Difference between revisions of "Might"
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Revision as of 02:22, 8 June 2024
Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Mechanics
If a demon is affected by
Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the
Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
- Might is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Might Appliers
Skills that apply Might
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Rebellion | 4 MP | Self | 8 | - | |
| Auto-Rebellion | Passive | Self | 12 | - | |
| Mega Boost | 6 MP | Self | - | ||
| Red Zone | 7 MP | All Allies | - | ||
| Heavenly Sword | 6 MP | Self | - | ||
| Violent Dance | 6 MP | Self | - | ||
| Sword of Fealty | 6 MP | All Allies | - | ||
| Vengeful Frost Fist | 5 MP | Self | - | ||
| Blade of the Absolute | 6 MP | Self | - | ||
| Dance of Rebellion | Passive | All Allies | - | ||
| Bloody Scripture | Passive | Self | - | ||
| Enemy of God | Passive | Self | - | ||
| Fallen Grigori | Passive | Self | - | ||
| Final Opposition | Passive | Self | - | ||
| Goddess of Slaughter | Passive | Self | - | ||
| Hell Leopard | Passive | Self | - | ||
| Invincibility Aid | Passive | Self | - | ||
| Ishvara | Passive | Self | - | ||
| King of Vengeance | Passive | Self | - | ||
| Law of the Sea God | Passive | Self | - | ||
| Meslamtaea | Passive | All Allies | - | ||
| Rapid Shot | Passive | Self | - | ||
| Rasetsu | Passive | Self | - | ||
| Supersonic Hedgehog | Passive | Self | - | ||
| Sword Deity's Might | Passive | All Allies | - | ||
| Sword of Hallel | Passive | Self | - |
Demon Panels that apply Might
| Demon | Panel # | Effect |
|---|---|---|
| Panel 1 | Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn. | |
| Panel 2 | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. | |
| Panel 2 | Activates the following Chain Effect when Culann's Hound is used: Places self into a state of Might, and then increases the ATK of all party members by 20%. (2 turns) | |
| Panel 2 | Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might. | |
| Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) | |
| Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) | |
| Panel 2 | Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. | |
| Panel 4 | Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might. | |
| Panel 2 | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. | |
| Panel 3 | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. | |
| Panel 4 | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) |
Dx2 Skills that apply Might
| Dx2 | Skill | Effect |
|---|---|---|
| Inspiration | 10% chance to cast Rebellion on a single party member when using a Random Targets Attack. (Note: party member is selected at random) |
Armament Skills that apply Might
| Armament | Type | Name | MP Cost | Target |
|---|---|---|---|---|
| Frozen Fist | 5 MP | |||
| Sad Vengeance | Passive | Self |
Armament Panels that apply Might
| Armament | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect when this character downs a demon: Enters a state of Might. |
Chain Effects
Skills that activate upon applying Might
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Goddess of Slaughter | Passive | Self | - | ||
| Invincibility Aid | Passive | - |
Demon Panels that activate upon applying Might
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) | |
| Panel 2 | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) | |
| Panel 4 | Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-3 times. (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power:60) to all Charmed enemies. |
Dx2 Skills that activate upon applying Might
| Dx2 | Skill | Effect |
|---|---|---|
| If Looks Can Kill (I · II · III) | 5% · 10% · 15% chance of casting Rakunda when entering a state of Might. | |
| Warm Up (I · II · III) | 10% · 25% · 50% chance to cast Sukunda when entering a state of Rebellion. |
Additional Effects
Skills that grant additional effects while in a state of Might
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Spin Dash | 5 MP | Self | - | ||
| Goddess of Madness | Passive | All Allies | - | ||
| Goddess of Slaughter | Passive | Self | - | ||
| Kongo Zaou | Passive | All Allies | - | ||
| Sword Deity's Might | Passive | All Allies | - |
Demon Panels that grant additional effects while in a state of Might
| Demon | Panel # | Effect |
|---|---|---|
| Panel 3 | While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage. | |
| Panel 1 | +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might. | |
| Panel 3 | When in a state of Might, +30% to critical hit damage. | |
| Panel 3 | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. | |
| Panel 1 | +20% to Phys hit rate when in a state of Might. |
Removing Might
Skills that remove Might
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Discord | 3 MP | 6 | - | ||
| Silent Prayer | 7 MP | All Enemies + All Allies | 8 | - | |
| Holy Lance of Longinus | 6 MP | All Enemies | - | ||
| Determined Hero | Passive | All Enemies | - |