Difference between revisions of "Counter (effect)"
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(→Skills that ignore Counters: red rahab) |
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==Mechanics== | ==Mechanics== | ||
| − | Only Physical attacks (that is, attacks that can crit or miss) can activate counters (meaning Magic, Fractional, etc cannot trigger a counter). A counter can still activate even if the triggering attack misses. | + | Only Physical attacks (that is, attacks that can crit or miss) can activate counters (meaning Magic, Fractional, etc cannot trigger a counter). |
| + | * A counter can still activate even if the triggering attack misses. | ||
| + | * The [[Standard Attack]] cannot activate counters. | ||
For simplicity, we will refer to the demon that initially attacks as the "attacker", and the demon that counters as the "defender". | For simplicity, we will refer to the demon that initially attacks as the "attacker", and the demon that counters as the "defender". | ||
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* The defender's counters will be activated as soon as the attacker's sequence of hits finishes. (extending the above example: the defender will retaliate after Yoshitsune has performed the 8 slashes, not in between the 8 slashes). | * The defender's counters will be activated as soon as the attacker's sequence of hits finishes. (extending the above example: the defender will retaliate after Yoshitsune has performed the 8 slashes, not in between the 8 slashes). | ||
| − | Counters bypass the accuracy formula, and therefore cannot miss. However, | + | Counters bypass the accuracy formula, and therefore cannot miss. However, the damage can still be stopped by Null/Repel/Drain resistances or [[anti-pierce]]. |
* If the defender hits into Null/Repel/Drain, this will not stop them from attempting multiple counters - they will keep trying regardless. | * If the defender hits into Null/Repel/Drain, this will not stop them from attempting multiple counters - they will keep trying regardless. | ||
* If the defender fails to pierce a Repel and ends up killing themselves with reflected damage, then they will cease attempting to counter. | * If the defender fails to pierce a Repel and ends up killing themselves with reflected damage, then they will cease attempting to counter. | ||
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| 16 | | 16 | ||
| - | | - | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | | [[Heavy Metal, Dark Fantasy]] | ||
| + | | Passive | ||
| + | | {{TargetingIcon|Single|name=1}} | ||
| + | | 100% | ||
| + | | - | ||
| + | | {{DemonIcon|Anthrasax|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
| Line 97: | Line 107: | ||
| - | | - | ||
| {{DemonIcon|Berserker Guts|size=32px}} | | {{DemonIcon|Berserker Guts|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Phys|name=1}} | ||
| + | | [[Dancing Strike]] | ||
| + | | 6 MP | ||
| + | | {{TargetingIcon|Single|name=1}} | ||
| + | | - | ||
| + | | {{DemonIcon|Nuwa|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Phys|name=1}} | |{{ElementIcon|Phys|name=1}} | ||
| Line 125: | Line 142: | ||
| - | | - | ||
| {{DemonIcon|Dante☆|size=32px}} | | {{DemonIcon|Dante☆|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Phys|name=1}} | ||
| + | |[[Moon-White Blade]] | ||
| + | | 6 MP | ||
| + | |{{TargetingIcon|Single|name=1}} + {{TargetingIcon|All|name=1}} | ||
| + | | - | ||
| + | | {{DemonIcon|Fionn mac Cumhaill|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Phys|name=1}} | |{{ElementIcon|Phys|name=1}} | ||
| Line 167: | Line 191: | ||
| - | | - | ||
| {{DemonIcon|Tachikoma|size=32px}} | | {{DemonIcon|Tachikoma|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Fire|name=1}} | ||
| + | |[[Flare Impact]] | ||
| + | | 6 MP | ||
| + | | {{TargetingIcon|Random|name=1}} | ||
| + | | - | ||
| + | | {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Saturnus|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Fire|name=1}} | |{{ElementIcon|Fire|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Hinokagutsuchi|size=32px}} | | {{DemonIcon|Hinokagutsuchi|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Fire|name=1}} | ||
| + | |[[Shooting Star of Golden Flames]] | ||
| + | | 6 MP | ||
