Difference between revisions of "Might"
(→Demon Panels that apply Might) |
(→Demon Panels that activate upon applying Might) |
||
Line 277: | Line 277: | ||
| Panel 2 | | Panel 2 | ||
| Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) | | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) | ||
+ | |- | ||
+ | | {{DemonIcon|Dagon|size=32px}} | ||
+ | | Panel 2 | ||
+ | | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) | ||
|} | |} | ||
Revision as of 18:04, 25 January 2024
Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Mechanics
If a demon is affected by Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
- Might is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Might Appliers
Skills that apply Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Support | Rebellion | 4 MP | Self | 8 |
Passive | Auto-Rebellion | Passive | Self | 12 |
Support | Mega Boost | 6 MP | Self | - |
Support | Red Zone | 7 MP | All Allies | - |
Phys | Heavenly Sword | 6 MP | Self | - |
Passive | Sword of Hallel | Passive | Self | - |
Phys | Violent Dance | 6 MP | Self | - |
Ice | Vengeful Frost Fist | 5 MP | Self | - |
Almighty | Blade of the Absolute | 6 MP | Self | - |
Passive | Fallen Grigori | Passive | Self | - |
Passive | Final Opposition | Passive | Self | - |
Passive | Goddess of Slaughter | Passive | Self | - |
Passive | Hell Leopard | Passive | Self | - |
Passive | Invincibility Aid | Passive | Self | - |
Passive | Ishvara | Passive | Self | - |
Passive | King of Vengeance | Passive | Self | - |
Passive | Meslamtaea | Passive | All Allies | - |
Passive | Rapid Shot | Passive | Self | - |
Passive | Rasetsu | Passive | Self | - |
Passive | Supersonic Hedgehog | Passive | Self | - |
Passive | Sword Deity's Might | Passive | All Allies | - |
Passive | Enemy of God | Passive | Self | - |
Phys | Sword of Fealty | 6 MP | All Allies | - |
Passive | Law of the Sea God | Passive | Self | - |
Demon Panels that apply Might
Demon | Panel # | Effect |
---|---|---|
Belial | Panel 2 | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. |
Cu Chulainn A | Panel 2 | Activates the following Chain Effect when Culann's Hound is activated:Enters a state of might. |
Demonee-Ho | Panel 2 | Activates the following Chain Effect after Iron Judgement is activated: Enters a state of Might. |
Gogmagog | Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) |
Hachiman | Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) |
Masakado | Panel 2 | Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. |
Shiva | Panel 4 | Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might. |
Tokisada | Panel 2 | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. |
Zaou-Gongen | Panel 3 | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. |
Zaou-Gongen | Panel 4 | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) |
Albedo | Panel 1 | Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn. |
Armament Skills that apply Might
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Frost Ace Sword | Ice | Frozen Fist | 5 MP | Single Target |
Frost Ace Shield | Passive | Sad Vengeance | Passive | Self |
Armament Panels that apply Might
Armament | Panel # | Effect |
---|---|---|
Masakado Sword | Panel 2 | Activates the following Chain Effect when this character downs a demon: Enters a state of Might. |
Chain Effects
Skills that activate upon applying Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Invincibility Aid | Passive | Random Targets | - |
Demon Panels that activate upon applying Might
Demon | Panel # | Effect |
---|---|---|
Futsunushi | Panel 2 | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) |
Dagon | Panel 2 | Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn) |
Additional Effects
Skills that grant additional effects while in a state of Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Force | Spin Dash | 5 MP | Self | - |
Passive | Goddess of Slaughter | Passive | Self | - |
Passive | Kongo Zaou | Passive | All Allies | - |
Passive | Sword Deity's Might | Passive | All Allies | - |
Demon Panels that grant additional effects while in a state of Might
Demon | Panel # | Effect |
---|---|---|
Futsunushi | Panel 3 | While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage. |
Kali | Panel 1 | +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might. |
Kali | Panel 3 | When in a state of Might, +30% to critical hit damage. |
Nergal | Panel 3 | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. |
Sonic | Panel 1 | +20% to Phys hit rate when in a state of Might. |
Removing Might
Skills that remove Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Support | Discord | 3 MP | All Targets | 6 |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 |