Difference between revisions of "Ailments"
(→Skills that increase the chance to inflict all Ailments: deadly melody) |
(→Skills that cleanse all Ailments: Raphael) |
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(10 intermediate revisions by the same user not shown) | |||
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− | '''Status Ailments''' are negative effects that can be applied to a demon. | + | '''Status Ailments''', also known as '''Bad Status''', are negative effects that can be applied to a demon. |
__TOC__ | __TOC__ | ||
Line 29: | Line 29: | ||
=== Additional Modifiers === | === Additional Modifiers === | ||
* If the target has a {{EffectIcon|Barrier|name=1}} effect active, then the formula is bypassed, and ailment attempts on that target will always fail. | * If the target has a {{EffectIcon|Barrier|name=1}} effect active, then the formula is bypassed, and ailment attempts on that target will always fail. | ||
− | * If the target is currently inflicted with the ailment [[File:Icon Weak.png|32px|link=]] Weak, then AILMENT CHANCE is | + | * If the target is currently inflicted with the ailment [[File:Icon Weak.png|32px|link=]] Weak, then AILMENT CHANCE is set to 100%, bypassing the formula. However, enemies that are immune cannot be inflicted, even if Weakened. |
=== Auto Cure Rate === | === Auto Cure Rate === | ||
Line 38: | Line 38: | ||
===Types of Ailments=== | ===Types of Ailments=== | ||
There are six types of ailments: | There are six types of ailments: | ||
+ | |||
+ | ====[[File:Icon Bind.png|32px|link=]] [[Bind]]==== | ||
+ | *Affected demon's turn is skipped. | ||
+ | *Affected demon's evasion to physical hits is nullified. | ||
+ | *Affected demons are unable to counter attack. | ||
+ | *Some chain effects are prevented from bound demons. | ||
+ | {{Clear}} | ||
====[[File:Icon Charm.png|32px|link=]] [[Charm]]==== | ====[[File:Icon Charm.png|32px|link=]] [[Charm]]==== | ||
Line 45: | Line 52: | ||
{{Clear}} | {{Clear}} | ||
− | ====[[File:Icon | + | ====[[File:Icon Curse.png|32px|link=]] [[Curse]]==== |
− | * | + | *Healing received by the affected demon is reduced by 75%. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Clear}} | {{Clear}} | ||
Line 62: | Line 62: | ||
{{Clear}} | {{Clear}} | ||
− | ====[[File:Icon | + | ====[[File:Icon Poison.png|32px|link=]] [[Poison]]==== |
− | * | + | *A Demon afflicted with '''Poison''' will take damage (5% of their max HP) at the end of their turn. |
− | * | + | *This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.) |
− | |||
− | |||
{{Clear}} | {{Clear}} | ||
− | ====[[File:Icon | + | ====[[File:Icon Weak.png|32px|link=]] [[Weak]]==== |
− | * | + | *A demon affected by '''Weak''' will have their chance of becoming inflicted by ailments is set to 100% (bypassing the affliction chance formula). |
+ | *If you rely on ailments, try to Weak an enemy first! | ||
+ | *However, skills that grant immunity will still prevent the ailment, even when weakened! | ||
{{Clear}} | {{Clear}} | ||
Line 77: | Line 77: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
Line 85: | Line 85: | ||
| Self | | Self | ||
| 8 | | 8 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 91: | Line 92: | ||
| Self | | Self | ||
| 24 | | 24 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 97: | Line 99: | ||
| Self | | Self | ||
| 16 | | 16 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 103: | Line 106: | ||
| Self | | Self | ||
| 16 | | 16 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 109: | Line 113: | ||
| Self | | Self | ||
| 14 | | 14 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 115: | Line 120: | ||
| Self | | Self | ||
| 14 | | 14 | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Ice Debuff]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | 14 | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Elec Debuff]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | 14 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 121: | Line 141: | ||
| Self | | Self | ||
| 14 | | 14 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 127: | Line 148: | ||
| Self | | Self | ||
| 14 | | 14 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 133: | Line 155: | ||
| Self | | Self | ||
| 14 | | 14 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 138: | Line 161: | ||
| Passive | | Passive | ||
| Self | | Self | ||
+ | | 16 | ||
| - | | - | ||
|- | |- | ||
Line 145: | Line 169: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Nebiros|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 151: | Line 176: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|David|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Eruption of Madness]] | ||
+ | | Passive | ||
+ | | All Allies | ||
+ | | - | ||
+ | | {{DemonIcon|Moloch|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 157: | Line 190: | ||
| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Angra Mainyu|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 163: | Line 197: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Lilith A|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 169: | Line 204: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Nebiros|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Hawk of Light]] | ||
+ | | Passive | ||
+ | | All Allies | ||
+ | | - | ||
