Difference between revisions of "Healing"
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==Mechanics== | ==Mechanics== | ||
− | + | There are multiple types of healing: power-based, fractional, and fixed-amount. | |
− | ==Power-based healing== | + | [[Steal HP]] is another form of healing - it deals damage, and then recovers HP according to the damage dealt. This is affected by increases/decreases to healing, as well as {{EffectIcon|Curse|name=1}}, and triggers the same chain effects that standard healing does. See its page for more details. |
+ | |||
+ | ===Power-based healing=== | ||
+ | Power-based healing uses the skill's power and the caster's Magic ATK, according to the standard healing formula: | ||
+ | HEALING FORMULA = (MATK * (HEAL POWER * (1 + % HEALING MODIFIERS FROM SKILL LEVELS) / 100) * HEALING_CONST + MIN_HEAL_VAL) * RANDOM_HEA_VAR * (1 + % HEAL MODIFIERS) | ||
+ | |||
+ | ===Fractional healing=== | ||
+ | Fractional healing uses a percentage of the target's max HP. This number then replaces the MATK and power part of the formula. | ||
+ | FRACTIONAL HEALING FORMULA = (PERCENTAGE * TARGET MAX HP) * RANDOM_HEA_VAR * (1 + % HEAL MODIFIERS) | ||
+ | |||
+ | Note that modifiers to increase or decrease healing are applied multiplicative to fractional healing. | ||
+ | * For example: If a skill would heal 20% of max HP, and the user then equips [[Recovery Amp]] (+25% to healing effectiveness), then the total healing is 25% of max HP (as 25% of 20% is 5%), not 45% of max HP. | ||
+ | |||
+ | If a demon is affected by {{EffectIcon|Fortify|name=1}} or {{EffectIcon|Decay|name=1}}, then fractional healing will use the post-increase/decrease max HP. | ||
+ | |||
+ | {{EffectIcon|Lydia|name=1}} is another form of fractional healing, however it is not affected by increases/decreases to healing amount (though it is affected by {{EffectIcon|Curse|name=1}}). It also does not trigger chain effects that would trigger off of healing. See its page for more details. | ||
+ | |||
+ | ===Fixed-amount healing=== | ||
+ | Fixed-amount healing works similar to fractional healing, but uses a fixed amount stated in the skill (for example: 400 HP) | ||
+ | FIXED-AMOUNT HEALING FORMULA = (FIXED-AMOUNT) * RANDOM_HEA_VAR * (1 + % HEAL MODIFIERS) | ||
+ | |||
+ | This is still affected by increases/decreases to healing amount. | ||
+ | |||
+ | ===Curse interaction=== | ||
+ | If a demon is afflicted with {{EffectIcon|Curse|name=1}}, then the healing they receive will be decreased by 75%. This affects all forms of healing listed here, as well as {{EffectIcon|Lydia|name=1}}. | ||
+ | |||
+ | ===Chain Effect interaction=== | ||
+ | The following forms of healing will NOT trigger chain effects that would trigger off of healing: | ||
+ | * Skills that restore HP after clearing a wave, such as [[Life Aid]]. | ||
+ | * [[Death Prevention]] Skills that restore HP, such as [[Enduring Soul]]. | ||
+ | * [[Revival]] Skills that restore HP. | ||
+ | * Dx2 ([[Liberators|Liberator]]) Skills that restore HP. | ||
+ | * {{EffectIcon|Lydia|name=1}}, which restores HP at the start of the affected demon's action. | ||
+ | |||
+ | ==Power-based healing appliers== | ||
===Skills that apply power-based healing=== | ===Skills that apply power-based healing=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 110: | Line 144: | ||
| - | | - | ||
| {{DemonIcon|Mahamayuri|size=32px}} | | {{DemonIcon|Mahamayuri|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Almighty|name=1}} | ||
+ | |[[What a Handful!]] | ||
+ | | 6 MP | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Pixie A|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Support|name=1}} | |{{ElementIcon|Support|name=1}} | ||
Line 166: | Line 207: | ||
| - | | - | ||
