Death Prevention

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Death prevention, also known as endures, are effects that prevent a demon from dying when they receive damage that would have reduced them to 0 HP.

Mechanics

If a demon with an endure loses HP, and they would be reduced to 0 HP, the endure will activate and prevent their death.

Endures are handled on a one-hit-at-a-time basis. This is important if a demon is attacked by a skill that hits multiple times:

  • If the target's endure activates at the start or middle of the attack, then hits that occur after the endure can still kill them.
  • If the target has multiple endures, then a multi-hit attack can potentially remove multiple endures if the target's HP gets low enough.

Endures do not prevent death from Mortal effects.

Ignoring death prevention

Damage from skills or panels that ignore death prevention will act as if the endures never existed. If such a skill deals enough damage to a target to kill them, then the target will die, and their endures will not activate.

Additionally, note that the damage from Icon Spirit Chains of Salvation.png Spirit Chains of Salvation will ignore endures.

Endure appliers

Skills that grant endures

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Endure Passive Self 6 -
Passive Passive Enduring Soul Passive Self 12 -
Passive Passive Enduring Soul + Passive Self 18 -
Passive Passive Phys Survivor Passive Self 14 -
Passive Passive Fire Survivor Passive Self 14 -
Passive Passive Ice Survivor Passive Self 14 -
Passive Passive Elec Survivor Passive Self 14 -
Passive Passive Force Survivor Passive Self 14 -
Passive Passive Light Survivor Passive Self 14 -
Passive Passive Dark Survivor Passive Self 14 -
Passive Passive Almighty Survivor Passive Self 16 -
Passive Passive 6th Sense Survivor Passive Self 14 -
Passive Passive Life Force Survivor Passive Self 14 -
Passive Passive Barrier Survivor Passive Self 18 -
Passive Passive Ailment Survivor Passive Self 16 -
Passive Passive Rallying Survivor Passive Self 14 -
Passive Passive Heal Survivor Passive Self 14 -
Passive Passive Ashihara no Nakatsukuni's Might Passive Self - Sukuna-Hikona A.jpg Sukuna-Hikona A
Passive Passive Avatar Passive Self - Vishnu.jpg Vishnu
Passive Passive Burgundy's Resentment Passive Self - Hagen.jpg Hagen
Passive Passive Demon Dog's Conviction Passive Self - Lost Name.jpg Lost Name
Passive Passive Demonic Growth Passive Self - The 10th Angel.jpg The 10th Angel
Passive Passive Enma's Conviction Passive Self - Yama.jpg Yama
Passive Passive Fallen Grigori Passive Self - Azazel.jpg Azazel
Passive Passive Fox Sin of Greed Passive Self - Ban.jpg Ban
Passive Passive King of Hell Passive Self - Beelzebub☆.jpg Beelzebub☆
Passive Passive Kumbhanda (Skill) Passive Self - Kumbhanda.jpg Kumbhanda
Passive Passive Kunitsukami's Conviction Passive Self - Okuninushi.jpg Okuninushi
Passive Passive Kushinokami's Conviction Passive Self - Sukuna-Hikona A.jpg Sukuna-Hikona A
Passive Passive Lord of the Dead Passive Self - Beelzebub (Human).jpg Beelzebub (Human)
Passive Passive Nosferatu Passive Self - Zodd.jpg Zodd
Passive Passive Stealth Passive Self - Chupacabra.jpg Chupacabra
Passive Passive Supersonic Hedgehog Passive Self - Sonic.jpg Sonic
Passive Passive The Beautiful One Passive Self - Narcissus.jpg Narcissus
Passive Passive The Bloody Valkyrie Passive Self - Shalltear.jpg Shalltear
Passive Passive The Struggler Passive Self - Guts.jpg Guts
Passive Passive Time Traveler Passive Self - Homura Akemi.jpg Homura Akemi
Passive Passive Towering Tree Passive Self - Yggdrasil.jpg Yggdrasil

Demon Panels that grant endures

Demon Panel # Effect
Cerberus A.jpg Cerberus A Panel 2 +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains (Intimidation).
Frost Ace.jpg Frost Ace Panel 1 -50% to Fire/Ice damage received. Endure twice with 1000HP.

Ignoring endures

Skills that ignore endures

Type Name MP Cost Target Skill Points Exclusive?
Phys Phys Boar Rush 5 MP Single Target Single Target - -
Phys Phys Tempest Slash + 6 MP Random Targets Random Targets - -
Phys Phys Berserk 5 MP Single Target Single Target - Berserker Guts.jpg Berserker Guts
Phys Phys Crushing Force 6 MP Single Target Single Target - Gozu-Tennoh.jpg Gozu-Tennoh
Phys Phys Dragon Slayer 6 MP All Targets All Targets - Guts.jpg Guts
Phys Phys Flying High 6 MP Single Target Single Target - Lanling Wang.jpg Lanling Wang
Phys Phys Heavenly Sword 6 MP Single Target Single Target - Ose Hallel.jpg Ose Hallel
Phys Phys Heavenly Sword Stroke 6 MP Single Target Single Target - Masakado B.jpg Masakado B
Phys Phys Indra (Skill) 5 MP Single Target Single Target - Indra.jpg Indra
Phys Phys Jet-Black Light 6 MP Single Target Single Target - Femto.jpg Femto
Phys Phys Lionfall 6 MP All Targets All Targets - Arioch.jpg Arioch
Phys Phys Lord Astaroth 6 MP Single Target Single Target - Astaroth.jpg Astaroth
Phys Phys Mantra 6 MP All Targets All Targets - Gozu-Tennoh.jpg Gozu-Tennoh
Phys Phys Merciful Slaughter 6 MP Single Target Single Target - Albedo.jpg Albedo
Phys Phys Occult Flash 8 MP Single Target Single Target - Masakado.jpg Masakado
Phys Phys Rip 7 MP All Targets All Targets - Zodd.jpg Zodd
Phys Phys Ruin and Grace 6 MP Single Target Single Target - Ardha.jpg Ardha
Phys Phys Sword of Fealty 6 MP Single Target Single Target - Hagen.jpg Hagen
Phys Phys Violent Slash 6 MP Single Target Single Target - Susano-o A.jpg Susano-o A
Fire Fire Abyss Flame 5 MP Single Target Single Target - Amon.jpg Amon
Passive Passive Origin Avatar Passive 1-2 Enemies - Krishna.jpg Krishna

Demon Panels that ignore endures

Demon Panel # Effect
Alice.jpg Alice Panel 4 Activates the following Chain Effect when Die For Me! is activated: Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
Amon.jpg Amon Panel 3 Activates the following Chain Effect when Abyss Flare is used while possessing a Bulwark: Inflicts Fire damage (Magic, Power: 40) with Bulwark Pierce to all enemies. *Damage done by this skill is dependent on Mag DEF. *Ignores all death prevention skills.
Ixtab.jpg Ixtab Panel 4 Activates the following Chain Effect when the one with this skill dies: Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP. *Damage dealt by this skill ignores all death prevention skills. *This skill will not activate if the party is wiped out.
Siegfried.jpg Siegfried Panel 4 Activates the following Chain Effect when the one with this skill activates a Phys skill: Inflicts Phys (Physical) damage (Power: 180) on a single enemy. Nullifies all death prevention skills. (Once per turn)
Skull Knight.jpg Skull Knight Panel 4 Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up