+ | | {{DemonIcon|Griffith|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 175: | Line 218: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Maya|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 181: | Line 225: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Bayonetta☆|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 187: | Line 232: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Jeanne☆|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Mark of the Beast]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Master Therion|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 193: | Line 246: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Tezcatlipoca|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 199: | Line 253: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Pale Rider|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 205: | Line 260: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Daisoujou|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 211: | Line 267: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Vouivre|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 217: | Line 274: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Man Eater|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 223: | Line 281: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Alraune|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 229: | Line 288: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Ixtab|size=32px}} | ||
|} | |} | ||
Line 260: | Line 320: | ||
| Panel 1 | | Panel 1 | ||
| +20% Phys evasion rate. +20% chance to inflict status ailments. | | +20% Phys evasion rate. +20% chance to inflict status ailments. | ||
+ | |- | ||
+ | | {{DemonIcon|Botis|size=32px}} | ||
+ | | Panel 3 | ||
+ | | +20% to Elec damage dealt. +30% chance to inflict status ailments. | ||
|- | |- | ||
| {{DemonIcon|Clotho|size=32px}} | | {{DemonIcon|Clotho|size=32px}} | ||
Line 296: | Line 360: | ||
| Panel 1 | | Panel 1 | ||
| +20% chance to inflict status ailments. +20% to max HP. | | +20% chance to inflict status ailments. +20% to max HP. | ||
+ | |- | ||
+ | | {{DemonIcon|Moloch|size=32px}} | ||
+ | | Panel 2 | ||
+ | | +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind. | ||
|- | |- | ||
| {{DemonIcon|Mother Harlot|size=32px}} | | {{DemonIcon|Mother Harlot|size=32px}} | ||
Line 304: | Line 372: | ||
| Panel 3 | | Panel 3 | ||
| +20% to Phys damage. +20% chance to inflict status ailments. | | +20% to Phys damage. +20% chance to inflict status ailments. | ||
+ | |- | ||
+ | | {{DemonIcon|Narcissus|size=32px}} | ||
+ | | Panel 1 | ||
+ | | +20% chance to inflict status ailments. +20% to Force damage. +20% to max HP. | ||
|- | |- | ||
| {{DemonIcon|Nergal|size=32px}} | | {{DemonIcon|Nergal|size=32px}} | ||
Line 316: | Line 388: | ||
| Panel 3 | | Panel 3 | ||
| +15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments. | | +15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments. | ||
+ | |- | ||
+ | | {{DemonIcon|Red Rider|size=32px}} | ||
+ | | Panel 4 | ||
+ | | +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn) | ||
|- | |- | ||
| {{DemonIcon|Samael|size=32px}} | | {{DemonIcon|Samael|size=32px}} | ||
| Panel 1 | | Panel 1 | ||
| +15% to Almighty damage. +20% chance to inflict status ailments. | | +15% to Almighty damage. +20% chance to inflict status ailments. | ||
+ | |- | ||
+ | | {{DemonIcon|Tiamat A|size=32px}} | ||
+ | | Panel 1 | ||
+ | | +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies. | ||
|- | |- | ||
| {{DemonIcon|Trumpeter|size=32px}} | | {{DemonIcon|Trumpeter|size=32px}} | ||
Line 331: | Line 411: | ||
| {{DemonIcon|Vasuki|size=32px}} | | {{DemonIcon|Vasuki|size=32px}} | ||
| Panel 1 | | Panel 1 | ||
− | | +15% to Ice | + | | Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies. |
+ | |- | ||
+ | | {{DemonIcon|Vasuki|size=32px}} | ||
+ | | Panel 3 | ||
+ | | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. | ||
|- | |- | ||
| {{DemonIcon|Yama|size=32px}} | | {{DemonIcon|Yama|size=32px}} | ||
Line 396: | Line 480: | ||
| Panel 3 | | Panel 3 | ||
| +15% chance to inflict status ailments. | | +15% chance to inflict status ailments. | ||
+ | |} | ||
+ | |||
+ | ===Armament Talents that increase the chance to inflict all Ailments=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Armament !!Name !!Effect | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Samael|size=32px}} Sword | ||
+ | | Paradise Lost | ||
+ | | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Ixtab|size=32px}} Shield | ||
+ | | Shade of the World Tree | ||
+ | | +5% chance to inflict status ailments | ||
+ | |} | ||
+ | |||
+ | ===Armament Panels that increase the chance to inflict all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Armament !!Panel # !!Effect | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Sword | ||
+ | | Panel 2 | ||
+ | | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Indrajit|size=32px}} Sword | ||
+ | | Panel 1 | ||
+ | | +10% to Elec damage.+10% chance to inflict status ailments. | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Ixtab|size=32px}} Sword | ||
+ | | Panel 2 | ||
+ | | +15% chance to inflict status ailments. | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Lakshmi|size=32px}} Sword | ||
+ | | Panel 1 | ||
+ | | +15% chance to inflict status ailments. | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Samael|size=32px}} Sword | ||
+ | | Panel 1 | ||
+ | | +15% chance to inflict status ailments. | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Samael|size=32px}} Sword | ||
+ | | Panel 3 | ||
+ | | +10% to Almighty damage. +15% chance to inflict status ailments. | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Shield | ||
+ | | Panel 1 | ||
+ | | +20% to max HP. +10% chance to inflict status ailments. | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Ixtab|size=32px}} Shield | ||
+ | | Panel 1 | ||
+ | | +10% chance to inflict status ailments. | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Samael|size=32px}} Shield | ||
+ | | Panel 1 | ||
+ | | +10% chance to inflict status ailment. | ||
|} | |} | ||
Line 402: | Line 543: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
Line 410: | Line 551: | ||
| Self | | Self | ||
| 8 | | 8 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 416: | Line 558: | ||
| Self | | Self | ||
| 16 | | 16 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 422: | Line 565: | ||
| Self | | Self | ||
| 16 | | 16 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 428: | Line 572: | ||
| Self | | Self | ||
