Difference between revisions of "Magnetite"
(navbox) |
(→Fusion Fodder: chapter 13a) |
||
Line 291: | Line 291: | ||
|- | |- | ||
| Chapter 13 || - || {{DemonIcon|Angel|size=32px}} || {{DemonIcon|Power|size=32px}} | | Chapter 13 || - || {{DemonIcon|Angel|size=32px}} || {{DemonIcon|Power|size=32px}} | ||
+ | |- | ||
+ | | Chapter 13a || {{DemonIcon|Momunofu|size=32px}}, {{DemonIcon|Leanan Sidhe|size=32px}} || - || - | ||
|} | |} | ||
Revision as of 16:45, 29 December 2022
Magnetite is a valuable resource that's primarily used for demon fusion.
Contents
Farming Magnetite
Basics
Main ways to get MAG:
- Farming Aura Gate, which can be divided into 3 sources of MAG:
- MAG gained from Random Battles and MAG picked on the ground in Aura Gate.
- Hitting Jackpots from MAG Chest.
- Boss Rush in Floors higher than 30 in Hollow World.
- MAG gained from Democalypse: up to 500K MAG every 2 weeks if your Faction gets top 3%.
- MAG gained from Events: expect a new event every 2 weeks, each giving minimum 150K MAG very easily.
- Login Bonuses.
- Daily and Weekly Missions
- One-time missions.
Shop packs:
- Weekly Training Support Pass: increases MAG, Macca, and EXP gain by 100% for 24 hours.
- This is not great value, but isn't the worst combined with AG Power Week.
- Monthly Pass: increases MAG, Macca, and EXP gain by 50% for 30 days, and gives Gems x1000.
- Also includes a login bonus that gives MAG x300,000 over a 20 day period + 5★ mirror x2 + Blank Genome x2.
- Unlocks 4× battle speed while the pack is active.
Most of your MAG should come from Farming Aura Gate if you wish to fuse strong Fusable Demons, as well as their Panels. There are 3 main methods for this:
- Boss Rush is the most potent method. However, it is extremely hard to perform and requires strong Demons. So until then, you need another method.
- Random Battles + Ground MAG' are the second-best method. Despite the fact you seem to get very little MAG for each battle or item, this must become your main source until you can Boss Rush. Farming Random Battles/Items can be very simple, it can consist of running AUTO MOVE in the highest Floor you can Auto, and let your phone run until you've consumed all your Steps.
- Chasing MAG Chests to get Jackpots is the third method. The good thing is you can farm MAG Chests while farming Random Battles - the two methods do not exclude one another.
Remark: the so-called Boost Mode (gain 2x more MAG from ground items and battles but use 2x more Steps) is not particularly good. It's not absolutely bad, just less efficient, since your Aura Gate Steps also go toward farming Divine Brands and Mitamas.
Earnings
Auto-Farming
- The lower floors of Aura Gate 1 give around 150 MAG per battle
- The highest floors of Aura Gate 1 and the lowest floors of Aura Gate 2 give around 270 MAG per battle
- The highest floors of Aura Gate 2 give around 320 MAG per battle.
- MAG Ground Items usually give around half of a random battle of the floor.
So Hollow World gives the most MAG! More than twice that of the lowest floors of AG1.
But more concretely, in Aura Gate 2 floors:
- Spending all your Steps, you could expect 20K or 30K MAG even if you are a bit careless. It can go higher if you are careful about Full Moon or change floors once you think you've got most of the floor items (+10 Steps and MAG on the ground).
- Changing floors can be important because (at least for higher AG2 floors) half or more of the MAG you gain from auto-farming is from MAG items.
- The simplest way is to Auto-farm/spend all your steps once the morning (after you wake up) and once before going to bed. Doing that, you would easily gain 50K MAG per day. This is the minimum earning you should aim to get.
- You can also be more diligent, and spend all your Steps gained throughout the day: expect minimum and easily 100K per day even with no care about Full Moon or changing floors.
- Lastly, each month (often at the beginning of the month) there is an event called Power Week. Lasting between 1 or 2 weeks, it increases your MAG gain from Aura Gate battles by 100%. Since ground items are not affected, it will translate into about +50% more MAG earnings.