| {{DemonIcon|Raphael|size=32px}} | | {{DemonIcon|Raphael|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Harpyia's Wings]] | ||
+ | | Passive | ||
+ | | All Allies | ||
+ | | - | ||
+ | | {{DemonIcon|Harpy|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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|} | |} | ||
− | + | ==Fractional healing appliers== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Fractional healing== | ||
===Skills that apply fractional healing=== | ===Skills that apply fractional healing=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| 6 | | 6 | ||
| - | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Light|name=1}} | ||
+ | |[[Soul Judgement]] | ||
+ | | 5 MP | ||
+ | | All Allies | ||
+ | | - | ||
+ | | {{DemonIcon|Michael|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Almighty|name=1}} | |{{ElementIcon|Almighty|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Kalki|size=32px}} | | {{DemonIcon|Kalki|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Phys}}{{ElementIcon|Force}} Phys/Force | ||
+ | |[[Discipline]] | ||
+ | | 6 MP | ||
+ | | All Allies | ||
+ | | - | ||
+ | | {{DemonIcon|Hariti|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[6th Day Miracle]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Vanitas|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Gogmagog|size=32px}} | | {{DemonIcon|Gogmagog|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | | [[Immortal Sea Serpent]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Hydra|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| {{DemonIcon|Alice A|size=32px}} | | {{DemonIcon|Alice A|size=32px}} | ||
| Panel 3 | | Panel 3 | ||
− | | +20% to max HP. Activates the following Chain Effect when an enemy is downed: Heals own HP by 30%. | + | | +20% to max HP. Activates the following Chain Effect when an enemy is downed: Heals own HP by 30%, then places 1 count of Decay on all enemies. (Activates once per turn). |
|- | |- | ||
| {{DemonIcon|Alilat|size=32px}} | | {{DemonIcon|Alilat|size=32px}} | ||
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| Panel 2 | | Panel 2 | ||
| +500 to Phys DEF and Mag DEF. Activates the following Chain Effect at the start of enemy turn: Heals 20% of own HP. | | +500 to Phys DEF and Mag DEF. Activates the following Chain Effect at the start of enemy turn: Heals 20% of own HP. | ||
+ | |- | ||
+ | | {{DemonIcon|Nebiros|size=32px}} | ||
+ | | Panel 3 | ||
+ | | Activates the following Chain Effect after Hand of Glory is activated: Heals all party members for 30% of their max HP. Activates the following Chain Effect when an ally is hit with Physical, Magic, or Fractional damage: 80% chance to inflict Curse on all enemies. (Activates up to 3 times per turn) | ||
|- | |- | ||
| {{DemonIcon|The 6th Angel|size=32px}} | | {{DemonIcon|The 6th Angel|size=32px}} | ||
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|} | |} | ||
− | ==Fixed-amount healing== | + | ==Fixed-amount healing appliers== |
===Skills that heal a fixed amount=== | ===Skills that heal a fixed amount=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| - | | - | ||
| {{DemonIcon|Albedo|size=32px}} | | {{DemonIcon|Albedo|size=32px}} | ||
+ | |} | ||
+ | |||
+ | ===Armament Skills that heal a fixed amount=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Armament !!Type !!Name !!MP Cost !!Target | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Gogmagog|size=32px}} Sword | ||
+ | | {{ElementIcon|Phys|name=1}} | ||
+ | | [[Albion Giant]] | ||
+ | | 7 MP | ||
+ | |{{TargetingIcon|All|name=1}} | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Amaterasu|size=32px}} Sword | ||
+ | | {{ElementIcon|Fire|name=1}} | ||
+ | | [[Ukehi]] | ||
+ | | 7 MP | ||
