Difference between revisions of "EVAC Buff"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Skills that cast EVAC Buffs: Michael)
(Skills that cast EVAC Buffs: Moloch A)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
An [[File:Icon EVAC Buff.png|32px]] '''EVAC Buff''', also known as '''[[Sukukaja]]''', increases the target team's evasion and accuracy by 20%.
+
An [[File:Icon EVAC Buff.png|32px]] '''EVAC Buff''', also known as '''[[Sukukaja]]''', increases the target team's evasion and accuracy by '''20%'''.
 +
 
 +
An '''EVAC Buff+''', also known as '''Sukukaja+''', is similar to regular EVAC Buff, but it instead increases the team's evasion and accuracy by '''25%'''.
  
 
__TOC__
 
__TOC__
Line 6: Line 8:
 
In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by EVAC buffs or debuffs. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the [[Formulas#Accuracy|Accuracy Formula]].
 
In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by EVAC buffs or debuffs. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the [[Formulas#Accuracy|Accuracy Formula]].
  
 +
===Duration Ticks===
 +
The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.
 +
* For example, if your team set up an EVAC Buff on itself, then the Buff's duration will tick down at the start of your next turn.
 +
 +
===Interaction with itself===
 
Buffs cannot stack - the number shown in-game is the buff's remaining turn duration.
 
Buffs cannot stack - the number shown in-game is the buff's remaining turn duration.
* If a buff is cast while it's already active, the new buff will replace the old one only if it would make the duration longer.
+
* If the same buff is cast while it's already active, the new buff will replace the old one only if it would make the duration longer.
  
 +
===Interaction with Debuffs===
 
Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration.
 
Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration.
 
* For example: If a team has an EVAC Buff, and then an EVAC Debuff is applied, then both effects will disappear and the team will be in a neutral state.
 
* For example: If a team has an EVAC Buff, and then an EVAC Debuff is applied, then both effects will disappear and the team will be in a neutral state.
 +
* EVAC Debuff+ is treated the same as EVAC Debuff in this case.
  
===Duration Ticks===
+
===Interaction between EVAC Buff and EVAC Buff+===
The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.
+
If an EVAC Buff is active, and then an EVAC Buff+ is received (or vice versa) then the new buff will overwrite the old buff, regardless of the remaining duration on either effect.  
* For example, if your team set up an EVAC Buff on itself, then the Buff's duration will tick down at the start of your next turn.
 
  
==Skills that cast EVAC Buffs==
+
==EVAC Buff==
 +
===Skills that cast EVAC Buffs===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 224: Line 233:
 
| -
 
| -
 
| {{DemonIcon|Michael|size=32px}}
 
| {{DemonIcon|Michael|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Blazing Sacrifice]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| -
 +
| {{DemonIcon|Moloch A|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
Line 401: Line 417:
 
|}
 
|}
  
==Demon Panels that cast EVAC Buffs==
+
===Demon Panels that cast EVAC Buffs===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 502: Line 518:
 
| Panel 2
 
| Panel 2
 
| Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC by 20%. (1 turn)
 
| Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC by 20%. (1 turn)
 +
|}
 +
 +
==EVAC Buff+==
 +
===Skills that cast EVAC Buffs+===
 +
{| class="wikitable sortable"
 +
|-
 +
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 +
|- style="vertical-align:middle;"
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Power of the Three Jewels]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| -
 +
| {{DemonIcon|Mitra-Buddha|size=32px}}
 +
|-
 +
|{{ElementIcon|Phys|name=1}}
 +
|[[Impartial Fist]]
 +
| 6
 +
| {{TargetingIcon|Single|name=1}}
 +
| -
 +
| {{DemonIcon|Mitra-Buddha|size=32px}}
 +
|}
 +
 +
===Demon Panels that cast EVAC Buffs+===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Mitra-Buddha|size=32px}}
 +
| Panel 2
 +
| +500 to Phys DEF. Activates the following Chain Effect when the one with this skill is downed, or when this demon inflicts damage with the Normal Attack: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn)
 
|}
 
|}
  
 
{{Skill Effects navbox}}
 
{{Skill Effects navbox}}

Latest revision as of 22:37, 16 November 2024

An Icon EVAC Buff.png EVAC Buff, also known as Sukukaja, increases the target team's evasion and accuracy by 20%.