| 16 | | 16 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 434: | Line 579: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Orcus|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 440: | Line 586: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Erlkonig|size=32px}}<br>{{DemonIcon|Alraune|size=32px}}<br>{{DemonIcon|Es|size=32px}}<br>{{DemonIcon|Mandrake|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 446: | Line 593: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Garuda|size=32px}} | ||
|} | |} | ||
Line 461: | Line 609: | ||
| Panel 3 | | Panel 3 | ||
| +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments. | | +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments. | ||
+ | |- | ||
+ | | {{DemonIcon|Echidna|size=32px}} | ||
+ | | Panel 3 | ||
+ | | +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate. | ||
|- | |- | ||
| {{DemonIcon|Erlkonig|size=32px}} | | {{DemonIcon|Erlkonig|size=32px}} | ||
Line 513: | Line 665: | ||
| Panel 2 | | Panel 2 | ||
| -15% chance of receiving status ailments. | | -15% chance of receiving status ailments. | ||
+ | |} | ||
+ | |||
+ | === Dx2 Skills that decrease the chance to inflict all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Dx2 !!Skill !!Effect | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | {{LiberatorIcon|Seiran|name=1}} | ||
+ | | Dragon's Blessing (I · II · III) | ||
+ | | -5% · -10% · -15% chance of receiving status ailments | ||
+ | |} | ||
+ | |||
+ | === Armament Skills that decrease the chance to inflict all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Armament !!Type !!Name !!MP Cost !!Target | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Rama|size=32px}} Shield | ||
+ | | {{ElementIcon|Passive|name=1}} | ||
+ | | [[Vishvakarman's Shelter]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | |} | ||
+ | |||
+ | ===Armament Panels that decrease the chance to inflict all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Armament !!Panel # !!Effect | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Shield | ||
+ | | Panel 2 | ||
+ | | While the one with this skill is alive, all party members will receive the following effect: -30% chance to be inflicted with status ailments. | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Rama|size=32px}} Shield | ||
+ | | Panel 3 | ||
+ | | +20% to max HP. -20% chance of receiving status ailments. | ||
|} | |} | ||
Line 519: | Line 709: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
Line 525: | Line 715: | ||
|[[Deadly Melody]] | |[[Deadly Melody]] | ||
| Passive | | Passive | ||
− | | All | + | | All Enemies + All Allies |
| - | | - | ||
+ | | {{DemonIcon|David|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Tempestuous Malice]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Tiamat A|size=32px}} | ||
+ | |} | ||
+ | |||
+ | === Demon Panels that activate upon applying any Ailment === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Demon !!Panel # !!Effect | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | {{DemonIcon|Demonee-Ho|size=32px}} | ||
+ | | Panel 4 | ||
+ | | +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn. | ||
+ | |- | ||
+ | | {{DemonIcon|Tiamat A|size=32px}} | ||
+ | | Panel 2 | ||
+ | | Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn) | ||
|} | |} | ||
Line 533: | Line 746: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
Line 541: | Line 754: | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| - | | - | ||
+ | | {{DemonIcon|Motoko Kusanagi|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 547: | Line 761: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Sabaoth|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Tempestuous Malice]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Tiamat A|size=32px}} | ||
+ | |} | ||
+ | |||
+ | === Panels with additional effects while self is Ailmented === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Demon !!Panel # !!Effect | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | {{DemonIcon|Narcissus|size=32px}} | ||
+ | | Panel 2 | ||
+ | | Adds Null Mortal. +20% to Force damage. While the one with this skill is alive, all party members will receive the following effect: -20% to damage taken while inflicted with a Bad Status. | ||
|} | |} | ||
Line 553: | Line 786: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
Line 561: | Line 794: | ||
| Self | | Self | ||
| 8 | | 8 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 567: | Line 801: | ||
| Self | | Self | ||
| 16 | | 16 | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Rallying Survivor]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | 14 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 573: | Line 815: | ||
| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Mishaguji|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 579: | Line 822: | ||
| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Baal|size=32px}} | ||
|} | |} | ||
Line 606: | Line 850: | ||
| Panel 3 | | Panel 3 | ||
| While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members. | | While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members. | ||
+ | |} | ||
+ | |||
+ | ===Armament Talents that increase the Auto Cure Rate of all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Armament !!Name !!Effect | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Sword | ||
+ | | Chief God of Canaan | ||
+ | | While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Lakshmi|size=32px}} Sword | ||
+ | | Padmavati | ||
+ | | While the one with this skill is alive, all party members will receive the following effect: +10% to status ailment auto cure rate. | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Lakshmi|size=32px}} Shield | ||
+ | | Chanchala | ||
+ | | +5% to status ailment auto cure rate. | ||
+ | |} | ||
+ | |||
+ | === Armament Skills that increase the Auto Cure Rate of all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Armament !!Type !!Name !!MP Cost !!Target | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Shield | ||
+ | | {{ElementIcon|Passive|name=1}} | ||
+ | | [[Rains of Fertility]] | ||
+ | | Passive | ||
+ | | All Allies | ||
+ | |} | ||
+ | |||
