Difference between revisions of "Might"

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(Chain Effects: Carbon Black and Kangaroo Boxer)
(Demon Panels that apply Might: Shiva)
 
(17 intermediate revisions by 3 users not shown)
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| 12
 
| 12
 
| -
 
| -
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|-
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|{{ElementIcon|Support|name=1}}
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|[[Dance of Rebellion]]
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| Passive
 +
| All Allies
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| -
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| {{DemonIcon|Kali A|size=32px}}
 
|-
 
|-
 
|[[File:Multi.png|20px|link=]] Support
 
|[[File:Multi.png|20px|link=]] Support
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|-
 
|-
 
|{{ElementIcon|Phys|name=1}}
 
|{{ElementIcon|Phys|name=1}}
|[[Violent Dance]]
+
|[[Impartial Fist]]
 +
| 6 MP
 +
| All Allies
 +
| -
 +
| {{DemonIcon|Mitra-Buddha|size=32px}}
 +
|-
 +
|{{ElementIcon|Phys|name=1}}
 +
|[[Macha Slash]]
 
| 6 MP
 
| 6 MP
 
| Self
 
| Self
 
| -
 
| -
| {{DemonIcon|Kali|size=32px}}
+
| {{DemonIcon|Macha|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Phys|name=1}}
 
|{{ElementIcon|Phys|name=1}}
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| {{DemonIcon|Hagen|size=32px}}
 
| {{DemonIcon|Hagen|size=32px}}
 
|-
 
|-
|{{ElementIcon|Ice|name=1}}
+
|{{ElementIcon|Phys|name=1}}
|[[Vengeful Frost Fist]]
+
|[[Violent Dance]]
| 5 MP
+
| 6 MP
 
| Self
 
| Self
 
| -
 
| -
| {{DemonIcon|Frost Ace|size=32px}}
+
| {{DemonIcon|Kali|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Almighty|name=1}}
 
|{{ElementIcon|Almighty|name=1}}
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|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
|[[Dance of Rebellion]]
+
|[[Bloody Scripture]]
 
| Passive
 
| Passive
| All Allies
+
| Self
 
| -
 
| -
| {{DemonIcon|Kali A|size=32px}}
+
| {{DemonIcon|Mozgus|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| -
 
| -
 
| {{DemonIcon|Flauros|size=32px}}
 
| {{DemonIcon|Flauros|size=32px}}
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|-
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|{{ElementIcon|Passive|name=1}}
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|[[Icy Rage]]
 +
| Passive
 +
| All Allies
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| -
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| {{DemonIcon|Frost Ace|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| -
 
| -
 
| {{DemonIcon|Nergal|size=32px}}
 
| {{DemonIcon|Nergal|size=32px}}
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|-
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|{{ElementIcon|Passive|name=1}}
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|[[Power of the Three Jewels]]
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| Passive
 +
| All Allies
 +
| -
 +
| {{DemonIcon|Mitra-Buddha|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Pure Maiden]]
 +
| Passive
 +
| Self
 +
| -
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| {{DemonIcon|Artemis|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| -
 
| -
 
| {{DemonIcon|Rakshasa|size=32px}}
 
| {{DemonIcon|Rakshasa|size=32px}}
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|-
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|{{ElementIcon|Passive|name=1}}
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|[[Red-Feathered Macha]]
 +
| Passive
 +
| Self
 +
| -
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| {{DemonIcon|Macha|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| Panel 1
 
| Panel 1
 
| Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn.
 
| Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn.
 +
|-
 +
| {{DemonIcon|Artemis|size=32px}}
 +
| Panel 2
 +
| Adds Null Mortal. Activates the following Chain Effect when a party member (including self) downs a demon: Places self into a state of Might, then decreases the Phys Attribute Affinity of all enemies by 2 levels (1 turn). (Activates up to 2 times per turn.)
 
|-
 
|-
 
| {{DemonIcon|Belial|size=32px}}
 
| {{DemonIcon|Belial|size=32px}}
 
| Panel 2  
 
| Panel 2  
| Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might.
+
| Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.
 +
|-
 +
| {{DemonIcon|Belial|size=32px}}
 +
| Panel 4
 +
| Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn)
 
|-
 
|-
 
| {{DemonIcon|Cu Chulainn A|size=32px}}
 
| {{DemonIcon|Cu Chulainn A|size=32px}}
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| Panel 2  
 
| Panel 2  
 
| Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)
 
| Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)
 +
|-
 +
| {{DemonIcon|Marici|size=32px}}
 +
| Panel 4
 +
| Activates the following Chain Effect when striking first at the start of battle or when a party member uses a Phys Skill: Inflicts Light damage (Physical, Power: 30) with Bulwark Pierce to all enemies, then places the skill holder into a state of Might. (Up to 4 times per turn) *Dependent on PATK and ignores all death prevention skills.
 