An EVAC Buff+, also known as Sukukaja+, is similar to regular EVAC Buff, but it instead increases the team's evasion and accuracy by 25%.

Mechanics

In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by EVAC buffs or debuffs. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the Accuracy Formula.

Duration Ticks

The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up an EVAC Buff on itself, then the Buff's duration will tick down at the start of your next turn.

Interaction with itself

Buffs cannot stack - the number shown in-game is the buff's remaining turn duration.

  • If the same buff is cast while it's already active, the new buff will replace the old one only if it would make the duration longer.

Interaction with Debuffs

Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration.

  • For example: If a team has an EVAC Buff, and then an EVAC Debuff is applied, then both effects will disappear and the team will be in a neutral state.
  • EVAC Debuff+ is treated the same as EVAC Debuff in this case.

Interaction between EVAC Buff and EVAC Buff+

If an EVAC Buff is active, and then an EVAC Buff+ is received (or vice versa) then the new buff will overwrite the old buff, regardless of the remaining duration on either effect.

EVAC Buff

Skills that cast EVAC Buffs

Type Name MP Cost Target Skill Points Exclusive?
Support Support Sukukaja 5 MP All Targets All Targets 6 -
Almighty Almighty Foresight 9 MP All Targets All Targets 12 -
Passive Passive Auto-Sukuka Passive All Targets All Targets 12 -
Support Support Blood Rush 6 MP All Targets All Targets 6 -
Passive Passive Solar Prosperity Passive All Targets All Targets 18 -
Support Support Nocturne 6 MP All Targets All Targets 8 -
Passive Passive Lunar Prosperity Passive All Targets All Targets 18 -
Support Support Luster Candy 8 MP All Targets All Targets 15 -
Passive Passive Auto-Luster Candy Passive All Targets All Targets - -
Support Support Agile Cry 7 MP All Targets All Targets 15 -
Passive Passive Suk Flexi Passive All Targets All Targets - -
Phys Phys Iron Fist 6 MP Single Target Single Target - Flauros.jpg Flauros
Phys Phys Sword of Fealty 6 MP Single Target Single Target - Hagen.jpg Hagen
Force Force Ruthless Death Gale 6 MP Single Target Single Target - Morrighan.jpg Morrighan
Light Light Amakusa Uprising 6 MP Single Target Single Target - Tokisada.jpg Tokisada
Dark Dark Demonic Sword 6 MP Single Target Single Target - Unit 01 Dx2 Type.jpg Unit 01 Dx2 Type
Fire Light Fire/Light Einherjar 6 MP Single Target Single Target - Shalltear.jpg Shalltear
Almighty Almighty Kuyo Flash 7 MP All Targets All Targets - Masakado A.jpg Masakado A
Almighty Almighty Mesopotamian Star 7 MP All Targets All Targets - Ishtar.jpg Ishtar
Almighty Almighty Ratnamaru 6 MP Single Target Single Target - Kalki.jpg Kalki
Support Support Barong Dance 7 MP All Targets All Targets - Barong.jpg Barong
Support Support Ce Acatls' Return 6 MP All Targets All Targets - Quetzalcoatl.jpg Quetzalcoatl