+ | ===Armament Panels that increase the Auto Cure Rate of all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Armament !!Panel # !!Effect | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Sword | ||
+ | | Panel 3 | ||
+ | | While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Baal|size=32px}} Shield | ||
+ | | Panel 3 | ||
+ | | +10% to Force damage. +15% to status ailment auto cure rate. | ||
+ | |- | ||
+ | | [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Lakshmi|size=32px}} Shield | ||
+ | | Panel 3 | ||
+ | | +20% to max HP. +10% to status ailment auto cure rate. | ||
|} | |} | ||
Line 612: | Line 905: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
Line 620: | Line 913: | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| - | | - | ||
+ | | {{DemonIcon|Es|size=32px}} | ||
|} | |} | ||
Line 631: | Line 925: | ||
| Panel 3 | | Panel 3 | ||
| While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments. | | While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments. | ||
+ | |- | ||
+ | | {{DemonIcon|Vasuki|size=32px}} | ||
+ | | Panel 3 | ||
+ | | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. | ||
|} | |} | ||
Line 637: | Line 935: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
Line 645: | Line 943: | ||
| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Demeter|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 651: | Line 950: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Party Pixie|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 657: | Line 957: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Mahamayuri|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 663: | Line 964: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Okuninushi|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 669: | Line 971: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Kinmamon|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 675: | Line 978: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Daisoujou|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Samildanach]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Lugh|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 681: | Line 992: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Maria|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[The First Drop]] | ||
+ | | Passive | ||
+ | | All Allies | ||
+ | | - | ||
+ | | {{DemonIcon|Apsu|size=32px}} | ||
+ | |} | ||
+ | |||
+ | ===Demon Panels that grant immunity to all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Demon !!Panel # !!Effect | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | {{DemonIcon|Idun|size=32px}} | ||
+ | | Panel 1 | ||
+ | | Adds Null Mortal. Adds Immunity to all status ailments. | ||
|} | |} | ||
Line 687: | Line 1,017: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
Line 695: | Line 1,025: | ||
| {{TargetingIcon|Single|name=1}} | | {{TargetingIcon|Single|name=1}} | ||
| 3 | | 3 | ||
+ | | - | ||
|- | |- | ||
|[[File:Multi.png|20px|link=]] Recovery | |[[File:Multi.png|20px|link=]] Recovery | ||
Line 701: | Line 1,032: | ||
| All Enemies + All Allies | | All Enemies + All Allies | ||
| 8 | | 8 | ||
+ | | - | ||
|- | |- | ||
|[[File:Multi.png|20px|link=]] Recovery | |[[File:Multi.png|20px|link=]] Recovery | ||
Line 707: | Line 1,039: | ||
| All Allies | | All Allies | ||
| 8 | | 8 | ||
+ | | - | ||
|- | |- | ||
|[[File:Multi.png|20px|link=]] Recovery | |[[File:Multi.png|20px|link=]] Recovery | ||
Line 713: | Line 1,046: | ||
| All Allies | | All Allies | ||
| 15 | | 15 | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Force|name=1}} | ||
+ | |[[Tailwind]] | ||
+ | |6 MP | ||
+ | | All Allies | ||
+ | | - | ||
+ | | {{DemonIcon|Raphael|size=32px}} | ||
|- | |- | ||
− | |[[ | + | |{{ElementIcon|Force|name=1}} |
− | |[[ | + | |[[Tathlum Strike]] |
− | | | + | | 6 MP |
+ | | All Allies | ||
+ | | - | ||
+ | | {{DemonIcon|Lugh|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Light|name=1}} | ||
+ | |[[Sword of Izumo]] | ||
+ | | 6 MP | ||
| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Okuninushi|size=32px}} | ||
|- | |- | ||
|[[File:Multi.png|20px|link=]] Recovery | |[[File:Multi.png|20px|link=]] Recovery | ||
Line 725: | Line 1,074: | ||
| {{TargetingIcon|Single|name=1}} | | {{TargetingIcon|Single|name=1}} | ||
| - | | - | ||
+ | | {{DemonIcon|Party Pixie|size=32px}} | ||
|- | |- | ||
|[[File:Multi.png|20px|link=]] Recovery | |[[File:Multi.png|20px|link=]] Recovery | ||
− | |[[ | + | |[[Cleansing Shout]] |
− | | | + | | 5 MP |
| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Daisoujou|size=32px}} | ||
|- | |- | ||
− | | | + | |[[File:Multi.png|20px|link=]] Recovery |
− | |[[ | + | |[[Virtuous Prosperity]] |
| 6 MP | | 6 MP | ||
| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Lakshmi A|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 743: | Line 1,095: | ||
| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Griffith|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 749: | Line 1,102: | ||
| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Mahamayuri|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
Line 755: | Line 1,109: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Hecate|size=32px}} | ||
+ | |} | ||
+ | |||
+ | === Dx2 Skills that cleanse all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Dx2 !!Skill !!Effect | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | {{LiberatorIcon|Honey Sweet|name=1}} | ||
+ | | Alright I'll Do It (I · II) | ||
+ | | 5% · 10% chance to nullify all party members' bad status effects when turn starts. | ||
+ | |- | ||
+ | | {{LiberatorIcon|Templar Dragon|name=1}} | ||
+ | | Starting Again (I · II) | ||
+ | | 5% · 10% chance to nullify all party members bad status effects when turn starts. | ||
|} | |} | ||
Line 761: | Line 1,131: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
Line 769: | Line 1,139: | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Okuninushi|size=32px}} | ||
|} | |} | ||
Revision as of 08:42, 1 April 2024
Status Ailments, also known as Bad Status, are negative effects that can be applied to a demon.
