Difference between revisions of "EVAC Debuff"

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(Skills that cast EVAC Debuffs: Suppress Stance Drain)
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An [[File:Icon EVAC Debuff.png|32px]] '''EVAC Debuff''', also known as '''[[Sukunda]]''', decreases the target team's evasion and accuracy by 20%.
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An [[File:Icon EVAC Debuff.png|32px]] '''EVAC Debuff''', also known as '''[[Sukunda]]''', decreases the target team's evasion and accuracy by '''20%'''.
 +
 
 +
An '''EVAC Debuff+''', also known as '''Sukunda+''',  is similar to a regular EVAC Debuff, but it instead decreases the team's evasion and accuracy by '''25%'''.
  
 
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In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by EVAC buffs or debuffs. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the [[Formulas#Accuracy|Accuracy Formula]].
 
In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by EVAC buffs or debuffs. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the [[Formulas#Accuracy|Accuracy Formula]].
  
 +
===Duration Ticks===
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The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.
 +
* For example, if your team set up an EVAC Debuff on the enemy, then the Debuff's duration will tick down at the start of your next turn.
 +
 +
===Interaction with itself===
 
Debuffs cannot stack - the number shown in-game is the debuff's remaining turn duration.
 
Debuffs cannot stack - the number shown in-game is the debuff's remaining turn duration.
* If a Debuff is cast while it's already active, the new debuff will replace the old one only if it would make the duration longer.
+
* If the same debuff is cast while it's already active, the new debuff will replace the old one only if it would make the duration longer.
  
 +
===Interaction with Buffs===
 
Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration.
 
Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration.
 
* For example: If a team has an EVAC Debuff, and then an EVAC Buff is applied, then both effects will disappear and the team will be in a neutral state.
 
* For example: If a team has an EVAC Debuff, and then an EVAC Buff is applied, then both effects will disappear and the team will be in a neutral state.
 +
* EVAC Buff+ is treated the same as EVAC Buff in this case.
  
===Duration Ticks===
+
===Interaction between EVAC Debuff and EVAC Debuff+===
The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.
+
If an EVAC Debuff is active, and then an EVAC Debuff+ is received (or vice versa) then the new debuff will overwrite the old debuff, regardless of the remaining duration on either effect.  
* For example, if your team set up an EVAC Debuff on the enemy, then the Debuff's duration will tick down at the start of your next turn.
 
  
==Skills that cast EVAC Debuffs==
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==EVAC Debuff==
 +
===Skills that cast EVAC Debuffs===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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| -
 
| -
 
| -
 
| -
 +
|-
 +
|{{ElementIcon|Phys|name=1}}
 +
|[[I'll Finish Up Alone]]
 +
| 6 MP
 +
| {{TargetingIcon|Single|name=1}} + {{TargetingIcon|All|name=1}}
 +
| -
 +
| {{DemonIcon|Homura Akemi|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Ice|name=1}}
 
|{{ElementIcon|Ice|name=1}}
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| -
 
| -
 
| {{DemonIcon|Vishnu A|size=32px}}
 
| {{DemonIcon|Vishnu A|size=32px}}
 +
|-
 +
|{{ElementIcon|Light|name=1}}
 +
|[[Soul Judgement]]
 +
| 5 MP
 +
| {{TargetingIcon|Random|name=1}}
 +
| -
 +
| {{DemonIcon|Michael|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Light|name=1}}
 
|{{ElementIcon|Light|name=1}}
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|}
 
|}
  
==Demon Panels that cast EVAC Debuffs==
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===Demon Panels that cast EVAC Debuffs===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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| {{DemonIcon|Gabriel|size=32px}}
 
| {{DemonIcon|Gabriel|size=32px}}
 
| Panel 2
 
| Panel 2
| Activates the following Chain Effect in addition to God's Word: Reduces EV/AC of all enemies by 20%. (1 turn)
+
| When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the EV/AC of all enemies by 20% (1 turn) and lowers the Light Attribute Affinity of all enemies by 1 level. (1 turn)
 
|-
 
|-
 
| {{DemonIcon|Garuda A|size=32px}}
 
| {{DemonIcon|Garuda A|size=32px}}
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| Panel 4
 
| Panel 4
 
| Activates the following Chain Effect at the start of own turn: Inflicts Force damage (Magic, Power: 40) 4 times to random enemies, when the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
 