+ | |{{TargetingIcon|All|name=1}} | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Ananta|size=32px}} Sword | ||
+ | | {{ElementIcon|Ice|name=1}} | ||
+ | | [[Primordial Water]] | ||
+ | | 7 MP | ||
+ | |{{TargetingIcon|All|name=1}} | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Barong|size=32px}} Sword | ||
+ | | {{ElementIcon|Elec|name=1}} | ||
+ | | [[Calon Arang]] | ||
+ | | 7 MP | ||
+ | |{{TargetingIcon|All|name=1}} | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Garuda|size=32px}} Sword | ||
+ | | {{ElementIcon|Force|name=1}} | ||
+ | | [[Immortal Shrine]] | ||
+ | | 7 MP | ||
+ | |{{TargetingIcon|All|name=1}} | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Ishtar|size=32px}} Sword | ||
+ | | {{ElementIcon|Light|name=1}} | ||
+ | | [[Starry Passion]] | ||
+ | | 7 MP | ||
+ | |{{TargetingIcon|All|name=1}} | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Lilith|size=32px}} Sword | ||
+ | | {{ElementIcon|Dark|name=1}} | ||
+ | | [[Midnight Feast]] | ||
+ | | 7 MP | ||
+ | |{{TargetingIcon|All|name=1}} | ||
|} | |} | ||
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| Panel 4 | | Panel 4 | ||
| Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) | | Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) | ||
+ | |- | ||
+ | | {{DemonIcon|Black Rider|size=32px}} | ||
+ | | Panel 2 | ||
+ | | +20% to Ice damage. Activates the following Chain Effect after using Soul Divide: +20% to the ATK of all party members and -20% to the ATK of all enemies. (2 turns) | ||
|- | |- | ||
| {{DemonIcon|Ame no Uzume|size=32px}} | | {{DemonIcon|Ame no Uzume|size=32px}} |
Latest revision as of 00:46, 17 November 2024
Healing refers to effects that recover a target demon's HP.
Contents
Mechanics
There are multiple types of healing: power-based, fractional, and fixed-amount.
Steal HP is another form of healing - it deals damage, and then recovers HP according to the damage dealt. This is affected by increases/decreases to healing, as well as Curse, and triggers the same chain effects that standard healing does. See its page for more details.
Power-based healing
Power-based healing uses the skill's power and the caster's Magic ATK, according to the standard healing formula:
HEALING FORMULA = (MATK * (HEAL POWER * (1 + % HEALING MODIFIERS FROM SKILL LEVELS) / 100) * HEALING_CONST + MIN_HEAL_VAL) * RANDOM_HEA_VAR * (1 + % HEAL MODIFIERS)
Fractional healing
Fractional healing uses a percentage of the target's max HP. This number then replaces the MATK and power part of the formula.
FRACTIONAL HEALING FORMULA = (PERCENTAGE * TARGET MAX HP) * RANDOM_HEA_VAR * (1 + % HEAL MODIFIERS)
Note that modifiers to increase or decrease healing are applied multiplicative to fractional healing.
- For example: If a skill would heal 20% of max HP, and the user then equips Recovery Amp (+25% to healing effectiveness), then the total healing is 25% of max HP (as 25% of 20% is 5%), not 45% of max HP.
If a demon is affected by Fortify or Decay, then fractional healing will use the post-increase/decrease max HP.
Lydia is another form of fractional healing, however it is not affected by increases/decreases to healing amount (though it is affected by Curse). It also does not trigger chain effects that would trigger off of healing. See its page for more details.
Fixed-amount healing
Fixed-amount healing works similar to fractional healing, but uses a fixed amount stated in the skill (for example: 400 HP)
FIXED-AMOUNT HEALING FORMULA = (FIXED-AMOUNT) * RANDOM_HEA_VAR * (1 + % HEAL MODIFIERS)
This is still affected by increases/decreases to healing amount.
Curse interaction
If a demon is afflicted with Curse, then the healing they receive will be decreased by 75%. This affects all forms of healing listed here, as well as Lydia.
