Difference between revisions of "Might"
(→Demon Panels that apply Might: Shiva) |
(→Demon Panels that apply Might: Ushio) |
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* Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it. | * Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it. | ||
| − | If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits. | + | If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits. (For example: All hits of {{ElementIcon|Phys}} [[Hell Thrust]] will be boosted.) |
| + | * However, if the skill has Chain Effect attacks, then those are considered separate. Might will be consumed by the initial effect, and will not be available for the Chain Effect(s). (For example: {{ElementIcon|Ice}} [[Lethal Flood]]'s first hit will consume Might, so the second hit will not have Might.) | ||
=== Interaction with critical rate === | === Interaction with critical rate === | ||
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|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
| − | | | + | |{{ElementIcon|Support|name=1}} |
|[[Rebellion]] | |[[Rebellion]] | ||
| 4 MP | | 4 MP | ||
| Line 43: | Line 44: | ||
| - | | - | ||
|- | |- | ||
| − | |{{ElementIcon|Support| | + | |{{ElementIcon|Support}}{{ElementIcon|Phys}} Support + Phys |
|[[Dance of Rebellion]] | |[[Dance of Rebellion]] | ||
| Passive | | Passive | ||
| All Allies | | All Allies | ||
| - | | - | ||
| − | | {{DemonIcon|Kali A|size=32px}} | + | | {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Kali A|size=32px}} |
|- | |- | ||
| − | | | + | |{{ElementIcon|Support|name=1}} |
|[[Mega Boost]] | |[[Mega Boost]] | ||
| 6 MP | | 6 MP | ||
| Line 57: | Line 58: | ||
| {{DemonIcon|Girimekhala|size=32px}} | | {{DemonIcon|Girimekhala|size=32px}} | ||
|- | |- | ||
| − | | | + | |{{ElementIcon|Support|name=1}} |
|[[Red Zone]] | |[[Red Zone]] | ||
| 7 MP | | 7 MP | ||
| Line 98: | Line 99: | ||
| - | | - | ||
| {{DemonIcon|Kali|size=32px}} | | {{DemonIcon|Kali|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Fire|name=1}} | ||
| + | |[[Shooting Star of Golden Flames]] | ||
| + | | 6 MP | ||
| + | | Self | ||
| + | | - | ||
| + | | {{DemonIcon|Saturnus|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Almighty|name=1}} | |{{ElementIcon|Almighty|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Griffith|size=32px}} | | {{DemonIcon|Griffith|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Phys}}{{ElementIcon|Elec}} Phys/Elec | ||
| + | |[[Izumo Might]] | ||
| + | | 6 MP | ||
| + | | All Allies | ||
| + | | - | ||
| + | | {{DemonIcon|Oumitsunu|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Force}}{{ElementIcon|Light}} Force/Light | ||
| + | |[[Tengu's Buddhist Might]] | ||
| + | | 6 MP | ||
| + | | Self | ||
| + | | - | ||
| + | | {{DemonIcon|Tengu|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Force}}{{ElementIcon|Light}} Force/Light | ||
| + | |[[Tengu's Stone Surprise]] | ||
| + | | 6 MP | ||
| + | | Self | ||
| + | | - | ||
| + | | {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Tengu|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Mozgus|size=32px}} | | {{DemonIcon|Mozgus|size=32px}} | ||
| + | |- | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Corrosive Malice]] | ||
| + | | Passive | ||
| + | | All Allies | ||
| + | | - | ||
| + | | {{DemonIcon|Shiva M|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Empress of Thunder]] | ||
| + | | Passive | ||
| + | | Self | ||
| + | | - | ||
| + | | {{DemonIcon|Arshes Nei|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Ose Hallel|size=32px}} | | {{DemonIcon|Ose Hallel|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Yamanokami's Divine Power]] | ||
| + | | Passive | ||
| + | | Self | ||
| + | | - | ||
| + | | {{DemonIcon|Tengu|size=32px}} | ||
|} | |} | ||
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| Panel 2 | | Panel 2 | ||
| Activates the following Chain Effect when Culann's Hound is used: Places self into a state of Might, and then increases the ATK of all party members by 20%. (2 turns) | | Activates the following Chain Effect when Culann's Hound is used: Places self into a state of Might, and then increases the ATK of all party members by 20%. (2 turns) | ||
| + | |- | ||
| + | | {{DemonIcon|Dagon|size=32px}} | ||
| + | | Panel 2 | ||
| + | | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn). Activates the following Chain Effect when attacking first at start of battle: Puts the user into a state of Charge/Might. | ||
|- | |- | ||
| {{DemonIcon|Demonee-Ho|size=32px}} | | {{DemonIcon|Demonee-Ho|size=32px}} | ||
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| Panel 2 | | Panel 2 | ||
| Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. | | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. | ||
| + | |- | ||
| + | | {{DemonIcon|Ushio Aotsuki|size=32px}} | ||
| + | | Panel 2 | ||
