Difference between revisions of "Poison"
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== Mechanics == | == Mechanics == | ||
− | If a demon is affected by Poison, it will take damage equal to '''5%''' of its max HP at the end of its | + | If a demon is affected by Poison, it will take damage equal to '''5%''' of its max HP at the end of its action. |
− | * Note that this is referring to the | + | * Note that this is referring to the action of the demon, not their team's turn. |
− | * It is therefore possible for a demon to take Poison damage multiple times within | + | * It is therefore possible for a demon to take Poison damage multiple times within their team's turn, if that demon acts multiple times. |
Poison can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.) | Poison can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.) | ||
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* If the target has a [[Bulwark]], damage will be dealt to the bulwark first, before touching the demon's HP. The HP of the Bulwark is not considered when Poison's damage is calculated - only the target's real HP is considered. | * If the target has a [[Bulwark]], damage will be dealt to the bulwark first, before touching the demon's HP. The HP of the Bulwark is not considered when Poison's damage is calculated - only the target's real HP is considered. | ||
* If the target is affected by {{EffectIcon|Fortify|name=1}} or {{EffectIcon|Decay|name=1}}, which increase or decrease the target's max HP, then Poison will consider the post-increase/decrease max HP. | * If the target is affected by {{EffectIcon|Fortify|name=1}} or {{EffectIcon|Decay|name=1}}, which increase or decrease the target's max HP, then Poison will consider the post-increase/decrease max HP. | ||
− | ** At max Decay stacks (effectively max HP of 1), Poison will | + | ** At max Decay stacks (effectively max HP of 1), Poison will round down to 0 damage. |
* However, unlike most sources of Fractional Damage, Poison has no damage cap. | * However, unlike most sources of Fractional Damage, Poison has no damage cap. | ||
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| - | | - | ||
| {{DemonIcon|Idun|size=32px}} | | {{DemonIcon|Idun|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Dark|name=1}} | ||
+ | |[[Hero-Killing Venom]] | ||
+ | | 6 MP | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Hydra|size=32px}} | ||
|- | |- | ||
|[[File:Fire.png|20px|link=]][[File:Ice.png|20px|link=]] Fire/Ice | |[[File:Fire.png|20px|link=]][[File:Ice.png|20px|link=]] Fire/Ice | ||
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| - | | - | ||
| {{DemonIcon|Krishna|size=32px}} | | {{DemonIcon|Krishna|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | | [[Immortal Sea Serpent]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | | {{DemonIcon|Hydra|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} |
Latest revision as of 01:04, 17 November 2024
Poison is an Ailment that deals damage to the target over time.
Contents
Mechanics
If a demon is affected by Poison, it will take damage equal to 5% of its max HP at the end of its action.
- Note that this is referring to the action of the demon, not their team's turn.
- It is therefore possible for a demon to take Poison damage multiple times within their team's turn, if that demon acts multiple times.
Poison can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
Overall, Poison works similarly to Fractional Damage:
- Poison damage cannot be increased or reduced through most buffs, debuffs, or damage increase/reduction effects.
- However, certain skills that specifically name Poison can increase its damage.
- If the target has a Bulwark, damage will be dealt to the bulwark first, before touching the demon's HP. The HP of the Bulwark is not considered when Poison's damage is calculated - only the target's real HP is considered.
- If the target is affected by Fortify or Decay, which increase or decrease the target's max HP, then Poison will consider the post-increase/decrease max HP.
- At max Decay stacks (effectively max HP of 1), Poison will round down to 0 damage.
- However, unlike most sources of Fractional Damage, Poison has no damage cap.
Auto Cure rate
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The chance that an ailment will be auto-cured increases with the amount of turns the ailment is active, capping at 4 consecutive turns of the ailment persisting.
The auto cure rate progression for Poison is as follows:
Poison | |
---|---|
Turn 1 | 0% |
Turn 2 | 0% |
Turn 3 | 25% |
Turn >= 4 | 50% |
Misc
- This page is meant to list effects that specifically mention Poison. For effects that apply to any ailment, see the Ailments article.
