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Revision as of 01:35, 5 July 2025
Repel Magic (sometimes called "Makarakarn") is a Good Status Effect that repels an incoming magic attack one time.
Contents
Mechanics
If a demon is affected by
Repel Magic, the next magic hit (excluding
Almighty magic) they receive will be repelled back at the attacker.
Note that this shield only applies for one hit - after that, the effect will be removed.
- If a multiple-hit attack is used, only the first hit is repelled.
Repel Magic cannot stop piercing effects, nor will piercing effects cause the effect to be removed.
Repel Almighty Magic
Repel Almighty Magic is a variant that acts the same as Repel Magic, but can also block
Almighty magic.
Chain effects and additional effects that apply to Repel Magic, will also apply to Repel Almighty Magic.
Duration Ticks
The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up Repel Magic on itself, then Repel Magic's duration will tick down at the start of your next turn.
Misc
- Repel Magic cannot be active at the same time as
Repel Physical (or
Repel Almighty Physical). Only the most-recently-cast effect will be kept. - Repel Magic is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
- The skill Pralaya must hit in order to apply its effect of removing Repel Magic. Due to this, it can remove
Repel Magic (since it does not block Almighty), but cannot remove
Repel Almighty Magic (which does block Almighty).
Repel Magic Appliers
Skills that apply Repel Magic
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Makarakarn | 7 MP | All Allies | 8 | - | |
| Makaraka Shift | Passive | All Allies | 18 | - | |
| Destruction's Origin | Passive | All Allies | - |
Repel Almighty Magic Appliers
Skills that apply Repel Almighty Magic
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Glorious Bolt | 6 MP | All Allies | - | ||
| Last Nemesis | 6 MP | All Allies | - | ||
| Five Elements | 6 MP | All Allies | - | ||
| Virtuous Prosperity | 6 MP | All Allies | - | ||
| God's Grace | Passive | All Allies | - | ||
| Lord of Clouds | Passive | All Allies | - | ||
| War Goddess | Passive | All Allies | - |
Demon Panels that apply Repel Almighty Magic
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect at the start of 1st turn: casts Repel Magic (including Almighty) effect on all Party Members (1 turn) | |
| Panel 4 | Activates the following Chain Effect when an enemy enters a state of Gloom: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn) |
Armament Skills that apply Repel Almighty Magic
| Armament | Type | Name | MP Cost | Target |
|---|---|---|---|---|
| Rite of Divine Power | Passive | All Allies |
Chain Effects
Skills that activate upon applying Repel Magic
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Pixie (Underside) | Passive | All Allies | 25 |
Demon Panels that activate upon applying Repel Magic
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Reduces the cost of all skills by 1 MP. Activates the following Chain Effect when the enemy enters a state of Repel Magic: Removes Repel Magic from all enemies. |
Additional Effects
Skills that grant additional effects while in a state of Repel Magic
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Fortune's Delivery | Passive | All Allies | - |
Demon Panels that grant additional effects while in a state of Repel Magic
| Demon | Panel # | Effect |
|---|---|---|
| Panel 1 | Adds Null Mortal. -50% to Elec/Light damage received. -50% to all damage received while in a state of Repel Mag. | |
| Panel 3 | +20% to Elec/Light damage dealt. While the one with this skill is alive, all party members in a state of Repel Mag will receive the following effect: -20% to damage received. | |
| Panel 4 | While the one with this skill is alive, all party members in a state of Repel Mag will receive the following effect: +20% to Magic damage, -20% to Magic damage received. | |
| Panel 4 | +30% to Max HP. +20% to Light damage. While the one with this skill is alive, all party members will receive the following effect: +30% to Magic damage while in a state of Repel Magic. |
Removing Repel Magic
Skills that remove Repel Magic
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Makara Break | 3 MP | 6 | - | ||
| Pralaya | 5 MP | - | |||
| Eternize | Passive | All Enemies | - | ||
| Illusionary World | Passive | All Enemies | - |
Demon Panels that remove Repel Magic
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Reduces the cost of all skills by 1 MP. Activates the following Chain Effect when the enemy enters a state of Repel Magic: Removes Repel Magic from all enemies. | |
| Panel 3 | Activates the following Chain Effect at the beginning of your turn: Removes Barrier and Repel Mag from all enemies. |