Difference between revisions of "Lose MP"
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== Mechanics == | == Mechanics == | ||
− | Through certain effects, demons can lose MP at moments other than by using them to activate their skills. Effects that make demons lose MP will deplete a set amount - unlike HP, there is no formula to calculate the amount of MP | + | Through certain effects, demons can lose MP at moments other than by using them to activate their skills. Effects that make demons lose MP will deplete a set amount - unlike HP, there is no formula to calculate the amount of MP lost. |
− | It is impossible for a demon to | + | It is impossible for a demon to go below 0 MP. |
− | Losing MP is always the secondary effect of a skill, which means that if the primary effect doesn't | + | Losing MP is always the secondary effect of a skill, which means that if the primary effect doesn't succeed, the MP loss won't take place. This will happen when a skill that causes MP reduction misses, is nullified, drained or repelled (by the same logic, it can never be countered when it is the secondary effect of [[Fractional Damage]], like with {{DemonIcon|Black Rider|size=32px}}'s [[Famine]]). |
− | The effects to [[Steal MP]] are rooted in MP loss, but also | + | The effects to [[Steal MP]] are rooted in MP loss, but also include the ability to [[Recover MP]], and thus will not be discussed on this page. |
== MP Loss == | == MP Loss == | ||
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!Type !!Name !!MP Cost !!Target !!Amount !!Skill Points !!Exclusive? | !Type !!Name !!MP Cost !!Target !!Amount !!Skill Points !!Exclusive? | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |{{ElementIcon|Phys|name=1}} | ||
+ | |[[Bleeder]] | ||
+ | | 6 MP | ||
+ | | {{TargetingIcon|Single|name=1}} | ||
+ | | 2 MP | ||
+ | | 8 | ||
+ | | - | ||
|- | |- | ||
|{{ElementIcon|Phys|name=1}} | |{{ElementIcon|Phys|name=1}} | ||
Line 43: | Line 51: | ||
| 8 | | 8 | ||
| - | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Phys|name=1}} | ||
+ | |[[Dragon Slayer]] | ||
+ | | 6 MP | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 2 MP | ||
+ | | - | ||
+ | | {{DemonIcon|Guts|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Phys|name=1}} | ||
+ | |[[Soul Break]] | ||
+ | | 5 MP | ||
+ | | {{TargetingIcon|Single|name=1}} | ||
+ | | 3 MP | ||
+ | | - | ||
+ | | {{DemonIcon|Sraosha|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Phys|name=1}} | |{{ElementIcon|Phys|name=1}} | ||
Line 142: | Line 166: | ||
| Panel 4 | | Panel 4 | ||
| Activates the following Chain Effect upon the activation of the Fractional damage effect of Sun God's Majesty: Decreases the Fire Attribute Affinity of all enemies by 1 level (1 turn) and Inflicts 10% fractional damage (500 max) on all enemies based on their current HP and reduces MP by 1. *Activates once per turn. | | Activates the following Chain Effect upon the activation of the Fractional damage effect of Sun God's Majesty: Decreases the Fire Attribute Affinity of all enemies by 1 level (1 turn) and Inflicts 10% fractional damage (500 max) on all enemies based on their current HP and reduces MP by 1. *Activates once per turn. | ||
+ | |- | ||
+ | | {{DemonIcon|Aniel|size=32px}} | ||
+ | | Panel 4 | ||
+ | | +50% to Max HP. Activates the following Chain Effect when the enemy attacks first at the start of battle: Inflicts Elec damage (Magic, Power: 60) with Bulwark Pierce and decreases their MP by 1 on all enemies. Then reduces enemy Press Turn Icons by 1. (Max: 2) | ||
+ | |- | ||
+ | | {{DemonIcon|Skull Knight|size=32px}} | ||
+ | | Panel 3 | ||
+ | | +25% to single-target attack damage. +20% to Max HP. Activates the following Chain Effect at the end of the enemy turn: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce on a random enemy and causes them to lose 2 MP. | ||
+ | |- | ||
+ | | {{DemonIcon|Surt A|size=32px}} | ||
+ | | Panel 2 | ||
+ | | The effect of normal Attacks will be changed to the following: Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 50) with Bulwark Pierce 2 times to random enemies, and reduces hit enemy MP by 1. | ||
|- | |- | ||
| {{DemonIcon|Susano-o A|size=32px}} | | {{DemonIcon|Susano-o A|size=32px}} |
Latest revision as of 00:02, 17 November 2024
Losing MP is when the number of MP a demon currently has is forcefully reduced without being used.
