Difference between revisions of "Might"
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|[[Heavenly Sword]] | |[[Heavenly Sword]] | ||
| 6 MP | | 6 MP | ||
| + | | Self | ||
| + | | - | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Sword of Hallel]] | ||
| + | | Passive | ||
| Self | | Self | ||
| - | | - | ||
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|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
| − | |[[Sword of | + | |[[Enemy of God]] |
| + | | Passive | ||
| + | | Self | ||
| + | | - | ||
| + | |- | ||
| + | |{{ElementIcon|Phys|name=1}} | ||
| + | |[[Sword of Fealty]] | ||
| + | | 6 MP | ||
| + | | All Allies | ||
| + | | - | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Law of the Sea God]] | ||
| Passive | | Passive | ||
| Self | | Self | ||
Revision as of 18:00, 25 January 2024
Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Mechanics
If a demon is affected by
Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the
Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
- Might is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Might Appliers
Skills that apply Might
| Type | Name | MP Cost | Target | Skill Points |
|---|---|---|---|---|
| Rebellion | 4 MP | Self | 8 | |
| Auto-Rebellion | Passive | Self | 12 | |
| Mega Boost | 6 MP | Self | - | |
| Red Zone | 7 MP | All Allies | - | |
| Heavenly Sword | 6 MP | Self | - | |
| Sword of Hallel | Passive | Self | - | |
| Violent Dance | 6 MP | Self | - | |
| Vengeful Frost Fist | 5 MP | Self | - | |
| Blade of the Absolute | 6 MP | Self | - | |
| Fallen Grigori | Passive | Self | - | |
| Final Opposition | Passive | Self | - | |
| Goddess of Slaughter | Passive | Self | - | |
| Hell Leopard | Passive | Self | - | |
| Invincibility Aid | Passive | Self | - | |
| Ishvara | Passive | Self | - | |
| King of Vengeance | Passive | Self | - | |
| Meslamtaea | Passive | All Allies | - | |
| Rapid Shot | Passive | Self | - | |
| Rasetsu | Passive | Self | - | |
| Supersonic Hedgehog | Passive | Self | - | |
| Sword Deity's Might | Passive | All Allies | - | |
| Enemy of God | Passive | Self | - | |
| Sword of Fealty | 6 MP | All Allies | - | |
| Law of the Sea God | Passive | Self | - |
Demon Panels that apply Might
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. | |
| Panel 2 | Activates the following Chain Effect when Culann's Hound is activated:Enters a state of might. | |
| Panel 2 | Activates the following Chain Effect after Iron Judgement is activated: Enters a state of Might. | |
| Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) | |
| Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) | |
| Panel 2 | Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. | |
| Panel 4 | Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might. | |
| Panel 2 | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. | |
| Panel 3 | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. | |
| Panel 4 | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) |
Armament Skills that apply Might
| Armament | Type | Name | MP Cost | Target |
|---|---|---|---|---|
| Frozen Fist | 5 MP | |||
| Sad Vengeance | Passive | Self |
Armament Panels that apply Might
| Armament | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect when this character downs a demon: Enters a state of Might. |
Chain Effects
Skills that activate upon applying Might
| Type | Name | MP Cost | Target | Skill Points |
|---|---|---|---|---|
| Invincibility Aid | Passive | - |
Demon Panels that activate upon applying Might
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) |
Additional Effects
Skills that grant additional effects while in a state of Might
| Type | Name | MP Cost | Target | Skill Points |
|---|---|---|---|---|
| Spin Dash | 5 MP | Self | - | |
| Goddess of Slaughter | Passive | Self | - | |
| Kongo Zaou | Passive | All Allies | - | |
| Sword Deity's Might | Passive | All Allies | - |
Demon Panels that grant additional effects while in a state of Might
| Demon | Panel # | Effect |
|---|---|---|
| Panel 3 | While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage. | |
| Panel 1 | +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might. | |
| Panel 3 | When in a state of Might, +30% to critical hit damage. | |
| Panel 3 | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. | |
| Panel 1 | +20% to Phys hit rate when in a state of Might. |
Removing Might
Skills that remove Might
| Type | Name | MP Cost | Target | Skill Points |
|---|---|---|---|---|
| Discord | 3 MP | 6 | ||
| Silent Prayer | 7 MP | All Enemies + All Allies | 8 |