Chain Effect interaction
The following forms of healing will NOT trigger chain effects that would trigger off of healing:
- Skills that restore HP after clearing a wave, such as Life Aid.
- Death Prevention Skills that restore HP, such as Enduring Soul.
- Revival Skills that restore HP.
- Dx2 (Liberator) Skills that restore HP.
- Lydia, which restores HP at the start of the affected demon's action.
Power-based healing appliers
Skills that apply power-based healing
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Support | Dia | 4 MP | Single Target | 1 | - |
Support | Diara L | 4 MP | Single Target | 5 | - |
Support | Diara | 5 MP | Single Target | 5 | - |
Support | Diarama | 6 MP | Single Target | 8 | - |
Support | Diarahan | 7 MP | Single Target | 11 | - |
Support | Media | 6 MP | All Allies | 2 | - |
Support | Mediara L | 6 MP | All Allies | 5 | - |
Support | Mediara | 7 MP | All Allies | 5 | - |
Support | Mediarama | 8 MP | All Allies | 8 | - |
Support | Mediarahan | 9 MP | All Allies | 11 | - |
Support | Mediarahan H | 10 MP | All Allies | 11 | - |
Support | Salvation | 9 MP | All Allies | 15 | - |
Phys | Ruin and Grace | 6 MP | All Allies | - | Ardha |
Force | Blossoming Cyclone | 6 MP | All Allies | - | Mahamayuri |
Almighty | What a Handful! | 6 MP | All Targets | - | Pixie A |
Support | Barong Dance | 7 MP | All Allies | - | Barong |
Support | Black Lullaby | 6 MP | All Allies | - | Black Maria |
Support | Fortune's Blessing | 7 MP | Single Target | - | Party Pixie |
Support | Orlean Prayer | 6 MP | Single Target | - | Jeanne d'Arc |
Support | Virtuous Prosperity | 6 MP | All Allies | - | Lakshmi A |
Support | Woven Fate | 6 MP | All Allies | - | Clotho |
Passive | Goddess Aid | Passive | All Allies | - | Elizabeth |
Passive | God's Blessing | Passive | All Allies | - | Raphael |
Passive | Harpyia's Wings | Passive | All Allies | - | Harpy |
Passive | Kangiten's Mystery | Passive | All Allies | - | Kangiten |
Passive | Miracle of Fatima | Passive | All Allies | - | Maria |
Passive | Supreme Creator | Passive | All Allies | - | Demiurge |
Fractional healing appliers
Skills that apply fractional healing
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Life Aid | Passive | Self | 6 | - |
Light | Soul Judgement | 5 MP | All Allies | - | Michael |
Almighty | Ratnamaru | 6 MP | All Allies | - | Kalki |
Phys/Force | Discipline | 6 MP | All Allies | - | Hariti |
Passive | 6th Day Miracle | Passive | Self | - | Vanitas |
Passive | Avatar | Passive | Self | - | Vishnu |
Passive | Alder King | Passive | All Allies | - | Erlkonig |
Passive | Ce Acatl | Passive | All Allies | - | Quetzalcoatl A |
Passive | Fallen Grigori | Passive | Self | - | Azazel |
Passive | Final Opposition | Passive | Self | - | Gogmagog |
Passive | Immortal Sea Serpent | Passive | Self | - | Hydra |
Passive | Inventio | Passive | All Allies | - | Osiris |
Passive | Lady of the Lake | Passive | All Allies | - | Vivian |
Passive | Loyal God of War | Passive | Self | - | Guan Yu |
Passive | Lunar Awakening | Passive | Self | - | Hecate |
Passive | Nastrond | Passive | Self | - | Nidhoggr |
Passive | New Hope | Passive | All Allies | - | Nadja |
Passive | Power of Black Forest | Passive | All Allies | - | Erlkonig |
Demon Panels that apply fractional healing
Demon | Panel # | Effect |
---|---|---|
Alice A | Panel 3 | +20% to max HP. Activates the following Chain Effect when an enemy is downed: Heals own HP by 30%, then places 1 count of Decay on all enemies. (Activates once per turn). |