Mechanics
Through certain effects, demons can lose MP at moments other than by using them to activate their skills. Effects that make demons lose MP will deplete a set amount - unlike HP, there is no formula to calculate the amount of MP lost.
It is impossible for a demon to go below 0 MP.
Losing MP is always the secondary effect of a skill, which means that if the primary effect doesn't succeed, the MP loss won't take place. This will happen when a skill that causes MP reduction misses, is nullified, drained or repelled (by the same logic, it can never be countered when it is the secondary effect of Fractional Damage, like with Black Rider's Famine).
The effects to Steal MP are rooted in MP loss, but also include the ability to Recover MP, and thus will not be discussed on this page.
MP Loss
Skills that reduce MP
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
Phys | Bleeder | 6 MP | Single Target | 2 MP | 8 | - |
Phys | Cleaving Aura | 6 MP | All Targets | 2 MP | - | - |
Almighty | Mind Break | 5 MP | Single Target | 3 MP | 6 | - |
Almighty | Mind Blast | 7 MP | Single Target | 4 MP | 8 | - |
Phys | Dragon Slayer | 6 MP | All Targets | 2 MP | - | Guts |
Phys | Soul Break | 5 MP | Single Target | 3 MP | - | Sraosha |
Phys | Violent Slash | 6 MP | Single Target | 2 MP > 3 MP | - | Susano-o A |
Elec | Cleaving Thunder | 6 MP | All Targets | 2 MP | - | Odin A |
Force | Weird Pain | 6 MP | Single Target | 1 MP | - | Old Ones |
Light | Cleaving Light | 6 MP | All Targets | 2 MP | - | Camael |
Almighty | Lost Sanity | 6 MP | All Targets | 2 MP | - | Cthulhu |
Passive | Call of R'lyeh | Passive | All Targets | 1 MP | - | Cthulhu |
Passive | Famine | Passive | All Targets | 2 MP | - | Black Rider |
Passive | Hell's Gunner | Passive | All Targets | 1 MP | - | Barbatos |
Passive | Sabaoth's Voice | Passive | All Targets | 2 MP | - | Sabaoth |
Passive | Sun God's Majesty | Passive | All Targets | 1 MP | - | Adramelech |
Passive | Tempestuous Malice | Passive | All Targets | 2 MP | - | Tiamat A |
Panels that reduce MP
Demon | Panel # | Effect |
---|---|---|
Adramelech | Panel 4 | Activates the following Chain Effect upon the activation of the Fractional damage effect of Sun God's Majesty: Decreases the Fire Attribute Affinity of all enemies by 1 level (1 turn) and Inflicts 10% fractional damage (500 max) on all enemies based on their current HP and reduces MP by 1. *Activates once per turn. |
Aniel | Panel 4 | +50% to Max HP. Activates the following Chain Effect when the enemy attacks first at the start of battle: Inflicts Elec damage (Magic, Power: 60) with Bulwark Pierce and decreases their MP by 1 on all enemies. Then reduces enemy Press Turn Icons by 1. (Max: 2) |
Skull Knight | Panel 3 | +25% to single-target attack damage. +20% to Max HP. Activates the following Chain Effect at the end of the enemy turn: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce on a random enemy and causes them to lose 2 MP. |
Surt A | Panel 2 | The effect of normal Attacks will be changed to the following: Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 50) with Bulwark Pierce 2 times to random enemies, and reduces hit enemy MP by 1. |
Susano-o A | Panel 3 | +25% to Phys damage. Activates the following Chain Effect at the start of the enemy turn: Inflicts Phys damage (Physical, Power: 50) to all enemies, and decreases hit enemies' MP by 1. |
Zodd | Panel 4 | +30% to Max HP. Activates the following Chain Effect when the one with this skill receives a Physical attack: Inflicts Phys damage (Physical, Power: 80) with Bulwark Pierce to a single enemy, causing them to lose 1 MP and self recovers 100% of the damage dealt. |