Difference between revisions of "User:Boblers"

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(Tier List drafts WIP: Bayo, Jeanne)
(Tier List drafts WIP)
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*Auto-casts [[Tarukaja]] whenever an ally receives any form of healing (including life steal, chain effects, etc), and also casts [[Rakukaja]] if panel 2.
 
*Auto-casts [[Tarukaja]] whenever an ally receives any form of healing (including life steal, chain effects, etc), and also casts [[Rakukaja]] if panel 2.
 
*Good AGI.
 
*Good AGI.
*High LUK to inflict ailments.
+
*High LUK, can be an ailmenter if you transfer her one.
 
|con=
 
|con=
 
*Average MAG and lack of damage boosters makes Ziodyne a wasted slot.
 
*Average MAG and lack of damage boosters makes Ziodyne a wasted slot.
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*No panels. She's also unlikely to get any, since her 5* version [[Bayonetta☆]] already has them.
 
*No panels. She's also unlikely to get any, since her 5* version [[Bayonetta☆]] already has them.
 
|notes=
 
|notes=
*While innate [[Berserker (Skill)|Berserker]] does boost her damage, it only makes her lack of bulk that much worse.
+
*While innate [[Berserker (Skill)|Berserker]] does boost her damage, it makes her lack of bulk even worse.
 
*She and [[Jeanne]] have the exact same stats, aside from swapping STR and MAG.
 
*She and [[Jeanne]] have the exact same stats, aside from swapping STR and MAG.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
Line 250: Line 250:
 
*No panels. She's also unlikely to get any, since her 5* version [[Jeanne☆]] already has them.
 
*No panels. She's also unlikely to get any, since her 5* version [[Jeanne☆]] already has them.
 
|notes=
 
|notes=
*While innate [[Berserker (Skill)|Berserker]] does boost her damage, it only makes her lack of bulk that much worse.
+
*While innate [[Berserker (Skill)|Berserker]] does boost her damage, it makes her lack of bulk even worse.
 
*She and [[Bayonetta]] have the exact same stats, aside from swapping STR and MAG.
 
*She and [[Bayonetta]] have the exact same stats, aside from swapping STR and MAG.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.

Revision as of 17:04, 13 December 2022

Frequent wiki editor and video game enthusiast. Thank you for stopping by!

Discord: Boblers#4199

Convenience links

To-do Items

To-dos:

)

Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):

  • Implement "armament flags" on demon pages, so that sword/shield subpages are not transcluded unless the demon actually has a sword/shield (this will eliminate many red links).
  • Display each demon's "blue transcend stat" on their page.
  • Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
  • Implement Template:AltsBox on pages of demons that have alts.

Navboxes

Effects
Elements Phys.png PhysFire.png FireIce.png IceElec.png ElecForce.png ForceLight.png LightDark.png DarkAlmighty.png Almighty
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png Weak
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png CriticalIcon Lydia.png LydiaIcon Repel Almighty Magic.png Repel Almighty MagicIcon Repel Magic.png Repel MagicIcon Repel Almighty Physical.png Repel Almighty PhysicalIcon Repel Physical.png Repel Physical
Special Effects Icon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png Gloom
Buffs ATK buffDEF buffEV/AC buff
Debuffs ATK debuffDEF debuffEV/AC debuff
Game Mechanics
Resources ItemsTalkMegnetite/FusionKarmaSummoning
Team Building Battle SpeedTeam restrictionsLiberatorsArmaments
Upgrading Leveling/EvolvingAwakeningSpirit MergeTranscend
Customization ArchetypesSkill TransferBrandsMitamaSin Infusion
MP MP denialMP recoveryMP conservation
Press Turns Press turn denialPress turn recoveryPress turn conservationRemnants
Offense MortalFractional DamageCritical HitWeakness
Defense BulwarkDeath PreventionPierce NegationRevival
Misc Trap NegationFormulasAR ScannerDeviconAlignment
Quest Areas
Permanent Content StoryDx2 QuestsAlter-WorldAura Gate
Farming Quests Strange SignalBrands of SinWanted
Recurring Events EclipseHell's ParkAdventKiwamiTokyo Abyss
Competitive DemocalypseD2 DuelBattle Tower

