Difference between revisions of "Might"
(→Demon Panels that activate upon applying Might) |
(updating and adding icons) |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
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| Self | | Self | ||
| 8 | | 8 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| 12 | | 12 | ||
+ | | - | ||
|- | |- | ||
|[[File:Multi.png|20px|link=]] Support | |[[File:Multi.png|20px|link=]] Support | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Girimekhala|size=32px}} | ||
|- | |- | ||
|[[File:Multi.png|20px|link=]] Support | |[[File:Multi.png|20px|link=]] Support | ||
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| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Hell Biker|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Phys|name=1}} | |{{ElementIcon|Phys|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Ose Hallel|size=32px}} | ||
|- | |- | ||
− | |{{ElementIcon| | + | |{{ElementIcon|Phys|name=1}} |
− | |[[ | + | |[[Violent Dance]] |
− | | | + | | 6 MP |
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Kali|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Phys|name=1}} | |{{ElementIcon|Phys|name=1}} | ||
− | |[[ | + | |[[Sword of Fealty]] |
| 6 MP | | 6 MP | ||
− | | | + | | All Allies |
| - | | - | ||
+ | | {{DemonIcon|Hagen|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Ice|name=1}} | |{{ElementIcon|Ice|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Frost Ace|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Almighty|name=1}} | |{{ElementIcon|Almighty|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Griffith|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Dance of Rebellion]] | ||
+ | | Passive | ||
+ | | All Allies | ||
+ | | - | ||
+ | | {{DemonIcon|Kali A|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Enemy of God]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Rahab|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Azazel|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Gogmagog|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Kali|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Flauros|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Sukuna-Hikona|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Shiva A|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Arioch|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Law of the Sea God]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Dagon|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Nergal|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Dante☆|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Rakshasa|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Sonic|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Futsunushi|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | + | |[[Sword of Hallel]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |[[Sword of | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| Passive | | Passive | ||
| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Ose Hallel|size=32px}} | ||
|} | |} | ||
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!Demon !!Panel # !!Effect | !Demon !!Panel # !!Effect | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | {{DemonIcon|Albedo|size=32px}} | ||
+ | | Panel 1 | ||
+ | | Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn. | ||
|- | |- | ||
| {{DemonIcon|Belial|size=32px}} | | {{DemonIcon|Belial|size=32px}} | ||
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| {{DemonIcon|Demonee-Ho|size=32px}} | | {{DemonIcon|Demonee-Ho|size=32px}} | ||
| Panel 2 | | Panel 2 | ||
− | | Activates the following Chain Effect | + | | Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might. |
|- | |- | ||
| {{DemonIcon|Gogmagog|size=32px}} | | {{DemonIcon|Gogmagog|size=32px}} | ||
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| Panel 4 | | Panel 4 | ||
| +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) | | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Goddess of Slaughter]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Kali|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| {{TargetingIcon|Random|name=1}} | | {{TargetingIcon|Random|name=1}} | ||
| - | | - | ||
+ | | {{DemonIcon|Sukuna-Hikona|size=32px}} | ||
|} | |} | ||
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!Demon !!Panel # !!Effect | !Demon !!Panel # !!Effect | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | {{DemonIcon|Dagon|size=32px}} | ||
+ | | Panel 2 | ||
+ | | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) | ||
|- | |- | ||
| {{DemonIcon|Futsunushi|size=32px}} | | {{DemonIcon|Futsunushi|size=32px}} | ||
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| Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) | | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) | ||
|- | |- | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Griffith|size=32px}} |
− | | Panel | + | | Panel 4 |
− | | Activates the following Chain Effect when the one with this skill enters a state of Might: | + | | Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-3 times. (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power:60) to all Charmed enemies. |
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Sonic|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| Self | | Self | ||
| - | | - | ||
