Difference between revisions of "Max MP"
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| − | '''MP | + | '''Max MP''' refers to the maximum MP that a demon can hold. |
__TOC__ | __TOC__ | ||
== Mechanics == | == Mechanics == | ||
| − | + | By default, max MP for all demons before boosting it is 10 MP. | |
| + | * In [[Alter-World]], the player character has a default max of 15 MP instead. | ||
== MP Increase == | == MP Increase == | ||
| Line 36: | Line 37: | ||
| 21 | | 21 | ||
| - | | - | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[6th Day Miracle]] | ||
| + | | Passive | ||
| + | |Self | ||
| + | | 5 MP | ||
| + | | - | ||
| + | | {{DemonIcon|Vanitas|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
| Line 60: | Line 69: | ||
| - | | - | ||
| {{DemonIcon|Ainz|size=32px}} | | {{DemonIcon|Ainz|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[The Seven Mes]] | ||
| + | | Passive | ||
| + | | Self | ||
| + | | 5 MP | ||
| + | | - | ||
| + | | {{DemonIcon|Inanna|size=32px}} | ||
|} | |} | ||
| Line 70: | Line 87: | ||
| {{DemonIcon|Alice A|size=32px}} | | {{DemonIcon|Alice A|size=32px}} | ||
| Panel 2 | | Panel 2 | ||
| − | | +5 to max MP. Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP. | + | | +5 to max MP. Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies. |
| + | |- | ||
| + | | {{DemonIcon|Angra Mainyu|size=32px}} | ||
| + | | Panel 1 | ||
| + | | +3 to Max MP. +25% Phys evasion rate. +50% to max HP. | ||
| + | |- | ||
| + | | {{DemonIcon|Erlkonig|size=32px}} | ||
| + | | Panel 4 | ||
| + | | +5 to Max MP. +30% to Max HP. Activates the following Chain Effect when the one with this skill dies: +20% to DEF of all party members. (1 turn) | ||
| + | |- | ||
| + | | {{DemonIcon|Kuzuryu|size=32px}} | ||
| + | | Panel 1 | ||
| + | | +5 to max MP. Activates the following Chain Effect at the start of the 1st turn: The one with this skill recovers 2 MP. | ||
| + | |- | ||
| + | | {{DemonIcon|Marici|size=32px}} | ||
| + | | Panel 2 | ||
| + | | +2 to max MP. Activates the following Chain Effect when a party member downs an enemy: Recovers 2 MP to all party members. While the one with this skill is alive, all party members will receive the following effect: +15% to damage dealt when landing a Critical hit. | ||
|- | |- | ||
| {{DemonIcon|Yoshitsune|size=32px}} | | {{DemonIcon|Yoshitsune|size=32px}} | ||
| − | | Panel 2 | + | | Panel 2 |
| − | | +5 to max MP. | + | | +5 to max MP. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Places self into a state of Charge, Might and increases the party's ATK by 20%. (1 turn) |
| − | |||
|} | |} | ||
{{Skill Effects navbox}} | {{Skill Effects navbox}} | ||
Latest revision as of 02:22, 1 August 2025
Max MP refers to the maximum MP that a demon can hold.
Mechanics
By default, max MP for all demons before boosting it is 10 MP.
- In Alter-World, the player character has a default max of 15 MP instead.
MP Increase
Skills that increase Max MP
| Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
|---|---|---|---|---|---|---|
| Mana Bonus | Passive | Self | 1 MP | 8 | - | |
| Mana Gain | Passive | Self | 2 MP | 15 | - | |
| Mana Surge | Passive | Self | 3 MP | 21 | - | |
| 6th Day Miracle | Passive | Self | 5 MP | - | ||
| Ishvara | Passive | Self | 5 MP | - | ||
| Play's Editor | Passive | Self | 5 MP | - | ||
| Strongest Magic Caster | Passive | Self | 5 MP | - | ||
| The Seven Mes | Passive | Self | 5 MP | - |
Panels that increase Max MP
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | +5 to max MP. Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies. | |
| Panel 1 | +3 to Max MP. +25% Phys evasion rate. +50% to max HP. | |
| Panel 4 | +5 to Max MP. +30% to Max HP. Activates the following Chain Effect when the one with this skill dies: +20% to DEF of all party members. (1 turn) | |
| Panel 1 | +5 to max MP. Activates the following Chain Effect at the start of the 1st turn: The one with this skill recovers 2 MP. | |
| Panel 2 | +2 to max MP. Activates the following Chain Effect when a party member downs an enemy: Recovers 2 MP to all party members. While the one with this skill is alive, all party members will receive the following effect: +15% to damage dealt when landing a Critical hit. | |
| Panel 2 | +5 to max MP. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Places self into a state of Charge, Might and increases the party's ATK by 20%. (1 turn) |