|-
 
|-
 
| {{DemonIcon|Masakado|size=32px}}
 
| {{DemonIcon|Masakado|size=32px}}
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|-
 
|-
 
| {{DemonIcon|Shiva|size=32px}}
 
| {{DemonIcon|Shiva|size=32px}}
 +
| Panel 2
 +
| +20% to Phys hit rate. +20% to Critical hit rate. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might.
 +
|-
 +
| {{DemonIcon|Skull Knight|size=32px}}
 
| Panel 4
 
| Panel 4
| Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might.
+
| Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills.
 
|-
 
|-
 
| {{DemonIcon|Tokisada|size=32px}}
 
| {{DemonIcon|Tokisada|size=32px}}
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!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
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|-
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|{{ElementIcon|Passive|name=1}}
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|[[God 1000 Fist Cannon]]
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| Passive
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| {{TargetingIcon|Random|name=1}}
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| -
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| {{DemonIcon|Mozgus|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| {{DemonIcon|Griffith|size=32px}}
 
| {{DemonIcon|Griffith|size=32px}}
 
| Panel 4
 
| Panel 4
| Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-3 times. (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power:60) to all Charmed enemies.
+
| Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-4 times (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with Bulwark Pierce to all Charmed enemies.
 
|}
 
|}
  
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| Panel 3
 
| Panel 3
 
| Adds Phys Pierce. +20% to Phys hit rate when in a state of Might.
 
| Adds Phys Pierce. +20% to Phys hit rate when in a state of Might.
 +
|-
 +
| {{DemonIcon|Thoth|size=32px}}
 +
| Panel 3
 +
| +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified.
 
|-
 
|-
 
| {{DemonIcon|Sonic|size=32px}}
 
| {{DemonIcon|Sonic|size=32px}}

Latest revision as of 01:13, 17 November 2024

Icon Critical.png Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.

Mechanics

If a demon is affected by Icon Critical.png Might, then their next successful Physical attack is guaranteed to be a critical hit.

  • Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys Phys attribute.

When a critical hit lands due to Might, the effect is consumed.

  • Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.

If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.

Interaction with critical rate

Might's guarantee of a critical hit completely bypasses the user's actual critical rate.

  • The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
  • Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.

Misc

Might Appliers

Skills that apply Might

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Support Rebellion 4 MP Self 8 -
Passive Passive Auto-Rebellion Passive Self 12 -
Support Support Dance of Rebellion Passive All Allies - Kali A.jpg Kali A
Multi.png Support Mega Boost 6 MP Self - Girimekhala.jpg Girimekhala
Multi.png Support Red Zone 7 MP All Allies - Hell Biker.jpg Hell Biker
Phys Phys Heavenly Sword 6 MP Self - Ose Hallel.jpg Ose Hallel
Phys Phys Impartial Fist 6 MP All Allies - Mitra-Buddha.jpg Mitra-Buddha
Phys Phys Macha Slash 6 MP Self - Macha.jpg Macha
Phys Phys Sword of Fealty 6 MP All Allies - Hagen.jpg Hagen
Phys Phys Violent Dance 6 MP Self - Kali.jpg Kali
Almighty Almighty Blade of the Absolute 6 MP Self - Griffith.jpg Griffith
Passive Passive Bloody Scripture Passive Self - Mozgus.jpg Mozgus
Passive Passive Enemy of God Passive Self - Rahab.jpg Rahab
Passive Passive Fallen Grigori Passive Self - Azazel.jpg Azazel
Passive Passive Final Opposition Passive Self - Gogmagog.jpg Gogmagog
Passive Passive Goddess of Slaughter Passive Self - Kali.jpg Kali
Passive Passive Hell Leopard Passive Self - Flauros.jpg Flauros
Passive Passive Icy Rage Passive All Allies - Frost Ace.jpg Frost Ace
Passive Passive Invincibility Aid Passive Self - Sukuna-Hikona.jpg Sukuna-Hikona
Passive Passive Ishvara Passive Self - Shiva A.jpg Shiva A
Passive Passive King of Vengeance Passive Self - Arioch.jpg Arioch
Passive Passive Law of the Sea God Passive Self - Dagon.jpg Dagon
Passive Passive Meslamtaea Passive All Allies - Nergal.jpg Nergal
Passive Passive Power of the Three Jewels Passive All Allies - Mitra-Buddha.jpg Mitra-Buddha
Passive Passive Pure Maiden Passive Self - Artemis.jpg Artemis
Passive Passive Rapid Shot Passive Self - Dante☆.jpg Dante☆
Passive Passive Rasetsu Passive Self - Rakshasa.jpg Rakshasa
Passive Passive Red-Feathered Macha Passive Self - Macha.jpg Macha
Passive Passive Supersonic Hedgehog Passive Self - Sonic.jpg Sonic
Passive Passive Sword Deity's Might Passive All Allies - Futsunushi.jpg Futsunushi
Passive Passive Sword of Hallel Passive Self - Ose Hallel.jpg Ose Hallel