Support Support Fortune's Kiss 7 MP All Targets All Targets - Party Pixie.jpg Party Pixie
Support Support Invasion 8 MP All Targets All Targets - Demiurge.jpg Demiurge
Support Support Noblewoman Aid 6 MP All Targets All Targets - Gemori.jpg Gemori
Support Support Path of Prominence 8 MP All Targets All Targets - Vairocana.jpg Vairocana
Support Support Tag 3 MP All Targets All Targets - Jack Frost.jpg Jack Frost
Pyro Jack.jpg Pyro Jack
Support Support Tenson Korin 7 MP All Targets All Targets - Amaterasu.jpg Amaterasu
Passive Passive Archangel's Revelation Passive All Targets All Targets - Michael.jpg Michael
Passive Passive Blazing Sacrifice Passive All Targets All Targets - Moloch A.jpg Moloch A
Passive Passive Ce Acatl Passive All Targets All Targets - Quetzalcoatl A.jpg Quetzalcoatl A
Passive Passive Centurion Passive All Targets All Targets - Longinus.jpg Longinus
Passive Passive Deadly Melody Passive All Targets All Targets - David.jpg David
Passive Passive Dragon of Defense Passive All Targets All Targets - Koga Saburo.jpg Koga Saburo
Passive Passive Earth Sacrifice Passive All Targets All Targets - Tlaltecuhtli.jpg Tlaltecuhtli
Passive Passive Elusis's Blessing Passive All Targets All Targets - Demeter.jpg Demeter
Passive Passive Endless One Passive All Targets All Targets - Ananta.jpg Ananta
Passive Passive Endless War Passive All Targets All Targets - Asura Lord.jpg Asura Lord
Passive Passive Foe of Demons Passive All Targets All Targets - Skull Knight.jpg Skull Knight
Passive Passive God's Word Passive All Targets All Targets - Gabriel.jpg Gabriel
Passive Passive Guardian Deity's Aid Passive All Targets All Targets - Hachiman.jpg Hachiman
Passive Passive Guardian of the East Passive All Targets All Targets - Masakado A.jpg Masakado A
Passive Passive Halo of Hallel Passive All Targets All Targets - Flauros Hallel.jpg Flauros Hallel
Passive Passive Hand of Glory Passive All Targets All Targets - Nebiros.jpg Nebiros
Passive Passive Invincibility Aid Passive All Targets All Targets - Sukuna-Hikona.jpg Sukuna-Hikona
Passive Passive Master of Hell Passive All Targets All Targets - Astaroth.jpg Astaroth
Passive Passive Miracle of Fatima Passive All Targets All Targets - Maria.jpg Maria
Passive Passive Moment of Fate Passive All Targets All Targets - Norn.jpg Norn
Passive Passive My Prayer Passive All Targets All Targets - Madoka Kaname.jpg Madoka Kaname
Passive Passive Nine-Headed Dragon Passive All Targets All Targets - Kuzuryu.jpg Kuzuryu
Passive Passive Poison Dragon's Sympathy Passive All Targets All Targets - Fafnir.jpg Fafnir
Passive Passive Shogun's Order Passive All Targets All Targets - Neko Shogun.jpg Neko Shogun
Passive Passive Sun God's Majesty Passive All Targets All Targets - Adramelech.jpg Adramelech
Passive Passive Tiny Partner Passive All Targets All Targets - Pixie A.jpg Pixie A
Passive Passive Voltage Passive All Targets All Targets - Nero☆.jpg Nero☆