| Activates the following Chain Effect at the start of own turn: Inflicts Force damage (Magic, Power: 40) 4 times to random enemies, when the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
 +
|-
 +
| {{DemonIcon|Griffith|size=32px}}
 +
| Panel 2
 +
| Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies then lowers the EV/AC of all enemies by 20%. (1 turn)
 
|-
 
|-
 
| {{DemonIcon|Hagen|size=32px}}
 
| {{DemonIcon|Hagen|size=32px}}
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| Panel 2
 
| Panel 2
 
| Activates the following Chain Effect if the one with this skill dies: Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (3 turns)
 
| Activates the following Chain Effect if the one with this skill dies: Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (3 turns)
 +
|-
 +
| {{DemonIcon|Kumbhanda|size=32px}}
 +
| Panel 2
 +
| Activates the following Chain Effect at the start of the 1st turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the ATK, DEF, and EV/AC of all enemies by 20%.
 
|-
 
|-
 
| {{DemonIcon|Lucifer|size=32px}}
 
| {{DemonIcon|Lucifer|size=32px}}
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| Panel 4
 
| Panel 4
 
| Adds Null Mute/Charm. +45 to Ma and Vi. Activates the following Chain Effect at the start of own turn: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
 
| Adds Null Mute/Charm. +45 to Ma and Vi. Activates the following Chain Effect at the start of own turn: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
 +
|-
 +
| {{DemonIcon|Madoka Kaname|size=32px}}
 +
| Panel 2
 +
| Activates the following Chain Effect at the start of the 1st turn: Removes Bulwark from all enemies, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
 
|-
 
|-
 
| {{DemonIcon|Mastema|size=32px}}
 
| {{DemonIcon|Mastema|size=32px}}

Latest revision as of 06:47, 25 October 2024

An Icon EVAC Debuff.png EVAC Debuff, also known as Sukunda, decreases the target team's evasion and accuracy by 20%.

An EVAC Debuff+, also known as Sukunda+, is similar to a regular EVAC Debuff, but it instead decreases the team's evasion and accuracy by 25%.

Mechanics

In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by EVAC buffs or debuffs. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the Accuracy Formula.

Duration Ticks

The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up an EVAC Debuff on the enemy, then the Debuff's duration will tick down at the start of your next turn.

Interaction with itself

Debuffs cannot stack - the number shown in-game is the debuff's remaining turn duration.

  • If the same debuff is cast while it's already active, the new debuff will replace the old one only if it would make the duration longer.

Interaction with Buffs

Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration.

  • For example: If a team has an EVAC Debuff, and then an EVAC Buff is applied, then both effects will disappear and the team will be in a neutral state.
  • EVAC Buff+ is treated the same as EVAC Buff in this case.

Interaction between EVAC Debuff and EVAC Debuff+

If an EVAC Debuff is active, and then an EVAC Debuff+ is received (or vice versa) then the new debuff will overwrite the old debuff, regardless of the remaining duration on either effect.

