Difference between revisions of "Status Ailment Resonance"
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| − | Status Ailment Resonance is a skill | + | '''Status Ailment Resonance''' is an effect that powers up a skill based on the "Resonance Count" - the total amount of different status ailments that are inflicted on the enemy team by using a skill. |
| − | Status Ailments | + | |
| − | The effects of Status Ailment Resonance will change based on how many types of these 6 different status ailments are inflicted | + | Status Ailments (also known as Bad Status) specifically refers to: {{EffectIcon|Poison|name=1}}, {{EffectIcon|Mute|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Bind|name=1}}, {{EffectIcon|Curse|name=1}}, and {{EffectIcon|Weak|name=1}}. |
| − | For example, if | + | |
| − | Furthermore, the Resonance Count will be the total just | + | The effects of Status Ailment Resonance will change based on ''how many types'' of these 6 different status ailments are inflicted, across the entire enemy party. |
| + | * For example, if 4 enemies are {{EffectIcon|Poison|name=1}}ed, and one of them is also inflicted with {{EffectIcon|Charm|name=1}}, because 2 different types of status ailments are afflicting the enemies, the total Resonance Count will be 2. | ||
| + | |||
| + | Furthermore, the Resonance Count will be the total just ''before'' the Status Ailment Resonance skill effect activates. | ||
== Resonance Count Appliers == | == Resonance Count Appliers == | ||
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| {{DemonIcon|Ouroboros|size=32px}} | | {{DemonIcon|Ouroboros|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Deadly Melody]] | ||
| + | | Passive | ||
| + | | {{TargetingIcon|All|name=1}} | ||
| + | | - | ||
| + | | {{DemonIcon|David|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| {{DemonIcon|Ouroboros|size=32px}} | | {{DemonIcon|Ouroboros|size=32px}} | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Everything Evil]] | ||
| + | | Passive | ||
| + | | {{TargetingIcon|All|name=1}} | ||
| + | | - | ||
| + | | {{DemonIcon|Angra Mainyu|size=32px}} | ||
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{{Skill Effects navbox}} | {{Skill Effects navbox}} | ||
Latest revision as of 04:47, 31 July 2025
Status Ailment Resonance is an effect that powers up a skill based on the "Resonance Count" - the total amount of different status ailments that are inflicted on the enemy team by using a skill.
Status Ailments (also known as Bad Status) specifically refers to:
Poison,
Mute,
Charm,
Bind,
Curse, and
Weak.
The effects of Status Ailment Resonance will change based on how many types of these 6 different status ailments are inflicted, across the entire enemy party.
- For example, if 4 enemies are
Poisoned, and one of them is also inflicted with
Charm, because 2 different types of status ailments are afflicting the enemies, the total Resonance Count will be 2.
Furthermore, the Resonance Count will be the total just before the Status Ailment Resonance skill effect activates.
Resonance Count Appliers
Skills that apply Resonance Counts
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Boundless Wave | Passive | - | |||
| Deadly Melody | Passive | - | |||
| Eternize | Passive | - | |||
| Everything Evil | Passive | - |