Demon Panels that cast EVAC Buffs

Demon Panel # Effect
Angra Mainyu.jpg Angra Mainyu Panel 2 Activates the following Chain Effect after Everything Evil is activated: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)
Ardha.jpg Ardha Panel 1 +20% to max HP. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Increases DEF and EV/AC of all party members by 20%. (3 turn)
Ardha.jpg Ardha Panel 2 +15% to all damage.Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's ATK and EV/AC by 20%. (3 turns)
Black Maria.jpg Black Maria Panel 2 Activates the following Chain Effect after Black Lullaby is activated: Increases own party's DEF and EV/AC by 20%. (1 turn)
Chi You.jpg Chi You Panel 2 Activates the following Chain Effect if the one with this skill dies: Increases the DEF and EV/AC of all party members by 20%. (1 turn)
Dagon.jpg Dagon Panel 2 Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn)
Fariedone.jpg Fariedone Panel 2 Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn).
Gozu-Tennoh.jpg Gozu-Tennoh Panel 1 Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Increases own party's ATK, DEF, and EV/AC by 20%. (2 turns)
Griffith.jpg Griffith Panel 1 +15% to Almighty damage. +20% to Phys evasion rate. Activates the following Chain Effect when the one with this skill gains a Repel Physical effect: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)
Idun.jpg Idun Panel 2 Activates the following Chain Effect when the one with this skill is downed: Adds 1 count of Fortify to all party members, and then increases the ATK, DEF and EV/AC of all party members by 20% (1 turn). *Activates up to once per turn.
Ishtar.jpg Ishtar Panel 4 Activates the following Chain Effect when a party member uses an Almighty skill: Casts Mesopotamian Star and places the one with this skill into a state of Concentrate. (Activates once per turn)
Ixtab.jpg Ixtab Panel 1 Activates the following Chain Effect if the one with this skill dies: Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (3 turns)
Kumbhanda.jpg Kumbhanda Panel 2 Activates the following Chain Effect at the start of the 1st turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the ATK, DEF, and EV/AC of all enemies by 20%.
Lakshmi.jpg Lakshmi Panel 4 Activates the following Chain Effect when an enemy is inflicted with Charm: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)
Masakado A.jpg Masakado A Panel 3 Reduces the cost of skills that target all or random enemies/allies by 1 MP. Activates the following Chain Effect when a party member downs a demon: Restores 2 MP to all party members and increases their ATK and EV/AC by 20% (1 turn).
Motoko Kusanagi.jpg Motoko Kusanagi Panel 2 Activates the following Chain Effect after Ghost Hack is activated: Increases own party's ATK and EV/AC by 20%. (1 turn)
Murmur.jpg Murmur Panel 2 Activates the following Chain Effect at the beginning of own turn: Increases own party's ATK and EV/AC by 20%. (1 turn)
Norn.jpg Norn Panel 3 Activates the following Chain Effect at the beginning of every own third turn: Increases own party's ATK, DEF and EV/AC by 20%. (3 turns)
Red Rider.jpg Red Rider Panel 2 Reduces the cost of Blade of Terror by 1 MP. Activates the following Chain Effect after using Blade of Terror: +20% to the EV/AC of all party members and -20% to the EV/AC of all enemies. (2 turns)
Sukuna-Hikona.jpg Sukuna-Hikona Panel 2 Activates the following Chain Effect when Exorcise Evil is activated: Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party's ATK and EV/AC by 20%. (1 turn) (Once per turn)
Tiamat A.jpg Tiamat A Panel 2 Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn)
Unit 01 Dx2 Type.jpg Unit 01 Dx2 Type Panel 2 Activates the following Chain Effect at the start of own turn: Increases the EV/AC of all party members by 20% and decreases the EV/AC of all enemies by 20%. (1 turn)
Jeanne d'Arc.jpg Jeanne d'Arc Panel 3 Activates the following Chain Effect after Orlean Prayer is activated: Increase own party's ATK and EV/AC by 20%. (1 turn)
Sonic.jpg Sonic Panel 2 Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC by 20%. (1 turn)

EVAC Buff+

Skills that cast EVAC Buffs+

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Power of the Three Jewels Passive All Targets All Targets - Mitra-Buddha.jpg Mitra-Buddha
Phys Phys Impartial Fist 6 Single Target Single Target - Mitra-Buddha.jpg Mitra-Buddha

Demon Panels that cast EVAC Buffs+

Demon Panel # Effect
Mitra-Buddha.jpg Mitra-Buddha Panel 2 +500 to Phys DEF. Activates the following Chain Effect when the one with this skill is downed, or when this demon inflicts damage with the Normal Attack: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn)
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up