Difference between revisions of "Might"

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(Demon Panels that apply Might: gog panel 4 technically counts)
(mechanics subsections)
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* Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
 
* Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.
  
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If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
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=== Interaction with critical rate ===
 
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
 
Might's guarantee of a critical hit completely bypasses the user's actual critical rate.
 
* The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
 
* The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
* Similarly, effects that lower the critical rate of damage received (such as [[Wild Instinct]]), cannot stop Might from causing a crit.
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* Similarly, effects that lower the critical rate of damage received (such as [[Wild Instinct]]) cannot stop Might from causing a crit.
 
 
If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.
 
  
Might is considered a "[[Good Status Effect]]", thus it is susceptible to removal by skills such as [[Silent Prayer]].
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=== Misc ===
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* Might is considered a "[[Good Status Effect]]", thus it is susceptible to removal by skills such as [[Silent Prayer]].
  
 
== Might Appliers ==
 
== Might Appliers ==

Revision as of 14:49, 28 December 2022

Icon Critical.png Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.

Mechanics

If a demon is affected by Icon Critical.png Might, then their next successful Physical attack is guaranteed to be a critical hit.

  • Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys Phys attribute.

When a critical hit lands due to Might, the effect is consumed.

  • Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.

If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits.

Interaction with critical rate

Might's guarantee of a critical hit completely bypasses the user's actual critical rate.

  • The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
  • Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.

Misc

Might Appliers

Skills that apply Might

Type Name MP Cost Target Skill Points
Multi.png Support Rebellion 4 MP Self 8
Passive Passive Auto-Rebellion Passive Self 12
Multi.png Support Mega Boost 6 MP Self -
Multi.png Support Red Zone 7 MP All Allies -
Phys Phys Heavenly Sword 6 MP Self -
Phys Phys Violent Dance 6 MP Self -
Ice Ice Vengeful Frost Fist 5 MP Self -
Almighty Almighty Blade of the Absolute 6 MP Self -
Passive Passive Fallen Grigori Passive Self -
Passive Passive Final Opposition Passive Self -
Passive Passive Goddess of Slaughter Passive Self -
Passive Passive Hell Leopard Passive Self -
Passive Passive Invincibility Aid Passive Self -
Passive Passive Ishvara Passive Self -
Passive Passive King of Vengeance Passive Self -
Passive Passive Meslamtaea Passive All Allies -
Passive Passive Rapid Shot Passive Self -
Passive Passive Rasetsu Passive Self -
Passive Passive Supersonic Hedgehog Passive Self -
Passive Passive Sword Deity's Might Passive All Allies -
Passive Passive Sword of Hallel Passive Self -

Demon Panels that apply Might

Demon Panel # Effect
Belial.jpg Belial Panel 2 Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might.
Cu Chulainn A.jpg Cu Chulainn A Panel 2 Activates the following Chain Effect when Culann's Hound is activated:Enters a state of might.
Demonee-Ho.jpg Demonee-Ho Panel 2 Activates the following Chain Effect after Iron Judgement is activated: Enters a state of Might.
Gogmagog.jpg Gogmagog Panel 4 Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle)
Hachiman.jpg Hachiman Panel 2 Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)
Masakado.jpg Masakado Panel 2 Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self.
Shiva.jpg Shiva Panel 4 Adds Phys Pierce. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might.
Tokisada.jpg Tokisada Panel 2 Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might.
Zaou-Gongen.jpg Zaou-Gongen Panel 3 Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might.

Armament Skills that apply Might

Armament Type Name MP Cost Target
SwordIcon.png Frost Ace.jpg Frost Ace Sword Ice Ice Frozen Fist 5 MP Single Target Single Target
ShieldIcon.png Frost Ace.jpg Frost Ace Shield Passive Passive Sad Vengeance Passive Self

Armament Panels that apply Might

Armament Panel # Effect
SwordIcon.png Masakado.jpg Masakado Sword Panel 2 Activates the following Chain Effect when this character downs a demon: Enters a state of Might.

Chain Effects upon applying Might

Skills that activate upon applying Might

Type Name MP Cost Target Skill Points
Passive Passive Invincibility Aid Passive Random Targets Random Targets -

Demon Panels that activate upon applying Might

Demon Panel # Effect
Futsunushi.jpg Futsunushi Panel 2 Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn)

Additional Effects while in a state of Might

Skills that grant additional effects while in a state of Might

Type Name MP Cost Target Skill Points
Force Force Spin Dash 5 MP Self -
Passive Passive Goddess of Slaughter Passive Self -
Passive Passive Kongo Zaou Passive All Allies -
Passive Passive Sword Deity's Might Passive All Allies -

Demon Panels that grant additional effects while in a state of Might

Demon Panel # Effect
Futsunushi.jpg Futsunushi Panel 3 While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage.
Kali.jpg Kali Panel 1 +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might.
Kali.jpg Kali Panel 3 When in a state of Might, +30% to critical hit damage.
Nergal.jpg Nergal Panel 3 Adds Phys Pierce. +20% to Phys hit rate when in a state of Might.
Sonic.jpg Sonic Panel 1 +20% to Phys hit rate when in a state of Might.

Removing Might

Skills that remove Might

Type Name MP Cost Target Skill Points
Multi.png Support Discord 3 MP All Targets All Targets 6
Multi.png Recovery Silent Prayer 7 MP All Enemies + All Allies 8
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedChain Effect turn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up