Alilat | Panel 4 | +20% to Max HP. -30% to Magic damage taken. Activates the following Chain Effect when the one with this skill or a party member repels an attack: Heals 15% of the one with this skill's HP. |
Beelzebub☆ | Panel 1 | +10% to Almighty damage. Activates the following Chain Effect when own HP is at 80% or under at end of enemy turn: Heals 25% of own HP and recovers 3 MP. |
Huang Di | Panel 3 | Activates the following Chain Effect when landing a critical hit: Heals 15% HP of all party members. |
Lucifer | Panel 2 | +50% to Max HP. Activates the following Chain Effect at the end of own turn: The one with this skill recovers 50% of their HP and then gains Bulwark with 50% of own Max HP. (Once per battle) |
Mozgus | Panel 2 | +500 to Phys DEF and Mag DEF. Activates the following Chain Effect at the start of enemy turn: Heals 20% of own HP. |
Nebiros | Panel 3 | Activates the following Chain Effect after Hand of Glory is activated: Heals all party members for 30% of their max HP. Activates the following Chain Effect when an ally is hit with Physical, Magic, or Fractional damage: 80% chance to inflict Curse on all enemies. (Activates up to 3 times per turn) |
The 6th Angel | Panel 1 | +15% to Light damage. Activates the following Chain Effect at the end of enemy turn: Heals 20% of own HP. |
The 10th Angel | Panel 1 | +15% to Almighty damage. Activates the following Chain Effect at the end of enemy turn: Heals 20% of own HP. |
Vishnu | Panel 2 | Activates the following Chain Effect at the beginning of your own turn: Heals 25% HP of caster. Adds Null Curse. |
Fixed-amount healing appliers
Skills that heal a fixed amount
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Pure-White Devil | Passive | Self | - | Albedo |
Armament Skills that heal a fixed amount
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Gogmagog Sword | Phys | Albion Giant | 7 MP | All Targets |
Amaterasu Sword | Fire | Ukehi | 7 MP | All Targets |
Ananta Sword | Ice | Primordial Water | 7 MP | All Targets |
Barong Sword | Elec | Calon Arang | 7 MP | All Targets |
Garuda Sword | Force | Immortal Shrine | 7 MP | All Targets |
Ishtar Sword | Light | Starry Passion | 7 MP | All Targets |
Lilith Sword | Dark | Midnight Feast | 7 MP | All Targets |
Heal amount increase
Skills that increase healing amount
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Recovery Boost | Passive | Self | 6 | - |
Passive | Recovery Amp | Passive | Self | 21 | - |
Passive | Epitome of Hardiness | Passive | Self | 16 | - |
Passive | Heal Survivor | Passive | Self | 14 | - |
Passive | Goddess Aid | Passive | Self | - | Elizabeth |
Passive | Joy Song | Passive | Self | - | Parvati |
Passive | Kangiten's Mystery | Passive | Self | - | Kangiten |
Passive | Magna Mater | Passive | Self | - | Cybele |
Passive | Miracle of Fatima | Passive | Self | - | Maria |
Passive | Passionate Allure | Passive | Self | - | Clotho |
Passive | Peach of Immortality | Passive | Self | - | Xi Wangmu |
Passive | Sahasrara | Passive | Self | - | Ardha |
Passive | Supreme Creator | Passive | Self | - | Demiurge |
Demon Panels that increase healing amount
Demon | Panel # | Effect |
---|---|---|
Albedo | Panel 3 | +10% to Phys damage. +30% to Healing skill effectiveness. |
Ardha | Panel 3 | +20% to all damage. +20% to HP Healing skill effectiveness. Increases natural MP recovery by 1. |
Barong | Panel 3 | +15% to Elec damage and +15% to Healing skill effectiveness. As long as this demon is alive, -20% to Elec damage received by all allies. |