| + | | Adds Null Bind. Activates the following Chain Effect when this demon is about to act: Cures all status ailments from all allies, and casts Rebellion on self (Once per turn) | ||
| + | |- | ||
| + | | {{DemonIcon|Yoshitsune|size=32px}} | ||
| + | | Panel 2 | ||
| + | | +5 to max MP. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Places self into a state of Charge, Might and increases the party's ATK by 20%. (1 turn) | ||
|- | |- | ||
| {{DemonIcon|Zaou-Gongen|size=32px}} | | {{DemonIcon|Zaou-Gongen|size=32px}} | ||
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| - | | - | ||
| {{DemonIcon|Sukuna-Hikona|size=32px}} | | {{DemonIcon|Sukuna-Hikona|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Law of the Sea God]] | ||
| + | | Passive | ||
| + | | {{TargetingIcon|All|name=1}} | ||
| + | | - | ||
| + | | {{DemonIcon|Dagon|size=32px}} | ||
|} | |} | ||
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|- | |- | ||
| {{DemonIcon|Dagon|size=32px}} | | {{DemonIcon|Dagon|size=32px}} | ||
| − | | Panel 2 | + | | Panel 2 |
| − | | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) | + | | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn). Activates the following Chain Effect when attacking first at start of battle: Puts the user into a state of Charge/Might. |
|- | |- | ||
| {{DemonIcon|Futsunushi|size=32px}} | | {{DemonIcon|Futsunushi|size=32px}} | ||
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| - | | - | ||
| {{DemonIcon|Sonic|size=32px}} | | {{DemonIcon|Sonic|size=32px}} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Zaou-Gongen|size=32px}} | | {{DemonIcon|Zaou-Gongen|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Law of the Sea God]] | ||
| + | | Passive | ||
| + | | Self | ||
| + | | - | ||
| + | | {{DemonIcon|Dagon|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Panel 3 | | Panel 3 | ||
| Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. | | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| {{DemonIcon|Sonic|size=32px}} | | {{DemonIcon|Sonic|size=32px}} | ||
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|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
| − | | | + | |{{ElementIcon|Support|name=1}} |
|[[Discord]] | |[[Discord]] | ||
| 3 MP | | 3 MP | ||
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| 6 | | 6 | ||
| - | | - | ||
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|} | |} | ||
{{Skill Effects navbox}} | {{Skill Effects navbox}} | ||
Latest revision as of 01:38, 16 August 2025
Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Mechanics
If a demon is affected by
Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the
Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits. (For example: All hits of
Hell Thrust will be boosted.)
- However, if the skill has Chain Effect attacks, then those are considered separate. Might will be consumed by the initial effect, and will not be available for the Chain Effect(s). (For example:
Lethal Flood's first hit will consume Might, so the second hit will not have Might.)
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
- Might is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Might Appliers
Skills that apply Might
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Rebellion | 4 MP | Self | 8 | - | |
| Auto-Rebellion | Passive | Self | 12 | - | |
| Dance of Rebellion | Passive | All Allies | - | ||
| Mega Boost | 6 MP | Self | - | ||
| Red Zone | 7 MP | All Allies | - | ||
| Heavenly Sword | 6 MP | Self | - | ||
| Impartial Fist | 6 MP | All Allies | - | ||
| Macha Slash | 6 MP | Self | - | ||
| Sword of Fealty | 6 MP | All Allies | - | ||
| Violent Dance | 6 MP | Self | - | ||
| Shooting Star of Golden Flames | 6 MP | Self | - | ||
| Blade of the Absolute | 6 MP | Self | - | ||
| Izumo Might | 6 MP | All Allies | - | ||
| Tengu's Buddhist Might | 6 MP | Self | - | ||
| Tengu's Stone Surprise | 6 MP | Self | - | ||
| Bloody Scripture | Passive | Self | - | ||
| Corrosive Malice | Passive | All Allies | - | ||
| Empress of Thunder | Passive | Self | - | ||
| Enemy of God | Passive | Self | - | ||
| Fallen Grigori | Passive | Self | - | ||
| Final Opposition | Passive | Self | - | ||
| Goddess of Slaughter | Passive | Self | - | ||
| Hell Leopard | Passive | Self | - | ||
| Icy Rage | Passive | All Allies | - | ||
| Invincibility Aid | Passive | Self | - | ||
| Ishvara | Passive | Self | - | ||
| King of Vengeance | Passive | Self | - | ||
| Law of the Sea God | Passive | Self | - | ||
| Meslamtaea | Passive | All Allies | - | ||
| Power of the Three Jewels | Passive | All Allies | - | ||
| Pure Maiden | Passive | Self | - | ||
| Rapid Shot | Passive | Self | - | ||
| Rasetsu | Passive | Self | - | ||
| Red-Feathered Macha | Passive | Self | - | ||
| Supersonic Hedgehog | Passive | Self | - | ||
| Sword Deity's Might | Passive | All Allies | - | ||
| Sword of Hallel | Passive | Self | - | ||
