| | + | |{{ElementIcon|Passive|name=1}} |
− | |[[ | + | |[[Lunar Prosperity]] |
− | | | + | | Passive |
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 18 |
| - | | - | ||
|- | |- | ||
|{{ElementIcon|Support|name=1}} | |{{ElementIcon|Support|name=1}} | ||
− | |[[ | + | |[[Luster Candy]] |
− | | | + | | 8 MP |
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 15 | | 15 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| - | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[Auto- | + | |[[Auto-Luster Candy]] |
| Passive | | Passive | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | |||
| - | | - | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| - | | - | ||
|- | |- | ||
− | |{{ElementIcon| | + | |{{ElementIcon|Support|name=1}} |
− | |[[ | + | |[[Agile Cry]] |
− | | | + | | 7 MP |
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 15 |
| - | | - | ||
|- | |- | ||
Line 112: | Line 146: | ||
| - | | - | ||
| {{DemonIcon|Morrighan|size=32px}} | | {{DemonIcon|Morrighan|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Force|name=1}} | ||
+ | |[[Tempest]] | ||
+ | | 8 MP | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Baal|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Light|name=1}} | |{{ElementIcon|Light|name=1}} | ||
Line 119: | Line 160: | ||
| - | | - | ||
| {{DemonIcon|Tokisada|size=32px}} | | {{DemonIcon|Tokisada|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Light|name=1}} | ||
+ | |[[Noble Bright]] | ||
+ | | 6 MP | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Danu|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Dark|name=1}} | |{{ElementIcon|Dark|name=1}} | ||
Line 168: | Line 216: | ||
| - | | - | ||
| {{DemonIcon|Quetzalcoatl|size=32px}} | | {{DemonIcon|Quetzalcoatl|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Support|name=1}} | ||
+ | |[[Fortune's Kiss]] | ||
+ | | 7 MP | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Party Pixie|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Support|name=1}} | |{{ElementIcon|Support|name=1}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Queen Frost|size=32px}}<br>{{DemonIcon|Party Frost|size=32px}}<br>{{DemonIcon|Pyro Jack|size=32px}}<br>{{DemonIcon|Jack Frost|size=32px}} |
|- | |- | ||
|{{ElementIcon|Support|name=1}} | |{{ElementIcon|Support|name=1}} | ||
Line 203: | Line 258: | ||
| - | | - | ||
| {{DemonIcon|Amaterasu|size=32px}} | | {{DemonIcon|Amaterasu|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Archangel's Revelation]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Michael|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Blazing Sacrifice]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Moloch A|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 273: | Line 342: | ||
| - | | - | ||
| {{DemonIcon|Gabriel|size=32px}} | | {{DemonIcon|Gabriel|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Guardian Deity's Aid]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Hachiman|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 322: | Line 398: | ||
| - | | - | ||
| {{DemonIcon|Norn|size=32px}} | | {{DemonIcon|Norn|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[My Prayer]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Madoka Kaname|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 329: | Line 412: | ||
| - | | - | ||
| {{DemonIcon|Kuzuryu|size=32px}} | | {{DemonIcon|Kuzuryu|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Pixie (Underside)]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 25 | ||
+ | | {{DemonIcon|Pixie|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Poison Dragon's Sympathy]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Fafnir|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 343: | Line 440: | ||
| - | | - | ||
| {{DemonIcon|Adramelech|size=32px}} | | {{DemonIcon|Adramelech|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Tiny Partner]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Pixie A|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 352: | Line 456: | ||
|} | |} | ||
− | ==Demon Panels that cast EVAC Buffs== | + | ===Demon Panels that cast EVAC Buffs=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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| Panel 2 | | Panel 2 | ||
| Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) | | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) | ||
+ | |- | ||
+ | | {{DemonIcon|Danu|size=32px}} | ||
+ | | Panel 2 | ||
+ | | Activates the following Chain Effect at the start of the 1st turn: Restores 2MP to the skill holder. Activates the following Chain Effect when a party member is downed: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn) | ||
|- | |- | ||