Farming random battles can be quite simple:
- Megakin as the first Dx2 to get Demons to talk, Eileen as the second for more Divine Brand drops.
- If you do not use Megakin as the first Dx2, you should deactivate auto-talk, else you risk dying from (failed) Talk sessions.
- A Demon with Dmg Panel Immunity and one with Void Dark Zones in your second team.
- Get yourself to the highest Floor you can Auto.
- Use the AUTO MOVE options like on the picture.
- Let your phone run and do something else, take a nap etc.
Full Moon
The Full Moon lasts 10 minutes and are separated by 1h59min from one another. You can check when the Full Moon starts in-game. It increases by +100% the amount of MAG gained in battles and the MAG picked on the ground.
2 Hours is enough to replenish around 100 Steps which in turn can be enough to auto for 10 full minutes. So a hardcore but efficient way to farm is to connect every 2 hours for AG farming.
On Dx2 Discord, you can get a bot to ping you each time Full Moon occurs. You could also use a timer yourself.
MAG Chest
- At the start of every hours (UTC), Aura Gate 1 floors are reset and Aura Gate 2 Chests are reset.
- MAG Chests in floors multiple of 10s in Aura Gate 2 have the highest Jackpots with 120K being the minimum at floor 10.
- You can only open 10 MAG Chest per day. Opening 10 MAG Chest actually requires you to try hard.
- Chasing MAG Chest is totally compatible with Auto-farming random battles.
- MAG Chests will not be you main source of MAG income.
Expert Techniques
Spring Hunt
- Springs restore you 50 Steps
- You can only use 1 Spring per hour: using one Spring will close all the Springs in all other floors of both AG1 and AG2 until the next hour (UTC).
- Each hour, not all floors have a Spring (only very few do).
- It is purely luck-based. No floor has higher chance of getting a Spring.
- In Aura Gate 2, the Springs has a different location for each player.
- In Aura Gate 1, the locations are the same for all players during the hour.
- So you could help each other.
The benefit of Spring Hunting is very clear. Get +50 Steps per hour. Over a full day you can gather a few more 100s Steps!
Spring Hunting is done in Aura Gate 1. It uses Guidance of Luopan, an ability possessed by Seiran in AG1: upon entering a Aura Gate 1 floor, the surrounding of the Boss Room is revealed. If you are lucky and the floor not only contained a Spring but had a Spring near the Boss, it will be reveal. The strategy is thus to scan every floors (starting preferably from the lowest floors) and hope for the best.
Higher floors are bigger than lower floors, so you need to pray for the Spring to appear in the lower ones. Moreover, it may not even be beneficial to chase a Spring revealed in a very high floor.
Some people post Spring locations each hour on twitter under the hashtag #D2泉ハンター協会
Boss Rush
Starting from Floor 31 of Aura Gate 2, Save Points are introduced (cf. in-game tutorial). Some Save Points are very close to the Boss Room... Lastly Bosses give you much more MAG than random battles when beaten.
As the name indicates, Boss Rush exploits these two things to farm MAG extremely efficiently.
- List the Floors where a Save Point is close to the Boss.
- Create a team that can beat said bosses.
- Use Boost Mode (2x more MAG but 2x more Steps used).
- If possible wait Full Moon if possible.
- Perform the Boss Rush: beat all the Bosses you planned to beat one after the other.
- Bosses respawn at the start of every hour!
This is the most powerful way of earning MAG, getting Millions of MAG in few days is possible. But it is also the most difficult. A Hell Gongen team is typically used for Boss Rush as it is a generalist team that is suited to beat quite a lot of Floor Bosses.