EVAC Debuff

Skills that cast EVAC Debuffs

Type Name MP Cost Target Skill Points Exclusive?
Support Support Sukunda 5 MP All Targets All Targets 6 -
Almighty Almighty Rattle 9 MP All Targets All Targets 12 -
Passive Passive Auto-Sukunda Passive All Targets All Targets 12 -
Support Support Fog Breath 6 MP All Targets All Targets 8 -
Passive Passive Lunar Downfall Passive All Targets All Targets 18 -
Support Support Acid Breath 6 MP All Targets All Targets 8 -
Passive Passive Solar Downfall Passive All Targets All Targets 18 -
Support Support Debilitate 8 MP All Targets All Targets 15 -
Passive Passive Auto-Debilitate Passive All Targets All Targets - -
Support Support Agile Cry 7 MP All Targets All Targets 15 -
Passive Passive Suk Flexi Passive All Targets All Targets - -
Phys Phys I'll Finish Up Alone 6 MP Single Target Single Target + All Targets All Targets - Homura Akemi.jpg Homura Akemi
Ice Ice Freezing Gale 6 MP All Targets All Targets - Echidna.jpg Echidna
Ice Ice Primordial Vortex 6 MP Single Target Single Target - Apsu.jpg Apsu
Ice Ice Teardrop 6 MP Single Target Single Target - Vivian.jpg Vivian
Force Force Summon Elementals (Sylph) 7 MP All Targets All Targets - Schierke.jpg Schierke
Force Force Tempest 8 MP All Targets All Targets - Baal.jpg Baal
Light Light Goddess's Prank 5 MP Single Target Single Target - Idun.jpg Idun
Light Light Nirvana 6 MP All Targets All Targets - Vishnu A.jpg Vishnu A
Light Light Soul Judgement 5 MP Random Targets Random Targets - Michael.jpg Michael
Light Light Trial of Hate 7 MP All Targets All Targets - Mastema.jpg Mastema
Almighty Almighty Death Flyers 8 MP All Targets All Targets - Beelzebub☆.jpg Beelzebub☆
Almighty Almighty El Rey 6 MP All Targets All Targets - Shaddai.jpg Shaddai
Almighty Almighty Fallen Down 6 MP Single Target Single Target + All Targets All Targets - Ainz.jpg Ainz
Almighty Almighty Kuyo Flash 7 MP All Targets All Targets - Masakado A.jpg Masakado A
Almighty Almighty Mesopotamian Star 7 MP All Targets All Targets - Ishtar.jpg Ishtar
Almighty Almighty Third Eye 8 MP All Targets All Targets - Shiva A.jpg Shiva A
Support Support Arms Dance 6 MP All Targets All Targets - Chi You.jpg Chi You
Support Support Dark Pandemic 5 MP All Targets All Targets - Kudlak.jpg Kudlak
Support Support Enemy Annihilation 8 MP All Targets All Targets - Atavaka.jpg Atavaka
Support Support Fury Raid 6 MP All Targets All Targets - Ladon.jpg Ladon
Support Support Goddess' Fan 7 MP All Targets All Targets - Xi Wangmu.jpg Xi Wangmu
Support Support Invasion 8 MP All Targets All Targets - Demiurge.jpg Demiurge
Support Support Noblewoman Aid 6 MP All Targets All Targets - Gemori.jpg Gemori
Passive Passive Brilliant Wings Passive All Targets All Targets - Garuda A.jpg Garuda A
Passive Passive Dark Eclipse Voltage Passive All Targets All Targets - Botis.jpg Botis
Passive Passive Deadly Melody Passive All Targets All Targets - David.jpg David
Passive Passive Demonized Form Passive All Targets All Targets - Unit 01 Dx2 Type.jpg Unit 01 Dx2 Type
Passive Passive Determined Hero Passive All Targets All Targets - Masakado B.jpg Masakado B
Passive Passive Dragon of Defense Passive All Targets All Targets - Koga Saburo.jpg Koga Saburo
Passive Passive Dragon of Hesperia Passive All Targets All Targets - Ladon.jpg Ladon
Passive Passive Endless War Passive All Targets All Targets - Asura Lord.jpg Asura Lord
Passive Passive Foe of Demons Passive All Targets All Targets - Skull Knight.jpg Skull Knight
Passive Passive Fog of Death Passive All Targets All Targets - Chernobog.jpg Chernobog
Passive Passive God of Ubiquity Passive All Targets All Targets - Vishnu A.jpg Vishnu A
Passive Passive Heavenly Valor Passive All Targets All Targets - Susano-o A.jpg Susano-o A
Passive Passive Hedonistic Reaper Passive All Targets All Targets - Guedhe.jpg Guedhe
Passive Passive Impregnable Passive All Targets All Targets - The 6th Angel.jpg The 6th Angel
Passive Passive Ishvara Passive All Targets All Targets - Shiva A.jpg Shiva A
Passive Passive Judgement of Nahar Passive All Targets All Targets - Ym.jpg Ym
Passive Passive Kangiten's Dharma Passive All Targets All Targets - Kangiten.jpg Kangiten
Passive Passive Law of the Sea God Passive All Targets All Targets - Dagon.jpg Dagon
Passive Passive Lord of the Abyss Passive All Targets All Targets - Abaddon A.jpg Abaddon A
Passive Passive Master of Hell Passive All Targets All Targets - Astaroth.jpg Astaroth
Passive Passive Resonant Garnet Passive All Targets All Targets - Vouivre.jpg Vouivre
Passive Passive Samildanach Passive All Targets All Targets - Lugh.jpg Lugh
Passive Passive Sins of Sodom Passive All Targets All Targets - Belial.jpg Belial
Passive Passive Suppress Stance Drain Passive All Targets All Targets - Jikokuten.jpg Jikokuten
Passive Passive Sword of Hallel Passive All Targets All Targets - Ose Hallel.jpg Ose Hallel
Passive Passive Tachikoma Support Passive All Targets All Targets - Batou.jpg Batou
Passive Passive Tempestuous Malice Passive All Targets All Targets - Tiamat A.jpg Tiamat A
Passive Passive Thunder of Destiny Passive All Targets All Targets - Anzu.jpg Anzu

