Difference between revisions of "Charge (status effect)"
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| {{DemonIcon|Girimekhala|size=32px}} | | {{DemonIcon|Girimekhala|size=32px}} | ||
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+ | |{{ElementIcon|Phys|name=1}} | ||
+ | |[[Astral Saintstrike]] | ||
+ | | 6 MP | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Artemis|size=32px}} | ||
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|{{ElementIcon|Phys|name=1}} | |{{ElementIcon|Phys|name=1}} | ||
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| {{DemonIcon|Chi You|size=32px}} | | {{DemonIcon|Chi You|size=32px}} | ||
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+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Pure Maiden]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Artemis|size=32px}} | ||
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|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| {{DemonIcon|Homura Akemi|size=32px}} | | {{DemonIcon|Homura Akemi|size=32px}} | ||
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+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Tiny Partner]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|Single|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Pixie A|size=32px}} | ||
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| {{DemonIcon|Frost Ace|size=32px}} | | {{DemonIcon|Frost Ace|size=32px}} | ||
| Panel 4 | | Panel 4 | ||
− | | | + | | Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Charge. *This Chain Effect activates up to one times per turn. |
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| {{DemonIcon|Gogmagog|size=32px}} | | {{DemonIcon|Gogmagog|size=32px}} | ||
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| {{DemonIcon|Mozgus|size=32px}} | | {{DemonIcon|Mozgus|size=32px}} | ||
| Panel 4 | | Panel 4 | ||
− | | While the one with this skill is alive, all party members will receive the following effect: - | + | | While the one with this skill is alive, all party members will receive the following effect: -30% damage taken when receiving a critical hit. Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn) |
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| {{DemonIcon|Odin A|size=32px}} | | {{DemonIcon|Odin A|size=32px}} | ||
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| Panel 4 | | Panel 4 | ||
| +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn) | | +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn) | ||
+ | |- | ||
+ | | {{DemonIcon|Shiva|size=32px}} | ||
+ | | Panel 4 | ||
+ | | +50% to Critical hit rate. Activate the following Chain Effect when striking a critical hit: Enter a state of Charge. (Once per turn) | ||
|- | |- | ||
| {{DemonIcon|Shiva A|size=32px}} | | {{DemonIcon|Shiva A|size=32px}} |
Latest revision as of 01:15, 17 November 2024
Charge is a Good Status Effect that increases the damage of user's next successful physical attack by 125%.
Mechanics
If a demon is affected by Charge, then their next successful Physical attack will deal 125% more damage.
- Put in multiplier form, this is effectively 2.25x.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys attribute.
When a physical attack lands while Charged, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Charge, and therefore can consume it.
If a physical skill with multiple hits is used while Charged, then all hits of that skill will have their damage increased.
Misc
- Charge cannot be active at the same time as Concentrate. Only the most-recently-cast effect will be kept.
- Charge is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Charge Appliers
Skills that apply Charge
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Support | Charge | 6 MP | Self | 8 | - |
Support | Mega Boost | 6 MP | Self | - | Girimekhala |
Phys | Astral Saintstrike | 6 MP | Self | - | Artemis |
Phys | Heavenly Sword | 6 MP | Self | - | Ose Hallel |
Phys | Iai Isshin | 6 MP | Self | - | Futsunushi |
Passive | Azure Demon Dog | Passive | Self | - | Lost Name |
Passive | Bloodstained Divine Queen | Passive | Self | - | Kali A |
Passive | Culann's Hound | Passive | Self | - | Cu Chulainn A |
Passive | Goddess of Madness | Passive | 1 Ally | - | Kali A |
Passive | Hell Hound | Passive | Self | - | Cerberus A |
Passive | King of Vengeance | Passive | Self | - | Arioch |
Passive | Mask of Veiled Beauty | Passive | Self | - | Lanling Wang |
Passive | Omen of Rebellion | Passive | Self | - | Chi You |
Passive | Pure Maiden | Passive | Self | - | Artemis |
Passive | Samildanach | Passive | Self | - | Lugh |
Passive | Time Traveler | Passive | Self | - | Homura Akemi |
Passive | Tiny Partner | Passive | Single Target | - | Pixie A |
Demon Panels that apply Charge
Demon | Panel # | Effect |
---|---|---|
Demonee-Ho | Panel 4 | +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn. |
Frost Ace | Panel 4 | Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Charge. *This Chain Effect activates up to one times per turn. |
Gogmagog | Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) |
Guan Yu | Panel 4 | +30% to max HP. Activates the following Chain Effect when an ally is downed: Enters a state of Charge. |
Guedhe | Panel 2 | Activates the following Chain Effect when a party member (including self) dodges a Physical type attack: Enters a state of Charge. (Once per turn) |
Mara | Panel 3 | Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%. |
Mara | Panel 4 | Activates the following Chain Effect at the beginning of own turn: Enters a state of Charge. (Once per battle) |
Mozgus | Panel 4 | While the one with this skill is alive, all party members will receive the following effect: -30% damage taken when receiving a critical hit. Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn) |
Odin A | Panel 2 | Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn) |
Red Rider | Panel 4 | +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn) |
Shiva | Panel 4 | +50% to Critical hit rate. Activate the following Chain Effect when striking a critical hit: Enter a state of Charge. (Once per turn) |
Shiva A | Panel 2 | The effect of normal Attacks will be changed to the following: Inflicts Almighty damage (Physical, Power: 120) with Bulwark Pierce on a single enemy, and places the one with this skill into a state of Charge and restores own MP by 1. *Chain Effect activates once per turn and only if attack was successful. *Damage inflicted by this skill is dependent on Mag ATK. |
Susano-o A | Panel 4 | +30% to Phys damage. Activates the following Chain Effect when Heavenly Valor is used: Puts the one with this skill into a state of Charge. |
Thor A | Panel 4 | +30% to Max HP. Activates the following Chain Effect when Thunderous Hammer is used: Places the skill holder into a state of Charge, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn) |
Yoshitsune | Panel 4 | Adds Phys Pierce. +25% to Phys damage. Activates the following Chain Effect when a member of your party (including self) downs a demon: Enters a state of Charge. (This Chain Effect will only activate once per turn.) |
Zaou-Gongen | Panel 4 | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) |
Chain Effects
Skills that activate upon applying Charge
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Invincibility Aid | Passive | Random Targets | - | Sukuna-Hikona |
Dx2 Skills that activate upon applying Charge
Dx2 | Skill | Effect |
---|---|---|
Templar Dragon | Lock and Load | 10% chance to cast Sukunda when an ally enters a state of Charge. |
Additional Effects
Skills that grant additional effects while Charged
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Goddess of Madness | Passive | All Allies | - | Kali A |
Passive | Omen of Rebellion | Passive | Self | - | Chi You |
Demon Panels that grant additional effects while Charged
Demon | Panel # | Effect |
---|---|---|
Thoth | Panel 3 | +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified. |
Dx2 Skills that grant additional effects while Charged
Dx2 | Skill | Effect |
---|---|---|
Templar Dragon | Upgrade (I · II) | +25% · +50% to damage dealt by all party members in a state of Charge. (Note: additive to the multiplier for Charge. See Damage Formula for more info.) |
Removing Charge
Skills that remove Charge
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Support | Discord | 3 MP | All Targets | 6 | - |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 | - |
Phys | Holy Lance of Longinus | 6 MP | All Enemies | - | Longinus |
Passive | Determined Hero | Passive | All Enemies | - | Masakado B |