Obviously, you decide which floors you want to farm Bosses. Use the wiki to plan your Boss Rush as it has the Map and Boss of all floors: Hollow World#Floors
Good floors to farm are:
- 33F (Boss: Valkyrie, BS=20833)
- 36F (Boss: Rangda, BS=24900, has a higher Acc% requirement)
- 38F (Boss: Succubus, BS=21466)
- 39F (Boss: Kikuri-Hime, BS=27266, has Hell Counter(but no phys pierce)
- 41F (Boss: Sandalphon, BS=21666)
- 42F (Boss: Skadi, BS=26150, path from the save point to boss is long, decide for yourself if it's worth to you)
- 45F (Boss: Cu Chulainn, BS=20966)
- 47F (Boss: Ananta, BS=27600)
- 48F (Boss: Baal, BS=21533)
- 49F (Boss: Shiva and Vishnu, BS=25250, difficult to reliably beat both in a single turn; it's a good idea to weaken them and finish them off with team two)
Floors that a close to a save point but need a more specialized team include 40F( Orcus), 44F( Nidhoggr), 46F( Michael). You're better off farming the floors written above, though.
Boss Rush Teams
|
|
|
|
- Dx2 Liberator Carbon Black is used for increased crit damage
- BS must hit 27600 for floor 47
- Requires mostly manual play
- Berserk levels are maxed
- Mara's Hell Thrust must be maxed, or else he won't have enough MP to cast it post-charge.
- Second team has Hare of Inaba with Dmg Panel V I & Dmg Panel V II, and three single target nukes
- Order of floors: 33>38>41>45>47>48>39>49>42(if enough time left)
Fusion Guide
Basics:
- https://oceanxdds.github.io/dx2_fusion/#en is the best tool to plan fusion!
- The race of the resulting demon is entirely and solely determined by the race of the 2 materials, a table exists and can be seen in-game.
- Then the particular resulting demon is calculating from the Grade of the materials:
- Calculate the average between the materials, then add +1.
- The resulting demon will be the first demon of the resulting race with higher Grade than the above result.
- It means higher grade demons are better fusion materials, likewise they are harder to fuse.
- In this game, Panels are very important (see Spirit Merge). Thus, do not simply assume every 5★ duplicates should be fusion fodders! (you will actually want to fuse dupes at some point).
Prices:
- Fusing 5★ Demons costs Millions of MAG. Expect around 2-3 Million MAG for each one you fuse (it can be less if you use another 5★ as fusion material).
- Fusing a Clear 5★ using another 5★ and a 4★ costs around 1 Million MAG. Fusing a non-clear 5★ this way costs around 1.6 Million MAG instead.
- Fusing a Clear 5★ using two 4★ as materials costs around 2.1 Million MAG. Fusing a non-clear 5★ this way costs around 3.2 Million MAG instead.
- Using the Boss Rush method, you could fuse a new 5★ every few days. But otherwise do not expect to fuse more than a few 5★ each month.
- Fusions of two Clear demons will be cheaper than fusions involving a color:
Fusion materials | Cost multiplier | |
---|---|---|
4★ result | 5★ result | |
Clear + Clear | 0.5x | 0.7x |
Clear + Colored | 1x |
- Due to the cost difference, if you are aiming for a specific color, try to apply it only at the last step of the fusion process - this ensures that only the last step will use the more-expensive pricing.
- If aiming for a specific color on a 5★ using two 4★ as materials, one of those two 4★ should have the color you want (ideally, you summoned the 4★ with the color already on it).
- It is not worth trying to "carry" a color from a 3★ all the way up to a 5★. You will end up paying much more MAG than you need to.
- Around the start of each month (and lasting around 2 weeks), two races are discounted by -30%. Please check the in-game news regularly.
- Depending on the races discounted, you can save a significant amount of MAG. If you have a summon project in mind, try to include the discounted races in your fusion path as much as possible.
- Around anniversary (December/January) and half-anniversary (June/July), there's usually a discount period that affects ALL races. This is a great opportunity to save MAG on your fusions.
- However, note that multi-fusions do not qualify for the discount, but their materials might qualify.
- Example: Suppose the Herald race is discounted. You can save MAG when fusing Sandalphon and Azrael, then use them in a multi-fusion to make Alilat. Since you save MAG by making the materials, this effectively decreases the cost of fusing Alilat from scratch.
- The 4★ materials for 5★ are usually high grade 4★, and fusing them from scratch can cost you several 100Ks MAG.
