Name
|
Best Archetype(s)
|
PVE
|
PVP
|
Democalypse
|
PVE |
PVP |
Offense |
Defense |
Prelim |
Boss
|
Alraune
|
Any |
 |
1 |
3 |
2 |
1 |
1 |
Pros |
- High LUK, Insanity in Purple, and afflict chance boost in panel 3 let her function as an ailmenter.
- Sweet Whisper casts Rakunda and Charm when an ally is killed. This can combo well with auto-revivers such as Xi Wangmu, forcing the enemy to prioritize killing her or else risk getting Charmed with every kill.
- Since Sweet Whisper chains off of an ally death, it will usually happen during the middle of the enemy's turn. Ailment cleansers tend to act at the beginning of the turn, to avoid losing press turns to ailmented allies - so Sweet Whisper can trip up attackers mid-onslaught, unable to cleanse until cycling back around to the cleanser (if they don't lose all their turns doing so), or even forcing them to wait until the next turn entorely.
- This is especially potent if the cleanser is Mahamayuri, who can only cleanse via a chain effect at the start of his team's turn - meaning mid-turn there's nothing he can do about it.
- Power of Life gives auto-Lydia to help survivability.
|
Cons |
- LUK is pretty much her only good stat, so ailmenter is the only job she can do.
- Her middling VIT means killing her is not especially difficult.
- Very low AGI.
- Weak to Fire unless Teal.
- Ailments aren't useful in PvE due to inflated enemy stats, and allies in PvE really should not be dying in the first place.
|
Notes |
- |
|
Ame no Uzume
|
 |
 |
3 |
1 |
1 |
1 |
1 |
Pros |
- Iwato Priestess nulls both dark zones and damage panels, making Aura Gate exploration easy while taking up only one team slot.
- Innate Mediarama heals a decent amount. Panel 1 also gives Mediarama a 2 MP discount, reducing it to 6 MP.
- All colors (except Clear) are useful:
- Auto-casts Tarukaja whenever an ally receives any form of healing (including life steal, chain effects, etc), and also casts Rakukaja if panel 2.
- Good AGI.
- Above average LUK.
|
Cons |
- Average MAG.
- Lacks Elec damage boosters to support Ziodyne and Maziodyne.
- Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
- Weak to Force unless Teal.
|
Notes |
- |
|
Baldur
|
 |
 |
3 |
1 |
1 |
4 |
4 |
Pros |
- Innate Light Boost, Hamadyne, and his unique God of Light make him a solid light mage.
- God of Light grants a team-wide increase to light damage and 1 MP discount to light skills, which is very helpful for Democalypse.
- All colors are useful:
- Red gets Mahamadyne for sweeping, or Democalypse prelim. God of Light also discounts it to 5 MP, so it helps make up for his average magic stat.
- Yellow gets War Dance for manual buffing, and also has a valuable gacha skill in Solar Downfall.
- Purple gets Void Dark Zones for Aura Gate exploration.
- Teal gets Null Dark to cover his weakness.
- Great panels that grant Light Pierce (with 30% reduction) on panel 2, and more team-wide Light damage on panel 3.
- Panel 1 casts 1-turn Debilitate on the enemy team if he gets killed.
|
Cons |
- Average MAG.
- Low VIT/LUK and middling AGI means he's fragile.
- Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
- Weak to Dark unless Teal.
|
Notes |
- |
|
Bayonetta
|
 |
 |
1 |
1 |
1 |
1 |
1 |
Pros |
|
Cons |
- No innate pierce.
- Average-to-low stats across the board means she doesn't excel at anything.
- Non-existent bulk.
- No panels. She's also unlikely to get any, since her 5* version Bayonetta☆ already has them.
|
Notes |
- While innate Berserker does boost her damage, it makes her lack of bulk even worse.
- She and Jeanne have the exact same stats, aside from swapping STR and MAG.
- Limited-time Collaboration unit. Nobody knows if she will be rerun.
|
|
Dante
|
 |
 |
3 |
1 |
1 |
3 |
3 |
Pros |
- Innate Phys Boost as well as a single-target and an AoE phys skill makes him functionally similar to Red Wu Kong.
- High STR stat.
- No weaknesses.
|
Cons |
- No innate pierce.
- Low AGI and LUK will lead to accuracy problems.
- No panels severely limits his potential. He's also unlikely to get any, since his 5* version Dante☆ already has them.
- Wu Kong's higher STR, as well as hit rate, crit rate, and damage boost from panels, make the monkey completely overshadow him.
|
Notes |
- Limited-time Collaboration unit. Nobody knows if he will be rerun.
|
|
Es
|
 |
 |
1 |
3 |
2 |
1 |
1 |
Pros |
- Able to serve a variety of roles based on color:
- Clear's Infernal Mask combined with Power of Life and Panel 1 sums to -105% ailment chance, potentially allowing Es to be a cleanser if transferred Prayer (but probably not Silent Prayer, as it would remove Lydia).
