Difference between revisions of "User:Boblers"
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! data-sort-type="number" | Offense !! data-sort-type="number" | Defense !! data-sort-type="number" | Prelim !! data-sort-type="number" | Boss | ! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! data-sort-type="number" | Offense !! data-sort-type="number" | Defense !! data-sort-type="number" | Prelim !! data-sort-type="number" | Boss | ||
|- | |- | ||
+ | <!-- Alraune --> | ||
+ | {{TierDataBeta|demon=Alraune|pvebest1=Any|pvpbest1=Purple|pvpbest2=Clear | ||
+ | |pve=1 | ||
+ | |offensive=3|defensive=2 | ||
+ | |democPrelim=1 | ||
+ | |democBoss=1 | ||
+ | |pro= | ||
+ | *High LUK, [[Insanity]] in Purple, and afflict chance boost in panel 3 let her function as an ailmenter. | ||
+ | *[[Sweet Whisper]] casts [[Rakunda]] and Charm when an ally is killed. This can combo well with auto-revivers such as [[Xi Wangmu]], forcing the enemy to prioritize killing her or else risk getting Charmed with every kill. | ||
+ | *Since Sweet Whisper chains off of an ally death, it will usually happen during the middle of the enemy's turn. Ailment cleansers tend to act at the beginning of the turn, to avoid losing press turns to ailmented allies - so Sweet Whisper can trip up attackers mid-onslaught, unable to cleanse until cycling back around to the cleanser (if they don't lose all their turns doing so), or even forcing them to wait until the next turn entorely. | ||
+ | ** This is especially potent if the cleanser is [[Mahamayuri]], who can only cleanse via a chain effect at the start of his team's turn - meaning mid-turn there's nothing he can do about it. | ||
+ | *[[Power of Life]] gives auto-[[Lydia]] to help survivability. | ||
+ | |con= | ||
+ | *LUK is pretty much her only good stat, so ailmenter is the only job she can do. | ||
+ | *Her middling VIT means killing her is not especially difficult. | ||
+ | *Very low AGI. | ||
+ | *Weak to Fire unless Teal. | ||
+ | *Ailments aren't useful in PvE due to inflated enemy stats, and allies in PvE really should not be dying in the first place. | ||
+ | |notes= | ||
+ | }} | ||
<!-- Ame no Uzume --> | <!-- Ame no Uzume --> | ||
{{TierDataBeta|demon=Ame no Uzume|pvebest1=Teal|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Teal|pvpbest2=Yellow|pvpbest3=Purple | {{TierDataBeta|demon=Ame no Uzume|pvebest1=Teal|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Teal|pvpbest2=Yellow|pvpbest3=Purple | ||
Line 153: | Line 173: | ||
|con= | |con= | ||
*Average MAG. | *Average MAG. | ||
− | *Low VIT/LUK and middling AGI means he's | + | *Low VIT/LUK and middling AGI means he's fragile. |
*Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc). | *Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc). | ||
*Weak to Dark unless Teal. | *Weak to Dark unless Teal. | ||
Line 175: | Line 195: | ||
|notes= | |notes= | ||
*Collab event only. | *Collab event only. | ||
+ | }} | ||
+ | <!-- Es --> | ||
+ | {{TierDataBeta|demon=Es|pvebest1=Clear|pvpbest1=Clear|pvpbest2=Purple|pvpbest3=Red | ||
+ | |pve=1 | ||
+ | |offensive=3|defensive=2 | ||
+ | |democPrelim=1 | ||
+ | |democBoss=1 | ||
+ | |pro= | ||
+ | *Able to serve a variety of roles based on color: | ||
+ | **Clear's [[Infernal Mask]] combined with [[Power of Life]] and Panel 1 sums to -105% ailment chance, potentially allowing Es to be a cleanser if transferred [[Prayer]] (but probably not [[Silent Prayer]], as it would remove Lydia). | ||
+ | **Purple's [[Insanity]] combined with Es's high LUK means they can act as an ailmenter. | ||
+ | **Red's [[Mind Break]] can be used to sap enemy MP in PvP. | ||
+ | **Yellow's [[Mahashibaboo]] can inflict Bind, which is more disruptive to enemies than Mute. | ||
+ | *[[Ego Erosion]] decreases auto-cure rate for all ailments, letting Es fit flexibly into a variety of ailment teams. | ||
+ | *[[Power of Life]] gives auto-[[Lydia]] to help Es stay alive. | ||
+ | |con= | ||
+ | *Very low AGI. | ||
+ | *Low VIT hurts Es's survivability. | ||
+ | *Weak to Fire unless Teal. | ||
+ | |notes= | ||
}} | }} | ||
<!-- Nero --> | <!-- Nero --> | ||
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<!-- Vouivre --> | <!-- Vouivre --> | ||
{{TierDataBeta|demon=Vouivre|pvebest1=Clear|pvpbest1=Clear | {{TierDataBeta|demon=Vouivre|pvebest1=Clear|pvpbest1=Clear | ||
− | |pve= | + | |pve=1 |
− | |offensive= | + | |offensive=1|defensive=1 |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 |
Revision as of 11:59, 13 December 2022
Frequent wiki editor and video game enthusiast. Thank you for stopping by!
