Difference between revisions of "Counter (effect)"

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(dead demons can't counter, and will not "catch up" even if immediately revived.)
(standard attack cannot activate counters)
 
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==Mechanics==
 
==Mechanics==
Only Physical attacks (that is, attacks that can crit or miss) can activate counters (meaning Magic, Fractional, etc cannot trigger a counter). A counter can still activate even if the triggering attack misses.
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Only Physical attacks (that is, attacks that can crit or miss) can activate counters (meaning Magic, Fractional, etc cannot trigger a counter).
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* A counter can still activate even if the triggering attack misses.
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* The [[Standard Attack]] cannot activate counters.
  
 
For simplicity, we will refer to the demon that initially attacks as the "attacker", and the demon that counters as the "defender".
 
For simplicity, we will refer to the demon that initially attacks as the "attacker", and the demon that counters as the "defender".
  
When a counter is triggered, the defender will perform the counter immediately, before control moves to the next demon in the attacker's team. If the defender dies, then they will not trigger a counter, even if they are immediately revived.
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When a counter is triggered, the defender will perform the counter immediately, before control moves to the next demon in the attacker's team.
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* If the attacker's action would trigger chain effects, then the counter will be attempted before the next chain effect activates. Example: {{DemonIcon|Homura Akemi|size=32px}}'s [[I'll Finish Up Alone]] has 1 base attack and 2 chain effect attacks - the defender will attempt to counter after Homura performs the base attack, again after she performs the 1st chain effect attack, and again after she performs the 2nd chain effect attack.
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* If the defender dies, then they will not trigger a counter, even if they are immediately revived.
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* If the attacker dies to the defender's counter, then the defender will stop attacking, and any unused counter hits will be lost. They will not switch their target to another member of the attacker's team.
  
If the defender is hit by a skill multiple times, then they will roll a counter for each of those hits separately.
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If the defender is hit by a skill multiple times (without considering chain effects), then they will roll a counter for each of those hits separately.
 
* For example: If {{DemonIcon|Yoshitsune|size=32px}} uses [[Hassou Tobi]] (8 hits) against an enemy that has a 50%-chance counter, then each of the 8 hits has an independent 50% chance to trigger a counter. Depending on how the RNG plays out, the defender can perform up to 8 counter hits in response.
 
* For example: If {{DemonIcon|Yoshitsune|size=32px}} uses [[Hassou Tobi]] (8 hits) against an enemy that has a 50%-chance counter, then each of the 8 hits has an independent 50% chance to trigger a counter. Depending on how the RNG plays out, the defender can perform up to 8 counter hits in response.
 
* The defender's counters will be activated as soon as the attacker's sequence of hits finishes. (extending the above example: the defender will retaliate after Yoshitsune has performed the 8 slashes, not in between the 8 slashes).
 
* The defender's counters will be activated as soon as the attacker's sequence of hits finishes. (extending the above example: the defender will retaliate after Yoshitsune has performed the 8 slashes, not in between the 8 slashes).
  
Counters bypass the accuracy formula, and therefore cannot miss. However, they can still be stopped by Null/Repel/Drain resistances or [[anti-pierce]].
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Counters bypass the accuracy formula, and therefore cannot miss. However, the damage can still be stopped by Null/Repel/Drain resistances or [[anti-pierce]].
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* If the defender hits into Null/Repel/Drain, this will not stop them from attempting multiple counters - they will keep trying regardless.
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* If the defender fails to pierce a Repel and ends up killing themselves with reflected damage, then they will cease attempting to counter.
  
 
==Counter appliers==
 
==Counter appliers==

Latest revision as of 05:42, 25 October 2024

Counter refers to skill effects where, if a demon is hit by a Physical attack, they have a chance to immediately retaliate.

Mechanics

Only Physical attacks (that is, attacks that can crit or miss) can activate counters (meaning Magic, Fractional, etc cannot trigger a counter).

  • A counter can still activate even if the triggering attack misses.
  • The Standard Attack cannot activate counters.

For simplicity, we will refer to the demon that initially attacks as the "attacker", and the demon that counters as the "defender".