Contents
- 1 Mechanics
- 2 Inflict Chance Up
- 3 Inflict Chance Down
- 3.1 Skills that decrease the chance to inflict all Ailments
- 3.2 Demon Panels that decrease the chance to inflict all Ailments
- 3.3 Dx2 Skills that decrease the chance to inflict all Ailments
- 3.4 Armament Skills that decrease the chance to inflict all Ailments
- 3.5 Armament Panels that decrease the chance to inflict all Ailments
- 4 Chain Effects
- 5 Additional Effects
- 6 Auto Cure Rate Up
- 6.1 Skills that increase the Auto Cure Rate of all Ailments
- 6.2 Demon Panels that increase the Auto Cure Rate of all Ailments
- 6.3 Armament Talents that increase the Auto Cure Rate of all Ailments
- 6.4 Armament Skills that increase the Auto Cure Rate of all Ailments
- 6.5 Armament Panels that increase the Auto Cure Rate of all Ailments
- 7 Auto Cure Rate Down
- 8 Ailment Immunity
- 9 Cleansing Ailments
- 10 Cleansing Chain Effects
- 11 How to deal with Ailments
Mechanics
Ailment Chance Formula
Ailments have a percentage chance of success, determined by the following formula:
AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS
Some of the variables have their own formulas, as follows:
- User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
- Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS
Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:
AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))
Minimum Chance
The minimum chance of an ailment succeeding is calculated as follows:
MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)
The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.
Additional Modifiers
- If the target has a Barrier effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
- If the target is currently inflicted with the ailment Weak, then AILMENT CHANCE is set to 100%, bypassing the formula. However, enemies that are immune cannot be inflicted, even if Weakened.
Auto Cure Rate
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The auto cure rates for each ailment are different. Generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 consecutive turns of the ailment persisting. This capped rate is not always 100% (again, depends on the ailment).
Types of Ailments
There are six types of ailments:
Bind
- Affected demon's turn is skipped.
- Affected demon's evasion to physical hits is nullified.
- Affected demons are unable to counter attack.
- Some chain effects are prevented from bound demons.
Charm
- A charmed demon will attack their own teammates, or use support Skills on the enemy team.
- This is especially useful on very-hard-hitting enemies, as they will kill their own team.
- Or enemy Supports, as they can buff or revive your own team.
Curse
- Healing received by the affected demon is reduced by 75%.
Mute
- A Demon affected by Mute cannot use any skills.
- This means it will only use basic attacks.
- Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
Poison
- A Demon afflicted with Poison will take damage (5% of their max HP) at the end of their turn.
- This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
Weak
- A demon affected by Weak will have their chance of becoming inflicted by ailments is set to 100% (bypassing the affliction chance formula).
- If you rely on ailments, try to Weak an enemy first!
- However, skills that grant immunity will still prevent the ailment, even when weakened!
