Difference between revisions of "Might"
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* Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it. | * Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it. | ||
+ | If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits. | ||
+ | |||
+ | === Interaction with critical rate === | ||
Might's guarantee of a critical hit completely bypasses the user's actual critical rate. | Might's guarantee of a critical hit completely bypasses the user's actual critical rate. | ||
* The user's critical rate could be 0% or even negative, and Might will still guarantee a crit. | * The user's critical rate could be 0% or even negative, and Might will still guarantee a crit. | ||
− | * Similarly, effects that lower the critical rate of damage received (such as [[Wild Instinct]]) | + | * Similarly, effects that lower the critical rate of damage received (such as [[Wild Instinct]]) cannot stop Might from causing a crit. |
− | |||
− | |||
− | Might is considered a "[[Good Status Effect]]", thus it is susceptible to removal by skills such as [[Silent Prayer]]. | + | === Misc === |
+ | * Might is considered a "[[Good Status Effect]]", thus it is susceptible to removal by skills such as [[Silent Prayer]]. | ||
== Might Appliers == | == Might Appliers == |
Revision as of 14:49, 28 December 2022
Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Contents
Mechanics
If a demon is affected by Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
- Might is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Might Appliers
Skills that apply Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Support | Rebellion | 4 MP | Self | 8 |
Passive | Auto-Rebellion | Passive | Self | 12 |
Support | Mega Boost | 6 MP | Self | - |
Support | Red Zone | 7 MP | All Allies | - |
Phys | Heavenly Sword | 6 MP | Self | - |
Phys | Violent Dance | 6 MP | Self | - |
Ice | Vengeful Frost Fist | 5 MP | Self | - |
Almighty | Blade of the Absolute | 6 MP | Self | - |
Passive | Fallen Grigori | Passive | Self | - |
Passive | Final Opposition | Passive | Self | - |
Passive | Goddess of Slaughter | Passive | Self | - |
Passive | Hell Leopard | Passive | Self | - |
Passive | Invincibility Aid | Passive | Self | - |
Passive | Ishvara | Passive | Self | - |
Passive | King of Vengeance | Passive | Self | - |
Passive | Meslamtaea | Passive | All Allies | - |
Passive | Rapid Shot | Passive | Self | - |
Passive | Rasetsu | Passive | Self | - |
Passive | Supersonic Hedgehog | Passive | Self | - |
Passive | Sword Deity's Might | Passive | All Allies | - |
Passive | Sword of Hallel | Passive | Self | - |
Demon Panels that apply Might
Demon | Panel # | Effect |
---|---|---|
Belial | Panel 2 | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. |
Cu Chulainn A | Panel 2 | Activates the following Chain Effect when Culann's Hound is activated:Enters a state of might. |
Demonee-Ho | Panel 2 | Activates the following Chain Effect after Iron Judgement is activated: Enters a state of Might. |
Gogmagog | Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) |
Hachiman | Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) |
Masakado | Panel 2 | Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. |
Shiva | Panel 4 | Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might. |
Tokisada | Panel 2 | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. |
Zaou-Gongen | Panel 3 | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. |
Armament Skills that apply Might
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Frost Ace Sword | Ice | Frozen Fist | 5 MP | Single Target |
Frost Ace Shield | Passive | Sad Vengeance | Passive | Self |
Armament Panels that apply Might
Armament | Panel # | Effect |
---|---|---|
Masakado Sword | Panel 2 | Activates the following Chain Effect when this character downs a demon: Enters a state of Might. |
Chain Effects upon applying Might
Skills that activate upon applying Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Invincibility Aid | Passive | Random Targets | - |
Demon Panels that activate upon applying Might
Demon | Panel # | Effect |
---|---|---|
Futsunushi | Panel 2 | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) |
Additional Effects while in a state of Might
Skills that grant additional effects while in a state of Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Force | Spin Dash | 5 MP | Self | - |
Passive | Goddess of Slaughter | Passive | Self | - |
Passive | Kongo Zaou | Passive | All Allies | - |
Passive | Sword Deity's Might | Passive | All Allies | - |
Demon Panels that grant additional effects while in a state of Might
Demon | Panel # | Effect |
---|---|---|
Futsunushi | Panel 3 | While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage. |
Kali | Panel 1 | +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might. |
Kali | Panel 3 | When in a state of Might, +30% to critical hit damage. |
Nergal | Panel 3 | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. |
Sonic | Panel 1 | +20% to Phys hit rate when in a state of Might. |
Removing Might
Skills that remove Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Support | Discord | 3 MP | All Targets | 6 |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 |