Demon Panels that cast EVAC Debuffs

Demon Panel # Effect
Adramelech.jpg Adramelech Panel 2 Activates the following Chain Effect at the beginning of the 1st turn: Reduces ATK, DEF and EV/AC of all enemies by 20% (3 turns). Activates the following Chain Effect when Sacrificial Inferno is used: Decreases the DEF of all enemies by 20%. (2 turns)
Ananta.jpg Ananta Panel 4 Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)
Ban.jpg Ban Panel 2 Activates the following Chain Effect at the beginning of own turn: Reduces EV/AC of all enemies by 20%. (1 turn)
Fariedone.jpg Fariedone Panel 2 Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn).
Gabriel.jpg Gabriel Panel 2 When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the EV/AC of all enemies by 20% (1 turn) and lowers the Light Attribute Affinity of all enemies by 1 level. (1 turn)
Garuda A.jpg Garuda A Panel 2 +50% to own effect on Battle Speed. Activates the following Chain Effect after Gale Talon is used: Decreases the DEF and EV/AC of all enemies by 20%. (2 turns)
Garuda A.jpg Garuda A Panel 4 Activates the following Chain Effect at the start of own turn: Inflicts Force damage (Magic, Power: 40) 4 times to random enemies, when the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Griffith.jpg Griffith Panel 2 Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies then lowers the EV/AC of all enemies by 20%. (1 turn)
Hagen.jpg Hagen Panel 2 +20% to Phys damage. Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK and EV/AC of all enemies by 20%. (1 turn)
Ishtar.jpg Ishtar Panel 4 Activates the following Chain Effect when a party member uses an Almighty skill: Casts Mesopotamian Star and places the one with this skill into a state of Concentrate. (Activates once per turn)
Ixtab.jpg Ixtab Panel 2 Activates the following Chain Effect if the one with this skill dies: Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (3 turns)
Kumbhanda.jpg Kumbhanda Panel 2 Activates the following Chain Effect at the start of the 1st turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the ATK, DEF, and EV/AC of all enemies by 20%.
Lucifer.jpg Lucifer Panel 1 +15% to damage dealt by all attacks. +20% to Max HP. Grants 6 additional uses to Morning Star. Activates the following Chain Effect when Morning Star is used: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Lucifer.jpg Lucifer Panel 4 Adds Null Mute/Charm. +45 to Ma and Vi. Activates the following Chain Effect at the start of own turn: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Madoka Kaname.jpg Madoka Kaname Panel 2 Activates the following Chain Effect at the start of the 1st turn: Removes Bulwark from all enemies, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Mastema.jpg Mastema Panel 3 Activates the following Chain Effect after Trial of Hate is used: Randomly reduces 2 of either ATK, DEF or EV/AC of all enemies by 20%. (1 turn)
Maya.jpg Maya Panel 2 Activates the following Chain Effect after Illusionary World is activated: Reduces ATK, DEF and EV/AC of all enemies by 20%. (3 turns)
Mephisto.jpg Mephisto Panel 2 Adds Null Mortal. Activates the following Chain Effect when a party member downs a demon: Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Morrighan.jpg Morrighan Panel 2 Activates the following Chain Effect when Ruthless Death Gale is used: Reduces DEF and EV/AC of all enemies by 20%. (1 turn.)
Mot.jpg Mot Panel 4 Activates the following Chain Effect at the beginning of own turn: Reduces ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Red Rider.jpg Red Rider Panel 2 Reduces the cost of Blade of Terror by 1 MP. Activates the following Chain Effect after using Blade of Terror: +20% to the EV/AC of all party members and -20% to the EV/AC of all enemies. (2 turns)
Thor A.jpg Thor A Panel 4 +30% to Max HP. Activates the following Chain Effect when Thunderous Hammer is used: Places the skill holder into a state of Charge, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Unit 01 Dx2 Type.jpg Unit 01 Dx2 Type Panel 2 Activates the following Chain Effect at the start of own turn: Increases the EV/AC of all party members by 20% and decreases the EV/AC of all enemies by 20%. (1 turn)
Baldur.jpg Baldur Panel 1 Activates the following Chain Effect if the one with this skill dies: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)
Man Eater.jpg Man Eater Panel 3 Activates the following Chain Effect when Sass is activated: Reduces EV/AC of all enemies by 20%. (3 turns)
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedChain Effect turn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up