| Yamanokami's Divine Power | Passive | Self | - |
Demon Panels that apply Might
| Demon | Panel # | Effect |
|---|---|---|
| Panel 1 | Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn. | |
| Panel 2 | Adds Null Mortal. Activates the following Chain Effect when a party member (including self) downs a demon: Places self into a state of Might, then decreases the Phys Attribute Affinity of all enemies by 2 levels (1 turn). (Activates up to 2 times per turn.) | |
| Panel 2 | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies. | |
| Panel 4 | Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn) | |
| Panel 2 | Activates the following Chain Effect when Culann's Hound is used: Places self into a state of Might, and then increases the ATK of all party members by 20%. (2 turns) | |
| Panel 2 | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn). Activates the following Chain Effect when attacking first at start of battle: Puts the user into a state of Charge/Might. | |
| Panel 2 | Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might. | |
| Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) | |
| Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) | |
| Panel 4 | Activates the following Chain Effect when striking first at the start of battle or when a party member uses a Phys Skill: Inflicts Light damage (Physical, Power: 30) with Bulwark Pierce to all enemies, then places the skill holder into a state of Might. (Up to 4 times per turn) *Dependent on PATK and ignores all death prevention skills. | |
| Panel 2 | Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. | |
| Panel 2 | +20% to Phys hit rate. +20% to Critical hit rate. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might. | |
| Panel 4 | Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills. | |
| Panel 2 | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. | |
| Panel 2 | Adds Null Bind. Activates the following Chain Effect when this demon is about to act: Cures all status ailments from all allies, and casts Rebellion on self (Once per turn) | |
| Panel 2 | +5 to max MP. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Places self into a state of Charge, Might and increases the party's ATK by 20%. (1 turn) | |
| Panel 3 | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. | |
| Panel 4 | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) |
Dx2 Skills that apply Might
| Dx2 | Skill | Effect |
|---|---|---|
| Inspiration | 10% chance to cast Rebellion on a single party member when using a Random Targets Attack. (Note: party member is selected at random) |
Armament Skills that apply Might
| Armament | Type | Name | MP Cost | Target |
|---|---|---|---|---|
| Frozen Fist | 5 MP | |||
| Sad Vengeance | Passive | Self |
Armament Panels that apply Might
| Armament | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect when this character downs a demon: Enters a state of Might. |
Chain Effects
Skills that activate upon applying Might
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| God 1000 Fist Cannon | Passive | - | |||
| Goddess of Slaughter | Passive | Self | - | ||
| Invincibility Aid | Passive | - | |||
| Law of the Sea God | Passive | - |
Demon Panels that activate upon applying Might
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn). Activates the following Chain Effect when attacking first at start of battle: Puts the user into a state of Charge/Might. | |
| Panel 2 | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) | |
| Panel 4 | Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-4 times (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with Bulwark Pierce to all Charmed enemies. |
Dx2 Skills that activate upon applying Might
| Dx2 | Skill | Effect |
|---|---|---|
| If Looks Can Kill (I · II · III) | 5% · 10% · 15% chance of casting Rakunda when entering a state of Might. | |
| Warm Up (I · II · III) | 10% · 25% · 50% chance to cast Sukunda when entering a state of Rebellion. |
Additional Effects
Skills that grant additional effects while in a state of Might
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Spin Dash | 5 MP | Self | - | ||
| Goddess of Slaughter | Passive | Self | - | ||
| Kongo Zaou | Passive | All Allies | - | ||
| Law of the Sea God | Passive | Self | - | ||
| Sword Deity's Might | Passive | All Allies | - |
Demon Panels that grant additional effects while in a state of Might
| Demon | Panel # | Effect |
|---|---|---|
| Panel 3 | While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage. | |
| Panel 1 | +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might. | |
| Panel 3 | When in a state of Might, +30% to critical hit damage. | |
| Panel 3 | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. | |
| Panel 1 | +20% to Phys hit rate when in a state of Might. |
Removing Might
Skills that remove Might
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Discord | 3 MP | 6 | - |