Tier List drafts WIP

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Alraune.jpg Alraune
Any Purple Clear 1 3 2 1 1
Pros
  • High LUK, Insanity in Purple, and afflict chance boost in panel 3 let her function as an ailmenter.
  • Sweet Whisper casts Rakunda and Charm when an ally is killed. This can combo well with auto-revivers such as Xi Wangmu, forcing the enemy to prioritize killing her or else risk getting Charmed with every kill.
  • Since Sweet Whisper chains off of an ally death, it will usually happen during the middle of the enemy's turn. Ailment cleansers tend to act at the beginning of the turn, to avoid losing press turns to ailmented allies - so Sweet Whisper can trip up attackers mid-onslaught, unable to cleanse until cycling back around to the cleanser (if they don't lose all their turns doing so), or even forcing them to wait until the next turn entorely.
    • This is especially potent if the cleanser is Mahamayuri, who can only cleanse via a chain effect at the start of his team's turn - meaning mid-turn there's nothing he can do about it.
  • Power of Life gives auto-Lydia to help survivability.
Cons
  • LUK is pretty much her only good stat, so ailmenter is the only job she can do.
  • Her middling VIT means killing her is not especially difficult.
  • Very low AGI.
  • Weak to Fire unless Teal.
  • Ailments aren't useful in PvE due to inflated enemy stats, and allies in PvE really should not be dying in the first place.
Notes -
Ame no Uzume.jpg Ame no Uzume
Teal Yellow Purple Teal Yellow Purple 3 1 1 1 1
Pros
  • Iwato Priestess nulls both dark zones and damage panels, making Aura Gate exploration easy while taking up only one team slot.
  • Prayer in Yellow lets her handle ailment cleansing.
  • Innate Mediarama combined with Recovery Amp in Purple heals a decent amount. Panel 1 also gives Mediarama a 2 MP discount.
  • Auto-casts Tarukaja whenever an ally receives any form of healing (including life steal, chain effects, etc), and also casts Rakukaja if panel 2.
  • Good AGI.
  • High LUK, can be an ailmenter if you transfer her one.
Cons
  • Average MAG and lack of damage boosters makes Ziodyne a wasted slot.
  • Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
  • Weak to Force unless Teal.
Notes -
Baldur.jpg Baldur
Any Teal Yellow 3 1 1 4 4
Pros
  • Innate Light Boost, Hamadyne, and his unique God of Light make him a solid light mage.
  • God of Light grants a team-wide increase to light damage and 1 MP discount to light skills, which is very helpful for Democalypse.
  • All colors are useful:
  • Great panels that grant Light Pierce (with 30% reduction) on panel 2, and more team-wide Light damage on panel 3.
  • Panel 1 casts 1-turn Debilitate on the enemy team if he gets killed.
Cons
  • Average MAG.
  • Low VIT/LUK and middling AGI means he's fragile.
  • Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
  • Weak to Dark unless Teal.
Notes -
Bayonetta.jpg Bayonetta
Purple Purple 1 1 1 1 1
Pros
Cons
  • No innate pierce.
  • Average-to-low stats across the board means she doesn't excel at anything.
  • Non-existent bulk.
  • No panels. She's also unlikely to get any, since her 5* version Bayonetta☆ already has them.
Notes
  • While innate Berserker does boost her damage, it makes her lack of bulk even worse.
  • She and Jeanne have the exact same stats, aside from swapping STR and MAG.
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
Dante.jpg Dante
Red Red 3 1 1 3 3
Pros
  • Innate Phys Boost as well as a single-target and an AoE phys skill makes him functionally similar to Red Wu Kong.
  • High STR stat.
  • No weaknesses.
Cons
  • No innate pierce.
  • Low AGI and LUK will lead to accuracy problems.
  • No panels severely limits his potential. He's also unlikely to get any, since his 5* version Dante☆ already has them.
  • Wu Kong's higher STR, as well as hit rate, crit rate, and damage boost from panels, make the monkey completely overshadow him.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Es.jpg Es
Clear Clear Purple Red 1 3 2 1 1
Pros
  • Able to serve a variety of roles based on color:
    • Clear's Infernal Mask combined with Power of Life and Panel 1 sums to -105% ailment chance, potentially allowing Es to be a cleanser if transferred Prayer (but probably not Silent Prayer, as it would remove Lydia).
