Difference between revisions of "Reverse damage reduction"
(→Demon Panels that apply anti-damage reduction to enemies: The Hero) |
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| Panel 3 | | Panel 3 | ||
| +40% to Phys and Fire damage. While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed. | | +40% to Phys and Fire damage. While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed. | ||
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| + | | {{DemonIcon|Kali A|size=32px}} | ||
| + | | Panel 2 | ||
| + | | While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received. | ||
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| + | | {{DemonIcon|Masakado B|size=32px}} | ||
| + | | Panel 2 | ||
| + | | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains of Suppression. | ||
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| + | | {{DemonIcon|Old Ones|size=32px}} | ||
| + | | Panel 2 | ||
| + | | While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. | ||
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| {{DemonIcon|Cleopatra|size=32px}} | | {{DemonIcon|Cleopatra|size=32px}} | ||
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| Panel 2 | | Panel 2 | ||
| +500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. | | +500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. | ||
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| {{DemonIcon|Nuwa|size=32px}} | | {{DemonIcon|Nuwa|size=32px}} | ||
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| Adds Null Mute. While the one with this skill is alive, enemies inflicted with Spirit Chains (Suppression) will receive the following effect: +10% to damage received and -30% to damage dealt. | | Adds Null Mute. While the one with this skill is alive, enemies inflicted with Spirit Chains (Suppression) will receive the following effect: +10% to damage received and -30% to damage dealt. | ||
|- | |- | ||
| − | | {{DemonIcon| | + | | {{DemonIcon|The Hero|size=32px}} |
| Panel 2 | | Panel 2 | ||
| − | | While the one with this skill is alive, all enemies will receive the following effect: + | + | | Adds Null Bind. While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received from Critical hits. |
|- | |- | ||
| − | | {{DemonIcon| | + | | {{DemonIcon|Albion|size=32px}} |
| Panel 2 | | Panel 2 | ||
| − | | | + | | -50% to Critical hit rate of attacks received. While the one with this skill is alive, all enemies will receive the following effect: +15% to Phys/Fire/Ice/Elec/Force damage received. |
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Revision as of 11:19, 24 March 2025
Anti-damage reduction (ADR), also known as reverse damage reduction (RDR) (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts.
Contents
Mechanics
Anti-damage reduction is applied at the end of the damage formula, where it is additive to normal damage reduction. For more details, see Damage Formula.
- Due to this, anti-damage reduction can directly counteract normal damage reduction.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
Botis (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
- Normal damage boosts (such as Elec Amp) cannot counteract damage reduction in any way.
Due to how the math works out, anti-damage reduction will result in higher damage output than an equivalent % of normal damage boosters.
- For example: Suppose
Elohim is in a party with
Mithras. The 40% anti-damage reduction from Mithras's Covenant Bless results in more damage output than Elohim equipping 40% worth of damage boosts (such as Fire Amp (25%) + Fire Boost (15%)).
Skills that apply anti-damage reduction are usually phrased as affecting the damage the enemy takes/receives, rather than the amount of damage your party deals. For effects that increase the damage your party deals, see damage boost.
Appliers
Skills that apply anti-damage reduction to enemies
| Type | Name | MP Cost | Target | Amount | Conditional? | Skill Points | Exclusive? |
|---|---|---|---|---|---|---|---|
| Crawling Chaos | Passive | 25% Magic | Enemies with |
- | |||
| Covenant Bless | Passive | 40% Fire/Light | - | - | |||
| Dark Eclipse Voltage | Passive | 40% Elec | - | - | |||
| Hedonistic Reaper | Passive | 25% Physical | Enemies with |
- | |||
| Tempestuous Malice | Passive | 30% All | Enemies with an Ailment | - | |||
| Lady of the Lake | Passive | 40% Ice | - | - | |||
| War Goddess | Passive | 20% All | Enemies with |
- | |||
| Peerless Beauty | Passive | 30% All | Enemies with an Ailment | - | |||
| The Wings of Darkness | Passive | 20% All | Enemies with |
- | |||
| Pure Maiden | Passive | 20% Critical Hits | - | ||||
| Immortal Sea Serpent | Passive | (5 * X)% All | Enemies with Spirit Chains (5% per type) | - | |||
| Empress of Thunder | Passive | 25% All | Enemies with Bulwark | - | |||
| Proof of Determination | Passive | 40% All | If All Allies have |
- | |||
| Illusory Dream | Passive | 40% Fire | Enemies with |
- | |||
| Illusory Dream | Passive | 40% Fire | Only in All Brands of Sin Stage 14s | - | |||
| Corrosive Malice | Passive | 20% Critical Hits | If All Allies have |
- |
Demon Panels that apply anti-damage reduction to enemies
| Demon | Panel # | Effect |
|---|---|---|
| Panel 3 | +40% to Phys and Fire damage. While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed. | |
| Panel 2 | While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received. | |
| Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains of Suppression. | |
| Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. | |
| Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains (Corrosion). | |
| Panel 2 | +500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. | |
| Panel 2 | Adds Null Mute. While the one with this skill is alive, enemies inflicted with Spirit Chains (Suppression) will receive the following effect: +10% to damage received and -30% to damage dealt. | |
| Panel 2 | Adds Null Bind. While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received from Critical hits. | |
| Panel 2 | -50% to Critical hit rate of attacks received. While the one with this skill is alive, all enemies will receive the following effect: +15% to Phys/Fire/Ice/Elec/Force damage received. |
Skills that apply anti-damage reduction to self
| Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
|---|---|---|---|---|---|---|
| Berserker (Skill) | Passive | Self | 20% All | 18 | - | |
| Holy Immunity | Passive | Self | 60% Fire | - |