| + | | {{TargetingIcon|Single|name=1}} | ||
| + | | - | ||
| + | | {{DemonIcon|Saturnus|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Ice|name=1}} | |{{ElementIcon|Ice|name=1}} | ||
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|{{TargetingIcon|All|name=1}} | |{{TargetingIcon|All|name=1}} | ||
| - | | - | ||
| − | | {{DemonIcon|Rahab|size=32px}} | + | | {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Rahab|size=32px}} |
|- | |- | ||
|{{ElementIcon|Ice|name=1}} | |{{ElementIcon|Ice|name=1}} | ||
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| {{DemonIcon|Shiva A|size=32px}} | | {{DemonIcon|Shiva A|size=32px}} | ||
|- | |- | ||
| − | |{{ElementIcon| | + | |{{ElementIcon|Fractional}}{{ElementIcon|Phys}} Fractional + Phys |
|[[Blade of Terror]] | |[[Blade of Terror]] | ||
| 6 MP | | 6 MP | ||
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| {{DemonIcon|Red Rider|size=32px}} | | {{DemonIcon|Red Rider|size=32px}} | ||
|- | |- | ||
| − | |{{ElementIcon|Support| | + | |{{ElementIcon|Support}}{{ElementIcon|Phys}} Support + Phys |
|[[Demonsbane]] | |[[Demonsbane]] | ||
| 6 MP | | 6 MP | ||
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!Demon !!Panel # !!Effect | !Demon !!Panel # !!Effect | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| + | |- | ||
| + | | {{DemonIcon|Asura|size=32px}} | ||
| + | | Panel 4 | ||
| + | | +20% to hit rate. Activates the following Chain Effect after Ashura is activated: Removes all Stat Debuffs from all party members, and inflicts Phys damage (Physical, Power: 25) 10 times to random enemies. (2 times per turn) *Ignores the effect of all counter skills. *Enemies downed by this skill will be unable to revive. | ||
|- | |- | ||
| {{DemonIcon|Flauros|size=32px}} | | {{DemonIcon|Flauros|size=32px}} | ||
Latest revision as of 04:03, 9 July 2025
Counter refers to skill effects where, if a demon is hit by a Physical attack, they have a chance to immediately retaliate.
Contents
Mechanics
Only Physical attacks (that is, attacks that can crit or miss) can activate counters (meaning Magic, Fractional, etc cannot trigger a counter).
- A counter can still activate even if the triggering attack misses.
- The Standard Attack cannot activate counters.
For simplicity, we will refer to the demon that initially attacks as the "attacker", and the demon that counters as the "defender".
When a counter is triggered, the defender will perform the counter immediately, before control moves to the next demon in the attacker's team.
- If the attacker's action would trigger chain effects, then the counter will be attempted before the next chain effect activates. Example:
Homura Akemi's I'll Finish Up Alone has 1 base attack and 2 chain effect attacks - the defender will attempt to counter after Homura performs the base attack, again after she performs the 1st chain effect attack, and again after she performs the 2nd chain effect attack. - If the defender dies, then they will not trigger a counter, even if they are immediately revived.
- If the attacker dies to the defender's counter, then the defender will stop attacking, and any unused counter hits will be lost. They will not switch their target to another member of the attacker's team.
If the defender is hit by a skill multiple times (without considering chain effects), then they will roll a counter for each of those hits separately.
- For example: If
Yoshitsune uses Hassou Tobi (8 hits) against an enemy that has a 50%-chance counter, then each of the 8 hits has an independent 50% chance to trigger a counter. Depending on how the RNG plays out, the defender can perform up to 8 counter hits in response. - The defender's counters will be activated as soon as the attacker's sequence of hits finishes. (extending the above example: the defender will retaliate after Yoshitsune has performed the 8 slashes, not in between the 8 slashes).
Counters bypass the accuracy formula, and therefore cannot miss. However, the damage can still be stopped by Null/Repel/Drain resistances or anti-pierce.
- If the defender hits into Null/Repel/Drain, this will not stop them from attempting multiple counters - they will keep trying regardless.
- If the defender fails to pierce a Repel and ends up killing themselves with reflected damage, then they will cease attempting to counter.