Demon Panels that apply Might

Demon Panel # Effect
Albedo.jpg Albedo Panel 1 Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn.
Artemis.jpg Artemis Panel 2 Adds Null Mortal. Activates the following Chain Effect when a party member (including self) downs a demon: Places self into a state of Might, then decreases the Phys Attribute Affinity of all enemies by 2 levels (1 turn). (Activates up to 2 times per turn.)
Belial.jpg Belial Panel 2 Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.
Belial.jpg Belial Panel 4 Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn)
Cu Chulainn A.jpg Cu Chulainn A Panel 2 Activates the following Chain Effect when Culann's Hound is used: Places self into a state of Might, and then increases the ATK of all party members by 20%. (2 turns)
Demonee-Ho.jpg Demonee-Ho Panel 2 Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might.
Gogmagog.jpg Gogmagog Panel 4 Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle)
Hachiman.jpg Hachiman Panel 2 Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)
Marici.jpg Marici Panel 4 Activates the following Chain Effect when striking first at the start of battle or when a party member uses a Phys Skill: Inflicts Light damage (Physical, Power: 30) with Bulwark Pierce to all enemies, then places the skill holder into a state of Might. (Up to 4 times per turn) *Dependent on PATK and ignores all death prevention skills.
Masakado.jpg Masakado Panel 2 Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self.
Shiva.jpg Shiva Panel 2 +20% to Phys hit rate. +20% to Critical hit rate. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might.
Skull Knight.jpg Skull Knight Panel 4 Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills.
Tokisada.jpg Tokisada Panel 2 Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might.
Zaou-Gongen.jpg Zaou-Gongen Panel 3 Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might.
Zaou-Gongen.jpg Zaou-Gongen Panel 4 +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn)

Dx2 Skills that apply Might

Dx2 Skill Effect
Eileen.png Eileen Inspiration 10% chance to cast Rebellion on a single party member when using a Random Targets Attack. (Note: party member is selected at random)

Armament Skills that apply Might

Armament Type Name MP Cost Target
SwordIcon.png Frost Ace.jpg Frost Ace Sword Ice Ice Frozen Fist 5 MP Single Target Single Target
ShieldIcon.png Frost Ace.jpg Frost Ace Shield Passive Passive Sad Vengeance Passive Self

Armament Panels that apply Might

Armament Panel # Effect
SwordIcon.png Masakado.jpg Masakado Sword Panel 2 Activates the following Chain Effect when this character downs a demon: Enters a state of Might.

Chain Effects

Skills that activate upon applying Might

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive God 1000 Fist Cannon Passive Random Targets Random Targets - Mozgus.jpg Mozgus
Passive Passive Goddess of Slaughter Passive Self - Kali.jpg Kali
Passive Passive Invincibility Aid Passive Random Targets Random Targets - Sukuna-Hikona.jpg Sukuna-Hikona

Demon Panels that activate upon applying Might

Demon Panel # Effect
Dagon.jpg Dagon Panel 2 Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn)
Futsunushi.jpg Futsunushi Panel 2 Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn)
Griffith.jpg Griffith Panel 4 Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-4 times (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with Bulwark Pierce to all Charmed enemies.

Dx2 Skills that activate upon applying Might

Dx2 Skill Effect
CarbonBlack.png Carbon Black If Looks Can Kill (I · II · III) 5% · 10% · 15% chance of casting Rakunda when entering a state of Might.
Kangaroo.png Kangaroo Boxer Warm Up (I · II · III) 10% · 25% · 50% chance to cast Sukunda when entering a state of Rebellion.

Additional Effects

Skills that grant additional effects while in a state of Might

Type Name MP Cost Target Skill Points Exclusive?
Force Force Spin Dash 5 MP Self - Sonic.jpg Sonic
Passive Passive Goddess of Madness Passive All Allies - Kali A.jpg Kali A
Passive Passive Goddess of Slaughter Passive Self - Kali.jpg Kali
Passive Passive Kongo Zaou Passive All Allies - Zaou-Gongen.jpg Zaou-Gongen
Passive Passive Sword Deity's Might Passive All Allies - Futsunushi.jpg Futsunushi

Demon Panels that grant additional effects while in a state of Might

Demon Panel # Effect
Futsunushi.jpg Futsunushi Panel 3 While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage.
Kali.jpg Kali Panel 1 +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might.
Kali.jpg Kali Panel 3 When in a state of Might, +30% to critical hit damage.
Nergal.jpg Nergal Panel 3 Adds Phys Pierce. +20% to Phys hit rate when in a state of Might.
Thoth.jpg Thoth Panel 3 +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified.
Sonic.jpg Sonic Panel 1 +20% to Phys hit rate when in a state of Might.

Removing Might

Skills that remove Might

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Support Discord 3 MP All Targets All Targets 6 -
Multi.png Recovery Silent Prayer 7 MP All Enemies + All Allies 8 -
Phys Phys Holy Lance of Longinus 6 MP All Enemies - Longinus.jpg Longinus
Passive Passive Determined Hero Passive All Enemies - Masakado B.jpg Masakado B
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedChain Effect turn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up