Difference between revisions of "Might"
(→Demon Panels that apply Might: Artemis) |
(→Demon Panels that apply Might: Marici p4) |
||
Line 284: | Line 284: | ||
| Panel 2 | | Panel 2 | ||
| Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) | | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) | ||
+ | |- | ||
+ | | {{DemonIcon|Marici|size=32px}} | ||
+ | | Panel 4 | ||
+ | | Activates the following Chain Effect when striking first at the start of battle or when a party member uses a Phys Skill: Inflicts Light damage (Physical, Power: 30) with Bulwark Pierce to all enemies, then places the skill holder into a state of Might. (Up to 4 times per turn) *Dependent on PATK and ignores all death prevention skills. | ||
|- | |- | ||
| {{DemonIcon|Masakado|size=32px}} | | {{DemonIcon|Masakado|size=32px}} |
Revision as of 05:13, 25 October 2024
Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Mechanics
If a demon is affected by Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
- Might is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Might Appliers
Skills that apply Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Support | Rebellion | 4 MP | Self | 8 | - |
Passive | Auto-Rebellion | Passive | Self | 12 | - |
Support | Dance of Rebellion | Passive | All Allies | - | Kali A |
Support | Mega Boost | 6 MP | Self | - | Girimekhala |
Support | Red Zone | 7 MP | All Allies | - | Hell Biker |
Phys | Heavenly Sword | 6 MP | Self | - | Ose Hallel |
Phys | Impartial Fist | 6 MP | All Allies | - | Mitra-Buddha |
Phys | Macha Slash | 6 MP | Self | - | Macha |
Phys | Sword of Fealty | 6 MP | All Allies | - | Hagen |
Phys | Violent Dance | 6 MP | Self | - | Kali |
Almighty | Blade of the Absolute | 6 MP | Self | - | Griffith |
Passive | Bloody Scripture | Passive | Self | - | Mozgus |
Passive | Enemy of God | Passive | Self | - | Rahab |
Passive | Fallen Grigori | Passive | Self | - | Azazel |
Passive | Final Opposition | Passive | Self | - | Gogmagog |
Passive | Goddess of Slaughter | Passive | Self | - | Kali |
Passive | Hell Leopard | Passive | Self | - | Flauros |
Passive | Icy Rage | Passive | All Allies | - | Frost Ace |
Passive | Invincibility Aid | Passive | Self | - | Sukuna-Hikona |
Passive | Ishvara | Passive | Self | - | Shiva A |
Passive | King of Vengeance | Passive | Self | - | Arioch |
Passive | Law of the Sea God | Passive | Self | - | Dagon |
Passive | Meslamtaea | Passive | All Allies | - | Nergal |
Passive | Power of the Three Jewels | Passive | All Allies | - | Mitra-Buddha |
Passive | Pure Maiden | Passive | Self | - | Artemis |
Passive | Rapid Shot | Passive | Self | - | Dante☆ |
Passive | Rasetsu | Passive | Self | - | Rakshasa |
Passive | Red-Feathered Macha | Passive | Self | - | Macha |
Passive | Supersonic Hedgehog | Passive | Self | - | Sonic |
Passive | Sword Deity's Might | Passive | All Allies | - | Futsunushi |
Passive | Sword of Hallel | Passive | Self | - | Ose Hallel |
Demon Panels that apply Might
Demon | Panel # | Effect |
---|---|---|
Albedo | Panel 1 | Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn. |
Artemis | Panel 2 | Adds Null Mortal. Activates the following Chain Effect when a party member (including self) downs a demon: Places self into a state of Might, then decreases the Phys Attribute Affinity of all enemies by 2 levels (1 turn). (Activates up to 2 times per turn.) |
Belial | Panel 2 | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies. |
Belial | Panel 4 | Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn) |
Cu Chulainn A | Panel 2 | Activates the following Chain Effect when Culann's Hound is used: Places self into a state of Might, and then increases the ATK of all party members by 20%. (2 turns) |
Demonee-Ho | Panel 2 | Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might. |
Gogmagog | Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) |
Hachiman | Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) |
Marici | Panel 4 | Activates the following Chain Effect when striking first at the start of battle or when a party member uses a Phys Skill: Inflicts Light damage (Physical, Power: 30) with Bulwark Pierce to all enemies, then places the skill holder into a state of Might. (Up to 4 times per turn) *Dependent on PATK and ignores all death prevention skills. |
Masakado | Panel 2 | Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. |
Shiva | Panel 4 | Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might. |
Skull Knight | Panel 4 | Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills. |
Tokisada | Panel 2 | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. |
Zaou-Gongen | Panel 3 | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. |
Zaou-Gongen | Panel 4 | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) |
Dx2 Skills that apply Might
Dx2 | Skill | Effect |
---|---|---|
Eileen | Inspiration | 10% chance to cast Rebellion on a single party member when using a Random Targets Attack. (Note: party member is selected at random) |
Armament Skills that apply Might
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Frost Ace Sword | Ice | Frozen Fist | 5 MP | Single Target |
Frost Ace Shield | Passive | Sad Vengeance | Passive | Self |
Armament Panels that apply Might
Armament | Panel # | Effect |
---|---|---|
Masakado Sword | Panel 2 | Activates the following Chain Effect when this character downs a demon: Enters a state of Might. |
Chain Effects
Skills that activate upon applying Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | God 1000 Fist Cannon | Passive | Random Targets | - | Mozgus |
Passive | Goddess of Slaughter | Passive | Self | - | Kali |
Passive | Invincibility Aid | Passive | Random Targets | - | Sukuna-Hikona |
Demon Panels that activate upon applying Might
Demon | Panel # | Effect |
---|---|---|
Dagon | Panel 2 | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) |
Futsunushi | Panel 2 | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) |
Griffith | Panel 4 | Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-4 times (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with Bulwark Pierce to all Charmed enemies. |
Dx2 Skills that activate upon applying Might
Dx2 | Skill | Effect |
---|---|---|
Carbon Black | If Looks Can Kill (I · II · III) | 5% · 10% · 15% chance of casting Rakunda when entering a state of Might. |
Kangaroo Boxer | Warm Up (I · II · III) | 10% · 25% · 50% chance to cast Sukunda when entering a state of Rebellion. |
Additional Effects
Skills that grant additional effects while in a state of Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Force | Spin Dash | 5 MP | Self | - | Sonic |
Passive | Goddess of Madness | Passive | All Allies | - | Kali A |
Passive | Goddess of Slaughter | Passive | Self | - | Kali |
Passive | Kongo Zaou | Passive | All Allies | - | Zaou-Gongen |
Passive | Sword Deity's Might | Passive | All Allies | - | Futsunushi |
Demon Panels that grant additional effects while in a state of Might
Demon | Panel # | Effect |
---|---|---|
Futsunushi | Panel 3 | While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage. |
Kali | Panel 1 | +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might. |
Kali | Panel 3 | When in a state of Might, +30% to critical hit damage. |
Nergal | Panel 3 | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. |
Thoth | Panel 3 | +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified. |
Sonic | Panel 1 | +20% to Phys hit rate when in a state of Might. |
Removing Might
Skills that remove Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Support | Discord | 3 MP | All Targets | 6 | - |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 | - |
Phys | Holy Lance of Longinus | 6 MP | All Enemies | - | Longinus |
Passive | Determined Hero | Passive | All Enemies | - | Masakado B |