    • Purple's Insanity combined with Es's high LUK means they can act as an ailmenter.
    • Red's Mind Break can be used to sap enemy MP in PvP.
    • Yellow's Mahashibaboo can inflict Bind, which is more disruptive to enemies than Mute.
  • Ego Erosion decreases auto-cure rate for all ailments, letting Es fit flexibly into a variety of ailment teams.
  • Power of Life gives auto-Lydia to help Es stay alive.
Cons
  • Very low AGI.
  • Low VIT hurts Es's survivability.
  • Weak to Fire unless Teal.
Notes -
Jeanne.jpg Jeanne
Purple Purple 1 1 1 1 1
Pros
  • Evade in Purple can help her to dodge...?
  • No weaknesses.
Cons
  • No innate pierce.
  • Average-to-low stats across the board means she doesn't excel at anything.
  • Non-existent bulk. Magic attacks will also ignore her Evade, so it won't help her there.
  • No panels. She's also unlikely to get any, since her 5* version Jeanne☆ already has them.
Notes
  • While innate Berserker does boost her damage, it makes her lack of bulk even worse.
  • She and Bayonetta have the exact same stats, aside from swapping STR and MAG.
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
Nero.jpg Nero
Red Red 3 1 1 3 3
Pros
Cons
  • No panels severely limits his potential. He's also unlikely to get any, since his 5* version Nero☆ already has them.
  • Titania's much-higher MAG, and damage boost from panels, make her completely overshadow him.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Sonic.jpg Sonic
Purple Purple 2 1 1 2 4
Pros
  • High AGI and innate Speedster for Battle Speed needs.
  • Automatic Rebellion at the start of his team's turn, and pierce on Spin Dash if he's in Rebellion when using it.
  • Works well against single targets and particularly Democalypse Force Boss, especially since Rebellion lets him crit despite the boss's crit rate reduction.
  • Good panels that give additional accuracy, damage, and battle speed, as well as a 1-turn Auto-Sukuka.
  • No weaknesses.
Cons
  • If he gets a second attack on his team's turn, he won't have Rebellion for it, which then means Spin Dash won't pierce. His middling LUK also means he likely won't crit without Rebellion, either.
  • Average STR
  • Random-targeting is bad against multiple targets, and downright detrimental in PvP.
  • Difficult to panel due to being an event-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
  • If you just want a PvE speed demon, then fuse Purple Fenrir - he's better at supporting the team than Sonic is at attacking.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
V.jpg V
Red Yellow Red Yellow 1 1 1 1 1
Pros
  • Red and Yellow give him an Almighty AOE skill that debuffs.
  • No weaknesses.
  • Laughs at his enemies occasionally.
Cons
  • LUK is his only good stat, but his kit doesn't have anything that makes use of it.
  • High MP costs.
  • No panels. He's also unlikely to get any, since his 5* version V☆ already has them.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Vouivre.jpg Vouivre
Clear Clear 1 1 1 1 1
Pros
  • Resonant Garnet debuffs enemy DEF and EV/AC upon landing poison, synergizing with Chernobog and Nergal.
  • Great panels that offer Phys damage, hit rate, crit rate, ailment inflict rate, and Phys Pierce (with 30% reduction).
  • Good AGI
  • High LUK for inflicting ailments and landing crits.
  • Comes with single-target and AoE Phys skills that can both inflict poison, giving her options to set it up.
Cons
  • Average STR.
  • Ailments aren't very helpful in PvE due to inflated enemy stats.
  • It was only possible to panel her during her debut event in June 2021, as she is not in the gacha and not fusible. If you missed the event or didn't finish all her panels, you're out of luck. Universal spirits don't help, since they don't work on 4*.
  • Marin Karin has no synergy with the rest of her kit, so it's kind of a wasted slot.
Notes
  • Event only.

Genome-only skills

Slash and Rending: https://d2-megaten-l.sega.com/en/news/detail/094599.html

Slash (Elemental physical single-target)

Rending (Elemental physical AoE)

Ma-barion (stronger than Ma-dyne)

H AoE (same as normal but costs 1 more MP)

L single-target (same as normal but costs 1 less MP)

L AoE (same as normal but costs 1 less MP)

Random-target