- Purple's Insanity combined with Es's high LUK means they can act as an ailmenter.
- Red's Mind Break can be used to sap enemy MP in PvP.
- Yellow's Mahashibaboo can inflict Bind, which is more disruptive to enemies than Mute.
- Ego Erosion decreases auto-cure rate for all ailments, letting Es fit flexibly into a variety of ailment teams.
- Power of Life gives auto-Lydia to help Es stay alive.
|
Cons |
- Very low AGI.
- Low VIT hurts Es's survivability.
- Weak to Fire unless Teal.
|
Notes |
- |
|
Jeanne
|
 |
 |
1 |
1 |
1 |
1 |
1 |
Pros |
- Evade in Purple can help her to dodge...?
- No weaknesses.
|
Cons |
- No innate pierce.
- Average-to-low stats across the board means she doesn't excel at anything.
- Non-existent bulk. Magic attacks will also ignore her Evade, so it won't help her there.
- No panels. She's also unlikely to get any, since her 5* version Jeanne☆ already has them.
|
Notes |
- While innate Berserker does boost her damage, it makes her lack of bulk even worse.
- She and Bayonetta have the exact same stats, aside from swapping STR and MAG.
- Limited-time Collaboration unit. Nobody knows if she will be rerun.
|
|
Nero
|
 |
 |
3 |
1 |
1 |
3 |
3 |
Pros |
|
Cons |
- No panels severely limits his potential. He's also unlikely to get any, since his 5* version Nero☆ already has them.
- Titania's much-higher MAG, and damage boost from panels, make her completely overshadow him.
|
Notes |
- Limited-time Collaboration unit. Nobody knows if he will be rerun.
|
|
Sonic
|
 |
 |
2 |
1 |
1 |
2 |
4 |
Pros |
- High AGI and innate Speedster for Battle Speed needs.
- Automatic Rebellion at the start of his team's turn, and pierce on Spin Dash if he's in Rebellion when using it.
- Works well against single targets and particularly Democalypse Force Boss, especially since Rebellion lets him crit despite the boss's crit rate reduction.
- Purple gets Force Boost to improve Spin Dash's damage.
- Red gets discounted Vorpal Blade, which does respectable AoE Phys damage, especially when in Rebellion. This can result in more-consistent damage than Spin Dash, if fighting multiple targets. Note that it will not pierce, though.
- Good panels that give additional accuracy, Force damage, and battle speed, as well as a 1-turn Auto-Sukuka.
- No weaknesses.
|
Cons |
- If he gets a second attack on his team's turn, he won't have Rebellion for it, which then means Spin Dash won't pierce. His middling LUK also means he likely won't crit without Rebellion, either.
- Average STR
- Random-targeting is bad against multiple targets, and downright detrimental in PvP.
- No native damage boosters that support Vorpal Blade.
- Difficult to panel due to being an event-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
- If you just want a PvE speed demon, then fuse Purple Fenrir - he's better at supporting the team than Sonic is at attacking.
|
Notes |
- Limited-time Collaboration unit. Nobody knows if he will be rerun.
|
|
V
|
 |
 |
1 |
1 |
1 |
1 |
1 |
Pros |
- Red and Yellow give him an Almighty AOE skill that debuffs.
- Infernal Mask in Purple plus high LUK could help him avoid ailments. Potentially works as a cleanser if transferred Prayer or Silent Prayer, plus Hellish Mask.
- No weaknesses.
- Laughs at his enemies occasionally.
|
Cons |
- LUK is his only good stat, but his kit doesn't have anything that makes use of it.
- High MP costs, including the skills in Red and Yellow.
- No panels. He's also unlikely to get any, since his 5* version V☆ already has them.
|
Notes |
- Limited-time Collaboration unit. Nobody knows if he will be rerun.
|
|
Vouivre
|
 |
 |
1 |
1 |
1 |
1 |
1 |
Pros |
- Resonant Garnet debuffs enemy DEF and EV/AC upon landing poison, synergizing with Chernobog and Nergal.
- Great panels that offer Phys damage, hit rate, crit rate, ailment inflict rate, and Phys Pierce (with 30% reduction).
- Good AGI
- High LUK for inflicting ailments and landing crits.
- Comes with single-target and AoE Phys skills that can both inflict poison, giving her options to set it up.
|
Cons |
- Average STR.
- Ailments aren't very helpful in PvE due to inflated enemy stats.
- It was only possible to panel her during her debut event in June 2021, as she is not in the gacha and not fusible. If you missed the event or didn't finish all her panels, you're out of luck. Universal spirits don't help, since they don't work on 4*.
- Marin Karin has no synergy with the rest of her kit, so it's kind of a wasted slot.
|
Notes |
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