+ | | {{DemonIcon|Kali|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Zaou-Gongen|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| All Allies | | All Allies | ||
| - | | - | ||
+ | | {{DemonIcon|Futsunushi|size=32px}} | ||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Skill Points | + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 6 | | 6 | ||
+ | | - | ||
|- | |- | ||
|[[File:Multi.png|20px|link=]] Recovery | |[[File:Multi.png|20px|link=]] Recovery | ||
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| All Enemies + All Allies | | All Enemies + All Allies | ||
| 8 | | 8 | ||
+ | | - | ||
|} | |} | ||
{{Skill Effects navbox}} | {{Skill Effects navbox}} |
Revision as of 15:41, 10 February 2024
Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Mechanics
If a demon is affected by Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
- Might is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Might Appliers
Skills that apply Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Support | Rebellion | 4 MP | Self | 8 | - |
Passive | Auto-Rebellion | Passive | Self | 12 | - |
Support | Mega Boost | 6 MP | Self | - | Girimekhala |
Support | Red Zone | 7 MP | All Allies | - | Hell Biker |
Phys | Heavenly Sword | 6 MP | Self | - | Ose Hallel |
Phys | Violent Dance | 6 MP | Self | - | Kali |
Phys | Sword of Fealty | 6 MP | All Allies | - | Hagen |
Ice | Vengeful Frost Fist | 5 MP | Self | - | Frost Ace |
Almighty | Blade of the Absolute | 6 MP | Self | - | Griffith |
Passive | Dance of Rebellion | Passive | All Allies | - | Kali A |
Passive | Enemy of God | Passive | Self | - | Rahab |
Passive | Fallen Grigori | Passive | Self | - | Azazel |
Passive | Final Opposition | Passive | Self | - | Gogmagog |
Passive | Goddess of Slaughter | Passive | Self | - | Kali |
Passive | Hell Leopard | Passive | Self | - | Flauros |
Passive | Invincibility Aid | Passive | Self | - | Sukuna-Hikona |
Passive | Ishvara | Passive | Self | - | Shiva A |
Passive | King of Vengeance | Passive | Self | - | Arioch |
Passive | Law of the Sea God | Passive | Self | - | Dagon |
Passive | Meslamtaea | Passive | All Allies | - | Nergal |
Passive | Rapid Shot | Passive | Self | - | Dante☆ |
Passive | Rasetsu | Passive | Self | - | Rakshasa |
Passive | Supersonic Hedgehog | Passive | Self | - | Sonic |
Passive | Sword Deity's Might | Passive | All Allies | - | Futsunushi |
Passive | Sword of Hallel | Passive | Self | - | Ose Hallel |
Demon Panels that apply Might
Demon | Panel # | Effect |
---|---|---|
Albedo | Panel 1 | Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn. |
Belial | Panel 2 | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. |
Cu Chulainn A | Panel 2 | Activates the following Chain Effect when Culann's Hound is activated:Enters a state of might. |
Demonee-Ho | Panel 2 | Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might. |
Gogmagog | Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) |
Hachiman | Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) |
Masakado | Panel 2 | Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. |
Shiva | Panel 4 | Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might. |
Tokisada | Panel 2 | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. |
Zaou-Gongen | Panel 3 | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. |
Zaou-Gongen | Panel 4 | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) |
Armament Skills that apply Might
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Frost Ace Sword | Ice | Frozen Fist | 5 MP | Single Target |
Frost Ace Shield | Passive | Sad Vengeance | Passive | Self |
Armament Panels that apply Might
Armament | Panel # | Effect |
---|---|---|
Masakado Sword | Panel 2 | Activates the following Chain Effect when this character downs a demon: Enters a state of Might. |
Chain Effects
Skills that activate upon applying Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Goddess of Slaughter | Passive | Self | - | Kali |
Passive | Invincibility Aid | Passive | Random Targets | - | Sukuna-Hikona |
Demon Panels that activate upon applying Might
Demon | Panel # | Effect |
---|---|---|
Dagon | Panel 2 | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) |
Futsunushi | Panel 2 | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) |
Griffith | Panel 4 | Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-3 times. (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power:60) to all Charmed enemies. |
Additional Effects
Skills that grant additional effects while in a state of Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Force | Spin Dash | 5 MP | Self | - | Sonic |
Passive | Goddess of Slaughter | Passive | Self | - | Kali |
Passive | Kongo Zaou | Passive | All Allies | - | Zaou-Gongen |
Passive | Sword Deity's Might | Passive | All Allies | - | Futsunushi |
Demon Panels that grant additional effects while in a state of Might
Demon | Panel # | Effect |
---|---|---|
Futsunushi | Panel 3 | While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage. |
Kali | Panel 1 | +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might. |
Kali | Panel 3 | When in a state of Might, +30% to critical hit damage. |
Nergal | Panel 3 | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. |
Sonic | Panel 1 | +20% to Phys hit rate when in a state of Might. |
Removing Might
Skills that remove Might
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Support | Discord | 3 MP | All Targets | 6 | - |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 | - |