Difference between revisions of "EVAC Buff"
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Revision as of 15:08, 8 March 2024
An EVAC Buff, also known as Sukukaja, increases the target team's evasion and accuracy by 20%.
Contents
Mechanics
In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by EVAC buffs or debuffs. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the Accuracy Formula.
Buffs cannot stack - the number shown in-game is the buff's remaining turn duration.
- If a buff is cast while it's already active, the new buff will replace the old one only if it would make the duration longer.
Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration.
- For example: If a team has an EVAC Buff, and then an EVAC Debuff is applied, then both effects will disappear and the team will be in a neutral state.
Duration Ticks
The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up an EVAC Buff on itself, then the Buff's duration will tick down at the start of your next turn.
Skills that cast EVAC Buffs
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
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Sukukaja | 5 MP | ![]() |
6 | - |
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Foresight | 9 MP | ![]() |
12 | - |
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Auto-Sukuka | Passive | ![]() |
12 | - |
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Blood Rush | 6 MP | ![]() |
6 | - |
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Solar Prosperity | Passive | ![]() |
18 | - |
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Nocturne | 6 MP | ![]() |
8 | - |
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Lunar Prosperity | Passive | ![]() |
18 | - |
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Luster Candy | 8 MP | ![]() |
15 | - |
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Auto-Luster Candy | Passive | ![]() |
- | - |
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Agile Cry | 7 MP | ![]() |
15 | - |
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Suk Flexi | Passive | ![]() |
- | - |
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Iron Fist | 6 MP | ![]() |
- | ![]() |
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Sword of Fealty | 6 MP | ![]() |
- | ![]() |
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Ruthless Death Gale | 6 MP | ![]() |
- | ![]() |
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Amakusa Uprising | 6 MP | ![]() |
- | ![]() |
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Demonic Sword | 6 MP | ![]() |
- | ![]() |
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Einherjar | 6 MP | ![]() |
- | ![]() |
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Kuyo Flash | 7 MP | ![]() |
- | ![]() |
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Mesopotamian Star | 7 MP | ![]() |
- | ![]() |
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Ratnamaru | 6 MP | ![]() |
- | ![]() |
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Barong Dance | 7 MP | ![]() |
- | ![]() |
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Ce Acatls' Return | 6 MP | ![]() |
- | ![]() |
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Fortune's Kiss | 7 MP | ![]() |
- | ![]() |
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Invasion | 8 MP | ![]() |
- | ![]() |
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Noblewoman Aid | 6 MP | ![]() |
- | ![]() |
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Path of Prominence | 8 MP | ![]() |
- | ![]() |
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Tag | 3 MP | ![]() |
- | ![]() ![]() |
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Tenson Korin | 7 MP | ![]() |
- | ![]() |
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Ce Acatl | Passive | ![]() |
- | ![]() |
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Centurion | Passive | ![]() |
- | ![]() |
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Deadly Melody | Passive | ![]() |
- | ![]() |
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Dragon of Defense | Passive | ![]() |
- | ![]() |
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Earth Sacrifice | Passive | ![]() |
- | ![]() |
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Elusis's Blessing | Passive | ![]() |
- | ![]() |
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Endless One | Passive | ![]() |
- | ![]() |
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Endless War | Passive | ![]() |
- | ![]() |
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Foe of Demons | Passive | ![]() |
- | ![]() |
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God's Word | Passive | ![]() |
- | ![]() |
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Guardian of the East | Passive | ![]() |
- | ![]() |
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Halo of Hallel | Passive | ![]() |
- | ![]() |
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Hand of Glory | Passive | ![]() |
- | ![]() |
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Invincibility Aid | Passive | ![]() |
- | ![]() |
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Master of Hell | Passive | ![]() |
- | ![]() |
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Miracle of Fatima | Passive | ![]() |
- | ![]() |
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Moment of Fate | Passive | ![]() |
- | ![]() |
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Nine-Headed Dragon | Passive | ![]() |
- | ![]() |
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Shogun's Order | Passive | ![]() |
- | ![]() |
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Sun God's Majesty | Passive | ![]() |
- | ![]() |
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Voltage | Passive | ![]() |
- | ![]() |
Demon Panels that cast EVAC Buffs
Demon | Panel # | Effect |
---|---|---|
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Panel 2 | Activates the following Chain Effect after Everything Evil is activated: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) |
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Panel 1 | +20% to max HP. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Increases DEF and EV/AC of all party members by 20%. (3 turn) |
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Panel 2 | +15% to all damage.Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's ATK and EV/AC by 20%. (3 turns) |
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Panel 2 | Activates the following Chain Effect after Black Lullaby is activated: Increases own party's DEF and EV/AC by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect if the one with this skill dies: Increases the DEF and EV/AC of all party members by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn). |
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Panel 1 | Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Increases own party's ATK, DEF, and EV/AC by 20%. (2 turns) |
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Panel 2 | Activates the following Chain Effect when the one with this skill is downed: Adds 1 count of Fortify to all party members, and then increases the ATK, DEF and EV/AC of all party members by 20% (1 turn). *Activates up to once per turn. |
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Panel 4 | Activates the following Chain Effect when a party member uses an Almighty skill: Casts Mesopotamian Star and places the one with this skill into a state of Concentrate. (Activates once per turn) |
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Panel 1 | Activates the following Chain Effect if the one with this skill dies: Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (3 turns) |
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Panel 4 | Activates the following Chain Effect when an enemy is inflicted with Charm: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) |
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Panel 3 | Reduces the cost of skills that target all or random enemies/allies by 1 MP. Activates the following Chain Effect when a party member downs a demon: Restores 2 MP to all party members and increases their ATK and EV/AC by 20% (1 turn). |
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Panel 2 | Activates the following Chain Effect after Ghost Hack is activated: Increases own party's ATK and EV/AC by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect at the beginning of own turn: Increases own party's ATK and EV/AC by 20%. (1 turn) |
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Panel 3 | Activates the following Chain Effect at the beginning of every own third turn: Increases own party's ATK, DEF and EV/AC by 20%. (3 turns) |
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Panel 2 | Reduces the cost of Blade of Terror by 1 MP. Activates the following Chain Effect after using Blade of Terror: +20% to the EV/AC of all party members and -20% to the EV/AC of all enemies. (2 turns) |
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Panel 2 | Activates the following Chain Effect when Exorcise Evil is activated: Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party's ATK and EV/AC by 20%. (1 turn) (Once per turn) |
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Panel 2 | Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect at the start of own turn: Increases the EV/AC of all party members by 20% and decreases the EV/AC of all enemies by 20%. (1 turn) |
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Panel 3 | Activates the following Chain Effect after Orlean Prayer is activated: Increase own party's ATK and EV/AC by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC by 20%. (1 turn) |