Status Ailments are negative effects that can be applied to a demon.
Mechanics
Ailment Chance Formula
Ailments have a percentage chance of success, determined by the following formula:
AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS
Some of the variables have their own formulas, as follows:
- User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
- Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS
Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:
AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))
Minimum Chance
The minimum chance of an ailment succeeding is calculated as follows:
MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)
The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.
Additional Modifiers
- If the target has a Barrier effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
- If the target is currently inflicted with the ailment Weak, then AILMENT CHANCE is increased by 100%.
Auto Cure Rate
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The auto cure rates for each ailment are different. Generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 consecutive turns of the ailment persisting. This capped rate is not always 100% (again, depends on the ailment).
Types of Ailments
There are six types of ailments:
- A charmed demon will attack their own teammates, or use support Skills on the enemy team.
- This is especially useful on very-hard-hitting enemies, as they will kill their own team.
- Or enemy Supports, as they can buff or revive your own team.
- A demon affected by Weak will have their chance of becoming inflicted by ailments increased by 100%
- If you rely on ailments, try to Weak an enemy first!
- However, "Null [ailment]" skills will still prevent the ailment, even when weakened!
- A Demon afflicted with Poison will take damage (5% of their max HP) at the end of their turn.
- This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
- A Demon affected by Mute cannot use any skills.
- This means it will only use basic attacks.
- Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
- Affected demon's turn is skipped.
- Affected demon's evasion to physical hits is nullified.
- Affected demons are unable to counter attack.
- Some chain effects are prevented from bound demons.
- Healing received by the affected demon is reduced by 75%.
Inflict Chance Up
Skills that increase the chance to inflict all Ailments
Demon Panels that increase the chance to inflict all Ailments
Demon |
Panel # |
Effect
|
Alice A
|
Panel 1
|
+20% Phys evasion rate. +20% chance to inflict status ailments.
|
Angra Mainyu
|
Panel 3
|
+20% to max HP. +20% chance to inflict status ailments.
|
Bayonetta☆
|
Panel 1
|
+10% to Phys hit rate and +10% chance to inflict status ailments.
|
Beelzebub (Human)
|
Panel 1
|
+20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
|
Black Frost
|
Panel 1
|
+15% to damage dealt by attacks that target all or random enemies. +20% chance to inflict status ailments.
|
Black Maria
|
Panel 1
|
+20% Phys evasion rate. +20% chance to inflict status ailments.
|
Clotho
|
Panel 3
|
+20% chance to inflict status ailments. +20% to Healing skill effectiveness.
|
David
|
Panel 1
|
+20% chance to inflict status ailments. +20% Phys evasion rate.
|
Jeanne☆
|
Panel 1
|
+10% to Phys hit rate and +10% chance to inflict status ailments.
|
Lakshmi
|
Panel 1
|
+20% chance to inflict status ailments. +20% to max HP.
|
Lakshmi
|
Panel 2
|
+20% chance to inflict status ailments. +20% Phys evasion rate.
|
Lilith
|
Panel 1
|
+15% to Dark damage. +20% chance to inflict status ailments.
|
Lilith A
|
Panel 3
|
+20% to Dark damage and +20% chance to inflict status ailments.
|
Master Therion
|
Panel 3
|
+20% to max HP. +20% chance to inflict status ailments. +20% to own affect on Battle Speed
|
Maya
|
Panel 1
|
+20% chance to inflict status ailments. +20% to max HP.
|
Mother Harlot
|
Panel 1
|
+20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
|
Motoko Kusanagi
|
Panel 3
|
+20% to Phys damage. +20% chance to inflict status ailments.
|
Nergal
|
Panel 1
|
+15% to Phys damage. +20% chance to inflict status ailments.
|
Pale Rider
|
Panel 3
|
+15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments.
|
Red Rider
|
Panel 3
|
+15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments.
|
Samael
|
Panel 1
|
+15% to Almighty damage. +20% chance to inflict status ailments.
|
Trumpeter
|
Panel 1
|
+15% to Almighty damage. +20% chance to inflict status ailments
|
Tzitzimitl
|
Panel 3
|
+20% to Dark damage and +20% chance to inflict status ailments.
|
Vasuki
|
Panel 1
|
+15% to Ice damage inflicted. +20% chance to inflict status ailments.
|
Yama
|
Panel 1
|
+15% to Dark damage. +20% chance to inflict status ailments.
|
Alraune
|
Panel 3
|
+15% chance to inflict status ailments.
|
Chernobog
|
Panel 2
|
+10% chance to inflict status ailments.
|
Dionysus
|
Panel 3
|
+15% chance to inflict status ailments.
|
Es
|
Panel 2
|
+10% chance to inflict status ailments.
|
Gurr
|
Panel 3
|
+15% chance to inflict status ailments.