Black Maria | Panel 3 | +20% to max HP. +20% to Healing skill effectiveness. |
Clotho | Panel 3 | +20% chance to inflict status ailments. +20% to Healing skill effectiveness. |
Cybele | Panel 3 | As long as this demon is alive, +10% to Fire damage and +10% to HP Healing skill effectiveness of all allies. |
Demiurge | Panel 1 | +20% Phys evasion rate. +20% to HP Healing skill effectiveness. |
Elizabeth | Panel 3 | +20% to Almighty damage. +20% to Healing skill effectiveness. |
Erlkonig | Panel 3 | +20% to Max HP. +25% to Healing skill effectiveness. Activates the following Chain Effect at the beginning of enemy turn: +20% to DEF of all party members. (1 turn) |
Gemori | Panel 3 | +20% to Healing skill effectiveness. +20% to max HP. |
Guan Yu | Panel 2 | +30% to HP Healing skill effectiveness. |
Hecate | Panel 3 | +20% to Dark damage inflicted. +20% to HP Healing skill effectiveness. |
Huang Di | Panel 4 | +30% to Phys hit rate. +30% to max HP. +30% to HP Healing skill effectiveness. Reduces the cost of Yinglong Killer by 1 MP. |
Kangiten | Panel 1 | Adds Null Mortal/Charm/Bind. While the one with this skill is alive, all allies receive the following effect: +20% to Healing skill effectiveness. |
Lakshmi A | Panel 2 | +30% to HP Healing skill effectiveness. While the one with this skill is alive, all party members will receive the following effect: -20% to all damage received while in a state of Evade Mortal. |
Mahamayuri | Panel 2 | +30% Max HP +15% to Healing skill effectiveness. |
Mahamayuri | Panel 3 | +20% Force damage inflicted. +20% to HP Healing skill effectiveness. |
Maria | Panel 3 | +20% to max HP. +20% to Healing skill effectiveness. |
Vivian | Panel 2 | While the one with this skill is alive, all party members will receive the following effects: +15% to damage dealt when in a state of Zenith, and +20% to HP restored by recovery skills. |
Ame no Uzume | Panel 3 | +20% to max HP. +20% to Healing skill effectiveness. |
Jeanne d'Arc | Panel 2 | +10% to HP Healing skill effectiveness. |
Kikuri-Hime | Panel 1 | +10% to HP Healing skill effectiveness. |
Neko Shogun | Panel 1 | +10% to HP Healing skill effectiveness. |
Parvati | Panel 3 | +15% to HP Healing skill effectiveness. |
Pazuzu | Panel 3 | +15% to HP Healing skill effectiveness. |
Heal amount decrease
Demon Panels that decrease healing amount
Demon | Panel # | Effect |
---|---|---|
Kali A | Panel 2 | While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received. |
Chain Effects upon healing
Skills that activate when a demon is healed
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Diwali | Passive | Single Target | - | Lakshmi A |
Passive | Dragon of Hesperia | Passive | All Enemies | - | Ladon |
Passive | Iwato Priestess | Passive | All Allies | - | Ame no Uzume |
Passive | Kangiten's Dharma | Passive | Single Target | - | Kangiten |
Passive | Sahasrara | Passive | Single Target | - | Ardha |
Passive | Soul Divide | Passive | All Enemies | - | Black Rider |
Demon Panels that activate when a demon is healed
Demon | Panel # | Effect |
---|---|---|
Ananta | Panel 4 | Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) |
Black Rider | Panel 2 | +20% to Ice damage. Activates the following Chain Effect after using Soul Divide: +20% to the ATK of all party members and -20% to the ATK of all enemies. (2 turns) |
Ame no Uzume | Panel 2 | Activates the following Chain Effect when the Chain Effect for Iwato Priestess activates: +20% to DEF of all party members. (3 turns) |