Poison Appliers
Skills that apply Poison
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Phys | Toxic Sting | 5 MP | Single Target | 6 | - |
Phys | Blight | 6 MP | All Targets | 8 | - |
Ailment | Poisma | 5 MP | Single Target | 2 | - |
Ailment | Poismaon | 6 MP | Single Target | 8 | - |
Ailment | Mahapoisma | 6 MP | All Targets | 5 | - |
Ailment | Mahapoismaon | 7 MP | All Targets | 9 | - |
Ailment | Toxic Cloud | 6 MP | Random Targets | 7 | - |
Ice | Halahala | 6 MP | Random Targets | - | Vasuki |
Light | Goddess's Prank | 5 MP | Single Target | - | Idun |
Dark | Hero-Killing Venom | 6 MP | All Targets | - | Hydra |
Fire/Ice | Blasphemy | 6 MP | All Targets | - | Master Therion |
Almighty | God's Malice | 7 MP | Single Target | - | Samael |
Fractional | 16 Scourges | 8 MP | All Targets | - | Angra Mainyu |
Ailment | Plague of Babylon | 5 MP | All Targets | - | Nergal |
Passive | Boundless Wave | Passive | All Targets | - | Ouroboros |
Passive | Eternize | Passive | All Targets | - | Ouroboros |
Passive | Fog of Death | Passive | All Targets | - | Chernobog |
Passive | Golden Greed | Passive | All Targets | - | Fafnir |
Passive | Passionate Allure | Passive | All Targets | - | Clotho |
Passive | Plague | Passive | All Targets | - | Pale Rider |
Passive | Tempestuous Malice | Passive | All Targets | - | Tiamat A |
Demon Panels that apply Poison
Demon | Panel # | Effect |
---|---|---|
Samael | Panel 4 | Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 40) on all enemies with 10% chance to inflict Poison, Bind, Charm and Mute. |
Tiamat A | Panel 1 | +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies. |
Armament Skills that apply Poison
Armament | Type | Name | MP Cost | Target |
---|---|---|---|---|
Samael Sword | Almighty | Red Serpent Venom | 5 MP | Single Target |
Inflict Chance Down
Skills that decrease the chance to inflict Poison
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Recovery | Posumudi | 3 MP | Single Target | 1 | - |
Recovery | Meposumudi | 4 MP | All Allies | 5 | - |
Passive | Resist Poison | Passive | Self | 4 | - |
Chain Effects
Skills that activate upon applying Poison
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Master Prankster | Passive | Random Targets | - | Kabuso |
Passive | Meslamtaea | Passive | All Allies | - | Nergal |
Passive | Resonant Garnet | Passive | All Targets | - | Vouivre |
Passive | Yaksha Claw | Passive | Random Targets | - | Gurr |
Demon Panels that activate upon applying Poison
Demon | Panel # | Effect |
---|---|---|
Nergal | Panel 4 | Activates the following Chain Effect when enemy is poisoned: Inflict Phys damage (Power: 70) on all enemies. (Once per turn) |
Vasuki | Panel 4 | Activates the following Chain Effect when an enemy is Poisoned: Inflicts Ice damage (Magic) with 50 Power and Bulwark Pierce on all enemies. |
Dx2 Skills that activate upon applying Poison
Dx2 | Skill | Effect |
---|---|---|
Shionyan | Purple Confetti | 7% chance for all party members to recover 1 MP when an enemy is Poisoned. |
Poison damage up
Skills that increase the damage taken from Poison
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Golden Greed | Passive | All Targets | - | Fafnir |
Demon Panels that increase the damage taken from Poison
Demon | Panel # | Effect |
---|---|---|
Pale Rider | Panel 4 | -50% damage received from Poisoned enemies. While the one with this skill is alive, Poisoned enemies will take +200% Poison damage and will have their Poison auto cure rate decreased by 25%. |
Dx2 Skills that increase the damage taken from Poison
Dx2 | Skill | Effect |
---|---|---|
Shionyan | Customer Quota (I · II) | +50% · +100% to Poison damage the enemy receives. |
Additional Effects
Skills that grant additional effects against Poisoned enemies
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Deadly Poison | Passive | Self | 13 | - |
Passive | Mark of the Beast | Passive | All Enemies | - | Master Therion |
Passive | Pestilence | Passive | All Enemies | - | Pale Rider |
Demon Panels that grant additional effects against Poisoned enemies
Demon | Panel # | Effect |
---|---|---|
Fafnir | Panel 2 | -30% damage from Poisoned enemies +30% damage dealt to enemies afflicted with Poison. |
Fafnir | Panel 3 | While the one with this skill is alive, all party members gain the following effect: -20% damage from Poisoned enemies. |
Pale Rider | Panel 4 | -50% damage received from Poisoned enemies. While the one with this skill is alive, Poisoned enemies will take +200% Poison damage and will have their Poison auto cure rate decreased by 25%. |
Vasuki | Panel 1 | Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments for all party members and +20% to damage inflicted on Poisoned enemies. |
Auto Cure Rate Down
Demon Panels that decrease the Auto Cure Rate of Poison
Demon | Panel # | Effect |
---|---|---|
Pale Rider | Panel 4 | -50% damage received from Poisoned enemies. While the one with this skill is alive, Poisoned enemies will take +200% Poison damage and will have their Poison auto cure rate decreased by 25%. |
Poison Immunity
Skills that grant immunity to Poison
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Null Poison | Passive | Self | 12 | - |
Passive | Null Charm-Poison | Passive | Self | 16 | - |
Passive | Diwali | Passive | Self | - | Lakshmi A |
Passive | Fierce Guidance | Passive | Self | - | Krishna |
Passive | Immortal Sea Serpent | Passive | Self | - | Hydra |
Passive | Narcissism | Passive | Self | - | Narcissus |
Demon Panels that grant immunity to Poison
Demon | Panel # | Effect |
---|---|---|
Elizabeth | Panel 1 | Adds Null Mute, Null Bind, Null Poison and Null Weak. |
Lachesis | Panel 1 | +10% to max HP. While the one with this skill is alive, Femme/Lady allies gain Null Poison. |
Yggdrasil | Panel 1 | Adds Null Poison/Charm. +20% to hit rate. |
Cleansing Poison
Skills that cleanse Poison
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Recovery | Posumudi | 3 MP | Single Target | 1 | - |
Recovery | Meposumudi | 4 MP | All Allies | 5 | - |
Passive | Goddess Aid | Passive | All Allies | - | Elizabeth |