Difference between revisions of "Might"
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| Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. | | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. | ||
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+ | | {{DemonIcon|Zaou-Gongen|size=32px}} | ||
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+ | | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) | ||
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Revision as of 01:13, 29 December 2022
Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.
Contents
Mechanics
If a demon is affected by Might, then their next successful Physical attack is guaranteed to be a critical hit.
- Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the
Phys attribute.
When a critical hit lands due to Might, the effect is consumed.
- Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
Interaction with critical rate
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
- The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
- Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.
Misc
- Might is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
Might Appliers
Skills that apply Might
Type | Name | MP Cost | Target | Skill Points |
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Rebellion | 4 MP | Self | 8 |
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Auto-Rebellion | Passive | Self | 12 |
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Mega Boost | 6 MP | Self | - |
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Red Zone | 7 MP | All Allies | - |
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Heavenly Sword | 6 MP | Self | - |
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Violent Dance | 6 MP | Self | - |
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Vengeful Frost Fist | 5 MP | Self | - |
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Blade of the Absolute | 6 MP | Self | - |
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Fallen Grigori | Passive | Self | - |
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Final Opposition | Passive | Self | - |
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Goddess of Slaughter | Passive | Self | - |
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Hell Leopard | Passive | Self | - |
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Invincibility Aid | Passive | Self | - |
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Ishvara | Passive | Self | - |
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King of Vengeance | Passive | Self | - |
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Meslamtaea | Passive | All Allies | - |
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Rapid Shot | Passive | Self | - |
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Rasetsu | Passive | Self | - |
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Supersonic Hedgehog | Passive | Self | - |
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Sword Deity's Might | Passive | All Allies | - |
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Sword of Hallel | Passive | Self | - |
Demon Panels that apply Might
Demon | Panel # | Effect |
---|---|---|
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Panel 2 | Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. |
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Panel 2 | Activates the following Chain Effect when Culann's Hound is activated:Enters a state of might. |
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Panel 2 | Activates the following Chain Effect after Iron Judgement is activated: Enters a state of Might. |
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Panel 4 | Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle) |
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Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) |
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Panel 2 | Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. |
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Panel 4 | Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might. |
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Panel 2 | Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might. |
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Panel 3 | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. |
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Panel 4 | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn) |
Armament Skills that apply Might
Armament | Type | Name | MP Cost | Target |
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Frozen Fist | 5 MP | ![]() |
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Sad Vengeance | Passive | Self |
Armament Panels that apply Might
Armament | Panel # | Effect |
---|---|---|
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Panel 2 | Activates the following Chain Effect when this character downs a demon: Enters a state of Might. |
Chain Effects upon applying Might
Skills that activate upon applying Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
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Invincibility Aid | Passive | ![]() |
- |
Demon Panels that activate upon applying Might
Demon | Panel # | Effect |
---|---|---|
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Panel 2 | Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) |
Additional Effects while in a state of Might
Skills that grant additional effects while in a state of Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
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Spin Dash | 5 MP | Self | - |
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Goddess of Slaughter | Passive | Self | - |
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Kongo Zaou | Passive | All Allies | - |
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Sword Deity's Might | Passive | All Allies | - |
Demon Panels that grant additional effects while in a state of Might
Demon | Panel # | Effect |
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Panel 3 | While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage. |
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Panel 1 | +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might. |
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Panel 3 | When in a state of Might, +30% to critical hit damage. |
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Panel 3 | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. |
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Panel 1 | +20% to Phys hit rate when in a state of Might. |
Removing Might
Skills that remove Might
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
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Discord | 3 MP | ![]() |
6 |
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Silent Prayer | 7 MP | All Enemies + All Allies | 8 |