Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Mechanics
If a demon is affected by Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
Might Appliers
Skills that apply Might
Demon Panels that apply Might
Demon |
Panel # |
Effect
|
Belial
|
Panel 2
|
Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might.
|
Cu Chulainn A
|
Panel 2
|
Activates the following Chain Effect when Culann's Hound is activated:Enters a state of might.
|
Demonee-Ho
|
Panel 2
|
Activates the following Chain Effect after Iron Judgement is activated: Enters a state of Might.
|
Gogmagog
|
Panel 4
|
Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle)
|
Hachiman
|
Panel 2
|
Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)
|
Masakado
|
Panel 2
|
Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self.
|
Shiva
|
Panel 4
|
Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might.
|
Tokisada
|
Panel 2
|
Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might.
|
Zaou-Gongen
|
Panel 3
|
Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might.
|
Armament Skills that apply Might
Armament Panels that apply Might
Armament |
Panel # |
Effect
|
Masakado Sword
|
Panel 2
|
Activates the following Chain Effect when this character downs a demon: Enters a state of Might.
|
Chain Effects upon applying Might
Skills that activate upon applying Might
Type |
Name |
MP Cost |
Target |
Skill Points
|
Passive
|
Invincibility Aid
|
Passive
|
Random Targets
|
-
|
Demon Panels that activate upon applying Might
Demon |
Panel # |
Effect
|
Futsunushi
|
Panel 2
|
Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn)
|
Additional Effects while in a state of Might
Skills that grant additional effects while in a state of Might
Demon Panels that grant additional effects while in a state of Might
Demon |
Panel # |
Effect
|
Futsunushi
|
Panel 3
|
While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage.
|
Kali
|
Panel 1
|
+15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might.
|
Kali
|
Panel 3
|
When in a state of Might, +30% to critical hit damage.
|
Nergal
|
Panel 3
|
Adds Phys Pierce. +20% to Phys hit rate when in a state of Might.
|
Sonic
|
Panel 1
|
+20% to Phys hit rate when in a state of Might.
|
Removing Might
Skills that remove Might
Type |
Name |
MP Cost |
Target |
Skill Points
|
Support
|
Discord
|
3 MP
|
All Targets
|
6
|
Recovery
|
Silent Prayer
|
7 MP
|
All Enemies + All Allies
|
8
|