Difference between revisions of "Charge (status effect)"

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(Demon Panels that apply Charge: Frost Ace)
(Demon Panels that apply Charge: Shiva)
 
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| Activate the following Chain Effect when it is this demon's turn to act: Put self into a state of Charge.
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| Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Charge. *This Chain Effect activates up to one times per turn.
 
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| While the one with this skill is alive, all party members will receive the following effect: -25% damage taken when receiving a critical hit. Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn)
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| While the one with this skill is alive, all party members will receive the following effect: -30% damage taken when receiving a critical hit. Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn)
 
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| +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
 
| +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
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| +50% to Critical hit rate.  Activate the following Chain Effect when striking a critical hit: Enter a state of Charge. (Once per turn)
 
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===Demon Panels that grant additional effects while Charged===
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!Demon !!Panel # !!Effect
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| +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified.
 
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Latest revision as of 01:15, 17 November 2024

Icon Charge.png Charge is a Good Status Effect that increases the damage of user's next successful physical attack by 125%.

Mechanics

If a demon is affected by Icon Charge.png Charge, then their next successful Physical attack will deal 125% more damage.

  • Put in multiplier form, this is effectively 2.25x.
  • Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys Phys attribute.

When a physical attack lands while Charged, the effect is consumed.

  • Note that the standard physical attack that all demons have is affected by Charge, and therefore can consume it.

If a physical skill with multiple hits is used while Charged, then all hits of that skill will have their damage increased.

Misc

  • Charge cannot be active at the same time as Icon Concentrate.png Concentrate. Only the most-recently-cast effect will be kept.
  • Charge is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.

Charge Appliers

Skills that apply Charge

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Support Charge 6 MP Self 8 -
Multi.png Support Mega Boost 6 MP Self - Girimekhala.jpg Girimekhala
Phys Phys Astral Saintstrike 6 MP Self - Artemis.jpg Artemis
Phys Phys Heavenly Sword 6 MP Self - Ose Hallel.jpg Ose Hallel
Phys Phys Iai Isshin 6 MP Self - Futsunushi.jpg Futsunushi
Passive Passive Azure Demon Dog Passive Self - Lost Name.jpg Lost Name
Passive Passive Bloodstained Divine Queen Passive Self - Kali A.jpg Kali A
Passive Passive Culann's Hound Passive Self - Cu Chulainn A.jpg Cu Chulainn A
Passive Passive Goddess of Madness Passive 1 Ally - Kali A.jpg Kali A
Passive Passive Hell Hound Passive Self - Cerberus A.jpg Cerberus A
Passive Passive King of Vengeance Passive Self - Arioch.jpg Arioch
Passive Passive Mask of Veiled Beauty Passive Self - Lanling Wang.jpg Lanling Wang
Passive Passive Omen of Rebellion Passive Self - Chi You.jpg Chi You
Passive Passive Pure Maiden Passive Self - Artemis.jpg Artemis
Passive Passive Samildanach Passive Self - Lugh.jpg Lugh
Passive Passive Time Traveler Passive Self - Homura Akemi.jpg Homura Akemi
Passive Passive Tiny Partner Passive Single Target Single Target - Pixie A.jpg Pixie A

Demon Panels that apply Charge

Demon Panel # Effect
Demonee-Ho.jpg Demonee-Ho Panel 4 +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
Frost Ace.jpg Frost Ace Panel 4 Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Charge. *This Chain Effect activates up to one times per turn.
Gogmagog.jpg Gogmagog Panel 4 Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle)
Guan Yu.jpg Guan Yu Panel 4 +30% to max HP. Activates the following Chain Effect when an ally is downed: Enters a state of Charge.
Guedhe.jpg Guedhe Panel 2 Activates the following Chain Effect when a party member (including self) dodges a Physical type attack: Enters a state of Charge. (Once per turn)
Mara.jpg Mara Panel 3 Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%.
Mara.jpg Mara Panel 4 Activates the following Chain Effect at the beginning of own turn: Enters a state of Charge. (Once per battle)
Mozgus.jpg Mozgus Panel 4 While the one with this skill is alive, all party members will receive the following effect: -30% damage taken when receiving a critical hit. Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn)
Odin A.jpg Odin A Panel 2 Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
Red Rider.jpg Red Rider Panel 4 +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
Shiva.jpg Shiva Panel 4 +50% to Critical hit rate. Activate the following Chain Effect when striking a critical hit: Enter a state of Charge. (Once per turn)
Shiva A.jpg Shiva A Panel 2 The effect of normal Attacks will be changed to the following: Inflicts Almighty damage (Physical, Power: 120) with Bulwark Pierce on a single enemy, and places the one with this skill into a state of Charge and restores own MP by 1. *Chain Effect activates once per turn and only if attack was successful. *Damage inflicted by this skill is dependent on Mag ATK.
Susano-o A.jpg Susano-o A Panel 4 +30% to Phys damage. Activates the following Chain Effect when Heavenly Valor is used: Puts the one with this skill into a state of Charge.
Thor A.jpg Thor A Panel 4 +30% to Max HP. Activates the following Chain Effect when Thunderous Hammer is used: Places the skill holder into a state of Charge, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Yoshitsune.jpg Yoshitsune Panel 4 Adds Phys Pierce. +25% to Phys damage. Activates the following Chain Effect when a member of your party (including self) downs a demon: Enters a state of Charge. (This Chain Effect will only activate once per turn.)
Zaou-Gongen.jpg Zaou-Gongen Panel 4 +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn)

Chain Effects

Skills that activate upon applying Charge

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Invincibility Aid Passive Random Targets Random Targets - Sukuna-Hikona.jpg Sukuna-Hikona

Dx2 Skills that activate upon applying Charge

Dx2 Skill Effect
Templar.png Templar Dragon Lock and Load 10% chance to cast Sukunda when an ally enters a state of Charge.

Additional Effects

Skills that grant additional effects while Charged

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Goddess of Madness Passive All Allies - Kali A.jpg Kali A
Passive Passive Omen of Rebellion Passive Self - Chi You.jpg Chi You

Demon Panels that grant additional effects while Charged

Demon Panel # Effect
Thoth.jpg Thoth Panel 3 +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified.

Dx2 Skills that grant additional effects while Charged

Dx2 Skill Effect
Templar.png Templar Dragon Upgrade (I · II) +25% · +50% to damage dealt by all party members in a state of Charge. (Note: additive to the multiplier for Charge. See Damage Formula for more info.)

Removing Charge

Skills that remove Charge

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Support Discord 3 MP All Targets All Targets 6 -
Multi.png Recovery Silent Prayer 7 MP All Enemies + All Allies 8 -
Phys Phys Holy Lance of Longinus 6 MP All Enemies - Longinus.jpg Longinus
Passive Passive Determined Hero Passive All Enemies - Masakado B.jpg Masakado B
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up