Counter appliers
Skills that apply Counter
| Type | Name | MP Cost | Target | Chance | Skill Points | Exclusive? |
|---|---|---|---|---|---|---|
| Counter | Passive | 50% | 6 | - | ||
| Retaliate | Passive | 50% | 12 | - | ||
| Death Counter | Passive | 50% | 18 | - | ||
| Zealous Rebel | Passive | 100% | 18 | - | ||
| Faithful Counter | Passive | 100% | 16 | - | ||
| Heavy Metal, Dark Fantasy | Passive | 100% | - | |||
| Warlord's Wrath | Passive | 100% | - |
Ignoring Counter
Skills that ignore Counters
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Ashura | 8 MP | - | |||
| Berserk | 5 MP | - | |||
| Dancing Strike | 6 MP | - | |||
| Dragon Slayer | 6 MP | - | |||
| Indra (Skill) | 5 MP | - | |||
| Lord Astaroth | 6 MP | - | |||
| Million Stab | 8 MP | - | |||
| Moon-White Blade | 6 MP | - | |||
| Ruin and Grace | 6 MP | - | |||
| SEBURO C-40A | 4 MP | - | |||
| Sword of Fealty | 6 MP | - | |||
| Violent Dance | 6 MP | - | |||
| Violent Slash | 6 MP | - | |||
| 50 mm Grenade Launcher | 5 MP | - | |||
| Flare Impact | 6 MP | - | |||
| Hell Blaze | 6 MP | - | |||
| Scarlet Chop | 6 MP | - | |||
| Shooting Star of Golden Flames | 6 MP | - | |||
| Great Waterfall Torrent | 6 MP | - | |||
| Lethal Flood | 6 MP | - | |||
| Sea Dragon's Fury | 6 MP | - | |||
| Griffe de Tonnerre | 6 MP | - | |||
| Keraunos | 6 MP | - | |||
| Thunderous Hammer | 6 MP | - | |||
| Barbed Spear | 6 MP | - | |||
| Soaring Blades | 6 MP | - | |||
| Exorcise Evil | 5 MP | - | |||
| Dark Gift | 6 MP | - | |||
| Demonic Sword | 6 MP | - | |||
| Divine Spear Gungnir | 6 MP | - | |||
| Holy Lance of Longinus | 6 MP | - | |||
| Blade of the Absolute | 6 MP | - | |||
| Mighty Blow | 6 MP | - | |||
| Slaughter All | 6 MP | - | |||
| Third Eye | 8 MP | - | |||
| Blade of Terror | 6 MP | - | |||
| Demonsbane | 6 MP | - | |||
| Andalucia | Passive | - | |||
| Burgundy's Resentment | Passive | - | |||
| Desperate Hit | Passive | - | |||
| God 1000 Fist Cannon | Passive | - | |||
| Heavenly Valor | Passive | - | |||
| Optical Camouflage | Passive | - | |||
| Rapid Shot | Passive | - | |||
| Ryujin Reflection | Passive | - | |||
| Sahasrara | Passive | - | |||
| Trillion Dark | Passive | - |
Demon Panels that ignore Counters
| Demon | Panel # | Effect |
|---|---|---|
| Panel 4 | +20% to hit rate. Activates the following Chain Effect after Ashura is activated: Removes all Stat Debuffs from all party members, and inflicts Phys damage (Physical, Power: 25) 10 times to random enemies. (2 times per turn) *Ignores the effect of all counter skills. *Enemies downed by this skill will be unable to revive. | |
| Panel 2 | Activates the following Chain Effect after Hell Leopard is activated: Inflicts Phys (Physical) Pierce effect damage (Power: 30) 3 times on random enemies. Counter effects will not work on this skill. | |
| Panel 1 | Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Fire Pierce and Bulwark Pierce to all enemies. *Ignores all counter skills. | |
| Panel 4 | Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Inflicts Fire damage (Physical, Power: 60) with Fire Pierce and Bulwark Pierce to all enemies. *Ignores all counter skills. | |
| Panel 1 | Activates the following Chain Effect at the start of every own second turn: Inflicts Phys (Physical) Pierce effect damage (Power: 160) with 50% crit rate on a single enemy. Counter effects will not work on this skill. *The effect name is Cover Fire. | |
| Panel 4 | Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills. |