|
Kama
|
Panel 3
|
+15% chance to inflict status ailments.
|
Kudlak
|
Panel 1
|
+10% chance to inflict status ailments.
|
Man Eater
|
Panel 2
|
+10% chance to inflict status ailments.
|
Neko Shogun
|
Panel 3
|
+20% chance to inflict status ailments.
|
Ongyo-Ki
|
Panel 1
|
+10% chance to inflict status ailments.
|
Rangda
|
Panel 1
|
+10% chance to inflict status ailments.
|
Skadi
|
Panel 3
|
+15% chance to inflict status ailments.
|
Succubus
|
Panel 3
|
+15% chance to inflict status ailments.
|
Vouivre
|
Panel 1
|
+10% to Phys hit rate and +10% chance to inflict status ailments.
|
Yurlungur
|
Panel 3
|
+15% chance to inflict status ailments.
|
Inflict Chance Down
Skills that decrease the chance to inflict all Ailments
Demon Panels that decrease the chance to inflict all Ailments
Demon |
Panel # |
Effect
|
Alilat
|
Panel 1
|
-50% chance of receiving status ailments.
|
Black Rider
|
Panel 3
|
+15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments.
|
Erlkonig
|
Panel 1
|
+20% to max HP. -20% chance of receiving status ailments.
|
Garuda
|
Panel 4
|
Adds Force Pierce. +50% Phys evasion rate. -50% chance of receiving status ailments.
|
Gemori
|
Panel 1
|
-80% chance of receiving status ailments.
|
V☆
|
Panel 3
|
+10% damage to attacks that target all or random enemies. -40% chance of receiving status ailments.
|
Xi Wangmu
|
Panel 1
|
+20% Phys evasion rate. -20% chance of receiving status ailments.
|
Alraune
|
Panel 1
|
-15% chance of receiving status ailments.
|
Es
|
Panel 1
|
-15% chance of receiving status ailments.
|
Nekomata A
|
Panel 1
|
-15% chance of receiving status ailments.
|
Parvati
|
Panel 1
|
-15% chance of receiving status ailments.
|
Sarasvati
|
Panel 1
|
-15% chance of receiving status ailments.
|
Sphinx
|
Panel 1
|
-15% chance of receiving status ailments.
|
Succubus
|
Panel 1
|
-15% chance of receiving status ailments.
|
Zhong Kui
|
Panel 2
|
-15% chance of receiving status ailments.
|
Chain Effects
Skills that activate upon applying any Ailment
Type |
Name |
MP Cost |
Target |
Skill Points
|
Passive
|
Deadly Melody
|
Passive
|
All Enenmies + All Allies
|
-
|
Additional Effects
Skills with additional effects against Ailmented enemies
Auto Cure Rate Up
Skills that increase the Auto Cure Rate of all Ailments
Demon Panels that increase the Auto Cure Rate of all Ailments
Demon |
Panel # |
Effect
|
Amaterasu
|
Panel 3
|
+20% to status ailment auto cure rate. As long as this demon is alive, -20% to Fire damage received by all allies.
|
Baal
|
Panel 3
|
As long as this demon is alive, +10% to Force damage Inflicted by all allies, +10% to status ailment auto cure rate.
|
Pales
|
Panel 1
|
While the one with this skill is alive, +50% to status ailment auto cure rate of all party members of Vile/Jaki/Drake races.
|
Jeanne d'Arc
|
Panel 1
|
+15% to status ailment auto cure rate.
|
Mishaguji
|
Panel 3
|
While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members.
|
Auto Cure Rate Down
Skills that decrease the Auto Cure Rate of all Ailments
Type |
Name |
MP Cost |
Target |
Skill Points
|
Passive
|
Ego Erosion
|
Passive
|
All Targets
|
-
|
Demon Panels that decrease the Auto Cure Rate of all Ailments
Demon |
Panel # |
Effect
|
David
|
Panel 3
|
While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments.
|
Ailment Immunity
Skills that grant immunity to all Ailments
Cleansing Ailments
Skills that cleanse all Ailments
Cleansing Chain Effects
Skills that activate upon cleansing any Ailment
How to deal with Ailments
- Some Demons are naturally immune to all ailments, for example:
- Kinmamon, due to Mutant
- Daisoujou, due to Preach
- Mahamayuri, due to Kujaku Myo-o, not only is immune to all ailments, but also cures all party members at the beginning of its turn, giving the enemies only the duration of their turn to act before all ailments are removed.
- Any demon with high Luck and Prayer or Silent Prayer can substitute them though. If you want to be more safe, use Infernal Mask.
- If you just want to deal with a specific ailment, you can transfer the corresponding Null Skill (i.e. Null Charm) or the Cure Skills (x-di or Me-x-di. i.e Charmdi or Mecharmdi).