Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Mechanics
If a demon is affected by Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
Might Appliers
Skills that apply Might
Demon Panels that apply Might
Demon |
Panel # |
Effect
|
Albedo
|
Panel 1
|
Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn.
|
Belial
|
Panel 2
|
Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might.
|
Cu Chulainn A
|
Panel 2
|
Activates the following Chain Effect when Culann's Hound is used: Places self into a state of Might, and then increases the ATK of all party members by 20%. (2 turns)
|
Demonee-Ho
|
Panel 2
|
Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might.
|
Gogmagog
|
Panel 4
|
Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle)
|
Hachiman
|
Panel 2
|
Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)
|
Masakado
|
Panel 2
|
Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self.
|
Shiva
|
Panel 4
|
Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might.
|
Skull Knight
|
Panel 4
|
Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills.
|
Tokisada
|
Panel 2
|
Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might.
|
Zaou-Gongen
|
Panel 3
|
Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might.
|
Zaou-Gongen
|
Panel 4
|
+20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn)
|
Dx2 Skills that apply Might
Dx2 |
Skill |
Effect
|
Eileen
|
Inspiration
|
10% chance to cast Rebellion on a single party member when using a Random Targets Attack. (Note: party member is selected at random)
|
Armament Skills that apply Might
Armament Panels that apply Might
Armament |
Panel # |
Effect
|
Masakado Sword
|
Panel 2
|
Activates the following Chain Effect when this character downs a demon: Enters a state of Might.
|
Chain Effects
Skills that activate upon applying Might
Demon Panels that activate upon applying Might
Demon |
Panel # |
Effect
|
Dagon
|
Panel 2
|
Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn)
|
Futsunushi
|
Panel 2
|
Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn)
|
Griffith
|
Panel 4
|
Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-4 times (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with Bulwark Pierce to all Charmed enemies.
|
Dx2 Skills that activate upon applying Might
Dx2 |
Skill |
Effect
|
Carbon Black
|
If Looks Can Kill (I · II · III)
|
5% · 10% · 15% chance of casting Rakunda when entering a state of Might.
|
Kangaroo Boxer
|
Warm Up (I · II · III)
|
10% · 25% · 50% chance to cast Sukunda when entering a state of Rebellion.
|
Additional Effects
Skills that grant additional effects while in a state of Might
Demon Panels that grant additional effects while in a state of Might
Demon |
Panel # |
Effect
|
Futsunushi
|
Panel 3
|
While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage.
|
Kali
|
Panel 1
|
+15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might.
|
Kali
|
Panel 3
|
When in a state of Might, +30% to critical hit damage.
|
Nergal
|
Panel 3
|
Adds Phys Pierce. +20% to Phys hit rate when in a state of Might.
|
Thoth
|
Panel 3
|
+20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified.
|
Sonic
|
Panel 1
|
+20% to Phys hit rate when in a state of Might.
|
Removing Might
Skills that remove Might