Inflict Chance Up
Skills that increase the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Madness | Passive | Self | 8 | - |
Passive | Insanity | Passive | Self | 24 | - |
Passive | Epitome of Madness | Passive | Self | 16 | - |
Passive | Epitome of Wisdom | Passive | Self | 16 | - |
Passive | Phys Debuff | Passive | Self | 14 | - |
Passive | Fire Debuff | Passive | Self | 14 | - |
Passive | Ice Debuff | Passive | Self | 14 | - |
Passive | Elec Debuff | Passive | Self | 14 | - |
Passive | Force Debuff | Passive | Self | 14 | - |
Passive | Dark Debuff | Passive | Self | 14 | - |
Passive | Almighty Debuff | Passive | Self | 14 | - |
Passive | Ailment Survivor | Passive | Self | 16 | - |
Passive | Call of the Dead | Passive | Self | - | Nebiros |
Passive | Deadly Melody | Passive | Self | - | David |
Passive | Eruption of Madness | Passive | All Allies | - | Moloch |
Passive | Everything Evil | Passive | All Allies | - | Angra Mainyu |
Passive | Forbidden Fruit | Passive | Self | - | Lilith A |
Passive | Hand of Glory | Passive | Self | - | Nebiros |
Passive | Hawk of Light | Passive | All Allies | - | Griffith |
Passive | Illusionary World | Passive | Self | - | Maya |
Passive | Madama Stomp | Passive | Self | - | Bayonetta☆ |
Passive | Madama Uppercut | Passive | Self | - | Jeanne☆ |
Passive | Mark of the Beast | Passive | Self | - | Master Therion |
Passive | Ome Acatl | Passive | Self | - | Tezcatlipoca |
Passive | Pestilence | Passive | Self | - | Pale Rider |
Passive | Preach | Passive | Self | - | Daisoujou |
Passive | Resonant Garnet | Passive | Self | - | Vouivre |
Passive | Sass | Passive | Self | - | Man Eater |
Passive | Sweet Whisper | Passive | Self | - | Alraune |
Passive | Yaxche | Passive | Self | - | Ixtab |
Demon Panels that increase the chance to inflict all Ailments
Demon | Panel # | Effect |
---|---|---|
Alice A | Panel 1 | +20% Phys evasion rate. +20% chance to inflict status ailments. |
Angra Mainyu | Panel 3 | +20% to max HP. +20% chance to inflict status ailments. |
Bayonetta☆ | Panel 1 | +10% to Phys hit rate and +10% chance to inflict status ailments. |
Beelzebub (Human) | Panel 1 | +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. |
Black Frost | Panel 1 | +15% to damage dealt by attacks that target all or random enemies. +20% chance to inflict status ailments. |
Black Maria | Panel 1 | +20% Phys evasion rate. +20% chance to inflict status ailments. |
Botis | Panel 3 | +20% to Elec damage dealt. +30% chance to inflict status ailments. |
Clotho | Panel 3 | +20% chance to inflict status ailments. +20% to Healing skill effectiveness. |
David | Panel 1 | +20% chance to inflict status ailments. +20% Phys evasion rate. |
Jeanne☆ | Panel 1 | +10% to Phys hit rate and +10% chance to inflict status ailments. |
Lakshmi | Panel 1 | +20% chance to inflict status ailments. +20% to max HP. |
Lakshmi | Panel 2 | +20% chance to inflict status ailments. +20% Phys evasion rate. |
Lilith | Panel 1 | +15% to Dark damage. +20% chance to inflict status ailments. |
Lilith A | Panel 3 | +20% to Dark damage and +20% chance to inflict status ailments. |
Master Therion | Panel 3 | +20% to max HP. +20% chance to inflict status ailments. +20% to own affect on Battle Speed |
Maya | Panel 1 | +20% chance to inflict status ailments. +20% to max HP. |
Moloch | Panel 2 | +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind. |
Mother Harlot | Panel 1 | +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. |
Motoko Kusanagi | Panel 3 | +20% to Phys damage. +20% chance to inflict status ailments. |
Narcissus | Panel 1 | +20% chance to inflict status ailments. +20% to Force damage. +20% to max HP. |
Nergal | Panel 1 | +15% to Phys damage. +20% chance to inflict status ailments. |
Pale Rider | Panel 3 | +15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments. |
Red Rider | Panel 3 | +15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments. |
Red Rider | Panel 4 | +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn) |
Samael | Panel 1 | +15% to Almighty damage. +20% chance to inflict status ailments. |
Tiamat A | Panel 1 | +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies. |
Trumpeter | Panel 1 | +15% to Almighty damage. +20% chance to inflict status ailments |
Tzitzimitl | Panel 3 | +20% to Dark damage and +20% chance to inflict status ailments. |
Vasuki | Panel 1 | Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies. |
Vasuki | Panel 3 | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. |
Yama | Panel 1 | +15% to Dark damage. +20% chance to inflict status ailments. |
Alraune | Panel 3 | +15% chance to inflict status ailments. |
Chernobog | Panel 2 | +10% chance to inflict status ailments. |
Dionysus | Panel 3 | +15% chance to inflict status ailments. |
Es | Panel 2 | +10% chance to inflict status ailments. |
Gurr | Panel 3 | +15% chance to inflict status ailments. |
Kama | Panel 3 | +15% chance to inflict status ailments. |
Kudlak | Panel 1 | +10% chance to inflict status ailments. |
Man Eater | Panel 2 | +10% chance to inflict status ailments. |
Neko Shogun | Panel 3 | +20% chance to inflict status ailments. |
Ongyo-Ki | Panel 1 | +10% chance to inflict status ailments. |
