Difference between revisions of "Might"
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− | | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. | + | | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies. |
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Revision as of 12:39, 4 October 2024
Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Mechanics
If a demon is affected by Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the
Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
- Might is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Might Appliers
Skills that apply Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Rebellion | 4 MP | Self | 8 | - |
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Auto-Rebellion | Passive | Self | 12 | - |
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Dance of Rebellion | Passive | All Allies | - | ![]() |
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Mega Boost | 6 MP | Self | - | ![]() |
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Red Zone | 7 MP | All Allies | - | ![]() |
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Heavenly Sword | 6 MP | Self | - | ![]() |
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Impartial Fist | 6 MP | All Allies | - | ![]() |
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Sword of Fealty | 6 MP | All Allies | - | ![]() |
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Violent Dance | 6 MP | Self | - | ![]() |
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Blade of the Absolute | 6 MP | Self | - | ![]() |
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Bloody Scripture | Passive | Self | - | ![]() |
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Enemy of God | Passive | Self | - | ![]() |
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Fallen Grigori | Passive | Self | - | ![]() |
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Final Opposition | Passive | Self | - | ![]() |
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Goddess of Slaughter | Passive | Self | - | ![]() |
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Hell Leopard | Passive | Self | - | ![]() |
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Icy Rage | Passive | All Allies | - | ![]() |
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Invincibility Aid | Passive | Self | - | ![]() |
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Ishvara | Passive | Self | - | ![]() |
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King of Vengeance | Passive | Self | - | ![]() |
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Law of the Sea God | Passive | Self | - | ![]() |
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Meslamtaea | Passive | All Allies | - | ![]() |
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Power of the Three Jewels | Passive | All Allies | - | ![]() |
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Rapid Shot | Passive | Self | - | ![]() |
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Rasetsu | Passive | Self | - | ![]() |
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Supersonic Hedgehog | Passive | Self | - | ![]() |
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Sword Deity's Might | Passive | All Allies | - | ![]() |
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Sword of Hallel | Passive | Self | - | ![]() |
Demon Panels that apply Might
Demon | Panel # | Effect |
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Panel 1 | Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn. |
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Panel 2 | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies. |
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Panel 2 | Activates the following Chain Effect when Culann's Hound is used: Places self into a state of Might, and then increases the ATK of all party members by 20%. (2 turns) |
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Panel 2 | Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might. |
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Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) |
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Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) |
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Panel 2 | Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. |
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Panel 4 | Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might. |
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Panel 4 | Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills. |
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Panel 2 | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. |
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Panel 3 | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. |
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Panel 4 | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) |
Dx2 Skills that apply Might
Dx2 | Skill | Effect |
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Inspiration | 10% chance to cast Rebellion on a single party member when using a Random Targets Attack. (Note: party member is selected at random) |
Armament Skills that apply Might
Armament | Type | Name | MP Cost | Target |
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Frozen Fist | 5 MP | ![]() |
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Sad Vengeance | Passive | Self |
Armament Panels that apply Might
Armament | Panel # | Effect |
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Panel 2 | Activates the following Chain Effect when this character downs a demon: Enters a state of Might. |
Chain Effects
Skills that activate upon applying Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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God 1000 Fist Cannon | Passive | ![]() |
- | ![]() |
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Goddess of Slaughter | Passive | Self | - | ![]() |
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Invincibility Aid | Passive | ![]() |
- | ![]() |
Demon Panels that activate upon applying Might
Demon | Panel # | Effect |
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Panel 2 | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) |
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Panel 4 | Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-4 times (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with Bulwark Pierce to all Charmed enemies. |
Dx2 Skills that activate upon applying Might
Dx2 | Skill | Effect |
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If Looks Can Kill (I · II · III) | 5% · 10% · 15% chance of casting Rakunda when entering a state of Might. |
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Warm Up (I · II · III) | 10% · 25% · 50% chance to cast Sukunda when entering a state of Rebellion. |
Additional Effects
Skills that grant additional effects while in a state of Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Spin Dash | 5 MP | Self | - | ![]() |
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Goddess of Madness | Passive | All Allies | - | ![]() |
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Goddess of Slaughter | Passive | Self | - | ![]() |
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Kongo Zaou | Passive | All Allies | - | ![]() |
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Sword Deity's Might | Passive | All Allies | - | ![]() |
Demon Panels that grant additional effects while in a state of Might
Demon | Panel # | Effect |
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Panel 3 | While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage. |
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Panel 1 | +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might. |
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Panel 3 | When in a state of Might, +30% to critical hit damage. |
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Panel 3 | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. |
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Panel 3 | +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified. |
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Panel 1 | +20% to Phys hit rate when in a state of Might. |
Removing Might
Skills that remove Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
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Discord | 3 MP | ![]() |
6 | - |
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Silent Prayer | 7 MP | All Enemies + All Allies | 8 | - |
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Holy Lance of Longinus | 6 MP | All Enemies | - | ![]() |
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Determined Hero | Passive | All Enemies | - | ![]() |