| {{DemonIcon|Fariedone|size=32px}} | | {{DemonIcon|Fariedone|size=32px}} | ||
Line 389: | Line 497: | ||
| Panel 1 | | Panel 1 | ||
| Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Increases own party's ATK, DEF, and EV/AC by 20%. (2 turns) | | Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Increases own party's ATK, DEF, and EV/AC by 20%. (2 turns) | ||
+ | |- | ||
+ | | {{DemonIcon|Griffith|size=32px}} | ||
+ | | Panel 1 | ||
+ | | +15% to Almighty damage. +20% to Phys evasion rate. Activates the following Chain Effect when the one with this skill gains a Repel Physical effect: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn) | ||
|- | |- | ||
| {{DemonIcon|Idun|size=32px}} | | {{DemonIcon|Idun|size=32px}} | ||
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| Panel 1 | | Panel 1 | ||
| Activates the following Chain Effect if the one with this skill dies: Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (3 turns) | | Activates the following Chain Effect if the one with this skill dies: Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (3 turns) | ||
+ | |- | ||
+ | | {{DemonIcon|Kumbhanda|size=32px}} | ||
+ | | Panel 2 | ||
+ | | Activates the following Chain Effect at the start of the 1st turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the ATK, DEF, and EV/AC of all enemies by 20%. | ||
|- | |- | ||
| {{DemonIcon|Lakshmi|size=32px}} | | {{DemonIcon|Lakshmi|size=32px}} | ||
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| Panel 2 | | Panel 2 | ||
| Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC by 20%. (1 turn) | | Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC by 20%. (1 turn) | ||
+ | |} | ||
+ | |||
+ | ==EVAC Buff+== | ||
+ | ===Skills that cast EVAC Buffs+=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Power of the Three Jewels]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Mitra-Buddha|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Phys|name=1}} | ||
+ | |[[Impartial Fist]] | ||
+ | | 6 | ||
+ | | {{TargetingIcon|Single|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Mitra-Buddha|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Force|name=1}} | ||
+ | |[[Summon: Cu Chulainn]] | ||
+ | | 6 MP | ||
+ | | {{TargetingIcon|Single|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|The Hero|size=32px}} | ||
+ | |} | ||
+ | |||
+ | ===Demon Panels that cast EVAC Buffs+=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Demon !!Panel # !!Effect | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | {{DemonIcon|Mitra-Buddha|size=32px}} | ||
+ | | Panel 2 | ||
+ | | +500 to Phys DEF. Activates the following Chain Effect when the one with this skill is downed, or when this demon inflicts damage with the Normal Attack: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn) | ||
|} | |} | ||
{{Skill Effects navbox}} | {{Skill Effects navbox}} |
Latest revision as of 19:19, 26 March 2025
An EVAC Buff, also known as Sukukaja, increases the target team's evasion and accuracy by 20%.
An EVAC Buff+, also known as Sukukaja+, is similar to regular EVAC Buff, but it instead increases the team's evasion and accuracy by 25%.
Contents
Mechanics
In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by the sum of EVAC Buffs and EVAC Debuffs. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the Accuracy Formula.
Buff state
A party's buff state essentially has 5 levels:
State | Effect |
---|---|
![]() |
+25% |
![]() |
+20% |
Neutral | 0% |
![]() |
-20% |
![]() |
-25% |
Incrementing/decrementing state
- Receiving an
EVAC Buff+ will increase the state by 2 levels.
- Receiving a regular
EVAC Buff will increase the state by 1 level, but cannot increase the state into the
EVAC Buff+ level.
- Receiving a regular
EVAC Debuff will decrease the state by 1 level, but cannot decrease the state into the
EVAC Debuff+ level.
- Receiving an
EVAC Debuff+ will decrease the state by 2 levels.
Interaction with itself
Buffs of the same type cannot stack (example: two regular EVAC Buff do not stack) - the number shown in-game is the buff's remaining turn duration.
- If the same buff is cast while it's already active, the new buff will replace the old one only if it would make the duration longer.
Interaction between normal and plus buffs
If a regular EVAC Buff is active, and then an
EVAC Buff+ is received (or vice versa), then the new buff will overwrite the old buff, regardless of the remaining duration on either effect.
- This means that casting an
EVAC Buff+ and then a regular
EVAC Buff will "downgrade" your buff state.
Duration Ticks
The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up an
EVAC Buff on itself, then the Buff's duration will tick down at the start of your next turn.