When a counter is triggered, the defender will perform the counter immediately, before control moves to the next demon in the attacker's team.

  • If the attacker's action would trigger chain effects, then the counter will be attempted before the next chain effect activates. Example: Homura Akemi.jpg Homura Akemi's I'll Finish Up Alone has 1 base attack and 2 chain effect attacks - the defender will attempt to counter after Homura performs the base attack, again after she performs the 1st chain effect attack, and again after she performs the 2nd chain effect attack.
  • If the defender dies, then they will not trigger a counter, even if they are immediately revived.
  • If the attacker dies to the defender's counter, then the defender will stop attacking, and any unused counter hits will be lost. They will not switch their target to another member of the attacker's team.

If the defender is hit by a skill multiple times (without considering chain effects), then they will roll a counter for each of those hits separately.

  • For example: If Yoshitsune.jpg Yoshitsune uses Hassou Tobi (8 hits) against an enemy that has a 50%-chance counter, then each of the 8 hits has an independent 50% chance to trigger a counter. Depending on how the RNG plays out, the defender can perform up to 8 counter hits in response.
  • The defender's counters will be activated as soon as the attacker's sequence of hits finishes. (extending the above example: the defender will retaliate after Yoshitsune has performed the 8 slashes, not in between the 8 slashes).

Counters bypass the accuracy formula, and therefore cannot miss. However, the damage can still be stopped by Null/Repel/Drain resistances or anti-pierce.

  • If the defender hits into Null/Repel/Drain, this will not stop them from attempting multiple counters - they will keep trying regardless.
  • If the defender fails to pierce a Repel and ends up killing themselves with reflected damage, then they will cease attempting to counter.

Counter appliers

Skills that apply Counter

Type Name MP Cost Target Chance Skill Points Exclusive?
Passive Passive Counter Passive Single Target Single Target 50% 6 -
Passive Passive Retaliate Passive Single Target Single Target 50% 12 -
Passive Passive Death Counter Passive Single Target Single Target 50% 18 -
Passive Passive Zealous Rebel Passive Single Target Single Target 100% 18 -
Passive Passive Faithful Counter Passive Single Target Single Target 100% 16 -
Passive Passive Warlord's Wrath Passive Single Target Single Target 100% - Masakado.jpg Masakado