Discord: Boblers#4199
Convenience links
To-do Items
To-dos:
- Red-linked items in navboxes below.
- Create a concrete list of which demons can or cannot be used together in a team.
- Once the pages are ready, convert the navboxes into templates, and add to the related pages.
- 4-stars with no tier list rating yet:
Baldur,
Dante,
Nero,
V,
Sonic,
Es,
Bayonetta,
Jeanne,
Alraune,
Ame no Uzume,
Vouivre
- If
Ananta's panel 4 works the same as
Ame no Uzume's Iwato Priestess, then it should trigger off of chain effect heals and life steal effects. Think about synergies this could bring about (examples:
Seth's Ouas
Lucifuge's Light Devourer
Raphael's God's Blessing
Ardha's Ruin and Grace
Mahamayuri's Blossoming Cyclone
Beelzebub's Gluttony
Beelzebub☆'s panel 1 heal if below 80% hp at end of enemy turn
Vishnu's panel 2 heal at start of player turn
Mozgus's panel 2 heal at start of enemy turn
Huang Di's panel 3 heal when he lands a crit
)
- Use Template:Delete to mark unused pages/images for deletion. Places to look through: Special:OrphanedPages, the Images category, Special:UncategorizedFiles
Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):
- Implement "armament flags" on demon pages, so that sword/shield subpages are not transcluded unless the demon actually has a sword/shield (this will eliminate many red links).
- Display each demon's "blue transcend stat" on their page.
- Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
- Implement Template:AltsBox on pages of demons that have alts.
Effects | |
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Elements | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ailments | ![]() ![]() ![]() ![]() ![]() ![]() |
Good Status Effects | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Special Effects | ![]() ![]() ![]() |
Buffs | ATK buff • DEF buff • EV/AC buff |
Debuffs | ATK debuff • DEF debuff • EV/AC debuff |
Game Mechanics | |
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Resources | Items • Talk • Megnetite/Fusion • Karma • Summoning |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion |
MP | MP denial • MP recovery • MP conservation |
Press Turns | Press turn denial • Press turn recovery • Press turn conservation • Remnants |
Offense | Mortal • Fractional Damage • Critical Hit • Weakness |
Defense | Bulwark • Death Prevention • Pierce Negation • Revival |
Misc | Trap Negation • Formulas • AR Scanner • Devicon • Alignment |
Quest Areas | |
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Permanent Content | Story • Dx2 Quests • Alter-World • Aura Gate |
Farming Quests | Strange Signal • Brands of Sin • Wanted |
Recurring Events | Eclipse • Hell's Park • Advent • Kiwami • Tokyo Abyss |
Competitive | Democalypse • D2 Duel • Battle Tower |
Tier List drafts WIP
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
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Genome-only skills
Slash and Rending: https://d2-megaten-l.sega.com/en/news/detail/094599.html
Slash (Elemental physical single-target)
Rending (Elemental physical AoE)
Ma-barion (stronger than Ma-dyne)
H AoE (same as normal but costs 1 more MP)
- Gigantomachia H
- Maragidyne H
- Mabufudyne H
- Maziodyne H
- Mazandyne H
- Mahamadyne H
- Mamudodyne H
- Mediarahan H
L single-target (same as normal but costs 1 less MP)
L AoE (same as normal but costs 1 less MP)
Random-target