EVAC Buff
Skills that cast EVAC Buffs
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
![]() |
Sukukaja | 5 MP | ![]() |
6 | - |
![]() |
Foresight | 9 MP | ![]() |
12 | - |
![]() |
Auto-Sukuka | Passive | ![]() |
12 | - |
![]() |
Blood Rush | 6 MP | ![]() |
6 | - |
![]() |
Solar Prosperity | Passive | ![]() |
18 | - |
![]() |
Nocturne | 6 MP | ![]() |
8 | - |
![]() |
Lunar Prosperity | Passive | ![]() |
18 | - |
![]() |
Luster Candy | 8 MP | ![]() |
15 | - |
![]() |
Auto-Luster Candy | Passive | ![]() |
- | - |
![]() |
Agile Cry | 7 MP | ![]() |
15 | - |
![]() |
Suk Flexi | Passive | ![]() |
- | - |
![]() |
Iron Fist | 6 MP | ![]() |
- | ![]() |
![]() |
Sword of Fealty | 6 MP | ![]() |
- | ![]() |
![]() |
Ruthless Death Gale | 6 MP | ![]() |
- | ![]() |
![]() |
Tempest | 8 MP | ![]() |
- | ![]() |
![]() |
Amakusa Uprising | 6 MP | ![]() |
- | ![]() |
![]() |
Noble Bright | 6 MP | ![]() |
- | ![]() |
![]() |
Demonic Sword | 6 MP | ![]() |
- | ![]() |
![]() ![]() |
Einherjar | 6 MP | ![]() |
- | ![]() |
![]() |
Kuyo Flash | 7 MP | ![]() |
- | ![]() |
![]() |
Mesopotamian Star | 7 MP | ![]() |
- | ![]() |
![]() |
Ratnamaru | 6 MP | ![]() |
- | ![]() |
![]() |
Barong Dance | 7 MP | ![]() |
- | ![]() |
![]() |
Ce Acatls' Return | 6 MP | ![]() |
- | ![]() |
![]() |
Fortune's Kiss | 7 MP | ![]() |
- | ![]() |
![]() |
Invasion | 8 MP | ![]() |
- | ![]() |
![]() |
Noblewoman Aid | 6 MP | ![]() |
- | ![]() |
![]() |
Path of Prominence | 8 MP | ![]() |
- | ![]() |
![]() |
Tag | 3 MP | ![]() |
- | ![]() ![]() ![]() ![]() |
![]() |
Tenson Korin | 7 MP | ![]() |
- | ![]() |
![]() |
Archangel's Revelation | Passive | ![]() |
- | ![]() |
![]() |
Blazing Sacrifice | Passive | ![]() |
- | ![]() |
![]() |
Ce Acatl | Passive | ![]() |
- | ![]() |
![]() |
Centurion | Passive | ![]() |
- | ![]() |
![]() |
Deadly Melody | Passive | ![]() |
- | ![]() |
![]() |
Dragon of Defense | Passive | ![]() |
- | ![]() |
![]() |
Earth Sacrifice | Passive | ![]() |
- | ![]() |
![]() |
Elusis's Blessing | Passive | ![]() |
- | ![]() |
![]() |
Endless One | Passive | ![]() |
- | ![]() |
![]() |
Endless War | Passive | ![]() |
- | ![]() |
![]() |
Foe of Demons | Passive | ![]() |
- | ![]() |
![]() |
God's Word | Passive | ![]() |
- | ![]() |
![]() |
Guardian Deity's Aid | Passive | ![]() |
- | ![]() |
![]() |
Guardian of the East | Passive | ![]() |
- | ![]() |
![]() |
Halo of Hallel | Passive | ![]() |
- | ![]() |
![]() |
Hand of Glory | Passive | ![]() |
- | ![]() |
![]() |
Invincibility Aid | Passive | ![]() |
- | ![]() |
![]() |
Master of Hell | Passive | ![]() |
- | ![]() |
![]() |
Miracle of Fatima | Passive | ![]() |
- | ![]() |
![]() |
Moment of Fate | Passive | ![]() |
- | ![]() |
![]() |
My Prayer | Passive | ![]() |
- | ![]() |
![]() |
Nine-Headed Dragon | Passive | ![]() |
- | ![]() |
![]() |
Pixie (Underside) | Passive | ![]() |
25 | ![]() |
![]() |
Poison Dragon's Sympathy | Passive | ![]() |
- | ![]() |
![]() |
Shogun's Order | Passive | ![]() |
- | ![]() |
![]() |
Sun God's Majesty | Passive | ![]() |
- | ![]() |
![]() |
Tiny Partner | Passive | ![]() |
- | ![]() |
![]() |
Voltage | Passive | ![]() |
- | ![]() |
Demon Panels that cast EVAC Buffs
Demon | Panel # | Effect |
---|---|---|
![]() |
Panel 2 | Activates the following Chain Effect after Everything Evil is activated: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) |
![]() |
Panel 1 | +20% to max HP. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Increases DEF and EV/AC of all party members by 20%. (3 turn) |
![]() |
Panel 2 | +15% to all damage.Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's ATK and EV/AC by 20%. (3 turns) |
![]() |
Panel 2 | Activates the following Chain Effect after Black Lullaby is activated: Increases own party's DEF and EV/AC by 20%. (1 turn) |
![]() |
Panel 2 | Activates the following Chain Effect if the one with this skill dies: Increases the DEF and EV/AC of all party members by 20%. (1 turn) |
![]() |
Panel 2 | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) |
![]() |
Panel 2 | Activates the following Chain Effect at the start of the 1st turn: Restores 2MP to the skill holder. Activates the following Chain Effect when a party member is downed: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn). |