Ignoring Counter

Skills that ignore Counters

Type Name MP Cost Target Skill Points Exclusive?
Phys Phys Ashura 8 MP All Targets All Targets + Random Targets Random Targets - Asura.jpg Asura
Phys Phys Berserk 5 MP Single Target Single Target - Berserker Guts.jpg Berserker Guts
Phys Phys Dragon Slayer 6 MP All Targets All Targets - Guts.jpg Guts
Phys Phys Indra (Skill) 5 MP Single Target Single Target - Indra.jpg Indra
Phys Phys Lord Astaroth 6 MP Single Target Single Target - Astaroth.jpg Astaroth
Phys Phys Million Stab 8 MP All Targets All Targets - Dante☆.jpg Dante☆
Phys Phys Ruin and Grace 6 MP Single Target Single Target - Ardha.jpg Ardha
Phys Phys SEBURO C-40A 4 MP Single Target Single Target + Random Targets Random Targets - Batou.jpg Batou
Phys Phys Sword of Fealty 6 MP Single Target Single Target - Hagen.jpg Hagen
Phys Phys Violent Dance 6 MP Single Target Single Target - Kali.jpg Kali
Phys Phys Violent Slash 6 MP Single Target Single Target - Susano-o A.jpg Susano-o A
Fire Fire 50 mm Grenade Launcher 5 MP All Targets All Targets - Tachikoma.jpg Tachikoma
Fire Fire Hell Blaze 6 MP Single Target Single Target + All Targets All Targets - Cerberus A.jpg Cerberus A
Fire Fire Scarlet Chop 6 MP Single Target Single Target - Hinokagutsuchi.jpg Hinokagutsuchi
Ice Ice Great Waterfall Torrent 6 MP All Targets All Targets - Rahab.jpg Rahab
Ice Ice Lethal Flood 6 MP Single Target Single Target + All Targets All Targets - Dagon.jpg Dagon
Ice Ice Sea Dragon's Fury 6 MP Single Target Single Target - Rahab.jpg Rahab
Elec Elec Griffe de Tonnerre 6 MP Single Target Single Target - Loup-Garou.jpg Loup-Garou
Elec Elec Keraunos 6 MP Single Target Single Target - Zeus.jpg Zeus
Elec Elec Thunderous Hammer 6 MP Single Target Single Target - Thor A.jpg Thor A
Force Force Barbed Spear 6 MP All Targets All Targets + Random Targets Random Targets - Cu Chulainn A.jpg Cu Chulainn A
Force Force Soaring Blades 6 MP Single Target Single Target + All Targets All Targets - Koga Saburo.jpg Koga Saburo
Light Light Exorcise Evil 5 MP Single Target Single Target - Sukuna-Hikona.jpg Sukuna-Hikona
Dark Dark Dark Gift 6 MP Single Target Single Target - Guedhe.jpg Guedhe
Dark Dark Demonic Sword 6 MP Single Target Single Target - Unit 01 Dx2 Type.jpg Unit 01 Dx2 Type
Phys Elec Phys/Elec Divine Spear Gungnir 6 MP Single Target Single Target + All Targets All Targets - Odin A.jpg Odin A
Phys Light Phys/Light Holy Lance of Longinus 6 MP Single Target Single Target - Longinus.jpg Longinus
Almighty Almighty Blade of the Absolute 6 MP Single Target Single Target - Griffith.jpg Griffith
Almighty Almighty Mighty Blow 6 MP Single Target Single Target + Random Targets Random Targets - Melchizedek.jpg Melchizedek
Almighty Almighty Slaughter All 6 MP Single Target Single Target - Asura Lord.jpg Asura Lord
Almighty Almighty Third Eye 8 MP All Targets All Targets - Shiva A.jpg Shiva A
Support Support Blade of Terror 6 MP All Targets All Targets - Red Rider.jpg Red Rider
Support Support Demonsbane 6 MP All Targets All Targets - Fariedone.jpg Fariedone
Passive Passive Andalucia Passive All Targets All Targets - Matador.jpg Matador
Passive Passive Burgundy's Resentment Passive Random Targets Random Targets - Hagen.jpg Hagen
Passive Passive Desperate Hit Passive Random Targets Random Targets - Demonee-Ho.jpg Demonee-Ho
Passive Passive God 1000 Fist Cannon Passive Random Targets Random Targets - Mozgus.jpg Mozgus
Passive Passive Heavenly Valor Passive All Targets All Targets - Susano-o A.jpg Susano-o A
Passive Passive Optical Camouflage Passive All Targets All Targets - Motoko Kusanagi.jpg Motoko Kusanagi
Passive Passive Rapid Shot Passive Single Target Single Target - Dante☆.jpg Dante☆
Passive Passive Ryujin Reflection Passive All Targets All Targets - Futsunushi.jpg Futsunushi
Passive Passive Sahasrara Passive Single Target Single Target - Ardha.jpg Ardha
Passive Passive Trillion Dark Passive Single Target Single Target - Meliodas.jpg Meliodas

Demon Panels that ignore Counters

Demon Panel # Effect
Flauros.jpg Flauros Panel 2 Activates the following Chain Effect after Hell Leopard is activated: Inflicts Phys (Physical) Pierce effect damage (Power: 30) 3 times on random enemies. Counter effects will not work on this skill.
Guts.jpg Guts Panel 1 Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Fire Pierce and Bulwark Pierce to all enemies. *Ignores all counter skills.
Guts.jpg Guts Panel 4 Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Inflicts Fire damage (Physical, Power: 60) with Fire Pierce and Bulwark Pierce to all enemies. *Ignores all counter skills.
Motoko Kusanagi.jpg Motoko Kusanagi Panel 1 Activates the following Chain Effect at the start of every own second turn: Inflicts Phys (Physical) Pierce effect damage (Power: 160) with 50% crit rate on a single enemy. Counter effects will not work on this skill. *The effect name is Cover Fire.
Skull Knight.jpg Skull Knight Panel 4 Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up