Healing
Healing refers to effects that recover a target demon's HP.
Contents
Mechanics
WIP
Power-based healing
Skills that apply power-based healing
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Demon Panels that apply power-based healing
Demon | Panel # | Effect |
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Panel 3 | Activates the following Chain Effect after Hand of Glory is activated: Heals all party members (Power: 50). |
Fractional healing
Skills that apply fractional healing
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Inventio | Passive | All Allies | - | ![]() |
Demon Panels that apply fractional healing
Demon | Panel # | Effect |
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Panel 3 | +20% to max HP. Activates the following Chain Effect when an enemy is downed: Heals own HP by 30%. |
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Panel 4 | +20% to Max HP. -30% to Magic damage taken. Activates the following Chain Effect when the one with this skill or a party member repels an attack: Heals 15% of the one with this skill's HP. |
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Panel 1 | +10% to Almighty damage. Activates the following Chain Effect when own HP is at 80% or under at end of enemy turn: Heals 25% of own HP and recovers 3 MP. |
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Panel 3 | Activates the following Chain Effect when landing a critical hit: Heals 15% HP of all party members. |
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Panel 2 | +50% to Max HP. Activates the following Chain Effect at the end of own turn: The one with this skill recovers 50% of their HP and then gains Bulwark with 50% of own Max HP. (Once per battle) |
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Panel 2 | +500 to Phys DEF and Mag DEF. Activates the following Chain Effect at the start of enemy turn: Heals 20% of own HP. |
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Panel 1 | +15% to Light damage. Activates the following Chain Effect at the end of enemy turn: Heals 20% of own HP. |
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Panel 1 | +15% to Almighty damage. Activates the following Chain Effect at the end of enemy turn: Heals 20% of own HP. |
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Panel 2 | Activates the following Chain Effect at the beginning of your own turn: Heals 25% HP of caster. Adds Null Curse. |
Fixed-amount healing
Skills that heal a fixed amount
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Demon Panels that heal a fixed amount
Demon | Panel # | Effect |
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Heal amount increase
Skills that increase healing amount
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Sahasrara | Passive | Self | - | ![]() |
Demon Panels that increase healing amount
Demon | Panel # | Effect |
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Panel 3 | +10% to Phys damage. +30% to Healing skill effectiveness. |
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Panel 3 | +20% to all damage. +20% to HP Healing skill effectiveness. Increases natural MP recovery by 1. |
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Panel 3 | +15% to Elec damage and +15% to Healing skill effectiveness. As long as this demon is alive, -20% to Elec damage received by all allies. |
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Panel 3 | +20% to max HP. +20% to Healing skill effectiveness. |
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Panel 3 | +20% chance to inflict status ailments. +20% to Healing skill effectiveness. |
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Panel 3 | As long as this demon is alive, +10% to Fire damage and +10% to HP Healing skill effectiveness of all allies. |
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Panel 1 | +20% Phys evasion rate. +20% to HP Healing skill effectiveness. |
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Panel 3 | +20% to Almighty damage. +20% to Healing skill effectiveness. |
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Panel 3 | +20% to Max HP. +25% to Healing skill effectiveness. Activates the following Chain Effect at the beginning of enemy turn: +20% to DEF of all party members. (1 turn) |
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Panel 3 | +20% to Healing skill effectiveness. +20% to max HP. |
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Panel 2 | +30% to HP Healing skill effectiveness. |
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Panel 3 | +20% to Dark damage inflicted. +20% to HP Healing skill effectiveness. |
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Panel 4 | +30% to Phys hit rate. +30% to max HP. +30% to HP Healing skill effectiveness. Reduces the cost of Yinglong Killer by 1 MP. |
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Panel 1 | Adds Null Mortal/Charm/Bind. While the one with this skill is alive, all allies receive the following effect: +20% to Healing skill effectiveness. |
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Panel 2 | +30% to HP Healing skill effectiveness. While the one with this skill is alive, all party members will receive the following effect: -20% to all damage received while in a state of Evade Mortal. |
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Panel 2 | +30% Max HP +15% to Healing skill effectiveness. |
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Panel 3 | +20% Force damage inflicted. +20% to HP Healing skill effectiveness. |
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Panel 3 | +20% to max HP. +20% to Healing skill effectiveness. |
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Panel 2 | While the one with this skill is alive, all party members will receive the following effects: +15% to damage dealt when in a state of Zenith, and +20% to HP restored by recovery skills. |
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Panel 3 | +20% to max HP. +20% to Healing skill effectiveness. |
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Panel 2 | +10% to HP Healing skill effectiveness. |
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Panel 1 | +10% to HP Healing skill effectiveness. |
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Panel 1 | +10% to HP Healing skill effectiveness. |
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Panel 3 | +15% to HP Healing skill effectiveness. |
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Panel 3 | +15% to HP Healing skill effectiveness. |
Heal amount decrease
Skills that decrease healing amount
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Demon Panels that decrease healing amount
Demon | Panel # | Effect |
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Panel 2 | While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received. |
Chain Effects upon being healed
Skills that activate when a demon is healed
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Dragon of Hesperia | Passive | All Enemies | - | ![]() |
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Iwato Priestess | Passive | All Allies | - | ![]() |
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Sahasrara | Passive | ![]() |
- | ![]() |
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Soul Divide | Passive | All Enemies | - | ![]() |
Demon Panels that activate when a demon is healed
Demon | Panel # | Effect |
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Panel 4 | Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect when the Chain Effect for Iwato Priestess activates: +20% to DEF of all party members. (3 turns) |