4+4=5
To determine whether a 5★ should be fused or used as fusion material, there can be many factors but some to keep your mind on is:
- How much MAG this 5★ is worth (=the MAG needed to fuse the demon from scratch)?
- How much MAG you're saving up by using the 5★ fodder as fusion material?
Since 4★ demons cost 10x less than 5★, you could ignore the prices of 4★ fusions when approximating the cost of a 5★: so in the end it'd just revolve around the number of other 5★ you need to fuse in order to finally get the one you aim for.
The cheapest and thus the most notable 5★s are the ones that do not need you to fuse any other 5★ i.e. demons that are 4+4=5 (can be fused from two 4s). More expensive are the 5★ needing a single 4+4=5 demon, etc.
4+4=5 are usually around 2.6 - 3.6 Million mag to fuse from scratch. So they are the best to fuse from scratch, and the "worst" to sacrifice another 5★ on (you'd "only" save up around 1.6 Millions MAG by foddering a 5★ to fuse a 4+4=5). Fusing a 4★ and a 5★ costs 1.6 Millions (not counting the cost of that 5★ and 4★)
During discount periods, where certain races' fusion costs are 30% off, the best demons to fuse during this time are 4+4=5 demons, as their single-step cost is the highest possible (fusing 4+5=5 tends to cost only 1.5 - 1.8 mil mag, while 5+5=5 tends to cost only 200-300k mag). You stand to save 780k to 1mil mag!
- Note that the following races do not have any 4+4=5 demons: Deity, Kishin, Drake
- The following races have no fusible 5★ demons at all: Holy, Divine, Yoma, Beast, Fairy, Brute, Femme, Wilder, Foul, Haunt
- Around anniversary (December/January) and half-anniversary (June/July), there's usually a discount period that affects ALL races.
Here is a list of 4+4=5 Demons:
- Note: This list does not include fusions that require event-limited, multi-fusion, or gacha-exclusive 4★ demons as materials (as you should not be doing those fusions anyway)
- Last updated: June 1, 2022
Demon | Race | Grade | Number of 4+4 Fusions |
---|---|---|---|
Mastema | Herald | 83 | 8 |
Ishtar | Megami | 82 | 4 |
Barong | Avatar | 84 | 4 |
Cu Chulainn | Genma | 81 | 22 |
Susano-o | Fury | 82 | 22 |
Asherah | Lady | 83 | 33 |
Ananta | Snake | 83 | 6 |
Samael | Fallen | 84 | 2 |
Lilith | Night | 80 | 37 |
Seth | Vile | 84 | 12 |
Surt | Tyrant | 83 | 1 |
Garuda | Avian | 80 | 16 |
Quetzalcoatl | Dragon | 80 | 13 |
Black Frost | Jaki | 81 | 2 |
Gogmagog | Jirae | 80 | 16 |
Hresvelgr | Raptor | 84 | 2 |
Erlkonig | Wood | 84 | 10 |
Fusion Fodder
Clear demons for use in fusion will primarily come from two places: recruiting demons through talk in the field, and Hell Bun summoning.
Collecting 2★ fusion fodder from scratch
Demons can join from talk in random quests or Aura Gate floors, but it can be difficult to predict what you'll get, and therefore difficult to plan out specific fusion paths.
The solution is to collect 2★ fusion fodder from leveling quests - each quest only offers 1 or 2 specific demons, so you can plan fusion paths around these specific demons joining. In the fusion calculator, click the green "素★2" button when looking at reverse fusion, and the calculator will automatically make paths that only use 2★ demons at the lowest point.
- Note that some 2★ cannot be found directly in the wild, and the calculator will NOT account for this at first. However, you can usually improvise - for example, a Tam Lin can be made from Patrimpas + Dis, but neither is wild. You can instead make a Tam Lin with Shadow + Decarabia, where both are wild.
Using this method also allows you to level up demons (since these are leveling quests), whether demons you actually use, or ones that will be used as evolution fodder. See the Leveling guide for more details. Essentially, you get to kill two birds with one stone.
See the Talk article for tips regarding the talk process. While auto-talk is an option, it will often fail, so making talk choices manually is much more consistent.