Rangda | Panel 1 | +10% chance to inflict status ailments. |
Skadi | Panel 3 | +15% chance to inflict status ailments. |
Succubus | Panel 3 | +15% chance to inflict status ailments. |
Vouivre | Panel 1 | +10% to Phys hit rate and +10% chance to inflict status ailments. |
Yurlungur | Panel 3 | +15% chance to inflict status ailments. |
Armament Talents that increase the chance to inflict all Ailments
Armament | Name | Effect |
---|---|---|
Samael Sword | Paradise Lost | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. |
Ixtab Shield | Shade of the World Tree | +5% chance to inflict status ailments |
Armament Panels that increase the chance to inflict all Ailments
Armament | Panel # | Effect |
---|---|---|
Alice A Sword | Panel 2 | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. |
Indrajit Sword | Panel 1 | +10% to Elec damage.+10% chance to inflict status ailments. |
Ixtab Sword | Panel 2 | +15% chance to inflict status ailments. |
Lakshmi Sword | Panel 1 | +15% chance to inflict status ailments. |
Samael Sword | Panel 1 | +15% chance to inflict status ailments. |
Samael Sword | Panel 3 | +10% to Almighty damage. +15% chance to inflict status ailments. |
Alice A Shield | Panel 1 | +20% to max HP. +10% chance to inflict status ailments. |
Ixtab Shield | Panel 1 | +10% chance to inflict status ailments. |
Samael Shield | Panel 1 | +10% chance to inflict status ailment. |
Inflict Chance Down
Skills that decrease the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Hellish Mask | Passive | Self | 8 | - |
Passive | Infernal Mask | Passive | Self | 16 | - |
Passive | Epitome of Aggression | Passive | Self | 16 | - |
Passive | Epitome of Illusion | Passive | Self | 16 | - |
Passive | Law of Hell | Passive | Self | - | Orcus |
Passive | Power of Life | Passive | Self | - | Erlkonig Alraune Es Mandrake |
Passive | Vahana | Passive | Self | - | Garuda |
Demon Panels that decrease the chance to inflict all Ailments
Demon | Panel # | Effect |
---|---|---|
Alilat | Panel 1 | -50% chance of receiving status ailments. |
Black Rider | Panel 3 | +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments. |
Echidna | Panel 3 | +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate. |
Erlkonig | Panel 1 | +20% to max HP. -20% chance of receiving status ailments. |
Garuda | Panel 4 | Adds Force Pierce. +50% Phys evasion rate. -50% chance of receiving status ailments. |
Gemori | Panel 1 | -80% chance of receiving status ailments. |
V☆ | Panel 3 | +10% damage to attacks that target all or random enemies. -40% chance of receiving status ailments. |
Xi Wangmu | Panel 1 | +20% Phys evasion rate. -20% chance of receiving status ailments. |
Alraune | Panel 1 | -15% chance of receiving status ailments. |
Es | Panel 1 | -15% chance of receiving status ailments. |
Nekomata A | Panel 1 | -15% chance of receiving status ailments. |
Parvati | Panel 1 | -15% chance of receiving status ailments. |
Sarasvati | Panel 1 | -15% chance of receiving status ailments. |
Sphinx | Panel 1 | -15% chance of receiving status ailments. |
Succubus | Panel 1 | -15% chance of receiving status ailments. |
Zhong Kui | Panel 2 | -15% chance of receiving status ailments. |
Dx2 Skills that decrease the chance to inflict all Ailments
Dx2 | Skill | Effect |
---|---|---|
Seiran | Dragon's Blessing (I · II · III) | -5% · -10% · -15% chance of receiving status ailments |
Armament Skills that decrease the chance to inflict all Ailments
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Rama Shield | Passive | Vishvakarman's Shelter | Passive | Self |
Armament Panels that decrease the chance to inflict all Ailments
Armament | Panel # | Effect |
---|---|---|
Alice A Shield | Panel 2 | While the one with this skill is alive, all party members will receive the following effect: -30% chance to be inflicted with status ailments. |
Rama Shield | Panel 3 | +20% to max HP. -20% chance of receiving status ailments. |
Chain Effects
Skills that activate upon applying any Ailment
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Deadly Melody | Passive | All Enemies + All Allies | - | David |
Passive | Tempestuous Malice | Passive | All Targets | - | Tiamat A |
Demon Panels that activate upon applying any Ailment
Demon | Panel # | Effect |
---|---|---|
Demonee-Ho | Panel 4 | +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn. |
Tiamat A | Panel 2 | Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn) |
Additional Effects
Skills with additional effects against Ailmented enemies
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Optical Camouflage | Passive | All Targets | - | Motoko Kusanagi |
Passive | Sabaoth's Voice | Passive | Self | - | Sabaoth |
Passive | Tempestuous Malice | Passive | All Targets | - | Tiamat A |
Panels with additional effects while self is Ailmented
Demon | Panel # | Effect |
---|---|---|
Narcissus | Panel 2 | Adds Null Mortal. +20% to Force damage. While the one with this skill is alive, all party members will receive the following effect: -20% to damage taken while inflicted with a Bad Status. |
Auto Cure Rate Up
Skills that increase the Auto Cure Rate of all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Fast Recovery | Passive | Self | 8 | - |
