Charge is a Good Status Effect that increases the damage of user's next successful physical attack by 125%.
Mechanics
If a demon is affected by Charge, then their next successful Physical attack will deal 125% more damage.
- Put in multiplier form, this is effectively 2.25x.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys attribute.
When a physical attack lands while Charged, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Charge, and therefore can consume it.
If a physical skill with multiple hits is used while Charged, then all hits of that skill will have their damage increased.
Misc
- Charge cannot be active at the same time as Concentrate. Only the most-recently-cast effect will be kept.
- Charge is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Charge Appliers
Skills that apply Charge
Demon Panels that apply Charge
Demon |
Panel # |
Effect
|
Demonee-Ho
|
Panel 4
|
+20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
|
Frost Ace
|
Panel 4
|
Activate the following Chain Effect when it is this demon's turn to act: Put self into a state of Charge.
|
Gogmagog
|
Panel 4
|
Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle)
|
Guan Yu
|
Panel 4
|
+30% to max HP. Activates the following Chain Effect when an ally is downed: Enters a state of Charge.
|
Guedhe
|
Panel 2
|
Activates the following Chain Effect when a party member (including self) dodges a Physical type attack: Enters a state of Charge. (Once per turn)
|
Mara
|
Panel 3
|
Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%.
|
Mara
|
Panel 4
|
Activates the following Chain Effect at the beginning of own turn: Enters a state of Charge. (Once per battle)
|
Mozgus
|
Panel 4
|
While the one with this skill is alive, all party members will receive the following effect: -25% damage taken when receiving a critical hit. Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn)
|
Odin A
|
Panel 2
|
Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
|
Red Rider
|
Panel 4
|
+30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
|
Shiva A
|
Panel 2
|
The effect of normal Attacks will be changed to the following: Inflicts Almighty damage (Physical, Power: 120) with Bulwark Pierce on a single enemy, and places the one with this skill into a state of Charge and restores own MP by 1. *Chain Effect activates once per turn and only if attack was successful. *Damage inflicted by this skill is dependent on Mag ATK.
|
Susano-o A
|
Panel 4
|
+30% to Phys damage. Activates the following Chain Effect when Heavenly Valor is used: Puts the one with this skill into a state of Charge.
|
Thor A
|
Panel 4
|
+30% to Max HP. Activates the following Chain Effect when Thunderous Hammer is used: Places the skill holder into a state of Charge, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
|
Yoshitsune
|
Panel 4
|
Adds Phys Pierce. +25% to Phys damage. Activates the following Chain Effect when a member of your party (including self) downs a demon: Enters a state of Charge. (This Chain Effect will only activate once per turn.)
|
Zaou-Gongen
|
Panel 4
|
+20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn)
|
Chain Effects
Skills that activate upon applying Charge
Dx2 Skills that activate upon applying Charge
Dx2 |
Skill |
Effect
|
Templar Dragon
|
Lock and Load
|
10% chance to cast Sukunda when an ally enters a state of Charge.
|
Additional Effects
Skills that grant additional effects while Charged
Dx2 Skills that grant additional effects while Charged
Dx2 |
Skill |
Effect
|
Templar Dragon
|
Upgrade (I · II)
|
+25% · +50% to damage dealt by all party members in a state of Charge. (Note: additive to the multiplier for Charge. See Damage Formula for more info.)
|
Removing Charge
Skills that remove Charge