Mute is an Ailment that prevents the target from casting any skills.
Mechanics
If a demon is affected by Mute, it will be unable to cast skills that require MP.
- This means the only actions available will be basic attacks or passing turns.
However, note that Mute does NOT stop chain effects from activating.
Auto Cure rate
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The chance that an ailment will be auto-cured increases with the amount of turns the ailment is active, capping at 4 consecutive turns of the ailment persisting.
The auto cure rate progression for Mute is as follows:
Mute
|
Turn 1 |
0%
|
Turn 2 |
15%
|
Turn 3 |
50%
|
Turn >=4 |
75%
|
Misc
- This page is meant to list effects that specifically mention Mute. For effects that apply to any ailment, see the Ailments article.
Mute Appliers
Skills that apply Mute
Demon Panels that apply Mute
Demon |
Panel # |
Effect
|
Samael
|
Panel 4
|
Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 40) on all enemies with 10% chance to inflict Poison, Bind, Charm and Mute.
|
Inflict Chance Down
Skills that decrease the chance to inflict Mute
Type |
Name |
MP Cost |
Target |
Skill Points |
Exclusive?
|
Recovery
|
Mutudi
|
3 MP
|
Single Target
|
1
|
-
|
Recovery
|
Memutudi
|
4 MP
|
All Allies
|
5
|
-
|
Passive
|
Resist Mute
|
Passive
|
Self
|
4
|
-
|
Chain Effects
Skills that activate upon applying Mute
Additional Effects
Skills that grant additional effects against Muted enemies
Auto Cure Rate Down
Demon Panels that decrease the Auto Cure Rate of Mute
Demon |
Panel # |
Effect
|
Trumpeter
|
Panel 3
|
Reduces the cost of Concentrate by 2MP. As long as this demon is alive, -25% to enemy Mute auto cure rate.
|
Mute Immunity
Skills that grant immunity to Mute
Demon Panels that grant immunity to Mute
Demon |
Panel # |
Effect
|
Albedo
|
Panel 1
|
Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn.
|
Atropos
|
Panel 2
|
+10% to max HP. While the one with this skill is alive, Femme/Lady allies gain Null Mute.
|
Beelzebub☆
|
Panel 2
|
Adds Null Mute, Null Bind and Null Charm.
|
Elizabeth
|
Panel 1
|
Adds Null Mute, Null Bind, Null Poison and Null Weak.
|
Griffith
|
Panel 2
|
Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies.
|
Lucifer
|
Panel 4
|
Adds Null Mute/Charm. +45 to Ma and Vi. Activates the following Chain Effect at the start of own turn: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
|
Sukuna-Hikona A
|
Panel 2
|
Adds Null Mute/Charm. Activates the following Chain Effect at the start of the 1st turn: Adds 1 Boost Level to the skill holder's Descent of Ice and Snow skill.
|
Cleansing Mute
Skills that cleanse Mute