Passive | Epic Recovery | Passive | Self | 16 | - |
Passive | Rallying Survivor | Passive | Self | 14 | - |
Passive | Arcane Ritual | Passive | All Allies | - | Mishaguji |
Passive | Rains of Canaan | Passive | All Allies | - | Baal |
Demon Panels that increase the Auto Cure Rate of all Ailments
Demon | Panel # | Effect |
---|---|---|
Amaterasu | Panel 3 | +20% to status ailment auto cure rate. As long as this demon is alive, -20% to Fire damage received by all allies. |
Baal | Panel 3 | As long as this demon is alive, +10% to Force damage Inflicted by all allies, +10% to status ailment auto cure rate. |
Pales | Panel 1 | While the one with this skill is alive, +50% to status ailment auto cure rate of all party members of Vile/Jaki/Drake races. |
Jeanne d'Arc | Panel 1 | +15% to status ailment auto cure rate. |
Mishaguji | Panel 3 | While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members. |
Armament Talents that increase the Auto Cure Rate of all Ailments
Armament | Name | Effect |
---|---|---|
Baal Sword | Chief God of Canaan | While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. |
Lakshmi Sword | Padmavati | While the one with this skill is alive, all party members will receive the following effect: +10% to status ailment auto cure rate. |
Lakshmi Shield | Chanchala | +5% to status ailment auto cure rate. |
Armament Skills that increase the Auto Cure Rate of all Ailments
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Baal Shield | Passive | Rains of Fertility | Passive | All Allies |
Armament Panels that increase the Auto Cure Rate of all Ailments
Armament | Panel # | Effect |
---|---|---|
Baal Sword | Panel 3 | While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. |
Baal Shield | Panel 3 | +10% to Force damage. +15% to status ailment auto cure rate. |
Lakshmi Shield | Panel 3 | +20% to max HP. +10% to status ailment auto cure rate. |
Auto Cure Rate Down
Skills that decrease the Auto Cure Rate of all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Ego Erosion | Passive | All Targets | - | Es |
Demon Panels that decrease the Auto Cure Rate of all Ailments
Demon | Panel # | Effect |
---|---|---|
David | Panel 3 | While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments. |
Vasuki | Panel 3 | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. |
Ailment Immunity
Skills that grant immunity to all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Elusis's Blessing | Passive | All Allies | - | Demeter |
Passive | Fortune's Light | Passive | Self | - | Party Pixie |
Passive | Kujaku Myo-o | Passive | Self | - | Mahamayuri |
Passive | Kunitsukami's Pride | Passive | Self | - | Okuninushi |
Passive | Mutant | Passive | Self | - | Kinmamon |
Passive | Preach | Passive | Self | - | Daisoujou |
Passive | Samildanach | Passive | Self | - | Lugh |
Passive | Stella Maris | Passive | Self | - | Maria |
Passive | The First Drop | Passive | All Allies | - | Apsu |
Demon Panels that grant immunity to all Ailments
Demon | Panel # | Effect |
---|---|---|
Idun | Panel 1 | Adds Null Mortal. Adds Immunity to all status ailments. |
Cleansing Ailments
Skills that cleanse all Ailments
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Recovery | Amrita | 4 MP | Single Target | 3 | - |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 | - |
Recovery | Prayer | 5 MP | All Allies | 8 | - |
Recovery | Salvation | 9 MP | All Allies | 15 | - |
Force | Tailwind | 6 MP | All Allies | - | Raphael |
Force | Tathlum Strike | 6 MP | All Allies | - | Lugh |
Light | Sword of Izumo | 6 MP | All Allies | - | Okuninushi |
Recovery | Fortune's Blessing | 7 MP | Single Target | - | Party Pixie |
Recovery | Cleansing Shout | 5 MP | All Allies | - | Daisoujou |
Recovery | Virtuous Prosperity | 6 MP | All Allies | - | Lakshmi A |
Passive | Hawk of Light | Passive | All Allies | - | Griffith |
Passive | Kujaku Myo-o | Passive | All Allies | - | Mahamayuri |
Passive | Lunar Awakening | Passive | Self | - | Hecate |
Dx2 Skills that cleanse all Ailments
Dx2 | Skill | Effect |
---|---|---|
Honey Sweet | Alright I'll Do It (I · II) | 5% · 10% chance to nullify all party members' bad status effects when turn starts. |
Templar Dragon | Starting Again (I · II) | 5% · 10% chance to nullify all party members bad status effects when turn starts. |
Cleansing Chain Effects
Skills that activate upon cleansing any Ailment
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Kunitsukami's Pride | Passive | Self | - | Okuninushi |
How to deal with Ailments
- Some Demons are naturally immune to all ailments, for example:
- Kinmamon, due to Mutant
- Daisoujou, due to Preach
- Mahamayuri, due to Kujaku Myo-o, not only is immune to all ailments, but also cures all party members at the beginning of its turn, giving the enemies only the duration of their turn to act before all ailments are removed.
- Any demon with high Luck and Prayer or Silent Prayer can substitute them though. If you want to be more safe, use Infernal Mask.
- If you just want to deal with a specific ailment, you can transfer the corresponding Null Skill (i.e. Null Charm) or the Cure Skills (x-di or Me-x-di. i.e Charmdi or Mecharmdi).