For convenience, here's a list of which demons each leveling quest can offer.
Leveling Quest | Demons available | ||
---|---|---|---|
1★ | 2★ | 3★ | |
Chapter 1 | Slime | - | - |
Chapter 2 | Melchom, Preta | - | - |
Chapter 3 | Nekomata, Sandman | - | - |
Chapter 4 | Momunofu, Leanan Sidhe | - | - |
Chapter 5 | - | Pisaca, Shikome | - |
Chapter 6 | - | Black Ooze, Decarabia | - |
Chapter 7 | - | Principality, Archangel | - |
Chapter 7a | - | Pisaca, Mou-Ryo | - |
Intermission Episode 3 | - | Oni, Yaksini | - |
Intermission Episode 6 | - | Fomorian, Take-Minakata | - |
Chapter 8 | - | Blob, Orthrus | - |
Chapter 9 | - | Naga, Nue | - |
Chapter 10 | - | Heqet, Take-Minakata | - |
Chapter 11 | - | Shadow, Ippon-Datara | - |
Chapter 12 | - | Kurama Tengu, Yaksini | - |
Chapter 13 | - | Angel | Power |
Chapter 13a | Momunofu, Leanan Sidhe | - | - |
Hell Buns
Hell Bun summons give you common archetype demons that are already at 3★, 4★, or 5★ rarity, which can speed up the process of fusing high-grade demons.
Generally speaking:
- clear 4★ should be primarily used as fusion fodder, unless they have skills you desire from them: for example Phys Boost
- clear 5★ should be used to make other 5★, preferably ones that cannot be made by combining two 4★.
One way to judge a demon's value as fodder is to look up methods to fuse them:
- Some 4★ demons can only be fused using two other 4★ demons (examples: Ym, Loki), which makes them expensive to fuse, even in common archetype. Try to keep these around for fusing 5★, and do not use them to make lower-grade 4★.
- Some 5★ demons can only be fused using two other 5★ demons (examples: Metatron, Izanami, Lucifer), which makes them expensive to fuse, even in common archetype. It is generally not recommended to use these 5★ demons in fusion unless there are no alternatives.
Certain 5★ Hell Bun pulls can save significant amounts of mag for good multi-fusions (which require specific clear demons to perform):
- Clear Asherah should be used towards a Cybele. You stand to save 2,175,600 mag minimum (plus the time needed to gather fusion materials).
- Clear Shiva should be used towards a Kartikeya. You stand to save 5,608,889 mag minimum.
- Clear Seth should be used towards Baal. You stand to save 2,205,840 mag minimum (plus the time needed to gather fusion materials).
Regarding Karma
- Common archetype demons sell for only 10% of the karma value of colored archetypes - don't sell them!
- It is generally not recommended to sell 4★ demons that can only be fused by using two other 4★ demons (examples: Ym, Loki), whether they're common or colored.
Demons to Fuse
Must have PVE fusable Demons:
- Alilat, unless you managed to summon the banner exclusive Atavaka
- Huang Long
- Zaou-Gongen if you managed to summon the gacha exclusive Hell Biker
High Tier Fusable Demons (see Tier List) for PVP :
- Asherah, near staple demon of PVP Offense (see Asherah Midrange). Cheap to fuse. Worth Paneling to Panel 3.
- Kartikeya, useful demon for specific fast team. Extremely expensive to fuse. Panel 2 is potent.
- Hresvelgr, essential demon for most fast teams. Cheap to fuse. Worth Paneling to P3.
- Surt, good demon if you have Masakado but not Atavaka (see Intimidating Stance Teams). Cheap to fuse. Worth Paneling to P3.
- Gogmagog, powerful in midrange teams such as Asherah Midrange. Only useful if Panel 3.
See Also
- Tier List
- Demon List
- Resource Management Guides for more Guides like this
Game Mechanics | |
---|---|
Resources | Items • Talk • Magnetite/Fusion (Fusible Demons) • Karma • Summoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward Demons • Season Pass |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments • Demonite |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion • Devil Connector |
Misc | Formulas • AR Scanner • Devicon • Alignment |