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Panel 1 | Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Increases own party's ATK, DEF, and EV/AC by 20%. (2 turns) |
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Panel 1 | +15% to Almighty damage. +20% to Phys evasion rate. Activates the following Chain Effect when the one with this skill gains a Repel Physical effect: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect when the one with this skill is downed: Adds 1 count of Fortify to all party members, and then increases the ATK, DEF and EV/AC of all party members by 20% (1 turn). *Activates up to once per turn. |
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Panel 4 | Activates the following Chain Effect when a party member uses an Almighty skill: Casts Mesopotamian Star and places the one with this skill into a state of Concentrate. (Activates once per turn) |
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Panel 1 | Activates the following Chain Effect if the one with this skill dies: Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (3 turns) |
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Panel 2 | Activates the following Chain Effect at the start of the 1st turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the ATK, DEF, and EV/AC of all enemies by 20%. |
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Panel 4 | Activates the following Chain Effect when an enemy is inflicted with Charm: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) |
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Panel 3 | Reduces the cost of skills that target all or random enemies/allies by 1 MP. Activates the following Chain Effect when a party member downs a demon: Restores 2 MP to all party members and increases their ATK and EV/AC by 20% (1 turn). |
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Panel 2 | Activates the following Chain Effect after Ghost Hack is activated: Increases own party's ATK and EV/AC by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect at the beginning of own turn: Increases own party's ATK and EV/AC by 20%. (1 turn) |
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Panel 3 | Activates the following Chain Effect at the beginning of every own third turn: Increases own party's ATK, DEF and EV/AC by 20%. (3 turns) |
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Panel 2 | Reduces the cost of Blade of Terror by 1 MP. Activates the following Chain Effect after using Blade of Terror: +20% to the EV/AC of all party members and -20% to the EV/AC of all enemies. (2 turns) |
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Panel 2 | Activates the following Chain Effect when Exorcise Evil is activated: Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party's ATK and EV/AC by 20%. (1 turn) (Once per turn) |
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Panel 2 | Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect at the start of own turn: Increases the EV/AC of all party members by 20% and decreases the EV/AC of all enemies by 20%. (1 turn) |
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Panel 3 | Activates the following Chain Effect after Orlean Prayer is activated: Increase own party's ATK and EV/AC by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC by 20%. (1 turn) |
EVAC Buff+
Skills that cast EVAC Buffs+
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
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Power of the Three Jewels | Passive | ![]() |
- | ![]() |
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Impartial Fist | 6 | ![]() |
- | ![]() |
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Summon: Cu Chulainn | 6 MP | ![]() |
- | ![]() |
Demon Panels that cast EVAC Buffs+
Demon | Panel # | Effect |
---|---|---|
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Panel 2 | +500 to Phys DEF. Activates the following Chain Effect when the one with this skill is downed, or when this demon inflicts damage with the Normal Attack: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn) |